Jump to content

Hakai Archetype (CHIM)


Recommended Posts

A new Archetype arrives, and it's looking like another Fiend one (yay), but at least they have a FIRE and WATER monster to spice it up a little bit, but oh wait, the rest are DARK, as usual. That being said, the design of these guys seem pretty interesting, I am getting some Bloodborne and Dark Souls-y vibes from them, though obviously toned down since YGO can't go that wild, but with the Org's explanation of the name, see the bottom of the cards, it feels like it may be an homage to that, I don't know if the card names have any other meaning, probably some Japanese folklore references. As for the cards, I was a bit hesitant at first, as it's another self destruction based Archetype, but they seem to also be focused around stealing your opponent's monsters to use them as Link Material, which is pretty neat, and could be quite powerful, as they already seem to have a lot of great cards. There is restrictions to only allowing Fiend monsters and DARK Link Monsters though, so there's that, and you also need their Level 8 if you want to use their Link Monsters, since they requite a Hakaishin monster, which the Level 3s are not.

 

[spoiler=Lots of Cards]

FireDouji.png?resize=206%2C300&ssl=1

CHIM-JP008 Hakai Douji Arha
Level 3 FIRE Fiend Effect Monster
ATK 1500
DEF 1500
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 card you control; destroy it, and if you do, Special Summon this card from your hand, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters.
(2) If this card on the field is destroyed by battle or card effect, except by “Hakai Douji Arha’s” effect: You can Special Summon 1 “Hakai” monster from your hand or Deck, except “Hakai Douji Arha”.

BlueDouji.png?resize=206%2C300&ssl=1

CHIM-JP009 Hakai Douji Rakia
Level 3 WATER Fiend Effect Monster
ATK 1500
DEF 1500
(1) (Quick Effect): You can target 1 card you control; destroy it, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters.
(2) If this card on the field is destroyed by battle or card effect, except by “Hakai Douji Rakia’s” effect: You can Special Summon 1 “Hakai” monster from your hand or Deck, except “Hakai Douji Rakia”.

Hakaishin.png?resize=206%2C300&ssl=1

CHIM-JP010 Hakaishin no Magatama
Level 8 DARK Fiend Effect Monster
ATK 0
DEF 3000
You can only use this card name’s (2) and (3) effects once per turn each.
(1) Gains 300 ATK for each “Hakai” card in your GY.
(2) You can target 1 face-up monster your opponent controls; immeditely after this effect resolves, Link Summon 1 DARK Link Monster using only that opponent’s monster and this card you control as the materials.
(3) If this card on the field is destroyed by battle or card effect: You can target 1 “Hakai” monster in your GY, except “Hakaishin no Magatama”; Special Summon it.

BlueWolf.png?resize=206%2C300&ssl=1

CHIM-JP043 Hakaishin Ragia
Link 2 DARK Fiend Link Effect Monster
ATK 1800
Links: Top, Bottom
Materials: 2 monsters, including a “Hakaishin” monster
You can only use this card name’s (1) and (2) effects once per turn each.
(1) During your opponent’s Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except “Hakaishin Ragia”, using only that opponent’s monster and this card you control as the materials.
(2) If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except “Hakaishin Ragia”; add it to your hand.

RedWolf.png?resize=206%2C300&ssl=1

CHIM-JP044 Hakaishin Arba
Link 3 DARK Fiend Link Effect Monster
ATK 2400
Links: Top, Bottom Left, Bottom Right
2+ monsters, including a “Hakaishin” monster
You can only use this card name’s (1) and (2) effects once per turn each.
(1) You can target 1 face-up monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except “Hakaishin Arba”, using only that opponent’s monster and this card you control as the materials.
(2) If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except “Hakaishin Arba”; add it to your hand.

TheWolfReborn.png?resize=206%2C300&ssl=1
CHIM-JP045 Hakai Souohshin Raigou
Link 4 DARK Fiend Link Effect Monster
ATK 3000
Links: Top, Bottom Left, Bottom, Bottom Right
Materials: 2+ monsters, including a Link Monster
You can only use this card name’s (1), (2), and (3) effects once per turn each.
(1) If a card(s) on the field is destroyed by a card effect other than “Hakai Souohshin Raigou’s”: You can target 1 card on the field; destroy it.
(2) When another monster is destroyed by battle: You can target 1 card on the field; destroy it.
(3) During the End Phase: You can target 1 card on the field; destroy it.

Chains.png?resize=206%2C300&ssl=1
CHIM-JP054 Souoh no Kase / The Shackles of Souoh
Normal Spell Card
You can only use this card name’s (1) and (2) effects once per turn each.
(1) Add 1 “Hakai” card from your Deck to your hand.
(2) If this Set card is destroyed by card effect: You can Special Summon 1 “Hakai” monster from your Deck.

CryWolf.png?resize=206%2C300&ssl=1

CHIM-JP055 Hakaishin no Doukoku / Wail of the Hakaishin
Continuous Spell Card
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If you Link Summon a “Hakai” Link Monster: You can target 1 card on the field; destroy it.
(2) If this Set card is destroyed by a card effect: You can Special Summon 1 “Hakai” monster from your Deck.

DontTrustBrats.png?resize=206%2C300&ssl=

CHIM-JP069 Hakai Shoudou / Hakai Homily
Normal Trap Card
You can only use this card name’s (1) and (2) effects once per turn each.
(1) Target 1 “Hakai” monster you control and 1 card on the field; destroy both of those cards.
(2) If this Set card is destroyed by a card effect: You can Special Summon 1 “Hakai” monster from your Deck.

IronMaiden.png?resize=206%2C300&ssl=1

CHIM-JP070 Hakai Soukyoku / Hakai Duality Dirge
Normal Trap Card
You can only use this card name’s (1) and (2) effects once per turn each.
(1) Special Summon 1 “Hakai” monster from your hand or GY.
(2) If this Set card is destroyed by a card effect: You can Special Summon 1 “Hakai” monster from your Deck.

Note: Due to the intense Japanese mood of these cards, combined with their name’s intent being not quite clear, we’ve decided to leave as much in Japanese as possible.

Note 2:
The Hakai (破械) in these card’s names sounds like Hakai (破壊), as in destroy, which they naturally do a lot of, effect wise.
Based on the imagery, they’re also referring to Hakai (破戒) as in  violating vows or breaking the rules of a religion (like lets say a Shinto priest dealing with unclean things like blood, meat and internal organs) (Or a Catholic Priest getting married)
The Kai (械) in the name derives from Kikai (機械) (i.e. Machine), but considering all the chain imagery, Konami is also using 械 to refer to Kase (枷), both of which can be used to refer to bonds, chains and fetters.

 

 

Link to comment
Share on other sites

"so you wanna be the best part of Yang Zings or the best part about CyDras? Too late you're both now" 

 

Down to brass tacks, however, Hakai are easy to tech out. Burning Abyss are already Level 3 Fiends, don't care much about being destroyed if you're teching the right ones (coughFarfaScarmandAlichcough) alongside these bois as an initial jump-off.

 

From there (and judicious use of the Fiendish Rhino Warrior), you can get out your true endgame, Hakaishin no Magatama. Oh, btw, Level 8 Fiend, so automatic Dark Occultism SYNERGY.

 

Seriously though, every Spell/Trap in this Archetype searches on destruction, there's no way this doesn't turn into an engine, especially if Fire/Truuuuuuuu Kings or Zoodiac Barrage get anywhere near them. It's literally faster Rokkets. Then again, so are Rokkets.

 

So after you get to the chonky Level 8, you simply start the Chain-activated version of Chimeratech Megafleet Dragon Raiga, go to Link 3 Arba, and turn that sucker into Arguably The Best Link-4 Fiend Going Today, Raigou. which destroys when things get destroyed and also during the End Phase. 

 

Note the search card, Shackles of Souoh, can't be searched. And that I'm not even sure if the Continuous Spell/Trap cards won't be used, even though they're literally win-moar on the board, because literally anything that blows up in this Archetype Specials out a Hakai. And the head Hakai is literally this gif in Link Form.

 

giphy.gif?cid=790b76115d0c18ce7942707236

 

Shackles and Duality look to be at-2 staples, however. The tools needed to push them on will have to be provided by other engines. 

 

Overally, I give the Archetype an 8.7 out of 10. Will have to playtest this to be certain, but it's looking to be everything the Rokkets are only just now becoming.

Link to comment
Share on other sites

OK OK

 

THAT'S IS REALLY AGGRESSIVE PLAY-STYLE

 

LIKE DAMN

 

the main deck stuff is great as hell, everything just to summon the big dog straight from deck in one way or another

 

and the links is a bunch of Kaijus that can either snowballed opponent board when going 2nd or screw key monster up to twice via Ragia during opponent turn.

 

(you dont like knightmare mermail but still craving powerful replacement for it after the list? here have these guys instead)

 

Raigou for able to pop up 1-3+ cards by itself each turn like nobody business (including by battle of course with that fat and sexy 3000 attack)

 

edit: thank god Ragia HOPT

Link to comment
Share on other sites

I can defo smell the expensiveness of this archetype a mile off

 

In all seriousness though, I like the idea of Link laddering using your opponent's stuff, and I'm sure there could be some situations where you could want to go into Knightmare Unicorn instead of the Link 3, though most of the time, you'd want to ladder up.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...