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marisa's Deck - Volatile Explosion Deck


marisa

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= Monsters =

 

Blast Sphere 3x

Castle Gate 1x

Des Koala 2x

Giant Germ 3x

Marshmallon 1x

Mine Golem 1x

Princess of Tsurugi 1x

Reflect Bounder 1x

 

13 Cards

 

= Spells =

 

Burning Land 1x

Lightning Vortex 1x

Meteor of Destruction 2x

Poison of Old Man 2x

Mave Motion Cannon 2x

Dark Room of Nightmare 2x

 

10 Cards

 

= Traps =

 

Blasting the Ruins 1x

Dimension Wall 3x

Judgement of Anubis 2x

Just Desserts 2x

Magic Cylinder 1x

Nightmare Wheel 2x

Ojama Trio 2x

Skull Zoma 3x

Secret Barell 2x

 

17 Cards

 

The purpose of this deck is to deal damage to opponent with card effects.

I'll said its playing style is different from burn deck.

Formerly, I put some fire monsters like solar fire dragon or raging flame.

But these two just beat the main purpose of this deck. Monsters here are ready to die just for its solid porpose, bring damage to your attacker.

 

Combos :

Ojama Trio - Just Desserts - Secret Barrel - Lightning Vortex

Ojama Trio - Nightmare Wheel ( Attach Nightmare Wheel to ojama token )

Wave Motion - Judgement of Anubis

Dark Room of Nightmare is a good supplement to your damage dealing process.

Burning Land deals damage at opponent turn which is ok for me, as it can be combo-ed with judgement of anubis or Dark Room of Nightmare.

You can tribute your used up Marshmallon ( after dealing its flip effect ) or excess Giant Germ with Castle Gate. Even tributing Giant Germ will deal 1000 damage to your opponent. And cover its 0 ATK with Dimension Wall.

 

Skull Zoma can be used as defensive role or offensive.

High ATK monster will think twice to destroy this monster. As it will deal amount of damage equal to ATK of its detroyer.

Offensively you can try to battle your enemy at next turn, doing some suicide also a good idea. Even tributing Skull Zoma for Castle Gate is reasonable. It has 1800 ATK and 500 DEF

 

Major known drawbacks of this deck are when dealing with low ATK monsters and Trap sealing Cards such as Royal Decree.

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Hi there, welcome to the forum Marisa. You have a good deck there but I haven't actualy heard of hall of nightmare so I cannot help you with it. :)

 

Though I would make the following changes:

-1 Mine Golem

-1 Blasting the Ruins

+1 Jinzo (For Attack and for those pesky trap cards)

+1 Reflect Bounder

+1 D.D. Warrior Lady (For Monster Removal)

 

And possibly one Pot of Greed/Graceful Charity.

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  • 3 weeks later...

I'm sorry it's not Hall of Nightmare, but Dark Room of Nightmare.

 

{

Dark Room of Nightmare

[Continous Magic Card]

 

Each time damage, except Battle Damage is inflicted to your opponent's Life Points, inflict 300 points of damage to your opponent's Life Points. This card effect is not applied to the effect of "Dark Room of Nightmare".

}

 

Feel free to edit the composition of this deck for your taste ^_^.

I'm glad if you like my deck.

But th original concept of this deck is to inflict Effect Damage as much as possible to your opponent but not neglecting the importance of your defense.

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