I really suck at coming up with custom Types and stuff
Also in case Discord goes stupid / can't view it, the written form.
FTK Phantom - Sakura
Link 4 | WIND | Warrior | Link | Effect
W E SW SE
2+ monsters, including a "FTK Phantom" monster
① Your opponent cannot target or destroy other "FTK Phantom" monsters you control with cards or effects. ② Once per turn, if your opponent Summons a monster (Quick Effect): You can Tribute 1 monster this card points to; negate that Summon. ③ If this card destroys an opponent's monster: You can banish 1 card your opponent controls or in their GY, face-down.
(IDK, if I did give this a Fake Type, Leaf Ninja or some other thing wouldn't really be workable.)
Also yeah, I really got no problems with Fake Types and Attributes, though just as a sidenote, whatever stuff you end up making with Fake Types and stuff will have to go into Casual (since Advanced still adheres to Konami design and all).
The whole idea of Knightmare is co-linking, so do I just gotta not make co-links a thing since they exist?
"During the End Phase" means in either player's End Phase, yeah.
You can still make co-linking a thing, but just take precautions to ensure that stuff doesn't end up being busted in conjunction with them / Firewall or whatever is known to abuse the mechanic. It would be nice to disregard Knightmare entirely for design, but we can't do that because they exist (barring Goblin right now).
But in that perspective, I don't think this card would be seeing too much use with them considering the summon requirements and being more of its own thing. I may be wrong though.
whats your opinion on the progression of this site over the last ten years?
Disclaimer that I was gone from December 15th, 2011 to September 28th, 2013 because I lost interest in the site, so any specific changes during this time, I cannot comment on.
apologies for text wall, but there's a lot I want to say about this site
Obviously, the activity level nowadays is far less active than how it used to be back in 2011 and so has the memberbase. A lot of the guys you and I probably remember are no longer here because of life, didn't feel the community cared for them or various other problems. Also the matter of Discord, Skype or whatever offline chat handles people use to communicate offsite; moreso the former.
Though one big change that has been noticeable is how much POLITICS has been around YCM, least since 2016 (and well, any hot button topics that are usually barred on other sites because of their divisiveness). The influx of political topics, among member reactions to them and the team's handling of the situation at times, did cause a few veterans to renounce this site and move on. To this day, Debates stuff still causes problems. That, and a few members who would've normally posted all around the place now just stick to one area.
Cardmaker's been broken since late 2016 and YCMaker still hasn't fixed things, so that may have had an impact on new member retention. Earlier in the year, we had a few vocal members demand that we fix the site, else they'd boycott it. As much as it sucks to say that we can't fix it without the admin, that's the truth. It hurts to admit it, but probably holding "CASUAL" Cards to similar standards in Advanced for a few years did alienate some of the new crowd who would've stuck around, even though it was done in part to remove the stigma that Pop Culture Cards could be designed properly and not just the random DBZ over 9000 cards or something. Right now, Casual does allow free design (you can literally make Joke Cards in there and not get scolded; only restrictions are anything that is against the rules.
(If anything, probably cardmaker being outdated and broken is a reason. Also because people probably just come here for the cardmaker and not the actual forum.)
As far as the member base is concerned overall and atmosphere, I think it was more supportive back then and gradually tapered off to where only 1-2 members actually care enough to welcome newbies on a regular basis. If I recall, some people said they like the amount of people we currently have on YCM at present (which isn't really a lot, and mostly people going in their usual areas without much branching).
There's also the issue of so-called "cliques" on this site, which generally are hard for newer members to get into and find a spot. In the context of card design and the game (speaking about YGO), there's that divide between casual and competitive players and a lot of times, stuff tends to go towards the latter. There isn't anything wrong with not caring about competitive nor being a hardcore tournament player, but you just cannot talk down to someone because they want to play a certain way that isn't ideal instead of what's dictated by the metagame / recent cards. Most of the new members likely aren't familiar with all these combos, nor do they want to deal with tournaments or want to play "monotone" strategies. Haven't seen it too much nowadays though, but it does occur.
Like I noted above, Discord did play a role in removing some of the activity that would normally be here; mostly because forums are pretty much old style and conversation is quicker. Some members did form their own servers (i.e. DP) because they just dislike the layout of forums in general [not specifically YCM] or the issues mentioned in previous section regarding cliques.
There's a lot of factors contributing to why the site isn't what it used to be, but in some facets, it probably did get better in a few areas. Tends to be rather slow nowadays, except in maybe Miscellaneous (or literal spam).
Would be nice to get an influx of new members, however we're not getting back the old wave of activity anytime soon.
Short version: YCM has its ups/downs, but from a personal perspective, I feel it more going down due to various circumstances that are either within control or outside of it. Cardmaker / site bugs aren't things we can really do anything about, especially because former is why new members probably come here for most part.
nothing beats basic staples and I am sure this would be if made! handy for any match up
I know you just came back and all, but yeah, a bit under the word requirement for Advanced (and explaining). Just remember to write more in future, alright?
As far as my opinion on this card goes, I do have some concern about the destruction effect in the context of Knightmares (despite the hits) and basically is punishing players for not summoning Links / co-linking like such. The summon requirements aren't particularly hard to do though, yes, but given its arrows, suppose only way the effect triggers is if opponent summons something with Up arrow in EMZ you can summon to or you go the Extra Link route, which requires more. In a way, I suppose that it's not as abusable as opposed to having a side arrow somewhere, since it does hit everything (even yours). As far as the stat boost and burn effects go, I'm iffy on the stat gain (but idea is alright) and no real gripes about the burn damage except in the case of Extra Linking and such.
Just to clarify, the burn effect is supposed to trigger during each player's End Phase or only yours?