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[DP23] Yuya's Cards


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DP23-JP045
Entermate Tenkuu no Majutsushi / Performapal Empyrean Magician
Level 4 DARK Spellcaster Pendulum Effect Monster
Pendulum Scale 8
1500/1000
Pendulum Effect:
You can activate the [(1)st] with this card’s name only once per turn.
(1) When exactly 1 Fusion, Synchro, or Xyz Monster you control that was Special Summoned from the Extra Deck is destroyed by battle or an opponent’s card effect: You can Special Summon the destroyed monster, then destroy this card.
Monster Effect:
You can activate the [(1)st] monster effect with this card’s name only once per turn.
(1) During your Main Phase, if this card was Normal or Special Summoned this turn: You can activate this effect; apply these effects for the rest of this turn, depending on the monster card types among the other monsters you currently control.
● Fusion: This card can attack directly.
● Synchro: Your opponent cannot activate monster effects.
● Xyz: This card’s ATK becomes double its original ATK.
● Pendulum: During the End Phase, add 1 Pendulum Monster from your Deck to your hand.

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DP23-JP048
Smile Action
Field Spell
(1) When this card resolves, each player can banish up to 5 Spells from their GY, face-down.
(2) When any monster declares an attack: Activate this effect; the attacked player can apply this effect.
● Add 1 random card banished by this card’s effect to your hand, then you can discard it, and if you do, negate the attack. If you do not discard it, any battle damage you take for the rest of this turn is doubled.

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DP23-JP049
Pendulum Dimension
Continuous Trap
(1) When you Special Summon a monster of the following types using a Pendulum Monster(s) as material while this card is in the Spell & Trap Zone: You can activate the appropriate effect, but you cannot apply the same effect of “Pendulum Dimension” again this turn.
● Fusion: Special Summon 1 monster from your Deck in Defense Position with the same original Level as that Fusion Monster, but negate its effects.
● Synchro: Add 1 “Polymerization” from your Deck to your hand.
● Xyz: Take 1 Tuner from your Deck whose Level is lower than or equal to that Xyz Monster’s Rank, and either add it to your hand or Special Summon it.

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The new monster isn't the best. The protection effect in the scale is cute, but not very useful. It being a scale 8 monster, and also a dark spellcaster "Magician" monster makes it searchable with Pendulum Call, which definitely helps it out. It's monster effects resolving aren't the most impactful. Being able to attack directly isn't very important, and being able to search a pendulum monster during the end phase hasn't been relevant in a long time ( no one plays majester, and that just requires 2 level 4 pendulum monsters to summon it ). The attack gain is cute, but if you want big beatsticks you will probably just play them instead of relying on a 1500 attack monster. The synchro effect of locking down monster effects for the rest of the turn seems like the best effect, since it basically acts like a level 4 Azathot. Whether or not that's worth the effort when you can just use 2 level 4 monsters for Nyarla and then Azathot is kinda debatable though. 

 

Smile Universe is searchable by Smile Sorcerer, which is nice. It being usable by both players makes it not nearly as good, but it could still work. It's kinda a big risk for not too much payoff. On one hand, you could randomly add a spell card back from your GY, and on the other hand, you just get OTKed a lot easier since the field doubles all damage you take if you don't discard the added spell. The effect is gimmicky and outclassed by Enlightenment Paladin, and that never saw play despite being the closet thing to a pre-errata DMOC. 

 

I like the Trap card. It's gimmicky like the other 2, but I feel like the effects of it are playable. They work towards each other, making it's effects easier to pull off the more you use it. 

If you fusion summon: You can special summon a monster with the same level, making an xyz summon easier. 

If you xyz summon: You can take a lower level tuner from your deck and either search it or special summon it, making a synchro summon easier. 

If you synchro summon: You can search a Polymerization, making a fusion summon easier. 

Being a trap makes it slow, but it makes up for it by helping you pop off on your plays on the following turn. Also it being a "Pendulum" card makes it searchable by Duelist Alliance, which is a pretty good searcher ( given that it's easy to use and can search other good cards as well ). 

 

TLDR 

Monster: Cute, but gimmicky 

Spell: Just plain gimmicky 

Trap: Really good, but slow 

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