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Redneck archetype


TF2_The_Scout

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[spoiler=monsters]

Redneck Bumpkin

level 4

FIRE

Warrior/Effect

ATK: 1600 DEF: 200

When this card is Summoned: You can add 1 "Redneck" Spell/Trap card from your Deck to Hand. If this card attacks an opponent's monster and inflicts battle damage to your opponent: You can Special Summon 1 "Redneck" monster from your Deck, but its effects are negated until the End Phase. You can only use each effect of "Redneck Bumpkin" once per turn.

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Redneck Fighter

level 4

FIRE

Warrior/Effect

ATK: 2000 DEF: 0

Cannot attack directly. This card can attack all monsters your opponent controls once each. During the End Phase, if this card attacked an opponent's monster and inflicted battle damage to your opponent: You can draw 1 card. You can only use the effect of "Redneck Fighter" once per turn.

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Redneck Hunter

level 3

FIRE

Warrior/Effect

ATK: 1000 DEF: 400

If this card attacks an opponent's monster and inflicts battle damage to your opponent: You can discard 1 card in your opponent's Hand. At the end of the Battle Phase, if this card attacks an opponent's monster and inflicts battle damage to your opponent: Add 1 "Redneck" monster from your Deck to Hand.

[/spoiler]

[spoiler=spells]

Redneck Country

field spell

If the original ATK of a monster is greater than its original DEF, switch the original ATK and DEF. All monsters on the field may inflict piercing damage. If a "Redneck" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step.

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Redneck Riot

spell

Monsters your opponent controls cannot be destroyed by battle this turn. All "Redneck" monsters you control can attack all monsters your opponent controls once each.

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Redneck Courage

Quickplay Spell

Double the ATK of all "Redneck" monsters you control, but negate their effects and they are destroyed during the End Phase.

[/spoiler]

[spoiler=traps]

Redneck Rules

continuous trap

If you control "Redneck Country," you can activate this card from your Hand. Monsters on the field cannot be destroyed by card effects. You can discard 1 card; Negate the effects of monsters in the GY this turn. During the End Phase, destroy 1 Spell/Trap card on the field or destroy this card(this is not optional).

[/spoiler]

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