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Flash Flyer - Sakura

Flash Flyer - Sakura

Member Since 05 Feb 2009
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#6994659 + Sakura's GFX Center +

Posted by Flash Flyer - Sakura on Today, 06:28 AM

Nico

 

I kept the petals around her (least the main ones).




#6994311 [Sakura AGM] Praise based YCM mods! [YCM Heavenly Sovereign] (10/?)

Posted by Flash Flyer - Sakura on 27 March 2017 - 07:38 PM

DISCLAIMER:

 

The creation of this Archetype DOES NOT imply that the YCM moderators are above other members. We are still listening to your concerns, and take them very seriously in the handling of this site's affairs.

 

=====

 

The original prompt said to make them Rituals (which these are), but I modified it a bit to be more practical (original one was something about all the members being 4K+ monsters and Level 10). That being said, Rituals still have that problem of not being worth enough to warrant investing Tributes into summoning, so that was also a factor.

 

(As such, this DOES play similarly to Nekroz, or rather it's a YCM equivalent, with the staff members at the time this was originally conceived, with notable extras). I have based their effects on the member's personality and if they play this game, what Decks they are associated with.

 

The ATK/DEF of the main members are roughly correlated to post count and reps (overall); sometimes I will scale either of the fields to an appropriate value. Draconus contributed the card with his name on it, so that one is his design; not mine (I only fixed the OCG and stuff).

 

====

YCM Heavenly Sovereign - Sakura the Hurricane Dragon
Level 10 - WIND - Dragon/Ritual/Effect
3300/2500
You can Ritual Summon this card with any "YCM Heavenly" Spell Card. Must be Ritual Summoned without using any Level 10 monsters and cannot be Special Summoned by other ways. You can only use the ② and ③ effects of this card's name once per turn. ① Other "YCM Heavenly Sovereign" monsters you control cannot be targeted or destroyed by card effects. ② You can target up to 2 cards your opponent controls; banish them. ③ During either player's turn, if a card or effect is activated: You can negate that effect, and if you do, banish it.

 

(Yeah, this is me for most intents and purposes. First effect is a carryover effect from other cards I made based on Sakura [Shippuden]; protect others. Others reference Majespecters and I guess Zoodiac to an extent.)

 

YCM Heavenly Sovereign - Huǒlóng the Raging Dragon
Level 8 - FIRE - Dragon/Ritual/Effect
2800/1500
You can Ritual Summon this card with any "YCM Heavenly" Spell Card. Must be Ritual Summoned without using "YCM Heavenly Sovereign - Huǒlóng the Raging Dragon" and cannot be Special Summoned by other ways. You can only use each effect of this card's name once per turn. ① Once per turn: You can banish 1 monster on the field, then your opponent takes damage equal to the higher of its ATK or DEF. ② During either player's turn, if a monster would be Summoned: You can discard this card; negate that Summon.

 

(FIRE Dragon fits burning, and last effect is derived from Halberd Cannon.)

YCM Heavenly Sovereign - Akuyūgō the Galactical
Level 8 - LIGHT - Machine/Ritual/Effect
2600/2000
You can Ritual Summon this card with any "YCM Heavenly" Spell Card. Must be Ritual Summoned without using "YCM Heavenly Sovereign - Akuyūgō the Galactical" and cannot be Special Summoned by other ways. You can only use each effect of this card's name once per turn. ① If another "YCM Heavenly Sovereign" monster you control is targeted for an attack: You can negate that attack, then banish the attacking monster until the start of your opponent's next turn. ② During either player's turn: You can discard this card, then target 1 "YCM Heavenly Sovereign" monster; it gains 1200 ATK until the end of this turn.

 

(Ohai evilfusion...derived from Galaxy-Eyes Photon Dragon and somewhat a combination of Decisive Arms; I wanted to incorporate something similar to Prime Photon on the discard effect [doubling ATK], but that would've been too much.)

 

YCM Heavenly Sovereign - Zextra the Spiraling Serpent
Level 6 - WATER - Sea Serpent/Ritual/Effect
2200/1500
You can Ritual Summon this card with any "YCM Heavenly" Spell Card. Must be Ritual Summoned without using "YCM Heavenly Sovereign - Zextra the Spiraling Serpent" and cannot be Special Summoned by other ways. You can only use each effect of this card's name once per turn. ① You can target 1 face-up card on the field; its effects are negated while on the field. ② During either player's turn: You can discard this card, then target 1 face-down card on the field; that card cannot be flipped face-up.

 

(I don't really know what Zex's specialties were, so partially based on Milotic [hence the name] and some degree of stun.)

YCM Heavenly Sovereign - Trebuchet the Wandering Mech
Level 6 - EARTH - Machine/Ritual/Effect
2000/1800
You can Ritual Summon this card with any "YCM Heavenly" Spell Card. Must be Ritual Summoned without using "YCM Heavenly Sovereign - Trebuchet the Wandering Mech" and cannot be Special Summoned by other ways. You can only use each effect of this card's name once per turn. ① During either player's turn: You can target 1 "YCM Heavenly Sovereign" monster you control; this turn, when the targeted monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. ② You can discard this card, then target 1 "YCM Heavenly Sovereign" monster from your Graveyard; Special Summon it.

 

(Partially based on Catastor's revival and Ancient Gears [because Gadjiltron])

YCM Heavenly Sovereign - Zaibatsu the Enabler
Level 4 - LIGHT - Machine/Ritual/Effect
1600/1600
You can Ritual Summon this card with any "YCM Heavenly" Spell Card. Must first be Ritual Summoned. You can only use each effect of this card's name once per turn. ① You can add 1 "YCM Heavenly" card from your Graveyard to your hand. ② You can discard this card; Tribute "YCM Heavenly Sovereign" monsters from your hand or field, then Ritual Summon 1 "YCM Heavenly Sovereign" monster from your Graveyard whose Level exactly equals the total Levels of the Tributed monsters.

 

(Supposed to help you recover resources and stuff. Also semi-Nomi to let you recover things.)

 

Draconus, Acolyte of the YCM Heavenly Sovereign
Level 3 - FIRE - Fairy/Effect
1200/1200
You can only use the ③ effect of this card's name once per turn. ① If this monster is Normal or Special Summoned: You can add 1 "YCM Heavenly Sovereign" monster from your Deck or Graveyard to your hand. ② If you Ritual Summon exactly 1 "YCM Heavenly Sovereign" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. ③ You can shuffle this monster from your Graveyard into the Deck: Add 1 Ritual Spell Card from your Deck to your hand.

 

(Shurit equivalent much)

 

YCM Heavenly Shrine Mirror
Ritual Spell
This card can be used to Ritual Summon any "YCM Heavenly Sovereign" monster. You can only activate each effect of this card's name once per turn. ① Tribute monsters from your hand or field and/or banish "YCM Heavenly Sovereign" monsters in your Graveyard, then Ritual Summon 1 "YCM Heavenly Sovereign" monster from your hand whose Level exactly equals the total Levels of those monsters. ② If you control no "YCM Heavenly" monsters: You can banish this card and 1 "YCM Heavenly" monster from your Graveyard; add 1 "YCM Heavenly" Spell/Trap Card from your Deck to your hand.

YCM Heavenly Duality Mirror
Ritual Spell
This card can be used to Ritual Summon any number of "YCM Heavenly Sovereign" monsters. You can only activate each effect of this card's name once per turn. ① Tribute 1 monster from your hand or field, or send 1 monster with a Level from your Extra Deck to the Graveyard, then Ritual Summon any number of "YCM Heavenly Sovereign" monsters from your hand whose total Levels exactly equals the Level of that monster. ② If you control no "YCM Heavenly" monsters: You can banish this card and 1 "YCM Heavenly" monster from your Graveyard; add 1 "YCM Heavenly" Spell/Trap Card from your Deck to your hand.

 

(Should be obvious, right?)

 

YCM Heavenly Quick Mirror
Ritual Spell
This card can be used to Ritual Summon any "YCM Heavenly Sovereign" monster. You can only activate each effect of this card's name once per turn. ① Send "YCM Heavenly Sovereign" Ritual Monsters from your Deck to the Graveyard, then Ritual Summon 1 "YCM Heavenly Sovereign" monster from your hand whose Level exactly equals the total Levels of those monsters. ② If you control no "YCM Heavenly" monsters: You can banish this card and 1 "YCM Heavenly" monster from your Graveyard; add 1 "YCM Heavenly" Spell/Trap Card from your Deck to your hand.

 

(ARA for this Archetype, except you have to Tribute other Ritual members to summon this. You can still summon Zai with a Manju/Senju Tribute if you want.)

 

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OTHER STUFF

 

- I will NOT be making an equivalent of Unicore or Brionac in here.

- There will be another Level 10 besides me; likely will have Scar-Red Nova stats to counter mine.

- Will go: 2-2-3-3 (2 Level 10s, 2 Level 8s, 3 Level 6s, 3 Level 4s)

Level 10s need at least 2 monsters to summon (so 6+4, or Tribute Draconus)

6 and 8 can use other members as Tributes, but not themselves.

4s can be revived later, IF you properly summon them first.

 

I have the LEGACY tag up, but this also can work under the VRAINS stuff too (well, because Rituals are Main Deck).

 

EDIT LOG

 

- tba

 

=====

Anyway, CnC.

Reps given for properly written reviews under the Advanced Clause (and/or I'll try to review your stuff).




#6994302 Dueling Network Password Leak

Posted by Flash Flyer - Sakura on 27 March 2017 - 07:03 PM

If I remembered what my email was for my DN account (probably forgot by now because I haven't used DN that much), I'd go and ask for it to be removed. But at the same time, it could be one of the emails I use for other things.




#6994120 [Written/Effect] Synchro Paradigm Shifter

Posted by Flash Flyer - Sakura on 27 March 2017 - 03:06 AM

Why do you mean by "move the summoned card to another Main Monster Zone"? I'm a bit confused about what you mean.

For a Link 1, its second effect is extremely powerful. For example, all you need is a Level 5 non-Tuner Synchro in a Linked Zone, and then you can Tune it with an Accel Synchro in your Extra Deck to bring out Stardust Warrior. It's almost too easy, in my opinion. I don't know how you could limit its power a bit more without ruining the effect, though.

 

From my understanding, it means "place ED monster in the MMZ even if you don't have a Linked Zone to place it in ordinarily" or if the monster would be going into the EMZ, then just summon it in the MMZ (like you would've been doing pre-VRAINS). Idea for this is to make Accel Synchros actually work because you probably realized the new Link Mechanics screwed them over hard.




#6994009 Pokemon Number Game!

Posted by Flash Flyer - Sakura on 26 March 2017 - 06:06 PM

403

Shinx

 

SE on Flying




#6993986 [ANIME] Odd-Eyes Wing Dragon

Posted by Flash Flyer - Sakura on 26 March 2017 - 05:28 PM

mKfRMbH.png

 

Odd-Eyes Wing Dragon
Level 8 - DARK - Dragon/Synchro/Effect - 3000/2500

Scale 10
PE: Once per turn, during either player's turn, if a monster effect is activated: You can negate that effect until the end of this turn.
ME: 1 Tuner + "Clear Wing Synchro Dragon "
Once per turn, during your Main Phase or Battle Phase: You can target 1 monster your opponent controls; destroy as many monsters your opponent controls as possible, and if you do, this card gains ATK equal to the ATK the targeted monster had on the field, until the end of this turn. Once per turn, during your Main Phase or Battle Phase: You can target 1 monster your opponent controls; while this card is face-up on the field, that monster has its effects negated. If an "Odd-Eyes" monster you control would be destroyed by battle, you can place this card in your Pendulum Zone instead.

 

====

Surprised this wasn't posted earlier, but yeah, Odd-Eyes counterpart to Crystal Wing.




#6993802 Make a Synchro Monster Game (v. 2.0)

Posted by Flash Flyer - Sakura on 25 March 2017 - 11:36 PM

Predaplant Rafflesia Mantis
Level 8 - DARK - Plant/Synchro/Effect

2800/1800
1 Plant-Type Tuner + 1 or more non-Tuner DARK monsters
Once per turn: You can banish 1 Plant-Type monster from your Graveyard; place any number of Predator Counters on monsters your opponent controls up to the Level of the banished monster. Monsters with Predator Counters have their Levels/Ranks become 1, also they cannot be used as material for a Summon. During your opponent's Main Phase 1: Your opponent takes damage equal to the number of Predator Counters on the field x 200. 

 

(So yeah, if Yuri actually Synchro Summoned more often after absorbing Yugo, this is probably something. That being said, Banksia Ogre isn't existent right now, but you can still use Twilight Rose or something to make this.)

 

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1 Tuner + 1 or more non-Tuner Dragon-Type monsters




#6993248 Grapple-Link Hook

Posted by Flash Flyer - Sakura on 24 March 2017 - 04:02 PM

At the bare minimum, it's a Link-specific Fiendish Chain that won't do anything (suppose you can just slap the added Link Marker in an area that doesn't help them, or stuff pointing to YOUR monster zones (if the EMZ is taken into effect). I suppose you can use this as an alternative solution to open your own zones up if you can't link your own stuff. 

 

Only drawback (but should be obvious) is that it will open up another Link Marker for the opponent which they can use, but as mentioned above, just slap that where it's least helpful at the moment (i.e. L/R in EMZ; Top/Bottom in MMZ) or in a position to help you (which is essentially the top 3), and it won't be as bad. 




#6992977 Black Rose Dragon Support

Posted by Flash Flyer - Sakura on 23 March 2017 - 09:32 PM

I like them

Way to get them cards on YCM is imageUrL

Needs to end in PNG / JPG

How about Any Number of Blue Rose Dragons for seed?

I think Rose's Seed should be a Quick-Play Spell. So you can chain it to the BLACK ROSE GALE!

 

A reminder for both of you; word requirement in Multiples is 60+, so you do need to explain more in this section; either about how adding Blue Rose for Seed makes the card work better or something along those lines.

 

You guys can compliment the user, but yeah, Advanced Clause stuff still applies. 




#6992935 THE SUBMISSION BOX [Moderator Transparency Discussion Thread]

Posted by Flash Flyer - Sakura on 23 March 2017 - 09:00 PM

I can't speak for the other mods, but I've had my own share of things to deal with (part of it being the CC reformation that Zai alluded to in the other thread). I kept it separate from this thread, so it doesn't get lost among other things mentioned in the linked thread here. 

 

Like the thread mentioned (and I think I reiterated this point in the CC News thread), while I do have ideas for a new mod to succeed Black (though the position is still open if he ever finds time to return), I will not be pushing for it until the need arises (which essentially me being hit hard with university work [same with Gadjiltron]). When the time comes, you'll know and will be given the opportunity to weigh in on said candidates, as well as suggest other users. 

 

(The same applies for Byakuya's potential TCG modship, once discussions are finalized and the need arises.)

 

Concerning Zai's role as a temporary Debate co-mod, Dad requested some help in the section if he should get busy with coursework or cannot watch the area. Out of the current mods, he's the only one who goes in there on a regular basis (well, bar Roxas before he got dropped). 

 

====

Zai probably could've done more during his trial period as PR mod, yes, but as he's mentioned, there's been a lot on his plate lately so that's partly a reason for the delays.

====

 

As for the suggestions Tormey made, we've addressed them amongst ourselves, but it's a matter of seeing if evilfusion has the capacity to do SOME of these tasks or will they require YCMaker to show himself again. Some of the things like a "Supreme Overlord" thing for evilfusion were talked about (or some way to differentiate him from the other two Supers), but at the moment, it's not really needed. (Yeah, evil is technically the main Super doing stuff; Night is busy with his job as a graphic designer and Flame likely has coursework). Others like removing unneeded forums is being looked into (right now, it'd probably be moving 1v1s back into General Contests; both areas are considerably dead lately; 1v1s being this way since end of January.)

 

====

The Easter event will be up in a week or so; planning is going well, but obviously balancing out coursework and making the event fun, but challenging. Some members have been asking about GPT 8; it will be up shortly as well. (I know I said it'd be around in February, but again, real life)




#6992714 Questions Regarding Fan-Made Video Games

Posted by Flash Flyer - Sakura on 23 March 2017 - 04:07 AM

I would like to ask in regards with the topic

 

Should I post a fan-made video game in the Video Games discussion section? Are flash games allowed?

Where should I discuss/talk about music used in fan-made video games/games in general, music section or video game section?

Where should I post fan-made resources such as character artwork, sprites, maps, and such, Video Games or Graphics?

 

Examples of these games range from "Toadette Strikes", "Mario Land Minigame Mayhem", "Snailiad" and such

 

That's all I'd like to ask. 

 

1. Video Games works fine.

2. Music, but you can PM Flame to ask if you can post the game music in same thread.

3. If it's your own work (as in the spriting and stuff is all you), then Showcase. Otherwise, probably Video Games too.

 

===

To be certain, PM Flame Dragon about it because Video Games is his domain.




#6992668 Pokemon Number Game!

Posted by Flash Flyer - Sakura on 23 March 2017 - 12:02 AM

313

Volbeat

 

Well, it's shitty and weak to Aggron. So yeah, rep for you.




#6992364 Pokemon Number Game!

Posted by Flash Flyer - Sakura on 22 March 2017 - 12:38 PM

281

Kirlia

 

Gen 6 was kind to me in giving me a new Type to mess with Darks. (Fairy beats Dark)




#6992281 [CC NEWS] Upcoming changes to Custom Cards

Posted by Flash Flyer - Sakura on 22 March 2017 - 06:12 AM

With the new rules in place and Konami doing a complete overhaul of how Yugioh works with Starter Deck 2017 and Link Monsters, here are some changes that will be coming for Custom Cards.
 
Already existing stuff
 
I mentioned these in the rulebook threads when updated, but to recap the major things for both areas.

  • If you're posting cards via the cardmaker / TCGEditor or otherwise with a generator, you need the written data underneath.
    • This is to ensure that in the event Imgur or whatever image host you use goes down, members at least have something to grade. Also a reminder that we have users who cannot read the text off the cards due to accessing YCM on a mobile device and/or have vision problems.
      • (Considering the cardmaker's status at the moment, it's a lot easier to modify written data than it is to reupload the entire card)
    • At a bare minimum, you need to have the effect text written underneath the card.
  • Advanced Card threads (bar Other TCG) are required to have "design notes" in the opening post mentioning what you intended for your cards to be doing in the current game.
  • Definition of what sorts of images are permissible for cardmaking. At maximum, anything beyond PG-17 or images that are explicit (referring to excessive sexuality, blood, gore, etc.) in content is forbidden. You should use the OCG as a baseline, but if you want to confirm if an image is permissible, ask.
  • Reviewers are NOT required to give recommendations on what to fix; you need to critique the cards, but it is an optional choice to give suggestions. It is up to the thread creator to make the appropriate changes ON THEIR OWN.

 
Mechanics split
 
For the entirety of this section, the terms "Legacy" and "Standard" will be used.

  • Legacy: Cards built to function using the existing mechanics (ARC-V). Link Monsters/Zones/Numbers will not exist.
    • Cyverse-Type monsters will be permitted, as they currently are not intertwined with Link Monsters.
    • Deriving its name from the Legacy Duels format that Konami set up (you can play with your favorite generation banlist).
  • Standard: Cards that function in the soon-to-be official field setup (3/25/2017 in OCG).
    • This includes: Link Monsters, the segregated monster zones and moving of the Pendulum Zones to the S/T area.

Why am I bringing this up?
 
Obviously, the changes made by Link Monsters is a dramatic shift in the way that we've been playing this game and will not sit well with everyone. As of tonight, we've gotten new rulings on how said Links work (and they are somewhat complicated at this time).

This is to give members who don't agree with the new changes a place to post their cards, because the current game will not be as kind to them in this regard. There are some Decks that currently work well under the existing mechanics (sans Link Monsters), but will not under the new ones. I do not believe in shafting cards made for Decks built under the existing mechanics to Casual Cards / Experimental simply because they will then be obsolete (or rendered not as effective).
 
While CC will adapt to the changes, it's important that it can cater to players who want to keep the current mechanics and those who are going to adapt to the upcoming ones. Therefore, there will be a "dual format" thing in Custom Cards; Standard and Legacy (definitions defined above).
 
Below are some possible suggestions.
 

Suggestions


The Legacy format DOES NOT restrict cards from the VRAINS generation (SD2017) and beyond from being used, but rather that Link Monsters will not be permitted in Legacy (as it's clear that they will not function properly with the current mechanics).
 
For example, there is post-legacy support for old Decks (and ARC-V carryovers) in COTD; cards of this design with the Legacy tag will be graded as how the Deck/cards function right now. 
 
Redefinition of quality in Advanced
 
I've gotten a few PMs from some CC users concerning the quality of some of the cards in the section; in the sense of them being not designed for competitive purposes. The section description reads:
 
"Post balanced cards with the idea of making them work in the current gamestate and Advanced card making ideals. Pop Culture cards designed with these in mind are welcome here."

Cards that you post in Advanced Cards (barring the Other TCG) area must be designed to work in a competitive environment, power-creep included. It does not have to be the current meta, but must be designed for a competitive environment. Yes, the competitive meta at the time of writing is essentially Zoodiac variants and/or True Kings, and using the former as a baseline isn't really fair, however you must be willing to design cards with the intent to be functional in this sort of environment.

 

Additionally, you are required to show that you actually thought the design through (although this concept applies even for Casual Cards).

 

This is not to say that you cannot post legacy supports for older Archetypes in Advanced, but be aware that it may take more than just a few new cards to make them workable as-is with the power creep going on.

 

Policy change

 

Advanced Cards will largely run the same as it is now, but emphasis will be stressed on how the card actually functions in the current gamestate (right now, it's somewhat split between that and designing properly). With that in mind, the dual format change will be of some issue, but as written above, whatever you make in Advanced should be designed to function in a competitive atmosphere (either right now or a preemptive format with other releases considered)

 

There is nothing wrong with you designing Pop Culture cards in Advanced, but like everything else, they need to be built with the current game in mind.

 

You, as the thread creator, must be open to suggestions as to how to make your card function properly in competition and be flexible in making changes if needed (i.e. don't reject a user's recommendations because they copy a card design that you don't want to borrow from or it outclasses a certain older card). 

 

Required "design notes"
 
This have been in place since September 2nd, 2016, but I have been somewhat lax on the requirement due to not formally announcing it, but I will be more stringent on it in the future. You will need to write 35-40 words describing your design intent (what is your stuff intended to be doing) AND how your cards are intended to compete in a competitive environment (either with other cards in an Archetype or with common cards in competition). 
 
Cards that don't have an explanation of its interactions will be moved to Casual Cards on-sight.
 
As I already mentioned in the rulebook, this is intended to do several things:
(1) Show us what you were trying to do; reminder that we are not mind-readers and don't know what you're doing. It also helps us to point out if your idea will work/not.
(2) Show that you understand what's going on in the current game and actually put in effort, as opposed to tossing your card into the section and saying "okay, review my stuff."
(3) Eliminate blatant rehashing of a card's functions in reviews.

 

=====

The main point (as mentioned by Zai in the news thread) is to address how CC in general will run in the VRAINS era. Point concerning Advanced's application in general will be progressively dealt with.

 

(There may be other things, but for now, this is it.)

 

If you have any questions or comments about the proposed changes (or the rules in general), please PM me or use the support thread for this (which will be up later).

 

- Sakura




#6992224 What are your hobbies?

Posted by Flash Flyer - Sakura on 22 March 2017 - 01:04 AM

  • Cardmaking (although it's toned down a bit due to lack of ideas, trying to avoid making stuff that Zoos and the like can abuse [they got hit lately, but yeah] and dealing with Link format)
    • Also Yugioh in general by extension. 
  • Graphics (for time being, limited to custom images for cardmaking, whatever shop orders I get and random sigs/tags I feel like making. [Yes, the stuff in my sig is all me; bar maybe some of the stuff at the top of the Extra Images/GFX spoiler and Night's 2014 gift.])
  • Pokemon (DS stuff; I would say Pokemon Infinity [some MMORPG] but the admin is even more inactive than YCMaker [true story] and no updates for past 2 years, so I quit)
  • Drawing (if you guys read my post in Sleepy's thread, mine tend to border on Asian style. Also lack of time due to school)
  • Writing my fanfic (Need to stop being lazy at times and obviously get it done; stalling because of school isn't helping, but probably doesn't help that I wrote myself into a corner recently for introducing the main antagonist)
  • Martial arts (weekend activity; I also help out the younger students [yeah, basically senior student / assistant instructor])

====

So yeah, only one RL activity and the rest are online. I would say anime/manga, but I literally only watch/read 2-3.