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¡Alebrije! Archetype (13/13)


Atypical-Abbie

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¡Alebrije! is an Archetype of Flip monsters with various Types, Attributes and Levels. They focus on Flip effects, Fusion Monsters and battle mechanics. All monsters have an effect that makes it so any monster they battle is unable to attack or activate their effects, locking your opponent's field down with useless monsters, which is also their main playstyle, as their Field Spell ¡Alebrije! World protect them from being destroyed in battle, as well as giving them a second attack and attack directly. In other words, you run into an opponent's monster and then get to attack directly afterwards. That's not all though, as they have two other cards that help this work even better, Creation and Obsession. Along with this, you have their Fusion Monsters, which help both bring out the two former cards, as well as having effects that make their Flip mechanics easier, as well as their ramming tactics work even better. They are intended to work with Polymerization, as many of their effects are able to fetch it, and they have a gimmick that makes you instantly able to Fusion Summon with it while ¡Alebrije! World is on the field.
 
The Archetype name comes from the word Alebrije, which are Mexican sculptures and supposed mythical creatures, which have brightly colors and weird creatures, typically animals that are fantastical, and if you have never seen them before, they look amazing. The reason for the inverted exclamation mark is for two reasons, the first being that I thought it was cute to reference the way Mexican (and other Spanish speaking countries) write an exclamation, and that it sounds like "Wow, that's an Alebrije!", and the other reason being that it makes it easier to search for them on Duel Portal, in case others were to use the name. I was first introduced to them when watching Coco and knew I had to make an Archetype based on them one day, but it took a while until I found out what I wanted to do with them, and the concept got really weird really quick, but I think that the final concept is both a lot of fun and fits the theme of their unknown origins quite well.
 
Main Deck Monsters:
 
¡Alebrije! Finned Scorpion
Reptile/WATER/Flip
Level 2
FLIP: You can target 1 card on each field; destroy them.
An opponent's monster that battles this card cannot declare an attack or activate their effects until the end of their next turn. If this card is destroyed by battle or card effect and sent to the GY: You can add 1 "Polymerization" from your Deck to your hand, then if you control "¡Alebrije! World", you can activate the added card directly from your hand. You can only use each effect of "¡Alebrije! Finned Scorpion" once per turn.
700/400
 
¡Alebrije! Glimmering Gopher
Beast/LIGHT/Flip
Level 3
FLIP: You can add 1 "¡Alebrije!" card from your Deck to your hand, except "¡Alebrije! Glimmering Gopher".
An opponent's monster that battles this card cannot declare an attack or activate their effects until the end of their next turn. When this card is Normal or Special Summoned: You can target 1 "Polymerization" in your GY; add it to your hand, then if you control "World", you can activate it directly from your hand. You can only use each effect of "¡Alebrije! Glimmering Gopher" once per turn.
1000/500
 
¡Alebrije! Scaly Chicken
Winged Beast/DARK/FLIP
Level 3
FLIP: You can Special Summon 1 "¡Alebrije!" monster from your hand or GY.
An opponent's monster that battles this card cannot declare an attack or activate their effects until the end of their next turn. If this card is destroyed by battle or card effect: You can inflict 1000 damage to your opponent. You can only use each effect of "¡Alebrije! Scaly Chicken" once per turn.
400/1500
 
¡Alebrije! Flaming Coyote
Beast/FIRE/Flip
Level 4
FLIP: You can Special Summon 1 "¡Alebrije!" monster from your Deck in face-down Defense Position, except "¡Alebrije! Flaming Coyote".
An opponent's monster that battles this card cannot declare an attack or activate their effects until the end of their next turn. If an ¡Alebrije! monster you control is targeted for an attack: You can destroy the attack target, and if you do, Special Summon this card from your hand, and if you do, change the attack target to this card and proceed to damage calculation.
1800/200
 
¡Alebrije! Winged Tortoise
Reptile/WIND/Flip
Level 4
FLIP: You can add 1 "Polymerization" from your Deck to your hand, then if you control "¡Alebrije! World", you can activate the added card directly from your hand.
An opponent's monster that battles this card cannot declare an attack or activate their effects until the end of their next turn. You can Tribute this card; add 1 "¡Alebrije!" card from your Deck or GY to your hand, except "¡Alebrije! Winged Tortoise". You can only use each effect of "¡Alebrije! Winged Tortoise" once per turn.
1000/2000
 
¡Alebrije! Metallic Flamingo
Winged Beast/EARTH/Flip
Level 4
FLIP: You can Set 1 "¡Alebrije!" Spell/Trap directly from your Deck, or if you control "¡Alebrije! World", you can activate it directly from your Deck.
An opponent's monster that battles this card cannot declare an attack or activate their effects until the end of their next turn. If this card is destroyed by battle or card effect and sent to the GY: You can target 1 "¡Alebrije!" monster in your GY, except "¡Alebrije! Metallic Flamingo"; Special Summon it in face-down Defense Position. You can only use each effect of "¡Alebrije! Metallic Flamingo" once per turn.
1600/900
 
Extra Deck Monsters:
 
¡Alebrije! Lunar Dragon
Dragon/DARK/Fusion
Level 8
2 "¡Alebrije!" monsters with the same Type
When this card is Fusion Summoned: You can activate 1 "¡Alebrije! Creation" directly from your Deck. An opponent's monster that battles this card cannot declare an attack or activate their effects until the end of their next turn. If this card inflicts battle damage to your opponent: You can target 1 face-up monster on the field; change it to face-down Defense Position. (Quick Effect): You can target 1 monster on the field; change its battle position. You can only use each effect of "¡Alebrije! Lunar Dragon" once per turn.
2500/0
 
¡Alebrije! Shining Demon
Fiend/LIGHT/Fusion
Level 8
2 "¡Alebrije!" monsters with different Types
When this card is Fusion Summoned: You can activate 1 "¡Alebrije! Obsession" directly from your Deck. An opponent's monster that battles this card cannot declare an attack or activate their effects until the end of their next turn. Any battle damage your opponent takes from battles involving this card is doubled. If this card is in your GY and you control "¡Alebrije! Lunar Dragon": You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "¡Alebrije! Shining Demon" once per turn.
0/2500
 
Spells/Traps:
 
¡Alebrije! World
Field Spell
All "¡Alebrije!" monsters on the field cannot be destroyed by battle. Once per turn: You can target 1 "¡Alebrije!" monster you control; this turn, it can make a second attack during each Battle Phase. If an "¡Alebrije!" monster battles an opponent's monster, at the end of the Damage Step, it gains this effect.
* This card can attack your opponent directly.
 
¡Alebrije! Creation
Continuous Spell
When this card is activated: You can Special Summon 1 "¡Alebrije!" monster from your hand and 1 "¡Alebrije! Token" (Rock/EARTH/Level 5/ATK 2000/DEF 2000) to your opponent's field. It cannot be used as material for a Summon. All "¡Alebrije!" monsters you control gain 500 ATK, but lose 500 DEF. Once per turn, if an "¡Alebrije!" monster you control is destroyed by battle: You can Special Summon 1 "¡Alebrije!" monster from your Deck with a different Type.
 
¡Alebrije! Fusion
Quick-Play Spell
Fusion Summon 1 "¡Alebrije!" Fusion Monster from your Extra Deck by banishing the materials from either field. Your opponent cannot activate cards or effects when that monster is Fusion Summoned, also it cannot be destroyed by card effects this turn. You can only activate 1 "¡Alebrije! Fusion" per turn.
 
¡Alebrije! Mystery
Normal Trap
Destroy as many "¡Alebrije!" monsters you control as possible, then draw cards equal to the number destroyed, then you can Special Summon 1 monster from your hand in face-down Defense Position. You can banish this card from your GY, then target 1 "¡Alebrije!" monster and 1 "Polymerization" in your GY; add them to your hand. If you control "¡Alebrije! World", you can activate this card from your hand. You can only use 1 effect of "¡Alebrije! Mystery" per turn, and only once that turn.
 
¡Alebrije! Obsession
Continuous Trap
When this card is activated, if you control an "¡Alebrije!" monster: You can target 1 monster in either GY; Special Summon that target to your opponent's field, but it cannot be used as material for a Summon, also its ATK is halved. Once per turn: You can target 1 monster your opponent controls and 1 "¡Alebrije!" monster you control; change the first target to face-up Attack Position if it is in Defense Position, also this turn, the first target must attack the second target, if able. Your opponent takes any battle damage you would take from battles involving "¡Alebrije!" monsters you control.
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