Wildprince15 Posted July 5, 2019 Report Share Posted July 5, 2019 Hey all. I'm back with another archetype. This one's gonna be a little difficult to pull off, as I had a hard time coming up with a way to make them work with each other. As you can see by the title of this post, teamwork is not this archetypes strong suit. Anyway, let's get started. Monsters 1. Lonely Dragon AxelLv. 4 Dark Dragon type effect monster1800 ATK/1800 DEFEffect: Once per turn, when this card is summoned, if this card is the only monster, on your field, you can add one "Lonely Dragon" card from your deck to your hand. If there is only one copy of this card on the field, other "Lonely Dragon" monsters you control with different names, cannot be destroyed by battle. 2. Lonely Dragon BrionLv. 4 Wind Dragon type effect monster1700 ATK/1700 DEFEffect: Once per turn, when this card is summoned, if this card is the only monster on your field, you can Negate the effects of one monster your opponent controls until the end of this turn. If there is only one copy of this card on the field, other "Lonely Dragon" Monsters you control with different names cannot be targeted by Spell and Trap effects 3. Lonely Dragon Cidon (Kai-don)Lv. 4 Fire Dragon type effect monster.1600 ATK/1600 DEFEffect: Once per turn, when this card is summoned, if this card is the only monster on your field, you can destroy one card your opponent controls. If there is only one copy of this card on the field, other "Lonely Dragon" monsters you control with different names cannot be targeted by monster effects. 4. Lonely Dragon DorianLv. 4 Water Dragon type effect monster1500 ATK/1500 DEFEffect: Once per turn, when this card is summoned, if this card is the only monster on your field, you can banish one card your opponent controls. If there is only one copy of this card on the field, other "Lonely Dragon" monsters you control with different names gain 500 ATK. 5. Lonely Dragon EonLv. 4 Earth Dragon type effect monster1400 ATK/1400 DEFEffect: Once per turn, when this card is summoned, if this card is the only monster on your field, you can send one random card in your opponents hand to the graveyard. If there is only one copy of this card on the field, you take no battle damage from battles involving other "Lonely Dragon" monsters you control with different names. 6. Lonely Dragon FiltraLv. 4 Light Dragon type effect monster1300 ATK/1300 DEFEffect: Once per turn, when this card is summoned, if this card is the only monster you control, you can banish one card from your opponent's graveyard. If there is only one copy of this card on the field, other "Lonely Dragon" monsters you control cannot be destroyed by card effects. 7. Lonely Dragon GomaLv. 5. Divine Dragon type effect monster1200 ATK/1200 DEFEffect: Cannot be normal summoned/set, and can only be special summoned by banishing 5+ Dragon type monsters with different names from your hand, field, or graveyard. This card gains 400 ATK for every card banished by this effect If this card is the only monster on your field, it cannot be Destroyed by card effects. Now, unfortunately, I don't have any spells or traps yet, but Just to set the record straight, I know these effects are bad. I've been trying and failing to come up with a premise for this archetype for a month. I'm just putting down my thoughts for you guys to see. Feel free to recommend some changes, make some suggestions, or tell me how I can make the archetype better. Thank you for reading. Link to comment Share on other sites More sharing options...
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