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Diamond Paladins


TeddySlasher

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Diamond Paladin

Prompt:

This group of WATER Rock-type monsters are very noble. They deal with destroying their own trap cards in order to kill off the opponent's Hand. Of course, their traps tend to work best when destroyed anyway as they activate powerful effects when destroyed like this.

 

I like the idea but being limited to just hand destruction is a bit boring to me....so I decided to give them more than one effect. The general premise of destorying trap cards to activate an effect is still there though.

 

Monsters

 

Diamond Paladin - Princess Cut

***

Water/Rock/Effect

Once per turn, you can destroy 1 set trap card on your side of the field;Special summon a level 4 or lower "Diamond Paladin" monster from your hand.

ATK:300/DEF:1800

 

Diamond Paladin - Radiant Cut

****

Water/Rock/Effect

Once per turn, you can destroy 1 set trap card on your side of the field; Your opponent cannot activate effects targeting "Diamond Paladin" monsters until the end phase.

ATK:1600/DEF:1000

 

Diamond Paladin - Tri Cut

***

Water/Rock/Effect

Once per turn, you can destroy 1 set trap card on your side of the field; Target 1 face-up monster your opponent controls:negates its effects.

ATK:1200/DEF:1400

 

Diamond Paladin - Pear Cut

****

Water/Rock/Effect

Once per turn,you can destroy 1 set trap card on your side of the field; This card can inflict piercing damage until the end phase.

ATK:1700/DEF:1400

 

Diamond Paladin - Heart Cut

**

Water/Rock/Effect

Once per turn,you can destroy 1 set trap card on your side of the field; Your opponent cannot activate cards in their hand until the end phase.

ATK:300/DEF:1700

 

Diamond Paladin - Calf Cut

****

Water/Rock/Effect

Once per turn, you can destroy 1 set trap card on your side of the field; Decrease an opponents monster ATK and DEF by 700 until the end phase.

ATK:1600/DEF:1100

 

Diamond Paladin - Half Moon Cut

**

Water/Rock/Effect

Once per turn, you can destroy 1 set trap card on your side of the field; switch the postion 1 monster your opponent controls.

ATK:800/DEF:1600

 

Diamond Paladin - Marquise Cut

*****

Water/Rock/Effect

When this card is summoned, target trap cards in your GY up to the amount of "Diamond Paladin" monsters on the field; add them to your hand. You cannot set any trap cards this turn.

ATK:2400/DEF:2000

 

Diamond Paladin -  Trillion Cutter

*******

Water/Rock/Effect

Once per turn, you can destroy all set traps on your side of the field; This card can attack each monster your opponent controls.

ATK:2700/DEF:2100

 

Diamond Paladin - Cushion Cutter

*********

Water/Rock/Effect

Once per turn, you can destroy all set traps on your side of the field; your opponent takes all battle damage you would take until the end phase.

ATK:1000/DEF:2800

 

The Trap Cards

 

Diamond Excavation

Normal Trap

If this set card is destroyed by the effect of a "Diamond Paladin" monster, you can add 1 "Diamond Paladin" monster from your deck to your hand.

 

Diamond Cutter -Type 1

Normal Trap

If this set card is destroyed by the effect of a "Diamond Paladin" monster, target 1 "Diamond Paladin" monster in your GY: Special Summon it.

 

Diamond Cutter - Type 2

Normally Trap

If this set card is destroyed by the effect of a "Diamond Paladin" monster, Target 1 "Diamond Paladin" monster you control; special summon a monster from your hand or deck with the same level.It cannot attack or activate its effect this turn.

 

Diamond Recutting

Normal Trap

If this set card is destroyed by the effect of a "Diamond Paladin" monster, Target 1 "Diamond Paladin" monster on your field; send it back to the deck, then special summon 1 "Diamond Paladin" monster with a lower level from your deck.

 

Diamond Cleaving

Normal Trap

If this set card is destroyed by the effect of a "Diamond Paladin" monster, Target 1 "Diamond Paladin" monster you control, it gains 700 ATK.

 

Diamond Polishing

Normal Trap

If this set card is destroyed by the effect of a "Diamond Paladin" monster, Target 1 "Diamond Paladin" monster on the field, it can attack directly this turn. No other monster you control can attack this turn.

 

I kinda winged it for a bunch of these, and I tried to stay true to the original premise but idk. This probably isn't that well.

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