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Reworked Crystal Beast archetype 2.0


HeavenlyHumanist

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This is an updated version of this post which I made a while back with more cards and altered effects. Feedback, comments, and critiques are appreciated as always. Thank you all very much <3.

 

Monsters

 

Crystal Beast Ruby Carbuncle - ☆x3 LIGHT/Fairy/Effect 300/300

When this card is Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zone. During damage calculation, if this card battles and you would take damage: You can send 1 "Crystal Beast" monster with a different name from your Deck to the Graveyard; you take no Battle Damage from that battle. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

Crystal Beast Amber Mammoth - ☆x4 EARTH/Beast/Effect 1900/1700

Your opponent cannot select another face-up "Crystal Beast" monster as an attack target. During damage calculation, if this card battles and you would take damage: You can send 1 "Crystal Beast" monster with a different name from your Deck to the Graveyard; you take no Battle Damage from that battle. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

Crystal Beast Topaz Tiger - ☆x4 EARTH/Beast/Effect 1600/1000

If a "Crystal Beast" monster you control attacks, it gains 400 ATK during the Damage Step only, and then, if it is attacking an opponent's monster, that monster loses 400 ATK during the Damage Step only. During damage calculation, if this card battles and you would take damage: You can send 1 "Crystal Beast" monster with a different name from your Deck to the Graveyard; you take no Battle Damage from that battle. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

Crystal Beast Emerald Tortoise - ☆x3 WATER/Reptile/Flip 600/2200

FLIP: You can place 1 "Crystal Beast" monster from your hand, Deck, or Graveyard face-up in your Spell & Trap Zone as a Continuous Spell Card. While in Defense Position: Your opponent cannot target "Crystal Beast" Spell Cards you control with card effects. During damage calculation, if this card battles and you would take damage: You can send 1 "Crystal Beast" monster with a different name from your Deck to the Graveyard; you take no Battle Damage from that battle. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

Crystal Beast Cobalt Eagle - ☆x4 WIND/Winged-Beast/Effect 1400/800

Once per turn: You can target 1 "Crystal Beast" Spell Card you control; shuffle that target into the Deck then draw 2 cards. You can only activate this effect of "Crystal Beast Cobalt Eagle" once per turn. During damage calculation, if this card battles and you would take damage: You can send 1 "Crystal Beast" monster with a different name from your Deck to the Graveyard; you take no Battle Damage from that battle. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

Crystal Beast Sapphire Pegasus - ☆x4 WIND/Winged-Beast/Effect 1800/1200

When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or Graveyard face-up in your Spell & Trap Zone as a Continuous Spell Card. During damage calculation, if this card battles and you would take damage: You can send 1 "Crystal Beast" monster with a different name from your Deck to the Graveyard; you take no Battle Damage from that battle. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

Crystal Beast Amethyst Panther - ☆x3 EARTH/Beast/Effect 1200/400

This card can attack your opponent directly. Once per turn: You can target 1 "Crystal Beast" monster you control; It can attack your opponent directly this turn. During damage calculation, if this card battles and you would take damage: You can send 1 "Crystal Beast" monster with a different name from your Deck to the Graveyard; you take no Battle Damage from that battle. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.

 

Rainbow Dragon - ☆x10 LIGHT/Dragon/Effect 4000/4000

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or Graveyard. Once per turn (Quick Effect): You can banish any number "Crystal Beast" cards from your field or Graveyard; this card gains 1000 ATK for each card banished by this effect until the End Phase. When this card attacks, negate the effects of the attack target on the field and in the Graveyard during that Battle Phase. (Quick Effect): You can banish this face-up card; shuffle all cards on the field into the Deck, and if you do, shuffle all of your banished “Crystal Beast” monsters into the Deck. If this card would be destroyed you can send 1 "Crystal Beast" card you control to the Graveyard instead.

 

Spells

 

Rainbow Bridge - Normal Spell Card

Add 1 "Crystal" Spell/Trap Card from your Deck to your hand.

 

Crystal Bond - Normal Spell Card

Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell Card. You can only activate 1 "Crystal Bond" per turn.

 

Crystal Beacon - Normal Spell Card

Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.

 

Crystal Blessing - Normal Spell Card

Target 2 "Crystal Beast" monsters in your Graveyard; place 1 of those targets face-up in your Spell & Trap Card Zone as a Continuous Spell Card, and if you do, Special Summon the second target. You can only activate 1 “Crystal Blessing” per turn.

 

Crystal Value - Normal Spell Card

If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: destroy 1 "Crystal Beast" card in your Spell & Trap Zone, and if you do, you draw 2 cards. You can only activate 1 “Crystal Value” per turn.

 

Crystal Rule - Normal Spell

Activate only if you control a “Crystal Beast” monster. Place 1 "Crystal Beast" monster from your Deck in your Spell & Trap Card Zone as a Continuous Spell Card, then, you can Special Summon 1 "Crystal Beast" monster with the same Level but a different name from your hand or Deck. When the "Crystal Beast" monster placed in the Spell & Trap Card Zone by this card's effect is destroyed, destroy the monster Special Summoned by this card's effect. When the "Crystal Beast" monster Special Summoned by this card's effect is destroyed, destroy the “Crystal Beast” monster placed in the Spell & Trap Card Zone by this card's effect. You can only activate 1 “Crystal Rule” per turn.

 

Crystal Abundance - Normal Spell Card

Destroy 4 "Crystal Beast" cards from your Spell & Trap Card Zone to the Graveyard; send all cards your opponent controls to the Graveyard, then Special Summon as many "Crystal Beast" monsters as possible from your Graveyard, up to the number of cards that were sent to the Graveyard by this card's effect.

 

Crystal Burst - Normal Spell Card

Banish 4 "Crystal" Spell/Trap Cards with different names except “Crystal Burst” from your Graveyard. Place as many "Crystal Beast" monsters from your hand or Graveyard as possible, face-up, in your Spell & Trap Card Zone, and if you do, inflict 500 damage to your opponent for each "Crystal Beast" card in your Spell & Trap Card Zone. You can only activate 1 “Crystal Burst” per turn.

 

Crystal Promise - Quick-Play Spell Card

Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.

 

Crystal Force - Quick-Play Spell Card

Target 1 face-up "Crystal Beast" monster you control; Until the End Phase, it gains 500 ATK and if it attacks a Defense Position monster, inflict piercing battle damage. You can only activate 1 “Crystal Force” per turn.

 

Over The Rainbow - Quick-Play Spell Card

If a monster you control whose original name is "Rainbow Dragon" was banished by its own effect this turn: Special Summon any number of "Crystal Beast" monsters with different names from your Deck.

 

Crystal Flash - Quick-Play Spell Card

Place 1 "Crystal Beast" monster from your hand into your Spell & Trap Card Zone; Target 1 "Crystal Beast" monster you control; it cannot be destroyed by battle your opponents card effects until the End Phase.

 

Crystal Tree - Continuous Spell Card

When this card is activated, you can pay Life Points in multiples of 1000 (max. 3000); place 1 Crystal Counter on this card for every 1000 Life Points you paid. Each time a "Crystal Beast" monster(s) is placed in your Spell & Trap Zone, place 1 Crystal Counter on this card. You can send this card to the Graveyard; take a number of "Crystal Beast" monsters from your Deck equal to the number of Crystal Counters that were on this card, and place them face-up in your Spell & Trap Zone as Continuous Spell Cards.

 

Crystal Release - Equip Spell Card

Equip only to a "Crystal Beast" monster you control. It gains 800 ATK. When this card is sent from the field to the Graveyard: You can place 1 "Crystal Beast" monster from your hand, Deck, or Graveyard face-up in your Spell & Trap Zone as a Continuous Spell Card.

 

Ancient City - Rainbow Ruins - Field Spell Card

You must have this many "Crystal Beast" cards in your Spell & Trap Card Zone to activate and resolve these effects. ● 1+: This card cannot be destroyed by card effects. ● 2+: Once per turn (including the opponent's) you can make the Battle Damage you take 0. ● 3+: During either player's turn, when a Spell/Trap Card is activated: You can send 1 "Crystal Beast" card you control to the Graveyard; negate the activation, and if you do, destroy it. ● 4+: Once per turn, during your Main Phase: You can draw 1 card. ● 5: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.

 

Traps

 

Crystal Cut - Normal Trap Card

Destroy 1 "Crystal Beast" card in your Spell & Trap Zone to the Graveyard to target 1 face-up monster your opponent controls; the targeted monster loses ATK equal to the original ATK of the destroyed “Crystal Beast” card until the End Phase. If the targeted monster is destroyed by battle this turn, draw 1 card during the End Phase. You can only control 1 “Crystal Cut” per turn.

 

Crystal Circle - Normal Trap Card

Activate only when a face-up "Crystal Beast" monster you control is attacked. It gains 500 ATK for all other face-up "Crystal Beast" cards you control, until the end of the Damage Step. You can only activate 1 “Crystal Circle” per turn.

 

Crystal Wall - Normal Trap Card

Activate only when a face-up "Crystal Beast" card you control is selected as an attack target or targeted by an opponent's card effect effect. Change the target to another appropriate face-up "Crystal Beast" card you control.

 

Rainbow Path - Normal Trap Card

When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then you can add 1 "Crystal Beast" monster or "Rainbow Dragon" from your Deck to your hand.

 

Rainbow Gravity - Normal Trap Card

Activate only if you have 7 "Crystal Beast" cards with different names on the field or in your Graveyard: Special Summon 1 "Rainbow Dragon" from your Deck or Graveyard, ignoring the Summoning conditions.

 

Crystal Pair - Normal Trap Card

Destroy 1 "Crystal Beast" card you control; place 1 "Crystal Beast" monster with a different name from your hand, Deck, or Graveyard face-up in your Spell & Trap Zone as a Continuous Spell Card.

 

Rainbow Life - Normal Trap Card

Destroy 1 "Crystal Beast" card in your Spell & Trap Zone. Until the end of this turn, whenever you would take damage you gain that amount of Life Points instead.

 

Crystal Counter - Counter Trap Card

When your opponent would activate a card or effect: You can destroy 1 "Crystal Beast" card in your Spell & Trap Card Zone; negate the activation, and if you do, destroy that card.

 

Crystal Raigeki - Continuous Trap Card

Once per turn when a "Crystal Beast" card(s) in your Spell & Trap Card Zone is destroyed by a card effect: You can target cards your opponent controls up to the number of destroyed "Crystal Beast" cards; destroy them. You can only activate this effect of “Crystal Raigeki” once per turn.

 

Crystal Fortress - Continuous Trap Card

All monsters your opponent controls, with an ATK less than or equal to the number of "Crystal Beast" cards you control x 500, cannot declare an attack.

 

Crystal Gathering - Continuous Trap Card

Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the Graveyard, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.

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