so yeah, Archetypes That Get Off on Destroying Their Own Backrow That Aren't Harpies unite, or something
1x PSY-Frame Driver, 3x PSY-Framegear Gamma
2x True King Agnimazud, the Vanisher, 2x True King Bahrastos, the Fathomer
1x Haishin no Magatama, 3x Hakai Douji Rakia, 3x Hakai Douji Arha
1x Artifact Scythe, 2x Artifact Moralltach, 3x Artifact Lancea
1x Monster Reborn
1x World Legacy Succession
3x The Shackles of Souoh
3x Artifact Ignition
1x Wail of the Hakaishin
3x Dragonic Diagram
2x Artifact Sanctum
2x Hakai Homity
2x Hakai Dual Dirge
1x PSY-Framelord Omega
1x True King of All Calamities
1x Adreus, Keeper of Armageddon
1x Artifact Durendal
1x The Phantom Knights of Break Sword
1x D/D/D Stone King Darius
2x Hakai Souohshin Raigou
1x Knightmare Gryphon
2x Hakaishin Arba
1x Knightmare Unicorn
2x Hakaishin Ragia
1x Knighmare Phoenix
So this is basically following the Danger! Orcust / Danger! Chaos builds, where three engines unite in the Main and one in the side to bring the pain. Here, there's nothing that doesn't plus off of destruction, and Ignition + a Hakai Spell/Trap is an easy way to start up your first turn plays, even if you decide to stick with the original Hakai weenies.
Three Lancea because it's lowkey the best handtrap these days against the current uber-agressive builds, like the previously mentioned "discard-to-win" machines masquerading as hybrid Decks. Three Gammas to follow so I can possible get around the risk of being Called to the front.
Am thinking I can get away with trading off Gryphon for a good DARK Link, like Topologic Bomber or Bardiche or even Link Mail Archfiend. Taking advantage of those Hakaishin Link's climbing methods is paramount, but the issue is that they usually take two monsters, so the Borrel Bros. being incorporated is a no go with their three material-demanding a$$e$.
Sadly, no Masterking Archfiend either, and not just because you may end up having to use one of the other engines to get out your Links (The Artifacts work in emergencies, but you really want to hit a Rank-5 than a Link 2, knawhadimean?), but because it doesn't immediately offer utility. Ironically enough, I'd see more of a reason to bridge from Ragia into Knightmare Unicorn than into Arba. In fact, I think that's how they'll get meta - that one-two punch of Ragia-into-Unicorn to cripple combo decks.
Anyways, let me know how this Deck might fare in the TCG. It should fit out under both ban-lists.