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Beast Support cards [WRITTEN]


Tinkerer

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Gigant Animalism

Normal Spell

Add 1 Level 5 or higher Beast monster from your Deck to your hand.  If you have no Level 4 or lower monsters in your GY, your opponent cannot activate cards or effects in response to this card's effect.

 

Verdant Forest

Continuous Spell

Your opponent cannot activate monster effects in response to a Beast monster's Summon or Effect.  If a Beast monster destroys an opponent's monster by battle, you can target 1 banished Beast monster: Special Summon it in defense position.  You can only use this effect of "Verdant Forest" once per turn.

 

Ape Titan

EARTH 9*

Beast/Effect

You can tribute 1 Level 5 or higher Beast monster or 1 Beast monster in your Extra Monster Zone to Special Summon this card from your hand.  This card cannot be targeted except during the battle phase.  If this card battles, your opponent cannot activate cards or effects until the end of the Battle Phase.  If this card destroys a monster by battle: All monsters your opponent controls lose ATK equal to the ATK of the destroyed monster.  If a monster's ATK becomes 0 by this effect, send it to the GY.

3100/2000

 

Necro-Hurler Chimp

DARK *****

You can banish 1 Beast monster from your GY to Special Summon this card from your hand.  If all the monsters you control are in the Extra Monster Zone or are Level 5 or higher Beast monsters, this card can attack directly.  If this card inflicts battle damage to your opponent, you can banish 1 monster from your opponent's GY; inflict damage to your opponent equal to the banished monster's ATK.

2000/1800

 

Protector of the Forest

EARTH 6*

Scale: 4<>10

Beast/Pendulum/Effect

PE: Other "Forest" Spell cards you control cannot be targeted by your opponent's card effects.  You can Normal Summon Beast monsters with 1 less Tribute.

ME: If you control a face-up "Forest" Spell, you can Special Summon this card from your hand, then you can add 1 "Murmur of the Forest" from your Deck or GY to your hand.  If this card is destroyed (by battle or card effect), you can add 1 Level 5 or higher Beast monster from your GY to your hand.

1800/1900

 

Vale Direwolf

EARTH 7*

Beast/Effect

If you have no Level 4 or lower monsters in your GY or on your side of the field, you can Special Summon this card from your hand.  Once per turn: You can send 1 Level 5 or higher Beast monster from your Deck to your GY; this card gains ATK equal to half that monster's ATK until your opponent's next End Phase.  If this card destroys a monster by battle, your opponent cannot Summon monsters with the same Level/Rank/Link Rating as the destroyed monster during their next Main Phase.

2000/2300

 

Raccoon Tradesmammal

EARTH **

Beast/Effect

You can banish this card from your hand or side of the field then send 1 other Beast monster from your hand or side of the field to the GY; Special Summon 1 Beast monster from your Deck whose Level is less than or equal to the combined Levels of this monster and that monster.  If you have no Level 4 or lower monsters in your GY after this effect resolves, the Summoned monster gains 1000 ATK and cannot be targeted by your opponent's card effects until the End Phase.

0/1000

 

Des Minotaurus

EARTH Links: E S

Beast/Link/Effect

2 Beast, Beast-Warrior, or Winged Beast monsters

This card inflicts piercing battle damage.  If a monster this card points to destroys a monster by battle, you can tribute 1 monster this card points to; this card gains ATK equal to that monster's ATK on the field until the End Phase.  If this card inflicts battle damage to your opponent, you can target 1 Beast, Beast-Warrior, or Winged Beast monster in your GY with ATK less than the damage this card inflicted; banish it, then Special Summon 1 "Labyrinth Guardian Token" (Beast/EARTH) with the same ATK, DEF, and Level as the banished monster.  It cannot attack this turn.

1000/LINK 2

 

 

Just a few support cards for a fairly neglected type.  I really wanted to push a kind of "big dumb beatstick" play style that specializes in board breaking more than setting up its own control or stun strategy.

 

That and I haven't made real generic boss monsters in a while.

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