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Holo Vanguard


raymondthefred

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Holo Vanguard

 

H/V Virtual Scout: <LIGHT/Machine/LVL 1/ATK 500/DEF 0> When this is summoned, place 3 Holo counters on a “H/V” monster you control. When this is sent to the grave, you may place a Holo counter on a “H/V” monster you control.

 

H/V Data Adjuster: <LIGHT/Machine/LVL 3/ATK 1700/DEF 0> Raise the lvl of all “H/V” monsters you control by the number of Holo counters on them (max 12). If this is sent to the grave, you may target a “H/V” monster you control and place a Holo counter on it for each of its lvls.

 

H/V Network Weaver: <LIGHT/Machine/LVL 4/ATK 1400/DEF 0> You may remove a Holo counter from the field: Add a “H/V” ritual spell or “H/V” ritual monster from your deck to your hand. This effect of “H/V Network Weaver” can only be activated once per turn. If this deals battle damage, deal 200 dmg for each Holo counter on the field.

 

H/V Number Router: <LIGHT/Machine/LVL 3/ATK 1000/DEF 0> You may discard this card: Place a Holo counter on each “H/V” monster you control. You may banish this from your grave (quick effect): Target a “H/V” monster you control and place 2 Holo counters on it for each “H/V” monster you control.

 

H/V Program Charger: <LIGHT/Machine/LVL 2/ATK 1200/DEF 0> You may remove a Holo counter from the field to special summon this from your hand. If you do, double this monster’s lvl. If this is tributed to ritual summon an “H/V” ritual monster, add an “H/V” ritual monster or “H/V” ritual spell from your deck to your hand.

 

H/V Security Warden: <LIGHT/Machine/LVL 1/ATK 100/DEF 0> If this is tributed for the ritual summon of a “H/V” ritual monster, place 3 Holo counters on the summoned monster. You may banish this from your grave to treat this as the entire tribute for the ritual summon a “H/V” ritual monster (treat this as tributed).

 

H/V Code Breaker: <LIGHT/Machine/LVL 5/ATK 1900/DEF 0> You may tribute a “H/V” monster to special summon this from your hand. If the tributed monster had any Holo counters on it, raise this monster’s lvl by 1 for each Holo counter on the tributed monster. If this is tributed to ritual summon a “H/V” ritual monster, add a “H/V” monster with a lvl equal to or lower than the summoned monster’s lvl from your grave to your hand.

 

H/V Parameter Breach: <LIGHT/Machine/LVL 4/ATK 1800/DEF 0> When this is summoned, place a Holo counter on this. Once per turn, you may deal 100 dmg to your opponent for each Holo counter on the field. When this is sent to the grave, add a “H/V” spell/trap card from your deck to your hand.

 

H/V Variable Stalker: <LIGHT/Machine/Ritual/LVL 6/ATK 2200/DEF 0> You can ritual summon this with a “H/V” ritual spell card. Once per turn, during either player’s turn, you may remove a Holo counter from the field to target a monster on the field and negate its effects, then it gains these effects: This can’t be destroyed in battle. If this is in defence mode, switch it to attack mode. Negate all other face-up effects on the field until this effect resolves. This effect can’t be negated. If this battles a monster, lower its atk & def by 400 for each Holo counter on this for the rest of the turn.

 

H/V Firewall General: <LIGHT/Machine/Ritual/LVL 7/ATK 2600/DEF 0> You can ritual summon this with a “H/V” ritual spell card. Once per turn, during either player’s turn, you may remove a Holo counter from the field to target a monster on the field and negate its effects, then it gains this effect: This can’t be destroyed by effects. Negate all other face-up effects on the field until this effect resolves. This effect can’t be negated. Lower the lvls of all monsters your opponent controls by 1 for each Holo counter on this.

 

H/V Trojan Spy: <LIGHT/Machine/Ritual/LVL 8/ATK 2400/DEF 0> You can ritual summon this with a “H/V” ritual spell card. Once per turn, during either player’s turn, you may remove a Holo counter from the field to target a monster on the field and negate its effects, then it gains this effect: This can’t be affected by its controller’s effects. Negate all other face-up effects on the field until this effect resolves. This effect can’t be negated. This is the only “H/V” card that can be targeted by an opponent’s effect or attack. If this is targeted by an effect or attack, you may remove a Holo counter from this to activate a “H/V” ritual spell from your deck.

 

H/V Virus Sentinel: <LIGHT/Machine/Ritual/LVL 9/ATK 2900/DEF 0> You can ritual summon this with a “H/V” ritual spell card. Once per turn, during either player’s turn, you may remove a Holo counter from the field to target a monster on the field and negate its effects, then it gains this effect: If a monster would be special summoned from the extra deck, tribute this to negate it and destroy it. Negate all other face-up effects on the field until this effect resolves. This effect can’t be negated. Once per turn, you may remove a Holo counter from this to target a spell/trap card on the field and destroy it (quick effect).

 

H/V Event Horizon: <LIGHT/Machine/Ritual/LVL 11/ATK 3000/DEF 0> You can ritual summon this with a “H/V” ritual spell card. Once per turn, during either player’s turn, you may remove a Holo counter from the field to target a monster on the field and negate its effects, then it gains these effects: This can’t be tributed or used as link material. During the end phase, switch control of this monster. Negate all other face-up effects on the field until this effect resolves. This effect can’t be negated. If you would take damage, you may remove a Holo counter from the field to negate it.

 

H/V Connection: (Field spell) Once per turn, you may special summon a “H/V” monster from your hand and place a Holo counter on it. Increase the lvl of all “H/V” monsters you control by 1 for each “H/V” monster you control (max 12). Each time a “H/V” monster(s) with a Holo counter(s) on it leaves the field, place a Holo counter on a “H/V” card you control for each Holo counter that was on the monster(s) that left the field. Once per turn, you may remove 3 Holo counters from the field to add a “H/V” card from your deck to your hand.

 

H/V Command Centre: (Continuous spell) All “H/V” monsters gain 100 atk for each Holo counter on them. Each time a “H/V” monster(s) leaves the field, place a Holo counter on this for each monster that left the field. You may remove a Holo counter from this to negate a “H/V” monster’s destruction. Once per turn, if an effect is activated, you may remove a Holo counter from the field to negate it.

 

H/V Rewind Function: (Normal spell) Target a “H/V” ritual monster that was ritual summoned: Remove a Holo counter from it for each monster tributed to ritual summon that monster (max 3), then draw a card for each Holo counter removed.

 

H/V Server Crash: (Normal trap) During your opponent’s battle phase, remove 3 Holo counters from the field to end the turn.

 

H/V Prime Iterator: (Quick-play spell) Target a “H/V” monster you control: Remove a Holo counter from it, then it gains atk equal to the difference between your LP and your opponent’s LP for the rest of the turn. If you have less than 1000 LP, you may banish this from your grave to target 2 “H/V” monsters you control (quick effect): The first target gains atk equal to the original atk of the second target, then you may remove all Holo counters on that monster and it gains an additional 800 atk for each Holo counter removed. These effects last until the end of the turn.

 

H/V Algorithm: (Ritual spell) This can be used to ritual summon a “H/V” ritual monster from your hand. You must also tribute monsters from your hand or field with combined lvls equal to or more than the lvl of the summoned monster. You may banish this from your grave to place 3 Holo counters on a “H/V” monster you control (quick effect).

 

H/V Loop Ritual: (Continuous spell) You may ritual summon “H/V” ritual monsters from your hand without using a ritual spell. If you activate this effect, you must tribute “H/V” monsters from your hand or field with combined lvls equal to or more than the lvl of the summoned monster. Each time a “H/V” monster is ritual summoned, place a Holo counter on this. If this has 3 Holo counters on this, destroy this and add a “H/V” card from your deck to your hand except “H/V Loop Ritual.”

 

H/V Binary Ritual: (Ritual spell) This can be used to ritual summon up to 2 “H/V” ritual monsters from your hand. You must also tribute monsters from your hand or field with combined lvls equal to or more than the lvl of the summoned monster with a higher lvl. If you summoned 2 monsters with this effect, place 2 Holo counters on each of the summoned monsters. You may banish this from your grave to tribute a “H/V” ritual monster you control, then special summon a “H/V” ritual monster with the same name from your grave (quick effect). If you do, place a Holo counter on the summoned monster for each counter on the tributed monster.

 

H/V Ritual Code: (Ritual spell) Tribute all monsters you control, then ritual summon a “H/V” ritual monster from your deck with a lvl equal to or lower than the combined lvls of the tributed monsters. If you do, place a Holo counter on the summoned monster for each monster tributed. If a “H/V” monster is targeted by an attack, you may activate this card from your hand. You may banish this from your grave (quick effect): Special summon a “H/V” ritual monster from your grave and place a Holo counter on it.

 

This was basically my attempt to make a decent ritual archetype. So far, the biggest weakness is still hand advantage, so any ideas for that would be helpful. The only draw card is “H/V Rewind Function,” which doesn’t really cut it.

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