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Ultra Fleet Archetype (17/17)


Atypical-Abbie

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Ultra Fleet is an Archetype of Level 7 and higher Cyberse/WATER monsters. They focus on banishing, Equip Spells, destroying opponent's cards and Link Monsters. Each monster is able to Special Summon themselves by banishing an Ultra Fleet from your hand or field, with the more powerful monsters needing 2 monsters to do so.

 

Their Equip Spells trigger effects when an opponent's card is destroyed, and can themselves do this, as well as some of their monsters, and their Link Monsters provide even more powerful effects, and with Advanced Formation it ties the Equip Spells and Link Monsters together as well.

 

They are based on modern/futuristic ships and vessels, focusing mostly on military ships. I wasn't too sure of the name, I also had in mind Advanced Fleet or similar, but wanted to keep it as short as possible, but not sure if Ultra Fleet fully captures the idea of a cybernetic navy thing.

 

Main Deck Monsters:

 

Ultra Fleet - Trained Troopship

Cyberse/WATER

Level 7

You can Special Summon this card (from your hand) by banishing 1 "Ultra Fleet" monster from your hand or field. If this card is banished from your hand or field: You can add 1 "Ultra Fleet" card from your Deck to your hand, except "Ultra Fleet - Trained Troopship". You can only use this effect of "Ultra Fleet - Trained Troopship" once per turn.

2000/2000

 

Ultra Fleet - Hospital Hydroship

Cyberse/WATER

Level 7

You can Special Summon this card (from your hand) by banishing 1 "Ultra Fleet" monster from your hand or field. You can target 2 of your banished "Ultra Fleet" cards; return the first target to the GY, and if you do, add the second card to your hand. You can only use this effect of "Ultra Fleet - Hospital Hydroship" once per turn.

1500/2500

 

Ultra Fleet - Future Frigate

Cyberse/WATER

Level 8

You can Special Summon this card (from your hand) by banishing 1 "Ultra Fleet" monster from your hand or field. During your Main Phase: You can Special Summon 1 "Ultra Fleet" monster from your hand, except "Ultra Fleet - Future Frigate", but its ATK and DEF are halved, and it has its effects negated. You can only use this effect of "Ultra Fleet - Future Frigate" once per turn.

1000/3000

 


Ultra Fleet - Cybernetic Corvette

Cyberse/WATER

Level 8

(This card is not treated as a "Cyber" card.)

You can Special Summon this card (from your hand) by banishing 1 "Ultra Fleet" monster from your hand or field. If this card is in your GY: You can banish 2 other "Ultra Fleet" monsters from your hand, field or GY; Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Ultra Fleet - Cybernetic Corvette" once per turn.

2100/1900

 

Ultra Fleet - Submarine Surveyor

Cyberse/WATER

Level 9

You can Special Summon this card (from your hand) by banishing 2 "Ultra Fleet" monsters from your hand or field. You can banish 1 other Cyberse monster from your hand or field, then target 1 Cyberse monster in your GY; Special Summon it. You can only use this effect of "Ultra Fleet - Submarine Surveyor" up to twice per turn.

2500/2500

 

Ultra Fleet - Gambling Gunboat

Cyberse/WATER

Level 10

You can Special Summon this card (from your hand) by banishing 2 "Ultra Fleet" monsters from your hand or field. You can target 1 card your opponent controls; have this card lose 1000 ATK, and if you do, destroy that target. You can only use this effect of "Ultra Fleet - Gambling Gunboat" up to twice per turn.

3000/1500

 

Extra Deck Monsters:

 

Ultra Fleet - Cargo Carrier

Cyberse/WATER/Link

Link Arrows: Down

1 Level 7 or higher Cyberse monster

This card's original ATK becomes equal to the ATK of material used to Link Summon this card. You can target 1 of your banished Cyberse monsters, then banish 1 other Cyberse monster from your hand or field; Special Summon that target to your zone this card points to. You can only use this effect of "Ultra Fleet - Cargo Carrier" once per turn.

?/LINK-1

 

Ultra Fleet - Monstrous Minesweeper

Cyberse/WATER/Link

Link Arrows: Top, Bottom

2 Cyberse monsters, including a Level 7 or higher monster

When this card is Link Summoned: You can look at all Set cards your opponent control, then destroy any Traps and non-WATER monsters. You can banish other 1 Cyberse monster from your hand or field; destroy monsters your opponent control in their Main Monster Zones of this card's column and its adjacent columns. You can only use each effect of "Ultra Fleet - Monstrous Minesweeper" once per turn.

2600/LINK-2

 


Ultra Fleet - Ferry Forwarder

Cyberse/WATER/Link

Link Arrows: Left, Right

2 WATER monsters, including a Level 7 or higher monster

When this card is Link Summoned: You can equip 1 "Ultra Fleet" Equip Spell from your Deck to this card. While linked, your opponent cannot target Equip Cards you control with card effects, also if this card is linked to an "Ultra Fleet" Link Monster, your "Ultra Fleet" Spells/Traps cannot be destroyed by your opponent's card effects. If this card is in your GY: You can banish 2 "Ultra Fleet" monsters from your hand or field; Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Ultra Fleet - Ferry Forwarder" once per turn.

2200/LINK-2

 

Ultra Fleet - Disintegrating Dreadnought

Cyberse/WATER/Link

Link Arrows: Top, Top Right, Bottom Left

2+ "Ultra Fleet" monsters, including a Level 7 or higher monster

You cannot Summon/Set monsters to a zone this card points to. Once per turn (Quick Effect): You can banish 1 "Ultra Fleet" monster from your hand or field; destroy 1 card on the field. If a monster(s) this card points to in a Main Monster Zone is destroyed by battle or card effect, that zone and its adjacent zones cannot be used while this card is face-up on the field. Once, while this card is face-up on the field: You can send 1 Equip Card equipped to this card to the GY; Special Summon any number of your banished "Ultra Fleet" monsters to your opponent's field, then you can add your banished "Ultra Fleet" monsters to your hand up to the number of monsters you Summoned.

3000/LINK-3

 

Spells/Traps:

 

Ultra Fleet - Support Cannon

Equip Spell

Equip only to an "Ultra Fleet" monster. Once per turn, at the start of the Damage Step, if it battles an opponent's monster with higher ATK than it: You can destroy that monster. Once per turn, if a card(s) your opponent controls is destroyed by a card effect: Draw 1 card. If this face-up card on the field is destroyed and sent to the GY: You can target 1 "Ultra Fleet" monster you control; equip this card to that target, but banish it when it leaves the field.

 

Ultra Fleet - Missile Bombardment

Equip Spell

Equip only an "Ultra Fleet" monster. It gains 600 ATK. Once per turn, if the equipped monster destroys an opponent's monster by battle: You can destroy monsters your opponent control up to the number of Equip Cards equipped to the equipped monster. Once per turn, if a card(s) your opponent controls is destroyed by a card effect: You can destroy 1 random card in your opponent's hand. If this face-up card on the field is destroyed and sent to the GY: You can target 1 "Ultra Fleet" monster you control; equip this card to that target, but banish it when it leaves the field.

 


Ultra Fleet - Laser Harpoons

Equip Spell

Equip only to an "Ultra Fleet" monster. It gains 500 ATK, also it an make a second attack during each Battle Phase. Once per turn, if the equipped monster inflicts battle damage to your opponent: You can inflict damage to your opponent equal to the number of Equip Cards equipped to it x 500. Once per turn, if a card(s) your opponent controls is destroyed by a card effect: The equipped monster gains 500 ATK. If this face-up card on the field is destroyed and sent to the GY: You can target 1 "Ultra Fleet" monster you control; equip this card to that target, but banish it when it leaves the field.

 

Ultra Fleet - Harbor Station

Field Spell

If you control no monsters in your Main Monster Zones, each turn, you can Normal Summon 1 "Ultra Fleet" monster without Tributing, but it cannot attack this turn. Once per turn: You can target 1 "Ultra Fleet" Equip Card you control; equip it to another "Ultra Fleet" monster you control. If you control an "Ultra Fleet" monster equipped with 3 or more Equip Cards with different names: You can send this face-up card from your Field Zone to the GY; destroy all cards your opponent controls.

 

Ultra Fleet - Stealth Torpedoes

Normal Trap

Target 1 "Ultra Fleet" monster you control; equip this card to that target. It gains 400 ATK. Once per turn, if the equipped monster is targeted for an attack: You can destroy the monster targeting it for an attack. Once per turn, if a card(s) your opponent controls is destroyed by a card effect: You can destroy 1 card your opponent controls. If this face-up card on the field is destroyed and sent to the GY: You can target 1 "Ultra Fleet" monster you control; equip this card to that target, but banish it when it leaves the field.

 


Ultra Fleet - Airdrop Resupply

Normal Trap

Target up to 2 of your banished "Ultra Fleet" monsters, or 3 if you control an "Ultra Fleet" Link Monster; add them to your hand. If you have no other cards in your hand, you can activate this card from your hand. You can only activate 1 "Ultra Fleet - Airdrop Resupply" per turn.

 

Ultra Fleet - Advanced Formation

Continuous Trap

Activate by targeting 1 of your banished "Ultra Fleet" monsters; Special Summon it, then if it was Summoned to your zone a Link Monster points to, you can equip 1 "Ultra Fleet" Equip Spell from your hand, Deck or GY to it. Linked "Ultra Fleet" monsters you control cannot be targeted by or destroyed by your opponent's card effects.


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