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Hades's Underworld


Knightmare™

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Wow, quite the set. There are so many mistakes though, so here are a few things to change: First off, make them all fiend-type and switch all "demon" or "demonic" references in effects to fiend-type, that way the whole deck is more generic and compatible with real cards, and some of the monsters can be DARK attribute (and yes that's the actual ycg for attributes). Also, Instead of negating damage, it seems that "the underworld" would increase damage done by 500-800, so maybe it could say "This card can only be activated while "depths of hell" is face-up on the field. While this card is face up on the field, any damage either player recieves as a result of battle is increased by 500. Desroy this card if a face-up "depths of hell" is removed from the field. When this card is destroyed while it is face-up on the field, special summon one "Underworld beast" from your hand or deck." Pyro demon mage can have 2300 ATK. Molen golem from the underworld can have 1000 ATK, and his effect can apply for ATK too. Just fix Lucifers ygc. Lord of Demons needs to be lvl 6 with 2400 ATK. Gateway to hell needs to say "When this card is activated, select one lvl 4 or lower fiend-type monster from your hand or deck. Special summon the selected monster on the 2nd standby phase after the equipped moonster is destroyed by battle and sent to the graveyard, and return this card to the bottom of your deck." Demonic sprit of nightmare's (and many others') ycg is incorrect. It should say " This card cannot be destroyed by battle. Damage calculation is applied normally. If this card is in face up defense position, you must pay 500 life points." Demonic princess needs to be "once per turn, while this card is face-up on your side of the field along with a "demonic prince", you may add one "noble demon knight" from your graveyard or deck to your hand." Demon moon mistress needs to have 2700 ATK. Chaotic titan from hell can be named Chaotic hell titan. Hades' effect needs to say"This card can only be summoned by removing from play the monsters listed as fusion material monsters for this card (you do not use "polymerization"). While this card is face up on the field, it is unnafected by spells, traps, and effect monsters' effects." Gold god demon king's effect needs to be "this card cannot be normal summoned or set. This card cannot be special summoned exept by tributing one "demonic nightmare dragon" and two other fiend-type monsters." Just fix demonic transfusion's ycg. Demonic nightmare dragon needs 3300 ATK. "Demon scarring" should be "Demon poison" and should inflict 200 damage to your opponent for every fiend-type monster you control instead. The demon within needs to summon a fiend-type monster instead. Ghastly beast of hades needs 1800 ATK. Just get rid of demonic angel in training and eternal battle of heaven and hell. Demon mega-orca needs 2400 ATK. King of the demon realm needs to be "Demon ogre", be a lvl 7 with 2500 ATK, and his effect should say "While "depths of hell" is face up on the field, you can normal summon this card without tributing. Lord of the demon realm needs to be "Demon archer", have 1400 ATK, and his effect should say "While "depths of hell" is face up on the field, you can normal summon this card without tributing. This card can attack your opponent's life points directly. If you do all this, I give this deck an 11/10.

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Quite the set list you have here. I do wonder about how fair Demonic Gamble is, though...

 

That aside, many of the effects seem underwhelming, and not really clever. It might help if you also went back and editted these cards with the wording format they're applying to cards nowadays.

 

For now, this list is slightly above average. Using a number score feels inadequate.

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