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Flash Flyer - Sakura

Flash Flyer - Sakura

Member Since 05 Feb 2009
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#6984619 YCM Staff + Section Breakdown

Posted by Flash Flyer - Sakura on Yesterday, 01:44 AM

You guys know about Aix and Koko resigning, so....


That being said, evilfusion mentioned in Black's resignation thread that his demotion has been made official (though accelerated a week). Roxas has also been removed due to circumstances. 



At this time, we are not going to replace them (or the other two who have resigned); least for the time being. When more changes are made, this will be updated. 

#6984415 Cards of Promised Return

Posted by Flash Flyer - Sakura on 24 February 2017 - 04:41 AM

I'll assume that the card triggers during the next Main Phase and only on a single instance when this card's draw effect resolves. (Sounds conflicting right now, but could be overlooking it or late night reviewing)


But as the above user pointed out already, this triggers well with Future Visions stuff, though the game's moved on to SSing spam nowadays. I think you can play around with this and PSYFrames [least with Omega/Zeta to some extent], provided the Deck itself is still relevant; not really sure as I haven't touched them much. Ritual Beasts could use this too, and probably max out the draw potential or something. At worst, it's still a draw 1 card, which is fine. Only problem is whether or not you'll survive until the next turn for the free draws, considering how the game's turning out with OTKs and all; if you can survive and get the draws, then it's good for you.

#6983521 Kebab Kobold

Posted by Flash Flyer - Sakura on 21 February 2017 - 02:51 PM

Right now, we don't have a ton of Link Monsters (barring the Link-3 stuff, this can run over the existing ones like Link Spider, Honeybot and Missus Radiant). It's a bit early for this, considering we don't know what other Links will appear in COTD, however it would be fun to steal the opponent's stuff and get LP off of it. For what it's worth, there's also Beast-Warrior support to buff this so it can kill more targets.


It's a fine idea in practice, but just a bit early.

#6983511 What is currently wrong with the Site

Posted by Flash Flyer - Sakura on 21 February 2017 - 02:18 PM

Fonts as in those on circulation tab? also the normal spell and trap card selections have bad (hollow) fonts


Yeah, whatever fonts that are bad on the cardmaker right now. (I think card names if you use Super Rare, circulation, the Normal Spell/Trap stuff and so forth; can we just say all of the fonts used need an inspection?)

#6983356 What is currently wrong with the Site

Posted by Flash Flyer - Sakura on 21 February 2017 - 03:27 AM

  • Forum functions:
    • Members cannot upload avatars manually from their desktop and have to get the URLs from elsewhere, then c/p the resulting link. (10/2016)
    • Warning system needs to be fixed; as in staff members being able to issue warnings via profiles/posts without having to access the ACP to apply sanctions (and remembering when stuff expires).
      • Because we have Junior Moderators who cannot access the ACP yet, they cannot give out warn increases or other forum sanctions at this time, bar post locking. (10/2016)
  • Cardmaker related stuff:
    • Update to run Pendulums (2014) and eventually Link Monsters (2/2017); this one's been asked for a while.
      • Zex and I have the templates ready for Pendulums if he needs them (as well as Series 9 stuff; yeah, game's going to Series 10, but Zex and I are very busy and don't have time to scratch the new ones [if they are just minor adjustments besides Links])
      • Also, need to modify the cardmaker to permit Extra Deck Tuners and stuff as per the new formatting, but that's not an issue at this time.
    • Automatic upload to Imgur is broken, and is only rendering blank IMG tags (3/2016). It's more of a pain for users who want to post their cards, but don't have the time to do the workarounds suggested.
    • Some of the fonts on cardmaker need to be checked; Matrix fonts used for the cardmaker break (10/2016)

Anything else I missed?

#6983253 Lord of Sea (Lord of D. Counterpart)

Posted by Flash Flyer - Sakura on 20 February 2017 - 09:48 PM

(In this instance, this is a Multiples thing, but Conch isn't necessarily dependent on Lord of Sea to be effective)


As-is, I suppose it gives (Mer)Atlanteans a bit more of a boost than they probably need at the moment (last time I checked, they are Sea Serpent). Nothing really special about the search and protection, but yeah, everything that isn't them could appreciate the added protection (and definitely summoning help). Spiral Serpent becomes relevant now (can't remember others that are relevant, outside of that Level 2 or something). 


Suppose a Lord of D. counterpart was expected sooner or later, though outside that named Deck (which probably doesn't need this card's help) much, there aren't too many others that are worth noting. 

#6982887 About the card maker

Posted by Flash Flyer - Sakura on 19 February 2017 - 11:14 PM

Zextra and I already did the templates for Pendulum (well, he contributed Normal/Effect/Xyz (to an extent), I made the rest) and Link template is by me (check Showcase; be warned that I am still modifying the latter). 


But yeah, gotta figure out how we're adding the templates. Again, matters concerning how the cardmaker functions is only answerable by evil or one of the Super Mods. (Suppose I need to PM him about it, or at least get him to answer the questions here). 

#6982765 Hi-Speedroid Daryuma

Posted by Flash Flyer - Sakura on 19 February 2017 - 04:48 PM

(Monarchs with March up would like a word with you; that, and Speedroids already have the tools necessary to Summon Clear Wing.)


As a start, it's another Synchro option for you to make off Terrortop/Taketomborg/Red-Eyed Dice for 6s, as opposed to having to go into Clear Wing or its manga counterpart (oh right, and Winter Bell in those Yugo/Rin variants). The combo should be obvious, but Summon Terrortop, search Taketomborg, SS it and Tribute for Red-Eyed, then use Dice to change Terrortop or whatever Speedroid you have that isn't it to 6.


Yeah, it blows up Level 5+ monsters, but outside of Monarchs (IF you can get them without March up), other Synchro decks and the like, it doesn't do too much (considering how Xyz are becoming more prevalent and certainly the new Link mechanic is immune to this).


Being an Accel Synchron for the Deck doesn't hurt either; you can at least make Stardust Warrior, Chronicle Spark Dragon, Crystron Phoenix (dk if they can afford to run this, even if nuking backrow cards is amazing). Speaking only about the 2-mat Accels; I suppose you could make the 3-mats like Quasar if you have suitable setup (but even then, it sounds like more effort than it's worth).

#6982500 Dark Contract of Anti-Link (Written)

Posted by Flash Flyer - Sakura on 18 February 2017 - 09:56 PM

If there can be a card called "Dark Contract with Eternal Darkness" and "Dark Contract with the Monopoly Seal" then Dark Contracts do not necessarily have to refer to monsters in their names.


This is intended to to help D/D/D combat the rule changes described here:


Note the "Extra Monster Zone" rule


Continuous Spell

You can summon "D/D" monsters to your main monster zones as if they were an extra monster zone (the monsters remain even if this card leaves the field). Once per turn, during your Standby Phase: Take 2000 damage.


I want this effect to apply to both "D/D" and "D/D/D" monsters, did I word it right [its late and I can't focus]?


I hate that new rule, can you tell? However I tried not to be as salty about it as the guy who made "Last Stand of the Fallen Ones":



Yeah, D/D/D are a subclass of D/D itself, so this card does affect them.


But otherwise, this does give them a way to actually function now that Konami decided to shit over the original rules in making Link Monsters and the ED monsters get their own zone (and counts as a "legacy play" card for them). I don't really like the new rules either, but what can you do about it (outside of just playing in a legacy format that keeps the rules more/less similar to what we've had up until yesterday). Yeah, they do need the ED but like Black said earlier on in TCG, unless they get a viable Link monster to let them go about their business as usual, they're screwed. 


(Same could be said for every ED-heavy Deck)

#6982253 Link Monster Template V1.0

Posted by Flash Flyer - Sakura on 18 February 2017 - 06:50 AM

(Because the tutorial forum is dead now...)


Well, it's been a little over a day since Link Monsters were revealed (and while I'm not exactly fond of their function and what they're doing for the game. that's not a discussion for this thread).


Anyway, I took a shot at making a prototype version and decided to let the rest of you play with it.






- Link Monster template (includes Link Zone markers)

- Rarity effects

- Custom copyright and passcodes


Sample card


Rules of usage:

- Credit if used; I'm not pedantic on how you format it, but linking to this thread is sufficient enough.

- Do not post this template on deviantArt or elsewhere, and claim it's yours.


Fonts needed:


- Matrix Book Medium (effect text)

- Aero (Link Number)*

- Stone Serif Thin (copyright/passcode)

- Stone Serif Semibold Bold (editions, if you guys use it)

- Matrix Small Caps (card name)


* I do not know the exact font used, so Aero is the closest substitute I could get for this. (I will update this when I find a closer font or even the correct one, if free)




(You can find the necessary fonts here, as well as a bit more. I'm not sure if the links are still working, but check. Earlier editions of TCGEditor would've given you some of them as required files. If you need some of them, PM me.)




This partially came from Zextra's Series 9 template (in terms of a card base). Recall that I asked him a couple years ago for permission to convert his templates to XCF and he said it'd be appreciated.


(I PM'd him earlier to let him know about this; will also be releasing an updated version of his Series 9 templates later upon getting a reply back.)


Rest of the stuff is mine, including scratching said template (and the font layers you'll be using).

Took about an hour or so for the Link template and all; rest of it was carryover.


(Not really keen on the quality of some of the Link Markers, but I had to scratch them off of scanned images)



So yeah, until TCGEditor gets updated, have fun with this.

If you have any questions on how stuff works on this template, let me know.

#6982088 Yu-Gi-Oh! VRAINS

Posted by Flash Flyer - Sakura on 17 February 2017 - 09:31 PM

Interesting. I'd assume they can't be Summoned in Defense Position either. 


Yeah, you can't. (Wikia has it as you must summon this in Attack Position, and can't use it to block your LP if the opponent fields a larger monster than your Link Monster)


Then again, it wouldn't really make sense for it to be in Defense Position without any set stat to speak of (and can't assume it's 0). 

#6982077 Deck building help needed!

Posted by Flash Flyer - Sakura on 17 February 2017 - 08:22 PM

Things to point out:

  • No coherent theme: From here, it looks like you just threw in everything from the reloaded Yugi and Kaiba decks. Choose a theme from the Decks and build around that.
    • Yugi has the Magnet Warriors (can't say if they're good or not nowadays), Kaiba has ABCs (and those have been proving to be effective, albeit somewhat autopilot from comments people made about them)
  • 60-card Deck: Ideally, you should keep your Deck close to the 40 card minimum (I counted 44 monsters in the Main Deck). Yeah, there are some Decks that do run the max limit with Lawnmowing milling and Pot of Desires banishes, but this isn't one of them. As mentioned above, it looks like you just threw in everything from the Decks, plus the God cards. 

I would get rid of the Exodia parts as a start; right now, you have a VERY minimal chance of drawing them in this 60 card build. Same goes for the Vanillas, bar maybe Blue-Eyes. 



I will assume this is a casual Deck and not one you'll be taking to a tournament or something. 

#6981622 Performapal Puffy Cushion

Posted by Flash Flyer - Sakura on 17 February 2017 - 01:16 AM

(Terrie, make sure you provide your own comments on the card as well.)


As far as rulings go, you can always PM evilfusion to clear up whether or not you can set this card up to negate stuff like Solemn Strike and whatnot.


But that being said, assuming that you can't override Strike (and yes, we know how often a lot of Decks like running it), I guess you could chain it to Bottomless or something like what Darj pointed out above, which could be useful in preventing you from losing everything, but that's it. Although, that being said, the halved stats aren't going to be of much use, unless you plan on Tributing them or using them as Xyz fodder or something. Monster effect is fine, I suppose; neutering ATK is okay, but like in the above case, opponent can simply Tribute off the affected monsters or use them as Extra Deck bait. If we CAN override Counter Traps, then yeah, it does well in preventing Strike and stuff from working.


I don't think PPals really want this, but I'm not familiar with what they do nowadays. Iffy on the other viable Pendulum Decks that exist nowadays; it can probably be used, but can't find specifics that can afford a slot.

#6981454 [SCS 12] Legend of 8 / CC Monthly Series (Feb 2017) [JUDGING]

Posted by Flash Flyer - Sakura on 16 February 2017 - 01:35 PM

Alright then, you're in (and first member to get entry in). 

For the rest of you, make sure you either sign up and/or submit entry by next Friday. 



Also another note that this will be treated as the February CC Monthly (officially), so...

#6981043 "Nuclear" cards ideas

Posted by Flash Flyer - Sakura on 15 February 2017 - 05:40 AM

Just a note that Custom Cards has a minimum requirement of 12 hours between your own posts (if no one else has replied since your last one). If you need to announce any changes before the time period elapses, then just make them and announce them later on. If someone else does post, then you can respond to them.


Please keep this in mind for the future.