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Night Symphony


raymondthefred

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This is just an old archetype I made inspired by The Phantom of the Opera. I'm kind of new to this, so expect plenty of mistakes with balance and formatting and whatnot.

 

Night Symphony Phantom: <DARK/Psychic/Xyz/Rank 3/ATK 2000/DEF 1500>

2 lvl 3 Night Symphony monsters

When this is banished or sent to the grave, return it to your extra deck. Only 1 “Night Symphony Phantom” can be face-up on your field or in your extra deck. When an attack is declared, you may detach an overlay unit to destroy 1 of the monsters involved in that battle.

 

Night Symphony Singer: <LIGHT/Psychic/LVL 1/ATK 0/DEF 0> If you control a “Night Symphony Suitor,” you may special summon this from your hand or grave. This effect of “Night Symphony Singer” can only be activated once per turn. You can only control 1 “Night Symphony Singer.” If you use this as Xyz material with a “Night Symphony Suitor,” treat this card’s lvl as the lvl of “Night Symphony Suitor.” Also if you used this to summon “Night Symphony Phantom,” the summoned monster can’t be destroyed by your opponent’s effects. This can’t be destroyed while you control another Night Symphony monster.

 

Night Symphony Suitor: <LIGHT/Psychic/LVL 3/ATK 1500/DEF 700> If you control a “Night Symphony Singer,” you may special summon this from your hand or grave, unless you control a “Night Symphony Phantom.” This effect of “Night Symphony Suitor” can only be activated once per turn. You can only control 1 “Night Symphony Suitor.” During either player’s turn, you may tribute a “Night Symphony Phantom” to special summon this from your hand or grave.

 

Night Symphony Dancer: <LIGHT/Psychic/LVL 1/ATK 0/DEF 0> Once per turn, you may target a Night Symphony monster you control and set this card’s lvl to the lvl/rank of the targeted monster. If you control a “Night Symphony Singer” or “Night Symphony Madame,” you may special summon this from your hand or grave. This effect of “Night Symphony Dancer” can only be activated once per turn. You can only special summon Night Symphony monsters.

 

Night Symphony Madame: <LIGHT/Psychic/LVL 3/ATK 0/DEF 700> When this is summoned, you may add a Night Symphony card or a card that lists “Night Symphony Phantom” in its card text from your deck or grave to your hand. You can only summon Night Symphony monsters the turn you activate this effect. This effect of “Night Symphony Madame” can only be activated once per turn.

 

Night Symphony Managers: <LIGHT/Psychic/LVL 3/ATK 1300/DEF 400> You may discard this card to add “Night Symphony Opera” from your deck to your hand.

 

Night Symphony Lovers: <LIGHT/Psychic/LVL 3/ATK 0/DEF 0> When this is summoned, send a “Night Symphony Singer” or “Night Symphony Suitor” from your deck to your grave, then this card’s name becomes the name of the card you sent to the grave.

 

Night Symphony Angel: <DARK/Psychic/LVL 3/ATK 0/DEF 1500> Treat this card’s name as “Night Symphony Suitor” while on the field. If this is used as Xyz material with “Night Symphony Singer” to summon “Night Symphony Phantom,” each time the summoned monster would destroy a card (battle or effect), you may banish it instead.

 

Night Symphony Diva: <LIGHT/Psychic/LVL 3/ATK 0/DEF 0> If a “Night Symphony Singer” leaves the field, you may special summon this from your hand or grave.

 

Night Symphony Martyr: <DARK/Psychic/LVL 3/ATK 0/DEF 0> Tribute this to special summon a “Night Symphony Phantom” from your extra deck. You can’t special summon any monsters except Night Symphony monsters the turn you activate this effect.

 

Night Symphony Opera: (Field spell) When this is activated, special summon 2 “Night Symphony Managers” from your hand or deck. “Night Symphony Phantom” gains 500 atk. Once per turn, during either player’s turn, you may activate 1 of these effects:

  • Activate a trap card that lists “Night Symphony Phantom” in its card text directly from your hand.

  • Tribute a Night Symphony monster you control, then special summon a Night Symphony monster from your hand or grave.

 

Promise Between Lovers: (Normal spell) Add a “Night Symphony Singer” and “Night Symphony Suitor” from your deck to your hand. You can’t special summon any monsters except Night Symphony monsters the turn you activate this effect.

 

Night Symphony Mob: (Quick-play spell) Destroy a “Night Symphony Phantom” you control, then special summon as many Night Symphony monsters from your grave as you want except “Night Symphony Singer” or “Night Symphony Phantom.”

 

Night Symphony Curtain Call: (Continuous spell) Once per turn, you may activate 1 of these effects (quick effect):

  • Target a revealed “Night Symphony Phantom” in your extra deck and flip it back face-down

  • Change the name of a “Night Symphony Phantom” you control to “Opera Ghost”

 

Night Symphony Ballad: (Quick-play spell) If you control a “Night Symphony Phantom” or “Night Symphony Suitor,” special summon a “Night Symphony Singer” from your hand, deck, or grave. If you control a “Night Symphony Singer,” special summon a “Night Symphony Suitor” or “Night Symphony Phantom” from your hand, deck, grave, or extra deck (only activate 1 of these effects).

 

Night Symphony Tragedy: (Continuous trap) During either player’s turn, you may reveal a “Night Symphony Phantom” in your extra deck to destroy a card your opponent controls (“Night Symphony Phantom” remains face-up). You may destroy this card to pay the cost of revealing a “Night Symphony Phantom” in your extra deck.

 

Night Symphony Music Box: (Continuous trap) During either player’s turn, you may reveal a “Night Symphony Phantom” in your extra deck to add a Night Symphony card or a card that lists “Night Symphony Phantom” in its card text from your deck to your hand (“Night Symphony Phantom” remains face-up). You can only use this effect of “Night Symphony Music Box” once per turn. You may destroy this card to pay the cost of revealing a “Night Symphony Phantom” in your extra deck.

 

Night Symphony Chandelier: (Continuous trap) Once per turn, during either player’s turn, you may reveal a “Night Symphony Phantom” in your extra deck to destroy all face-up or face-down spell/trap cards your opponent controls (You choose. “Night Symphony Phantom” remains face-up). You may destroy this card to pay the cost of revealing a “Night Symphony Phantom” in your extra deck.

 

Ominous Presence of the Phantom: (Continuous trap) During either player’s turn, you may reveal a “Night Symphony Phantom” in your extra deck to target a monster your opponent controls and negate its effects and halve its atk (“Night Symphony Phantom” remains face-up). You may destroy this card to pay the cost of revealing a “Night Symphony Phantom” in your extra deck.

 

The Phantom’s Mask: (Continuous trap) During either player’s turn, you may reveal a “Night Symphony Phantom” in your extra deck to target a monster and flip it into face-down defence position (“Night Symphony Phantom” remains face-up). You may destroy this card to pay the cost of revealing a “Night Symphony Phantom” in your extra deck.

 

Plea to the Phantom: (Continuous trap) Once per duel, during either player’s turn, you may reveal a “Night Symphony Phantom” in your extra deck to negate the destruction of all Night Symphony monsters for the rest of the turn (“Night Symphony Phantom” remains face-up). You may destroy this card to pay the cost of revealing a “Night Symphony Phantom” in your extra deck.

 

Night Symphony Abduction: (Continuous trap) Once per turn, during either player’s turn, you may reveal a “Night Symphony Phantom” in your extra deck to target a monster your opponent controls and take control of it (“Night Symphony Phantom” remains face-up). You may destroy this card to pay the cost of revealing a “Night Symphony Phantom” in your extra deck.

 

The Phantom’s Surprise: (Continuous trap) Once per turn, during either player’s turn, you may reveal a “Night Symphony Phantom” in your extra deck to negate an opponent’s effect (“Night Symphony Phantom” remains face-up). You may destroy this card to pay the cost of revealing a “Night Symphony Phantom” in your extra deck.

 

The Phantom’s Sorrow: (Continuous trap) Once per turn, during either player’s turn, you may reveal a “Night Symphony Phantom” in your extra deck to negate an effect that would destroy a card or affect a Night Symphony monster and destroy it (“Night Symphony Phantom” remains face-up). You may destroy this card to pay the cost of revealing a “Night Symphony Phantom” in your extra deck.

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