Jump to content

Photo

Sceptyr's Singles: The Mystic LV Montage (9/9)

- - - - - mystic markswoman earth warrior LV spirit spellcaster swordsman trap

Necrobump!

Guest, the last post on this topic is over 30 days old and a new post will be considered as necrobumping!



  • Please log in to reply
2 replies to this topic

#1
Black D'Sceptyr

Black D'Sceptyr

    The Aspect-Advent Author

  • Postseason Champion
  • PipPipPipPipPip
  • 1,802 posts
    Last Visit Today, 04:41 AM
  • Discord:https://discord.gg/DzHf9s3

So, back onto the breach (in YCM) I go, with this starting foursome.

 

You've all heard (okay, first three words in and I'm already fibbing, let's be real) about the Mystic Swordsman. One of the clunkiest LV monster montages you ever did see-even the upper two monsters could be Normal Set for some reason even though it did less than nothing for the overall strategy.

 

So I decided, a while back when I was remaking Malefic Intent into Level Playing Field, that a shift in strategy around that end was needed. And even throughout my various LV supports before, I never quite got how a complementary Mystic Swordsman Archetype would work, even with the Silent Swordsman upgrades to draw from. 

 

Thus, I decided that to continue, one needed a fresh perspective.

 

Enter the original draft of the new Mystic Swordsman. I've decided to make it a four-stage LV evolutionary (the only two previous being "Ultimate Insect" and "Armed Dragon" - and it is called the Mystic Markswoman. A stage up from the previous complement upgrade to a LV "Swordsman", which was "Silent Magician" with 2 stages to the Silent Swordsman's 3 forms.

 

It also has focus on Set cards, and later on, all destruction, but benefiting your progression through it to make up for its tenuous field presence, it being a Spirit and all.

 

In addition, for this first wave of LV 'support' (reimagining, more like), I've also made up a true final form for Mystic Swordsman. May land, may not.

 

Hope this all was worth the wait.

 

dd8amhu-e012f752-a3a1-4311-87a0-efbfd815            dd8amhm-9b71405d-3cb6-44a9-a6fb-4a711fcf

 

Mystic Markswoman LV3

EARTH/Spellcaster-Type Spirit Effect Monster/Level 3/800 ATK/0 DEF

 

Lore: Cannot be Normal Summoned/Set. Must first be Special Summoned by its own effect. If a card(s) was Set to the field last turn, while you control no Spirit monsters (Quick Effect): You can Special Summon this card from your hand, also destroy 1 Set card on the field. During the End Phase, if this card was Special Summoned this turn: Return it to the hand, then if a Spell/Trap Card(s) you control was destroyed this turn, you can Special Summon 1 "Mystic Markswoman LV5" from your hand or Deck during your next Standby Phase.

 

 

Mystic Markswoman LV5

EARTH/Spellcaster-Type Spirit Effect Monster/Level 5/1800 ATK/500 DEF

 

Lore: Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 monster, 1 Spell and 1 Trap from your GY, or with "Mystic Markswoman LV3". Once per turn (Quick Effect): You can destroy 1 Set card on the field, and if you do, cards you control are unaffected by the effects of cards with the same name as that destroyed card this turn, also draw 1 card. During the End Phase, if this card was Special Summoned this turn: Return it to the hand, then you can pay 1000 LP, and if you do, Special Summon 1 "Mystic Markswoman LV7" from your hand or Deck during the next Standby Phase.

 

 

 

dd89bd1-5cca0599-c363-408a-b939-81d4797f            dd89bd6-7957602f-8a6e-41eb-9237-3d2185ab

 
Mystic Markswoman LV7
EARTH/Spellcaster-Type Spirit Effect Monster/Level 7/2800 ATK/1000 DEF
 
Lore: Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 5 cards from your GY, or with "Mystic Markswoman LV5". Your opponent must Set Spell Cards before activating them, also they cannot activate the effects of Set cards they control until their next turn after Setting them. Once per turn: You can banish 1 card from each player's field, then draw 1 card. During the End Phase, if this card was Special Summoned this turn: Return it to the hand, then you can Special Summon 1 "Mystic Markswoman LV9" from your hand or Deck during the next Standby Phase.
 
 
Mystic Markswoman LV9
EARTH/Spellcaster-Type Spirit Effect Monster/Level 9/3800 ATK/1500 DEF
 
Lore: Cannot be Normal Summoned/Set. Must be Special Summoned with "Mystic Markswoman LV7". Your opponent cannot activate Spell/Trap Cards on the field. Once per turn, if a card(s) is destroyed: You can draw cards and/or Set Spell Trap Cards among those destroyed cards to your field so the total number of drawn and Set cards equals 2. During the End Phase, if this card was Special Summoned this turn: Return it to the hand, then inflict 1500 damage to your opponent. You can only control 1 "Mystic Markswoman LV9".
 
 
dd89c2i-2ec57674-b470-41e0-bdf7-a0a7dba5            dd9csq9-dd27f7fc-0f1e-4033-88df-27a97d8a
 
Mystic Swordsman LV8
EARTH/Warrior-Type Effect Monster/Level 8/2450 ATK/1800 DEF
 
Lore: Cannot be Normal Summoned/Set. If this card is flipped face-up: Shuffle all Set cards your opponent controls into the Deck. When this card battles an opponent's monster: You can change as many monsters on the field to face-down Defense Position as possible. Your opponent cannot Special Summon monsters from their hand or GY in Attack Position, also they cannot change the battle position of a monster whose battle position was changed by this card's effect. When an Attack Position Effect Monster activates its effect (Quick Effect): You can change this face-down card to face-up Defense Position; negate the activation.
 
 
Mystic Cataloger
EARTH/Machine-Type Effect Monster/Level 1/0 ATK/0 DEF
 
Lore: When this card is Summoned: You can add 1 Level 7 or lower EARTH "LV" monster from your Deck to your hand, and if you do, this card gains ATK equal to that monster's DEF +500. If a Trap Card or effect is activated (Quick Effect): You can make this card lose exactly 500 ATK, and if it does, negate the activation. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 8 or lower EARTH "LV" monster from your Deck.

 

 
dd8quin-39a726be-9e15-46bd-bad4-61118229           dd9ctqa-36f9af27-07b6-4532-820b-1b042765
 
Mystic Sword Stroke
Normal Trap Card
 
Lore: Send 1 EARTH Warrior monster from your Deck to the GY; activate 1 of these effects.
● Immediately after this effect resolves, Flip Summon 1 Level 4 or 6 Warrior monster, then change face-up monsters on the field to face-down Defense Position, equal to half of the Summoned monster's Level (rounded down).
● Special Summon 1 Level 6 or lower EARTH "LV" monster from your hand or GY, ignoring its Summoning conditions, then draw 1 card.
You can only use each effect of "Mystic Sword Stroke" once per turn.
 
 
Mystic Miracle
Normal Trap Card
 
Lore: You can reveal 1 EARTH "LV" monster from your hand, pay 1000 LP, then discard 2 cards; draw 3 cards. You can banish this card from your GY, then target 1 "Mystic Swordsman" or "Mystic Markswoman" monster you control; send it to the GY, and if you do, Special Summon 1 EARTH "LV" monster from your Deck or GY that is 2 Levels higher than that monster, ignoring its Summoning conditions. If you control no cards, you can activate this card from your hand. You can only use 1 "Mystic Miracle" effect per turn, and only once that turn.
 
 
dd8quir-e7c12957-87b0-4530-b6c4-893b17af
 
Mystic Lab
Continuous Trap Card
 
Lore: When this card is activated: You can add 1 "Mystic Markswoman" monster from your Deck to your hand. At the start of the Battle Phase, if a "LV" monster(s) you control is sent to the GY or returned to the hand last turn: Target 1 card on the field; shuffle it into the Deck. During the Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; immediately after this effect resolves, Normal or Flip Summon 1 "LV" monster. You can only use each effect of "Mystic Lab" once per turn.
 
Also, to those asking "wait, where are the custom backgrounds for those Spirits you got there? Don't they usually have this blue fragment portal behind them?" I say the Shinobird Rituals and Pendulum Spirits may have missed the memo, and so has this LV Spirit Archetype. 
 
Also good news: This set is complete! BD'S, signing off.
 
UPDATE 1: HERE COME DAT MYSTIC TRAPZ
 
UPDATE 2: HERE COME MORE MYSTIC TRAPZ AND ALSO THEIR VERSION OF SILENT PALADIN

Edited by Black D'Sceptyr, 14 June 2019 - 11:24 PM.

BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

Posted Image

Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#2
Black D'Sceptyr

Black D'Sceptyr

    The Aspect-Advent Author

  • Topic Starter
  • Postseason Champion
  • PipPipPipPipPip
  • 1,802 posts
    Last Visit Today, 04:41 AM
  • Discord:https://discord.gg/DzHf9s3

UPDATE, with Mystic Lab, and Mystic Sword Stroke.


BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

Posted Image

Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.


#3
Black D'Sceptyr

Black D'Sceptyr

    The Aspect-Advent Author

  • Topic Starter
  • Postseason Champion
  • PipPipPipPipPip
  • 1,802 posts
    Last Visit Today, 04:41 AM
  • Discord:https://discord.gg/DzHf9s3

Updated with the final 2 cards: Mystic Miracle and Mystic Cataloger.


BDS's new TCG/OCG Card Grading Metric
BD'S' 10 Credos of Cardmaking
The Eternal Debate: Can another Duel Spirit turned Boss-in-Three go together with Yubel in harmony?

I mean, s'not like I'm wholly obsessed with the greatest antagonist in Yugioh history some random Duel Spirit or something...

Posted Image

Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.

And remember kids...


In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.





0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users