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Level Playing Field (An Oldie, a Goodie, And it Might Give Ya a Woodie)


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see it's funny because there's been redwoods who've been around longer than the LV monsters have known meta relevance. And no, Ojamatch throwing Braun Strowman Dragon LVs5 and 7 a mention does not count.

 

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[spoiler=Level Playing Field: Info]

Field Spell Card

 

Lore: Activate only at the start of your Main Phase 1 or 2. While your opponent controls a face-up Spell Card, this card cannot be targeted by card effects. Once per turn: You can destroy 1 monster on the field, then return this card from the Field Zone to the hand; Special Summon 1 Level 10 or lower monster from your hand or Deck to its owner's field whose name is specifically listed in the destroyed monster's text, but with a different Level, ignoring its Summoning conditions, but banish it if "Level Playing Field" is activated. This is a Quick Effect, if you control a "LV" monster.

 

 

 

So yeah, this is basically meant to help the LV lineup bring its way up even more. It's actually based on what the old effect of my previously submitted Malefic Intent used to be (a DARK Counterpart summoner, though) in the same light as that-and with a far more generic set out based on the specific listed names in the text.

 

And also? One of those figures is getting a Level tree, starting Friday, in my first Multiples post on this site since the end of 2017. Be there. Please.

 

Some of the lines of LV monsters may not take too well to this, but neither will your opponent when they're having all their focused kill-spells whiff harder than a Cersei death scene.

 

Speaking of women with unsuitable falls from grace considering their impact on the front, who wants to see a story in two acts/GIFs? Alrighty then. Spoilers first, though: Queen has, and especially so now, been awesome in that rare 'love to hate' sort of way that only Vector managed to approach two series ago and I love that cocktail-dressed monster all the more for it. Please come back and try to usurp SoL, it'll be the most relevance the Zaizens had to the plot since the Spectre stage-dive. 

 

That being said:

 

Queen after corrupting Go, going Old Yeller on the most wholesome of the Ignises, and turning the HERO OF LINK VRAINS into Public Enemy Number One:

 

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Bishounen Ai, literally five seconds after meeting Queen:

 

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Until the next card; reviews, revelry, you know the drill. 

 

BD'S, signing off.

 

UPDATE: With IHSS's proconsul, I've changed the card up to be a bit more versetile.

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One issue that I see is that unlike MTG yugioh rules that after a card becomes a target making it untargetable doesn't have any bearing on if the effect resolves or not. Therefore to my knowledge you'd have a weird ruling situation on this VS mystical space typhoon since IDK if you'd chose a target before MST is considered face-up. If there is already a ruling on this please disregard that statement. I wonder if this would have any meaningful targets outside of "LV" monsters in this day and age of yugioh. Technically you could use it on one of Dark Magician's many support cards, but that probably won't be a balance issue.

 

Also, I assume you can't activate the return to hand effect without something to summon ready? (Similar to https://yugipedia.com/wiki/Card_Rulings:Generation_Shift but with summoning in this card's case) If that's the case then the not using other spells is not easy to play around, which makes the card less flexible.

 

I've been out of the game for a while so I won't comment on overall balance.

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One issue that I see is that unlike MTG yugioh rules that after a card becomes a target making it untargetable doesn't have any bearing on if the effect resolves or not. Therefore to my knowledge you'd have a weird ruling situation on this VS mystical space typhoon since IDK if you'd chose a target before MST is considered face-up. If there is already a ruling on this please disregard that statement. I wonder if this would have any meaningful targets outside of "LV" monsters in this day and age of yugioh. Technically you could use it on one of Dark Magician's many support cards, but that probably won't be a balance issue.

 

Also, I assume you can't activate the return to hand effect without something to summon ready? (Similar to https://yugipedia.com/wiki/Card_Rulings:Generation_Shift but with summoning in this card's case) If that's the case then the not using other spells is not easy to play around, which makes the card less flexible.

 

I've been out of the game for a while so I won't comment on overall balance.

 

Definitely good points. But the latter one isn't the case, however; Generation Shift's ruling is a bit dated.

 

Regardless, you're probably right on the Spell-voiding thing being a bit much, I just wasn't sure how many Chains (literal, not figurative) should be allowed to go on in the lead-up to this ability. Making it Spell Speed 4 would probably work better.

 

Give me a minute, I'll change it up right-right now, I'm working a heavy backlog of cards I want to release this month and next.

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