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Flash Flyer - Sakura

Flash Flyer - Sakura

Member Since 05 Feb 2009
Member ID: 103,963
Currently Not online
Offline Last Active Today, 03:04 PM
****-

#7119591 Collision of Souls

Posted by Flash Flyer - Sakura on Yesterday, 10:11 PM

It may not seem justified... But, it all has to equate to exactly the Level of Ritual Monster which would make it somewhat depending on your opponent's Deck and the situation in order to use their resources. It is best case scenario if 2 or more of their monsters can fit into the sum.

 

I didn't say it was a major skepticism though, considering it is still reliant on the opponent having stuff you can use to Ritual Summon with. Given Links are more prevalent nowadays, you can probably use 1-2 Links out of the opponent for mid-Level stuff.

 

Card should be fine as it currently is though.




#7119536 T.G. Iceblood

Posted by Flash Flyer - Sakura on Yesterday, 02:34 PM

Hopefully still on time to review stuff.

 

Would be nice if the original T.G. triggered immediately for the searching power after getting destroyed (and even with the future support that were technically not shown in the dub), but too late for it now. I guess you also do have Trident Launcher who can revive said monster after it's Link Summoned (or Screw Serpent gets it quickly), so not a complete loss if you destroy a monster for the draw. You may want to have it reveal self in hand to trigger first effect though.

 

As for the other effect, I am not sure how often T.G. will have a ton of monsters in the GY (and there isn't exactly much point to banish more than you need to for summoning), so...most you get is Recipro (but as it stands right now, you can't summon it in T.G. without external techs; not until we get Drill Fish or another Level 1 non-Tuner to go with Cyber Magician). If T.G. get a legacy support that does allow working with banished cards w/out you having to tech Burial from Different Dimension or something, then this gets a little better. But right now, not really.




#7119530 Collision of Souls

Posted by Flash Flyer - Sakura on Yesterday, 02:02 PM

Well, we're pretty much going into Experimental territory by permitting Ranks and Link Ratings to be factored into Ritual Summoning; also taking into consideration that both Xyz and Links usually require more effort to Summon for the payoff gained from this.

 

But I suppose this probably counts as a slower Ritual equivalent of Super Poly that could break the Extra Link or something if opponent did it to you, so...yeah. I do have my skepticism on the design though because of that, even if Rituals really need that support. (Except Nekroz of course...)




#7119386 Single to Archetype Game

Posted by Flash Flyer - Sakura on 20 September 2018 - 03:56 AM

Not much you can do with a card that only supports Normals in the pre-ZEXAL era, but sure.

 

Amulet Keeper Dragon

Level 7 | DARK | Dragon | Effect

2500/2100

You can Special Summon this card (from your hand or GY) by banishing 2 Normal Monsters you control and/or from your hand. This card is treated as a Normal Monster while on the field or in the GY. When this card is Special Summoned: You can equip up to 2 "Amulet" Equip Spells with different from your Deck or GY to this card. Cannot be destroyed by battle while equipped with an "Amulet" Equip Spell.

 

Amulet Ruby Dragon

Level 4 | LIGHT | Dragon | Normal

1900/1200

Wearing the Amulets that grant special powers to its kind, this dragon is capable of various powers that many can only fathom in their dreams.

 

Amulet of Wrath

Equip Spell

Equip only to a Normal Monster. If a monster you control, except the equipped monster, is sent to the GY by an opponent's effect: You can apply 1 of these effects.

● Your opponent takes damage equal to that monster's ATK. 

● The equipped monster gains ATK equal to half that sent monster's ATK.

If this card is sent to the GY: You can return it to the hand instead. You can only use this effect of "Amulet of Wrath" once per turn.

 

Amulet of Reincarnation

Equip Spell

Equip only to a Normal Monster. If the equipped monster destroys an opponent's monster by battle: You can Special Summon that destroyed monster, but its effects are negated. If this card is sent to the GY: You can return it to the hand instead. You can only use this effect of "Amulet of Reincarnation" once per turn.

 

Amulet of Invocation

Equip Spell

Equip only to a Normal Monster. Once per turn: You can Special Summon 1 monster from your Deck with lesser ATK than the equipped monster's. If this card is sent to the GY: You can return it to the hand instead. You can only use this effect of "Amulet of Invocation" once per turn.

 

Amulet of Command

Equip Spell

Equip only to a Normal Monster. Once per turn: You can target 1 monster your opponent controls with lesser ATK than the equipped monster; take control of it. That monster cannot attack or be used as material for a Summon this turn. If this card is sent to the GY: You can return it to the hand instead. You can only use this effect of "Amulet of Command" once per turn.

 

Jeweled Coronation

Quick-Play Spell

Target 1 Normal Monster you control; equip as many "Amulet" Equip Cards from your hand, Deck or GY to that monster as possible. You can only activate 1 "Jeweled Coronation" per turn.

 

====

So yeah, Dragon treats itself as a vanilla and thus can use up everything you need to. Otherwise, default to Ruby if you somehow get Skill Drained and stuff.

====

 

N/C: Monstrous Bird

 

https://yugipedia.co.../Monstrous_Bird




#7119275 [Written]Lonefire Rose

Posted by Flash Flyer - Sakura on 19 September 2018 - 12:45 PM

Surprised no one noticed the lack of stats for this card, but suppose in the long run, it doesn't particularly matter. (Probably 500/1400, but yes, you need to have everything).

 

As card stands right now, it should be okay. Most this ends up reviving is probably Glow-Up or something (as rest of the Level 1 Plant pool isn't exactly great; idk if the Predaplant ones saw any play back then). Granted, you could technically Tribute the Level 1 you revive to summon any Plant you need back, but that also requires a discard. Probably will be live most of the time otherwise, but yeah, agreeing with Darj that it shouldn't be abusable like Blossom is to an extent. 




#7119056 Moving the Archetype game to Card Workshop

Posted by Flash Flyer - Sakura on 18 September 2018 - 12:51 AM

Retroactive addition list

 

Queen of the Abyss and Peridank didn't get retroactive additions due to them being alt. accounts (and banned as a result). But besides that, rest of you got incremented, even if only by 1 post count (yes, a few of you only posted once).

 

But yeah, I will be announcing the new changes to the game (now that it's moved over). So...have fun with it.

 

====

Any further questions can be PM'd to me.




#7119003 Advanced/Casual Multiples Review Thread

Posted by Flash Flyer - Sakura on 17 September 2018 - 04:52 PM

Legacy Links might be a good idea, considering Konami may not bother with making good ones for archetypes that really need it. (Chances are that the Aesir Link will probably suck and idk about other two).

 

Also because you generally have framework to play with instead of starting from scratch.




#7119002 Le Crayon Corner~

Posted by Flash Flyer - Sakura on 17 September 2018 - 04:47 PM

I suppose you could just use multiple colors for this one, but I don't see much of a problem using a similar color scheme as an existing member. Or just look at what colors are generally used and take stuff that isn't.

 

(You technically have a lot of shade/tone options within same color, so...yeah. I wouldn't advise having a pink snake though, but...no one said the colors have to be realistic.)

 

Seems fine overall though.

 

====

 

Reminder to self that I need to go vector that Wet'n'Wild (rein)deer pic I posted earlier; time permitting.




#7119000 Giant Gong Shield

Posted by Flash Flyer - Sakura on 17 September 2018 - 04:41 PM

On its own, card is generally fine for what it does, which is just protecting stuff and forcing the recoil damage on the opponent. Issue being that it doesn't do too much against multiple monsters (though I suppose you could use something like The Dark Door to limit the attacking thing, albeit it stops you too) or multiple forms of removal (but how often is the opponent going to try getting rid of a supposed low-power monster this is equipped to).

 

Would be great on a monster that already has internal protection so less reliant on this card and more so you can ram it into things to burn, but at the moment, no notable ones come to mind.

 

====

Might not see too much play nowadays, but again, blame that on powercreep.




#7118885 Hidden Offering

Posted by Flash Flyer - Sakura on 16 September 2018 - 06:17 PM

Card is generally okay, considering what it's supposed to be doing. Granted, most Flip monsters barring Subterror and Dolls generally suck (albeit those already have in-arch tools to help them). But for those other ones from old sets, it does help with getting them enabled without having to wait a turn. 

 

(Also note this triggers stuff like Stealth Bird too, though I don't recall any other monsters that have effects that trigger when flipped up and aren't inherent FLIP monsters off top of head.)

 

====

Obvious "being a Trap so slow" thing, but that really shouldn't be used as reasoning. 




#7118825 Make Legacy Support

Posted by Flash Flyer - Sakura on 16 September 2018 - 01:11 AM

To be fair to Dova, he might've gotten this thread confused with the Support an Archetype one as both of them quite literally do the same thing, except this caters to multiples as opposed to singular cards. 

 

May need to make that obvious in the thread title.

 

====

Anyway, let's do Nekroz (albeit Rituals shouldn't need too much help in MR4). 

 

Nekroz of Meteor

Level 10 | WATER | Dragon | Ritual | Effect

2800/2000

You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned without using any Level 10 monsters.  You can only use each of these effects of "Nekroz of Meteor" once per turn.

● You can discard this card and 1 other "Nekroz" monster; destroy all cards on the field, except "Nekroz" monsters.

● You can target 1 monster your opponent controls; destroy it, then your opponent takes 1000 damage. 

 

Necromancer of the Nekroz

Level 4 | WATER | Spellcaster | Effect

0/2000

You can target 1 "Nekroz" Ritual Monster in your GY; Special Summon it, ignoring Summoning conditions, then lose LP equal to half that monster's ATK. You can only use the effect of "Necromancer of the Nekroz" once per turn.

 

Shurit, Great Caster of the Nekroz

Link 3 | WATER | Warrior | Link | Effect

2100

N W E

2+ "Nekroz" monsters

Once per turn: You can, immediately after this effect resolves, Ritual Summon 1 "Nekroz" monster from your hand or GY by using 1 monster this card points to as the entire Tribute. "Nekroz" monsters that a Link Monster points to cannot be targeted by your opponent's effects.

 

Nekroz Invocation Mirror

Ritual Spell

This card can be used to Ritual Summon any "Nekroz" Ritual Monster. You must send monsters from your hand or Deck to the GY whose total Levels exactly equal the Level of that monster. You can only use this effect of "Nekroz Invocation Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand.

 

Nekroz Forbidden Mirror

Ritual Spell

This card can be used to Ritual Summon any "Nekroz" Ritual Monster. You must also pay Life Points equal to the Level of the Ritual Summoned monster x 600 (when this card resolves). You can only use this effect of "Nekroz Forbidden Mirror" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your Graveyard; add 1 "Nekroz" Spell Card from your Deck to your hand.

====

 

Your boy Shurit is back, somewhat...

 

Next archetypes:

 

Ice Barrier or Mecha Phantom Beasts




#7118669 [DP21] Harpie cards

Posted by Flash Flyer - Sakura on 15 September 2018 - 03:40 AM

PerformerAndOracle.png?resize=300%2C207&

 

DP21-JP001 Harpie Perfumer
Level 4 WIND Winged Beast Effect Monster
ATK 1400
DEF 1300
You can only use this card name’s (2) effect once per turn.
(1) This card’s name becomes “Harpie Lady” while it is on the field or in the GY.
(2) If this card is Normal/Special Summoned: You can add 1 Spell/Trap Card that specifically lists the card name “Harpie Lady Sisters” from your Deck to your hand. If you activated this effect while you controlled a Level 5 or higher “Harpie” monster, you can add up to 2 of those cards with different names instead.

 

DP21-JP002 Harpie Oracle
Level 4 WIND Winged Beast Effect Monster
ATK 1300
DEF 1400
You can only use this card name’s (2) and (3) effects once per turn each.
(1) This card’s name becomes “Harpie Lady” while it is on the field or in the GY.
(2) If you control a Level 5 or higher “Harpie” Monster: You can Special Summon this card from your hand.
(3) If this card is Normal/Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Spell/Trap Card that specifically lists the card name “Harpie Lady Sisters” from your GY to your hand.

 

SeductiveAndElegant.png?resize=300%2C207

 

DP21-JP003 Miwaku no Split Mirror / Split Mirrors of Seduction
Continuous Spell Card
You can only use this card name’s (1) and (2) effects once per turn each.
(1) When a “Harpie Lady” or “Harpie Lady Sisters” you control is destroyed by battle: You can Special Summon 1 “Harpie” monster with a different original name from your Deck.
(2) If this card on the field is destroyed by an opponent’s card effect, or your “Harpie” card effect: Target 1 “Harpie” monster in your GY; Special Sumon it.

 

DP21-JP005 Kareinaru Harpie Lady / The Elegant Harpie Lady
Normal Trap Card
You can only use this card name’s (1) and (2) effects once per turn each.
(1) Return 1 “Harpie Lady Sisters” you control to the Deck, then you can Special Summon 3 “Harpie” monsters with different names (1 each from your hand, Deck, and GY). You cannot Special Summon monsters for the rest of this turn, except WIND monsters.
(2) If this card on the field is destroyed by your opponent’s card effect or your “Harpie” card effect: Add 1 “Harpie” monster from your Deck to your hand.

 

 

https://ygorganizati...inaharpieworld/




#7118668 [SAST] Pot of Indulgence and other teaser cards

Posted by Flash Flyer - Sakura on 15 September 2018 - 03:37 AM

PotAndFactory.png

WitchKillsGod.png

 

 

SAST-JP067 Gouyoku de Kinman na Tsubo / Pot of Indulgence
Normal Spell Card
(1) At the start of your Main Phase 1: Banish either 3 or 6 of your face-down Extra Deck cards randomly, face-down; draw 1 card for every 3 cards you banished, also you cannot draw cards with card effects for the rest of this turn.

 

SAST-JP078 Yami no Zousan Koujou / Dark Factory of Increased Production
Continuous Trap Card
You can only use this card name’s (1) effect once per turn.
(1) Send 1 monster from your hand or field to the GY; draw 1 card.

 

SAST-JP079 Majo no Ichigeki / Witch’s Strike
Normal Trap Card
(1) If your opponent negated the Normal/Special Summon of a monster, or if your opponent negated the activation of a card or effect: Destroy all cards your opponent controls and have in their hand.

 

 

https://forum.yugioh...rike-card-arts/

(Stuff that was teased last month is what's shown here)

 

https://ygorganizati...awitchkillsgod/

(Source)




#7118549 Make a Link Monster Game

Posted by Flash Flyer - Sakura on 14 September 2018 - 05:43 PM

@Perry Ellis: You're missing ATK again.

 

B.G.M. - Kigo [Go]

Link 3 | EARTH | Machine | Link | Effect

2400

N W E

2+ EARTH Machine monsters

Once per turn: You can target 1 monster you control; move it to an empty Main Monster Zone. If a monster a Link Monster points to destroys an opponent's monster by battle: You can Special Summon 1 "B.G.M. Token" (LIGHT / Level 3 / Machine / ATK 0 / DEF 0) in Attack Position. Tokens Special Summoned by this effect cannot be destroyed by battle, change their battle position, be Tributed or used as material for a Summon. During the End Phase: Inflict 400 damage to your opponent for each "B.G.M. Token" they control.

 

(Now if I actually knew how to play Go...)

 

 

FIRE Beast Link




#7118504 Le Crayon Corner~

Posted by Flash Flyer - Sakura on 14 September 2018 - 01:51 PM

The sizing thing isn't an issue; hell, I usually upload raw pics directly from scanner and they're generally large.

 

But yeah, I think you could probably make the first one's helmet a bit larger so it protects more of his head (because it kinda doesn't if realism gets considered). IDK if whip should be longer too, but I'd probably have to look at the length of ones used for jockeys (and probably show jumping, etc.) Seems fine otherwise. 

 

Second one should be okay.