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Double Magical Arm Bind [Generaid Tech]


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#1
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Double Magical Arm Bind
[Normal Trap]
 
Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase.
 
 
So I was rooting around for a trap that could abuse Generaid's mass token Summoning Field Spell https://yugipedia.co.../Generaid_Stage since there is no restriction on Tributing the Tokens.. And stumbled across this bad boy. You can Tribute any excess Tokens then proceed to jack your opponent's board for a free Link play or potentially OTK them for your following turn.

 

And as an added plus it is searchable via Trap Trick.


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#2
Black D'Sceptyr

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Double Magical Arm Bind
[Normal Trap]
 
Tribute 2 monsters, then target 2 face-up monsters your opponent controls; take control of both targets until your End Phase.
 
 
So I was rooting around for a trap that could abuse Generaid's mass token Summoning Field Spell https://yugipedia.co.../Generaid_Stage since there is no restriction on Tributing the Tokens.. And stumbled across this bad boy. You can Tribute any excess Tokens then proceed to jack your opponent's board for a free Link play or potentially OTK them for your following turn.

 

And as an added plus it is searchable via Trap Trick.

 

Definitely seems viable. In addition, its a good way to steal monster that aren't restricted to negating Spells/Traps. Jackal, Borreload Savage (in the middle of its Link Acquisition) and Dingirsu swing into mind.

 

I'm gonna try this out, hold on.


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#3
Tinkerer

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This is really solid for a purely stun-based Generaid build.

 

You mind posting your deck on here?  My deck is a lot heavier on control over stun, so it's a bit difficult to see how the decks stack up comparatively.


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#4
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This is really solid for a purely stun-based Generaid build.

 

You mind posting your deck on here?  My deck is a lot heavier on control over stun, so it's a bit difficult to see how the decks stack up comparatively.

Yeah sure thing...

 

Though I don't think mine is fully optimized, but here you go:

 

Monsters (12):

 

2x Every Generaid Main Deck monster

 

Spells (12):

 

2x Pot of Extravagance

1x Terraforming

3x Generaid Quest

3x World Legacy Burgeoning

3x Generaid Stage

 

Traps (16):

 

3x Double Magical Arm Bind

3x Trap Trick

2x Ballista Squad

1x Metaverse

3x Generaid Battle

1x Generaid Territory

3x Horn of Heaven

 

Extra (15):

 

1x True King of All Calamaties

1x Phantom Fortress Enterblathnir

1x Heart-Earth Dragon

1x Jormungandr, Generaid of Eternity

1x Knightmare Gryphon

1x World Gears of Theurological Demiurgy

2x Fierce Ogre of Tenyi

1x Luster Soldier - Soldier of Chaos

1x Knightmare Unicorn

1x Knightmare Phoenix

1x Knightmare Cerberus

3x I:P Maskerena


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