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Xeno Archetype [WRITTEN, WIP]


Tinkerer

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Hello, fine peoples!

 

This is the archetype that came to me over the weekend.  The archetype is themed as an "other" dimensional set of monsters.  This "Xeno dimension" has certain aspects that follow yugioh design conventions, but in other ways, they are specifically designed to be "off" in some way (for example, the names are often very un-yugioh-like).  Specific design choices are in a spoiler after the set if you're interested.

 

Anyways, the deck is designed to have trigger effects that work while the monster is banished (signifying the Xeno monsters doing stuff in their home dimension).  The cost is flipping them from face-up banishment to face-down banishment.  Other than that, the cards are meant to actually be largely generic (only 2 of the monsters actually specifically work with the archetype and one is a pendulum), so without further ado, let's get to the cards!

 

[spoiler=Spells]

Xenoan Tesseractium
Field Spell
If a face-up banished card is flipped face-down: Banish the top card of your Deck.  Gain the following effects based on the number of your face-down banished cards.
0: Your opponent cannot target cards you control with monster effects.  Banish the top 5 cards of your Deck during the End Phase.
3+: All monsters you control gain 300 ATK/DEF.
7+: If a monster you control battles, your opponent cannot activate cards or effects until the end of the damage step.
11+: Your monster effects on the field or while banished cannot be negated.
 
Xenoan Engine
Continuous Spell
You can banish 1 "Xeno" card from your hand; draw 1 card.  You can only use this effect of "Xenoan Engine" once per turn.  Cards that would be sent to your GY are banished instead.  If this card would be sent to the GY, banish it instead.
 
Xenoan Effervescence
Spell
Add 1 "Xeno" card from your Deck to your hand, then banish this card.  You can only activate 1 "Xenoan Effervescence" per turn.
 
Xenodimensional Echelon - Escher Haven
Continuous Spell
When this card is activated: Look at the top 3 cards from your Deck, then you can reveal 1 "Xeno" card from among them and add it to your hand.  Banish the remaining cards.  The first time each "Xeno" monster you control would be destroyed each turn, by battle or card effect, it is not destroyed.

 

 

 

[spoiler=Monsters]

Xeno Vanguard
WIND ****
Warrior/Effect
You can target 1 of your banished cards; flip that target face-down, and if you do, you can Special Summon 1 Level 4 or lower monster from your hand.  If you control less monsters than your opponent: You can flip this banished card and 1 of your other banished cards face-down, then target 1 face-up card your opponent controls; destroy that target.  You can only use each effect of "Xeno Commander" once per turn.
1800/1800
 
Xeno Technomance
FIRE ****
Spellcaster/Effect
You can target 1 card that is banished face-down; shuffle that target into your Deck, and if you do, place 1 Xeno Spell Counter on this card (Xeno Spell Counters are also always treated as Spell Counters.  A monster with a Xeno Spell Counter gains 100 ATK for each of your face-down banished cards).  You can activate 1 of the following effects:
- Remove 1 Spell Counter from this card and target 1 Set card your opponent controls; destroy it.
- Remove 1 Xeno Spell Counter from this card and target 1 face-up card your opponent controls; negate that target's effects until the End Phase.
You can flip this banished card face-down: Place 1 Xeno Spell Counter on 1 face-up monster you control. You can only use each effect of "Xeno Technomance" once per turn.
1200/2000
 
Diety of Horrors, Xenon
DARK 8*
Fairy/Effect
You can Special Summon this monster (from your hand) by banishing 2 monsters you control.  Spell/Trap cards you control cannot be targeted by your opponent's card effects.  If a banished monster you control activates an effect: You can target 1 card your opponent controls; return that target to the hand.  You can only activate this effect of "Diety of Horrors, Xenon" twice per turn.  You can flip this banished card and up to 2 of your other banished cards face-down: Target a number of your Level 4 or lower banished monsters equal to the number of other cards you flipped face-down; Special Summon those targets.
2300/2800
 
Xenoid Terrors
EARTH ****
Zombie/Tuner/Effect
If your opponent declares an attack while you control no monsters (Quick Effect): You can banish this card from your hand, then banish a number of cards from the top of your Deck equal to the number of monsters your opponent controls; negate that attack, then end the Battle Phase.  You can flip this banished card face-down: Special Summon 1 "Xenoid Terrors" from your hand, Deck, or GY.  You can only use each effect of "Xenoid Terrors" once per turn.
0/2000
 
Xenoid Hydrids
DARK ****
Aqua/Tuner/Effect
(Quick Effect): You can banish 1 card from your hand; this card's ATK becomes double its original ATK until the End Phase.  You can flip this banished card and 1 of your other banished cards face-down, then target 1 Level 4 or lower monster in your GY; Special Summon that target, but its effects are negated and it is banished during the End Phase.  You can only use each effect of "Xenoid Hydrids" once per turn.
1100/1000
 
Xenoid Pyrids
EARTH ****
Pyro/Tuner/Effect
At the start of the Damage Step, if this card battles with a monster with DEF less than or equal to this card's DEF, you can target 1 of your face-up banished cards (Quick Effect): Flip that target face-down, and if you do, destroy that monster immediately with this card's effect.  You can flip this banished card and 1 of your other banished cards face-down, then target 1 attack position monster your opponent controls; Special Summon a monster from your hand with less ATK than that target, and if you do, inflict damage to both players equal to the difference in those monsters' ATK.  You can only use each effect of "Xenoid Pyrids" once per turn.
200/1900
 
Xenoid Construct - Mobius Prism
LIGHT ****
Scale: 3<>5
Rock/Pendulum/Tuner/Effect
PE: When this card is activated: Add 1 "Xeno" monster from your Deck to your hand, then banish 1 card from your hand.  If a face-up banished card is flipped face-down, you can Special Summon this card.  You can only use each effect of "Xeno Construct - Mobius Prism" once per turn.
ME: While this card is in face-up defense position, swap the original ATK and DEF of all monsters on the field.  Your opponent cannot target monsters you control for attacks except this one.  If you have a banished "Xeno Construct - Mobius Prism": You can place this card in a Pendulum Zone, then activate 1 "Xeno Construct - Mobius Prism" from among your banished cards.  Banish this card if it leaves the field.
1900/0
 
Xenoid Volars
LIGHT ****
Winged Beast/Tuner/Effect
If this card is targeted for an attack or your opponent's card effect: you can target 1 of your Level 4 or lower banished monsters, then banish this card; Special Summon that target, but its effects are negated, also banish it when it leaves the field.  You can banish 1 card from your hand and flip this banished card face-down: Draw 1 card.  You can only use each effect of "Xenoid Volars" once per turn.
1250/1850
 
Xeno Uaxathyllis
DARK ****
Plant/Effect
You can Special Summon this card (from your hand or GY) by flipping 3 of your banished cards face-down, but banish this card when it leaves the field. You can target 1 monster you control: equip this card to that target.  If the equipped monster battles an opponent's monster, at the start of the Damage Step, equip the battling monster to the equipped monster, and if you do, Special Summon this card to your opponent's side of the field.  You can flip this banished card and 2 other banished cards face-down, then target 1 of your opponent's Set cards; take control of that Set target.  You can only use each effect of "Xeno Uaxathyllis" once per turn.
450/500
 
Husk of Xenon
DARK ****
Insect/Effect
Once per turn, when this card is Normal Summoned or flipped face-up, destroy it.  If this card would be sent to the GY, banish it.  You can halve this card's ATK/DEF; banish 1 card from your Deck and 1 card from your Extra Deck.  You can flip this banished card and 3 other banished cards face-down; take 1 Level 4 "Xeno" monster from your Deck and either banish it, add it to your hand, or Special Summon it.  You can only use each effect of "Husk of Xenon" once per turn.
2000/2000

 

 

 

[spoiler=Extra Deck]

Xenodimensional Horror, the First Apparition
LIGHT R****
Fiend/Xyz/Effect
3+ Level 4 monsters
Once per turn: You can detach any number of Xyz Materials from this card and banish them; banish an equal number of cards from your hand or Deck.  If you have 5+ face-down banished cards, this card gains 500 ATK, piercing, and cannot be targeted by your opponent's Spell/Trap cards or effects.  If this card inflicts battle damage to your opponent, you can attach 1 card from your opponent's GY to this card as Xyz Material.
2300/2800
 
Vehicroid the Xenodimensional Transport
WIND 8*
Machine/Fusion/Effect
3 of your face-up banished monsters
Must first be Special Summoned (from your Extra Deck) by banishing 1 "Polymerization" or "Fusion" card from your hand and flipping the above banished cards face-down.  (Quick Effect): You can target 1 face-down banished card; shuffle it into the Deck, and if you do, swap the original ATK and DEF of all cards on the field until the End Phase.  (Quick Effect): You can banish this card until the End Phase.  If this banished card is flipped face-down, you can banish all cards from both player's GY.  You can only activate each effect of "Vehicroid the Xenodimensional Transport" once per turn.
0/3200

 

 

 

Yes, I plan to make at least 1 Xeno for each monster type.

 

[spoiler=Design notes]

Vanguard - This... actually is the card I played most straight.  Warriors have a huge variety and aren't known for much besides maybe a fascination with equips, so I didn't really do much creatively with this one.  Even its name isn't entirely unique so... yeah.

 

Technomance - The name is unique among monsters and gives a steampunk vibe, something that really isn't explored much in yugioh (maybe Witchcraft). The effect, while a callback to spell counters, is supposed to show this "otherness" and show a certain "superiority" to non-Xeno monsters.

 

Xenon - it is a big fairy that is supposed to help Counter Fairies with the Spell/Trap targeting protection.  Its "otherness" comes from its statline - an inversion of the "Zera/Big Fairy statline" of 2800/2300.  As a deity of the Xeno dimension, it can pull the "others" into the game.

 

Terrors - As Zombie is a type that actually benefits from banishing, I wanted to give the type an extra helping hand with a monster that can start plays.  However, to invert it, I made the monster have 0 ATK rather than 0 DEF.

 

Hydrids - I decided to keep a mini theme of "Xenoid" being tuners.  Like WATER-based monsters, it has a "discard" effect, however it is more aggressive than the the stereotype. ...it also isn't WATER, despite being Aqua-type.

 

Pyrids - Again, not FIRE, but it does have destruction and burn effects.  Furthermore, I gave it 200 ATK rather than 200 DEF.  I was REALLY tempted to give it an effect that helps 200 ATK monsters, but ultimately decided against it.  Xenos break trends, I didn't want to focus new ones.

 

Mobius Prism - Personal favorite card.  Lots of inversions.  Rock monster w/ a high ATK & low DEF.  It is a tuner too (something that Konami never got around to making). :-I  It keeps the theme in being, essentially, a defensive card.

 

Volars - Winged beast doesn't have much of a theme besides special summoning.  I didn't have much to invert this card besides making its ATK lower and giving it weird stats.  If anyone has a better idea, feel free

 

Thanks for reading this far.  If you post something here and end your post with a :3, then I'll "like" your next few posts and promise a review of any of your sets of cards you choose.  Thanks!

 

Uaxathyllis - Just an alien plant name generator.  Plants are probably the most notable spam type in yugioh history, so I gave it an effect that reflected that.  Out of all the cards, this one and the Warrior Xeno monster are the ones I played most straight.

 

Husk - This one was hard.  Insects and reptiles already have the "otherworldly" thing about them in yugioh, so I decided to focus this card more on the archetype itself rather than its type.  I was tired by this point though, so I am probably gonna rework this one entirely.

 

I'll give notes on the ED monsters later.  Spells are just unique sci-fi names.

 

 

Thanks for the look through!  As always, CnC much appreciated!

 

Cheers!

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The fact that this archetype synergizes well with itself but could also synergize pretty well with others is pretty crazy. Gotta say I love Vehicroid, best generic boss in the game. Overall, damn good job there. :3

 

Thank you!  Being on here and really interacting with the game again has given me a ton of practice :D

 

Unfortunately, I've got a lot of work I need to catch up on over the next week, so I probably won't be updating this with more stuff until maybe next weekend.

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