Jump to content

[Written] Animal Control Archetype


Ultimagamer

Recommended Posts

This is an archetype I thought of based around the movie Madagascar 3. The monsters are based on the animal control people from that movie. The archetype is designed around being anti-beast, having several effects that counter beast type monsters. The archetype is focused around controlling Dubois, and using her to keep your opponent's monsters at bay. In combination with the field spell turning all of your foes into beasts, any person who opposes you will find themselves on the end of your Snare Poll, staring at Dubois! 

 

Any kind of review would be greatly appreciated! 

 

[spoiler=Animal Control!]

[spoiler=Main Deck Monsters]

Animal Control Member Gerard

Level 4 / Earth / Warrior / Effect

1600 attack / 1000 defense

 

If this card is Summoned: You can add 1 “Animal Control” monster from your Deck to your hand, except “Animal Control Member Gerard”. If your opponent controls a Beast monster, you can Special Summon that monster from your Deck in Defense Position instead. During either players turn: You can banish this card from your GY, then target 1 “Captain Chantel Dubois, Head of Animal Control” in your GY; Special Summon it. You can only use each effect of “Animal Control Member Gerard” once per turn.

 

Animal Control Member Francois

Level 4 / Earth / Warrior / Effect

800 attack / 1200 defense

 

During either players turn: You can banish this card from your GY, then target 1 “Captain Chantel Dubois, Head of Animal Control” in your GY; Special Summon it. You can only use this effect of “Animal Control Member Francois” once per turn. You can only use 1 of the following effects of “Animal Control Member Francois” per turn, and only once that turn. If you control no monsters, you can Special Summon this card (from your hand). If only your opponent controls a monster, including a Beast monster, you can Special Summon this card (from your GY).

 

Animal Control Member Seferino

Level 4 / Earth / Warrior / Effect

0 attack / 2000 defense

 

During your Main Phase: You can send this card from your hand or face-up from your field to your GY; add 1 “Center of Animal Control” from your Deck to your hand. If your opponent controls a Beast monster, you can add that card from your GY to your hand instead. During either players turn: You can banish this card from your GY, then target 1 “Captain Chantel Dubois, Head of Animal Control” in your GY; Special Summon it. You can only use each effect of “Animal Control Member Seferino” once per turn.

 

Animal Control Member Bobby  

Level 4 / Earth / Warrior / Effect

1800 attack / 400 defense

 

If this card is Summoned: You can target 1 Level 4 “Animal Control” monster in your GY, except “Animal Control Member Bobby”; Add it to your hand. If your opponent controls a Beast monster, you can Special Summon that monster in Defense Position instead. During either players turn: You can banish this card from your GY, then target 1 “Captain Chantel Dubois, Head of Animal Control” in your GY; Special Summon it. You can only use each effect of “Animal Control Member Bobby” once per turn.

 

Animal Control Member Ruslan

Level 4 / Earth / Warrior / Effect

2000 attack / 0 defense

 

If this card is Summoned: You can Special Summon 1 “Animal Control” monster from your hand, except “Animal Control Member Ruslan”. If your opponent controls a Beast monster, you can Special Summon up to 2 “Animal Control” monsters from your hand instead. During either players turn: You can banish this card from your GY, then target 1 “Captain Chantel Dubois, Head of Animal Control” in your GY; Special Summon it. You can only use each effect of “Animal Control Member Ruslan” once per turn.

 

 

[spoiler=Captain Chantel Dubois!]

Captain Chantel Dubois, Head of Animal Control

Level 8 / Earth / Warrior / Fusion / Effect

3000 attack / 3000 defense

3 “Animal Control Member” monsters

 

Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to your GY (You do not use “Polymerization”). Unaffected by the effects of Beast monsters. During either players turn: You can Tribute this card, then target 1 Beast monster your opponent controls or in their GY; banish it face-down. Once per turn, during the Standby Phase, if this card is in the GY because it was sent there since the Last Standby Phase: You can Special Summon this card from your GY.

 

 

[spoiler=Spells and Traps]

Center of Animal Control

Spell - Field

 

When this card is activated: You can add 1 “Animal Control” monster from your Deck to your hand. You can only use this effect of “Center of Animal Control” once per turn. Your opponent cannot target “Captain Chantel Dubois, Head of Animal Control” on your field or in your GY with card effects. While “Captain Chantel Dubois, Head of Animal Control” is on your field or in your GY, your opponent cannot target this card with card effects. All monsters your opponent controls and is in their GY become Beast monsters.

 

Non, Je Ne Regrette Rien

Spell - Quickplay

 

(This card is always treated as an “Animal Control” card).

Special Summon 1 “Animal Control” monster from your GY. If you control “Captain Chantel Dubois, Head of Animal Control”, you can Special Summon any number of “Animal Control” monsters from your GY with different names in Defense Position instead. If 2 or more monsters are Summoned by this effect, for the rest of the turn after this effect resolves, you cannot declare attacks, also you cannot Special Summon any monsters, except “Animal Control” monsters. You can only activate 1 “Non, Je Ne Regrette Rien” per turn.

 

Natural Instincts of Animal Control

Spell - Continuous

 

“Animal Control” monsters you control gain 100 ATK and DEF for each Beast monster your opponent controls and is in their GY, also monsters you control cannot attack, except “Animal Control” monsters. If a card(s) in your opponent’s possession is banished by the effect of “Captain Chantel Dubois, Head of Animal Control”: You can draw 1 card. During your Main Phase: You can send this card you control to the GY; return any number of your banished “Animal Control” monsters to your GY, and if you do, gain 500 LP for each returned card.

 

Animal Control Tool: Sleep Dart

Trap - Normal

 

Target 1 Beast monster your opponent controls; For the rest of the turn after this effect resolves, monsters with the same original name as the targeted monster cannot activate their effects, also their effects are negated. If you control “Captain Chantel Dubois, Head of Animal Control”, you can activate this card from your hand. You can only activate 1 “Animal Control Tool: Sleep Dart” per turn.

 

Animal Control Tool: Snare Poll

Trap - Continuous

 

Target 1 Beast monster your opponent controls; take control of that monster. While you control that monster, negate its effects, change the ATK and DEF of that monster to 0, and it is treated as an “Animal Control” monster. If that monster leaves the field, destroy this card. If you control “Captain Chantel Dubois, Head of Animal Control”, you can activate this card from your hand. You can only activate 1 “Animal Control Tool: Snare Poll” per turn.

Link to comment
Share on other sites

I like the set, seems like a pretty fun set to play, though Center of Animal Control would love to have some protection since it is such an important card for this archetype to get rolling.

 

Good idea. Given that the field spell works for this archetype like Zombie World and Lair of Darkness do for their respective decks, it would be a good idea for it to protect itself. 

 

Changes 

 

Center of Animal Control 

- Now protects itself from targeting effects while Dubois is on your field or in your GY 

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...