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The Weather Warriors


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This deck has been accepted on a number of forums.. so if you disagree with the card for a good reason... please explain.

 

Deck: 50

 

Monsters: 28

Weather Warrior - Frostbite

Weather Warrior - Thunderhead

Weather Warrior - Mudslide

Weather Warrior - Rainfall

Weather Warrior - Cyclone

Atmos - The Weather God

Beast of the Rain

Beast of the Rain

Beast of the Rain

Beast of the Hail

Beast of the Hail

Beast of the Hail

Beast of the Thunderstorm

Beast of the Twister

Beast of the Hurricane

Fujita Twister - F1

Fujita Twister - F3

Fujita Twister - F5

Hurricane Cat. 1

Hurricane Cat. 3

Hurricane Cat. 5

Weather Report

Dark Magician

Snow Blizzard Tiger

Snow Blizzard Tiger

Magician of Storms

Beast of the Superstorm

Jackhall - Master of the Superstorm

 

Magic: 10

Cloud Cycle

Accurate Forcast

Amature Prediction

Cell Convergence

Global Warming Paradox

Ideal Conditions

Jetstream

Overshooting Top

Severe Storms Lab

Weather Station

 

Traps: 12

Storm Remnents

Suction Zone

Planetary Call

Eye of the Storm

Lightning Strike

Advanced Warning System

Wall Cloud

Debris Field

Glaze and Sleet

Sisters

Storm Track

Heavy Fog

 

 

Card Descriptions:

Weather Warrior - Rainfall

**** (4)

WATER - Warrior

This card gains the benifits of Cloud Apparation types. This card gains 500 ATK points for every monster with "Weather Warrior" in its name on the field. Discard a card from your hand: Special Summon one Cloud Apparation monster from your graveyard.

1600/1400

 

Weather Warrior - Mudslide

**** (4)

EARTH - Warrior

This card gains the benifits of Cloud Apparation types. This card gains 500 ATK points for every monster with "Weather Warrior" in its name on the field. When this monster attacks a facedown monster, that monster is automatically destroyed. If this monster destroyed a defense position monster as a result of battle, inflict the difference to your opponent's lifepoints.

1700/1500

 

Weather Warrior - Cyclone

**** (4)

WIND - Warrior

This card gains the benifits of Cloud Apparation types. This card gains 500 ATK points for every monster with "Weather Warrior" in its name on the field. Pay 300 lifepoints to send a spell or trap back to it's owner's hand.

1600/1500

 

Weather Warrior - Frostbite

**** (4)

WATER - Warrior

This card gains the benifits of Cloud Apparation types. This card gains 500 ATK points for every monster with "Weather Warrior" in its name on the field. When this monster attacks an opponent's face-up monster, decrease that monster's current position's points by 500.

1700/1400

 

Weather Warrior - Thunderhead

**** (4)

LIGHT - Warrior

This card gains the benifits of Cloud Apparation types. This card gains 500 ATK points for every monster with "Weather Warrior" in its name on the field. Pay 300 lifepoints to change the position of your opponent's monster, this can only be done once per turn.

1500/1700

 

Atmos - The Weather God

******* (7)

WIND - Warrior

This monster cannot be normal Summoned or Set. This monster can only be Special Summoned by sending "Weather Warrior - Rainfall", "Weather Warrior - Mudslide", "Weather Warrior - Cyclone", "Weather Warrior - Frostbite", and "Weather Warrior - Thunderhead" from the field to the Graveyard. This card gains the benifits of Cloud Apparation types. This card gains 500 ATK points for every monster with "Weather Warrior" in its name on the field. When this monster is destroyed by a card effect, shuffle all cards with "Weather Warrior" in their name fromt he graveyard to the deck. Decrease the attack of this monster by half to attack the opponent's lifepoints directly. If this monster destroys a face-up defense position monster as a result of battle, inflict the different as lifepoint damage.

4300/3600

 

Beast of the Rain

*** (3)

WIND - Cloud Apparation

They say if you listen, the growls of the beast can be heard.

500/600

 

Beast of the Hail

*** (3)

WIND - Cloud Apparation

When the heart of the beast turns cold, the effect turns dangerous.

700/600

 

Beast of the Thunderstorm

***** (5)

WIND - Cloud Apparation/Effect

Add 500 Attack points for every "Beast of the Hail" on the field or graveyard. Add 500 Defense points for every "Beast of the Rain" on the field or graveyard.

1200/1500

 

Beast of the Twister

****** (6)

WIND - Cloud Apparation/Effect

FLIP: Destroy two Magic or trap cards on the field, or send one monster on your opponent's field to its owners hand.

Add 300 Attack points for every "Fujita 4 Twister" or "Fujita 5 Twister" on the field.

2200/2400

 

Beast of the Hurricane

****** (6)

WIND - Cloud Apparation/Effect

When summoned, send up to two monster from your opponent's field to their respective owner's hands, or destroy two Magic or Trap cards on your opponent's side of the field. Increase attack points by 300 for every "Hurricane Cat. 4" or "Hurricane Cat. 5" on the field.

2600/2700

 

Fujita Twister - F1

**** (4)

WIND - Cloud apparation/Effect

When this card destroys a monster in battle, you may tribute this card to Special Summon a "Fujita Twister Lv.3" from your deck or hand.

1500/2000

 

Fujita Twister - F3

***** (5)

WIND - Cloud Apparation/Effect

When this card destroys a monster in battle, you may tribute this card to Special Summon a "Fujita Twister Lv. 5" from your deck or hand. Pay 800 Lifepoints to destroy all facedown Monsters on your opponenet's field.

2200/2500

 

Fujita Twister - F5

****** (6)

WIND - Cloud Apparation/Effect

When this card is sucessfully Summoned destroy all Magic and Trap Cards on your opponent's field. Pay 1000 lifepoints to destroy all monster on your opponent's side of the field. This monster cannot attack during the same turn.

2600/2700

 

Hurricane Cat. 1

**** (4)

WIND - Cloud Apparation/Effect

When this card destroys a monster in battle, you may tribute this card to Special Summon a "Hurricane Cat. 3" from your deck or hand.

1300/1500

 

Hurricane Cat. 3

***** (5)

WIND - Cloud Apparation/Effect

When this card destroys a monster in battle, you may tribute this card to Special Summon a "Hurricane Cat. 5" from your hand or deck. Pay 500 lifepoint to send all your opponent's faceup monsters into defense position.

2100/2000

 

Hurricane Cat. 5

****** (6)

WIND - Cloud Apparation/Effect

When this card is sucessfully Summoned, destroy all Magic and Traps cards on the field. This card cannot be destroyed by a card effect.

2800/2500

 

Weather Report

(Canon Card)

 

Dark Magician

(Canon Card)

 

Snow Blizzard Tiger

**** (4)

WIND - Beast/Effect

This card gains the benifits of Cloud Apparation types. This card can attack your opponent's lifepoints directly.

1100/1000

 

Magician of Storms

******* (7)

DARK - Spellcaster/Fusion/Effect

[Dark Magician]+[Weather Report]

This card also recieves any benifits entitled to WIND monsters and Cloud Apparation types. As long as this card remains face up, negate the effects of all spell and trap cards on any WIND monsters. This card gains 500 attack point for every "Fujita 5 Twister" and "Hurricane Cat. 5" on the field or in the graveyard.

2900/2500

 

Beast of the Superstorm

******** (

WIND - Cloud Apparation/Ritual/Effect

This card can only be summoned by the effects of the card "Global Warming Paradox" and by removing "Fujita Twister Lv. 5" and "Hurrican Cat. 5" from the game. Increase the ATK of all WIND, LIGHT, and WATER by 600 points. Decrease the ATK and DEF of all FIRE and EARTH by 200 points. Discard one card from your hand: destroy one magic or trap card on the field. It is not activated. This can only be done once per turn.

3400/2900

 

Jackhall - Master of the Superstorm

********* (9)

DARK - Spellcaster/Fusion/Effect

[Magician of Storms]+[beast of the Superstorm]

This card is also considered WIND and LIGHT. This card cannot be destroyed in battle by any FIRE attribute or Pyro type monster. As long as this card remains face-up on the field, negate the effect of all spells and traps on WIND monsters. Once per turn, you may pay 800 life points to render one zone on your opponent's field unusable for 2 turns.

3500/3100

 

 

Cloud Cycle

Spell - Continous

All monsters on your side of the field become Cloud Apparation types.

 

Accurate Forecast

Spell - Normal

Discard one card from your hand. Look at the top 7 card from your deck, and place them in any order you choose.

 

Amature Prediction

Spell - Normal

Pay 1000 lifepoints to select one card from your opponents hand and the top card from their deck and discard them both.

 

Cell Convergence

Spell - Continuous

Pay 1000 life points for summon a fusion type monster. Must have the required monsters in your hand or on the field.

 

Global Warming Paradox

Spell - Ritual

This card is used to summon "Beast of the Superstorm" You must also remove "Fujita 5 Twister" and "Hurricane Cat. 5" from the game. Any zone not currently used (including those emptied by the effect of this card) become unusable for two of the owner's turns.

 

Ideal Conditions

Spell - Continuous

Decrease the level of all WIND monsters by one level.

 

Jetstream

Spell - Equip

This card can only be equipped to a 4 star or lower WIND monster. The equipped monster can attack your opponent's lifepoints directly.

 

Overshooting Top

Spell - Equip

This card can only be equipped to a Cloud Apparition monster. Increase the attack of the monster by 800 points

 

Severe Storms Lab

Spell - Equip

This card can only be equipped to a Spellcaster. As long as this card remains face-up, the equip monster gain an addition 200 attack points, and cannot be destroyed by any card effects.

 

Weather Station

Spell - Field

Increase the ATK and DEF of all Cloud Apparation type monster by 800 points.

 

Planetary Call

Trap - Regular

Special Summon 1 monster with "Weather Warrior" in it's name in face-up defense position from your hand or deck. This monster cannot be destroyed this turn.

 

Suction Zone

Trap - Regular

You can only activate this card when your opponent has three or monsters and delcares an attack. Pay 800 lifepoints each to select UP TO 2 monsters on your opponent's field and bring them to your control for the remainder of the duel.

 

Storm Remnants

Trap - Continuous

Every time a Cloud Apparation Monster is destroyed and sent to the graveyard, increase the attack of all Cloud Apparation monsters currently on the field by 200 points.

 

Eye of the Storm

Trap - Continous

This card can only be activated when an attack is declared. Negate all attacks. Monster cannont attack, be Summoned, or have a Spell or Trap Card played that affect monsters for three turns after this card is played. At the end of the three turns, destroy this card.

 

Lighting Strike

Trap - Regular

This card can only be activated when an opponent declards an attack. Decrease the attack of the attacking monster by 1600 points. If the monster is destroyed as a result of this card, the owner of the monster takes 800 points of damage, and discards one card at random from their hand.

 

Advanced Warning System

Trap - Continous

Pay 100 lifepoint to draw a card from the top of your deck, and have your opponent guess if it is a monster, spell, or a trap. If the opponent guesses it correctly, the card is immediatly destroyed. If not, then you may Special summon or activate it immediatly. This can only be done once during your turn.

 

Wall Cloud

Trap - Continous

Discard two card from your hand. When an opponent declares an attack, flip all monsters except the attack monster in facedown attack position and shuffle them, laying them out on your side of the field. You opponent must choose the monster to destroy. If a monster is destroyed in this way, the owner of the card loses 500 additional lifepoints.

 

Debris Field

Trap - Counter

Activate this card when an opponent plays a spell or trap. Negate the effects of the the activated card and destroy it.

 

Glaze and Sleet

Trap - Regular

Search your deck and hand for "Beast of the Rain" and "Beast of the Hail" Sacrifice these cards to add their attack points to the selected monster.

 

Sisters

Trap - Regular

Pay 800 lifepoint per token to create one token of the selected monster's attack and defense points. Tokens cannot have the effects of the selected monster.

 

Storm Track

Trap - Continuous

You must discard one card from your hand during each of your standby phases. If not, then the card is destroyed. Select one occupied monster zone on your opponent's side of the field. All your monster can attack that zone this attack phase. If the monster is destroyed, then the other monster may attack your opponent's lifepoint through that zone.

 

Heavy Fog

Trap - Regular

Redirect all attacks this phase to their controller.

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