Jump to content


[CP19] Last three cards


Guest, the last post on this topic is over 30 days old and a new post will be considered as necrobumping!

  • Please log in to reply
8 replies to this topic

Dr. Jolly Glot the III

Dr. Jolly Glot the III

    Text-Perimentation~ Extraordinaire!

  • Elite Members
  • PipPipPipPipPip
  • 1,863 posts
    Last Visit Yesterday, 08:25 PM

Two Spell Cards, the last Number. Probably not what most expected.




Hoshi no Kinka / Gold Moon Coin
Normal Spell

You can only activate 1 card with this card’s name per turn.
(1) Add 2 cards from your hand to your opponent’s hand, then draw 2 cards.




Inochi no Mizu / Water of Life
Normal Spell

You can only activate 1 card with this card’s name per turn.
(1) If you control no monsters: Target 1 monster in your GY; Special Summon it in Attack Position, also for the rest of this turn after this card resolves, you cannot activate monster effects, except effects on the field of the Summoned monster.




Numbers 26: Jigen Kouro Octobypass / Number 26: Octobypass the Dimensional Pathway
LIGHT, Psychic, Rank 3, ATK 800, DEF 2400

2 Level 3 monsters
You can only use the (1) effect of this card’s name once per turn.
(1) At the start of the Battle Phase: You can detach 1 material from this card; during this Battle Phase, only 1 monster can attack, and its attacks become direct attacks.
(2) At the end of the Damage Step, if a monster inflicted battle damage by direct attack: Give control of that attacking monster to the turn player’s opponent.


source: https://ygorganizati...ynumberssummon/


ok basically all Number slot is completed with exception of printed version 1-4 & C1000

Ryusei the Morning Star

Ryusei the Morning Star

  • Night's Watch
  • 14,998 posts
    Last Visit Yesterday, 01:34 PM
  • Discord:#0196
  • Spouse:Fate

none of these seem all that good :(





    Advanced Member

  • Advanced Members
  • PipPipPip
  • 194 posts
    Last Visit Yesterday, 05:46 PM
Given the context of last remaining numbers to be printed, they might release them in another anime exclusive pack with all of them used by Don Thousand.

At any rate. Coin is seems unnecessary. Water seems somewhat viable, but not sure in what. Could give less a care about what 26 does. Just glad we have all the numbers confirmed.



    The Aloof One

  • Elite Members
  • PipPipPipPipPip
  • 4,984 posts
    Last Visit Today, 01:03 AM
  • Alias:Tinkerer

Water of Life is very interesting, but I'm thinking it'd be mainly used in a deck that's basically the opposite of monster mash.  If there comes a deck with only a single monster enabler, it could be good.  You know... like Mystic Mine burn.  Or Junk Collector/Life Equalizer OTK.


...On second thought, I don't like Water of Life anymore.

Hello, fine peoples!

Oh hey, something notable I guess



    The HERO of YCM

  • Senior Members
  • PipPipPipPipPipPip
  • 7,063 posts
    Last Visit Today, 03:37 AM
One thing to point out is that Water of Life only stops effect activations after use so any effects that are passive while on the field e.g. Gains ATK equal to cards x 100 will still go into effect as long theirs no activation requirement for it.
Elemental HERO Kingdom Neos



    Prince of Darkness

  • Elite Members
  • PipPipPipPipPip
  • 1,112 posts
    Last Visit Aug 16 2019 02:12 PM

*Activates Gold moon coin*


*Proceeds to use mind crush and declare one of those 2 given cards*


-Opponent: I dont have it


Water of life could have had more potential with another kind of restriction, shuffle reborn seems more versatile and its not even that good to begin with.

Print this Konami

Posted Image



    Glitter for Good

  • Elite Members
  • PipPipPipPipPip
  • 1,919 posts
    Last Visit
  • Alias:Aez
  • Spouse:Snatch Steal (user), Subterror Fiendess, Dinomist Charge
Okay imma be honest #26 looks fresh as hell, and tbh coukd be a nice surprise finish with some multiattacker. Also something something vampire sheriden?

Posted Image

Things Giga has said to me
Overboard Badge

Clikc for birb

Black D'Sceptyr

Black D'Sceptyr

    The Aspect-Advent Author

  • Postseason Champion
  • PipPipPipPipPip
  • 1,797 posts
    Last Visit Aug 16 2019 02:29 PM
  • Discord:https://discord.gg/DzHf9s3

none of these seem all that good :(


Alright, found it out-Danger! and Dark World make Gold Moon Coin a godsend, considering how much of their effects also make the opponent discard (think Card/Hand Destruction and Dark World Dealings. Regardless, trading 2 in the hand for another two in the Deck-especially in a way T.D. Colossus can't touch-is always welcome. 7.1/10.


Water of Life is for a limited monster lineup, so I think that the True Dracos and Mystic Mine Decks can make serviceable use of it. Paleozoics could also possibly use it to get back that Toadallly. It's the monster-light Monster Reborn, use at your own discretion. 4.9/10.


And Octobypass is literally made to help salvage Burning Abyss/Phantom Knights from the hits they've gotten over the last year. Limiting attacks on the board is a risky gambit to keep your board safe (especially with Borrelsword essentially getting a 3K hit before you gain it), but a worthy one to essentially give Rank 3s the same level of battle parrying that Rank 4-accessible Decks do with the Terribly Tired Tapir. Overall, I think it's a good generic defensive card for the Rank 3s. This is good. 7.7/10.

BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

Posted Image

Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...

In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.



    Edited for spelling errors.

  • Elite Members
  • PipPipPipPipPip
  • 3,813 posts
    Last Visit Aug 16 2019 03:48 AM
  • Spouse:Lung Tien Lien

gold moon coin is a good way of making them play your game, as you can give them cards that either make both players draw (like one day of peace and dark world dealings) or you can make them play according to your whims (give them pot of pretty much anything, and then chain mystical refpanel on them during their turn, or set something like super buddy force/that one kaiju trap/waking the dragon and give them a twin twisters). It's easily the most jank card of the set, and i plan to abuse it maliciously.


water of life is pretty much a weaker monster reborn in sky strikers with very few drawbacks. it also doesn't prevent continuous effects, so maybe some manner of stun deck will find ways to abuse it properly (like inspector boarder stun or something)


spirit barrier (or is it astral barrier) with mind's eye, plus number 26, is pretty much the funniest thing you're gonna get out of it. I will endeavor to do it upon release. they can swing all day, but only ever hit directly for 1k, and then get their monsters stolen to pour salt in the wound. That's about as hilarious as any jank can get.

"Watch, Listen, and Think For Yourself"

nothing of interest

My friend codes are:
ThatGuy @4957-40030345 PM me and I'll add you.

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users