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Flash Flyer - Sakura

Flash Flyer - Sakura

Member Since 05 Feb 2009
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[Sakura AGM] Praise based YCM mods! [YCM Heavenly Sovereign] (10/?)

27 March 2017 - 07:38 PM

DISCLAIMER:

 

The creation of this Archetype DOES NOT imply that the YCM moderators are above other members. We are still listening to your concerns, and take them very seriously in the handling of this site's affairs.

 

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The original prompt said to make them Rituals (which these are), but I modified it a bit to be more practical (original one was something about all the members being 4K+ monsters and Level 10). That being said, Rituals still have that problem of not being worth enough to warrant investing Tributes into summoning, so that was also a factor.

 

(As such, this DOES play similarly to Nekroz, or rather it's a YCM equivalent, with the staff members at the time this was originally conceived, with notable extras). I have based their effects on the member's personality and if they play this game, what Decks they are associated with.

 

The ATK/DEF of the main members are roughly correlated to post count and reps (overall); sometimes I will scale either of the fields to an appropriate value. Draconus contributed the card with his name on it, so that one is his design; not mine (I only fixed the OCG and stuff).

 

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YCM Heavenly Sovereign - Sakura the Hurricane Dragon
Level 10 - WIND - Dragon/Ritual/Effect
3300/2500
You can Ritual Summon this card with any "YCM Heavenly" Spell Card. Must be Ritual Summoned without using any Level 10 monsters and cannot be Special Summoned by other ways. You can only use the ② and ③ effects of this card's name once per turn. ① Other "YCM Heavenly Sovereign" monsters you control cannot be targeted or destroyed by card effects. ② You can target up to 2 cards your opponent controls; banish them. ③ During either player's turn, if a card or effect is activated: You can negate that effect, and if you do, banish it.

 

(Yeah, this is me for most intents and purposes. First effect is a carryover effect from other cards I made based on Sakura [Shippuden]; protect others. Others reference Majespecters and I guess Zoodiac to an extent.)

 

YCM Heavenly Sovereign - Huǒlóng the Raging Dragon
Level 8 - FIRE - Dragon/Ritual/Effect
2800/1500
You can Ritual Summon this card with any "YCM Heavenly" Spell Card. Must be Ritual Summoned without using "YCM Heavenly Sovereign - Huǒlóng the Raging Dragon" and cannot be Special Summoned by other ways. You can only use each effect of this card's name once per turn. ① Once per turn: You can banish 1 monster on the field, then your opponent takes damage equal to the higher of its ATK or DEF. ② During either player's turn, if a monster would be Summoned: You can discard this card; negate that Summon.

 

(FIRE Dragon fits burning, and last effect is derived from Halberd Cannon.)

YCM Heavenly Sovereign - Akuyūgō the Galactical
Level 8 - LIGHT - Machine/Ritual/Effect
2600/2000
You can Ritual Summon this card with any "YCM Heavenly" Spell Card. Must be Ritual Summoned without using "YCM Heavenly Sovereign - Akuyūgō the Galactical" and cannot be Special Summoned by other ways. You can only use each effect of this card's name once per turn. ① If another "YCM Heavenly Sovereign" monster you control is targeted for an attack: You can negate that attack, then banish the attacking monster until the start of your opponent's next turn. ② During either player's turn: You can discard this card, then target 1 "YCM Heavenly Sovereign" monster; it gains 1200 ATK until the end of this turn.

 

(Ohai evilfusion...derived from Galaxy-Eyes Photon Dragon and somewhat a combination of Decisive Arms; I wanted to incorporate something similar to Prime Photon on the discard effect [doubling ATK], but that would've been too much.)

 

YCM Heavenly Sovereign - Zextra the Spiraling Serpent
Level 6 - WATER - Sea Serpent/Ritual/Effect
2200/1500
You can Ritual Summon this card with any "YCM Heavenly" Spell Card. Must be Ritual Summoned without using "YCM Heavenly Sovereign - Zextra the Spiraling Serpent" and cannot be Special Summoned by other ways. You can only use each effect of this card's name once per turn. ① You can target 1 face-up card on the field; its effects are negated while on the field. ② During either player's turn: You can discard this card, then target 1 face-down card on the field; that card cannot be flipped face-up.

 

(I don't really know what Zex's specialties were, so partially based on Milotic [hence the name] and some degree of stun.)

YCM Heavenly Sovereign - Trebuchet the Wandering Mech
Level 6 - EARTH - Machine/Ritual/Effect
2000/1800
You can Ritual Summon this card with any "YCM Heavenly" Spell Card. Must be Ritual Summoned without using "YCM Heavenly Sovereign - Trebuchet the Wandering Mech" and cannot be Special Summoned by other ways. You can only use each effect of this card's name once per turn. ① During either player's turn: You can target 1 "YCM Heavenly Sovereign" monster you control; this turn, when the targeted monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. ② You can discard this card, then target 1 "YCM Heavenly Sovereign" monster from your Graveyard; Special Summon it.

 

(Partially based on Catastor's revival and Ancient Gears [because Gadjiltron])

YCM Heavenly Sovereign - Zaibatsu the Enabler
Level 4 - LIGHT - Machine/Ritual/Effect
1600/1600
You can Ritual Summon this card with any "YCM Heavenly" Spell Card. Must first be Ritual Summoned. You can only use each effect of this card's name once per turn. ① You can add 1 "YCM Heavenly" card from your Graveyard to your hand. ② You can discard this card; Tribute "YCM Heavenly Sovereign" monsters from your hand or field, then Ritual Summon 1 "YCM Heavenly Sovereign" monster from your Graveyard whose Level exactly equals the total Levels of the Tributed monsters.

 

(Supposed to help you recover resources and stuff. Also semi-Nomi to let you recover things.)

 

Draconus, Acolyte of the YCM Heavenly Sovereign
Level 3 - FIRE - Fairy/Effect
1200/1200
You can only use the ③ effect of this card's name once per turn. ① If this monster is Normal or Special Summoned: You can add 1 "YCM Heavenly Sovereign" monster from your Deck or Graveyard to your hand. ② If you Ritual Summon exactly 1 "YCM Heavenly Sovereign" Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. ③ You can shuffle this monster from your Graveyard into the Deck: Add 1 Ritual Spell Card from your Deck to your hand.

 

(Shurit equivalent much)

 

YCM Heavenly Shrine Mirror
Ritual Spell
This card can be used to Ritual Summon any "YCM Heavenly Sovereign" monster. You can only activate each effect of this card's name once per turn. ① Tribute monsters from your hand or field and/or banish "YCM Heavenly Sovereign" monsters in your Graveyard, then Ritual Summon 1 "YCM Heavenly Sovereign" monster from your hand whose Level exactly equals the total Levels of those monsters. ② If you control no "YCM Heavenly" monsters: You can banish this card and 1 "YCM Heavenly" monster from your Graveyard; add 1 "YCM Heavenly" Spell/Trap Card from your Deck to your hand.

YCM Heavenly Duality Mirror
Ritual Spell
This card can be used to Ritual Summon any number of "YCM Heavenly Sovereign" monsters. You can only activate each effect of this card's name once per turn. ① Tribute 1 monster from your hand or field, or send 1 monster with a Level from your Extra Deck to the Graveyard, then Ritual Summon any number of "YCM Heavenly Sovereign" monsters from your hand whose total Levels exactly equals the Level of that monster. ② If you control no "YCM Heavenly" monsters: You can banish this card and 1 "YCM Heavenly" monster from your Graveyard; add 1 "YCM Heavenly" Spell/Trap Card from your Deck to your hand.

 

(Should be obvious, right?)

 

YCM Heavenly Quick Mirror
Ritual Spell
This card can be used to Ritual Summon any "YCM Heavenly Sovereign" monster. You can only activate each effect of this card's name once per turn. ① Send "YCM Heavenly Sovereign" Ritual Monsters from your Deck to the Graveyard, then Ritual Summon 1 "YCM Heavenly Sovereign" monster from your hand whose Level exactly equals the total Levels of those monsters. ② If you control no "YCM Heavenly" monsters: You can banish this card and 1 "YCM Heavenly" monster from your Graveyard; add 1 "YCM Heavenly" Spell/Trap Card from your Deck to your hand.

 

(ARA for this Archetype, except you have to Tribute other Ritual members to summon this. You can still summon Zai with a Manju/Senju Tribute if you want.)

 

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OTHER STUFF

 

- I will NOT be making an equivalent of Unicore or Brionac in here.

- There will be another Level 10 besides me; likely will have Scar-Red Nova stats to counter mine.

- Will go: 2-2-3-3 (2 Level 10s, 2 Level 8s, 3 Level 6s, 3 Level 4s)

Level 10s need at least 2 monsters to summon (so 6+4, or Tribute Draconus)

6 and 8 can use other members as Tributes, but not themselves.

4s can be revived later, IF you properly summon them first.

 

I have the LEGACY tag up, but this also can work under the VRAINS stuff too (well, because Rituals are Main Deck).

 

EDIT LOG

 

- tba

 

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Anyway, CnC.

Reps given for properly written reviews under the Advanced Clause (and/or I'll try to review your stuff).


[ANIME] Odd-Eyes Wing Dragon

26 March 2017 - 05:28 PM

mKfRMbH.png

 

Odd-Eyes Wing Dragon
Level 8 - DARK - Dragon/Synchro/Effect - 3000/2500

Scale 10
PE: Once per turn, during either player's turn, if a monster effect is activated: You can negate that effect until the end of this turn.
ME: 1 Tuner + "Clear Wing Synchro Dragon "
Once per turn, during your Main Phase or Battle Phase: You can target 1 monster your opponent controls; destroy as many monsters your opponent controls as possible, and if you do, this card gains ATK equal to the ATK the targeted monster had on the field, until the end of this turn. Once per turn, during your Main Phase or Battle Phase: You can target 1 monster your opponent controls; while this card is face-up on the field, that monster has its effects negated. If an "Odd-Eyes" monster you control would be destroyed by battle, you can place this card in your Pendulum Zone instead.

 

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Surprised this wasn't posted earlier, but yeah, Odd-Eyes counterpart to Crystal Wing.


[CC SUGGESTION BOX] Feedback Thread

22 March 2017 - 04:42 PM

 Before we get into any specifics, ground rules:

 

 

1. All posts in this thread are to remain civil and on-topic. On-topic means your response to the proposals below and anything about what you'd like CC to have going forward. 

 

Shitposting or otherwise starting arguments in this thread will be harshly penalized.

 

2. Members who actively use Custom Cards and/or otherwise care about the well-being of the section are highly encouraged to post.

 

Some of these proposals will go into practice so it's in your best interest to speak up. You guys can offer your opinions on the proposals below, and anything else you'd think that would improve Custom Cards. 

 

If you don't use the section and/or do not care about its well-being, then please stay out of this thread. 

 

3. This topic only caters to how the forums are being run. If you have a comment about the Discord channel for CC, then don't bring it up here. 

 

Do not ask if CC mod candidates are being considered. As Zai mentioned, I have some ideas in mind but not pushing them unless Gadjiltron or I actually need the help.

 

4. If you have an issue with a current rule, ASK. There are a lot of them for both areas, yes, but most are common sense/courtesy and otherwise things that go in-line with general standards.

 

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https://forum.yugiohcardmaker.net/topic/362392-cc-news-upcoming-changes-to-custom-cards

 
In case you guys don't want to read the entire text wall, a tl;dr version of the stuff in there:

  • Restating of the major stuff concerning what was modified last month. 
  • Dual format thing in CC, as to address the issue of Links leaving a bad taste in some members and giving them somewhere to make things for the current format (ARC-V)
  • Redefining Advanced Cards to focus more on the competitive aspect (or make sure that cards can actually function in the current game, while being properly designed)

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This thread is for you to voice your thoughts on the proposed changes and any other things you'd like to see in the section. I have bolded the dual format idea due to the urgency in addressing it (S2017 releases on Saturday, and we just got new rulings on how stuff works). It is not intended to shun the VRAINS format (by allowing ARC-V era play to still exist), but again, to give members an option in designing because this is a major shift unlike past generations. 

 
I have provided three proposals as to how to address that: Two of them require tagging to some degree; another will be a separate forum. (1v1s will be moved back into Card Contests)
 
There are other things that were not addressed in the linked thread, but may be revisited at a later time. (While the focus will be on the bolded, you can also bring up the other stuff if need-be)
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As per the ground rules above, make sure you stay on topic because I will punish any instances of spam in this thread. 


[CC NEWS] Upcoming changes to Custom Cards

22 March 2017 - 06:12 AM

With the new rules in place and Konami doing a complete overhaul of how Yugioh works with Starter Deck 2017 and Link Monsters, here are some changes that will be coming for Custom Cards.
 
Already existing stuff
 
I mentioned these in the rulebook threads when updated, but to recap the major things for both areas.

  • If you're posting cards via the cardmaker / TCGEditor or otherwise with a generator, you need the written data underneath.
    • This is to ensure that in the event Imgur or whatever image host you use goes down, members at least have something to grade. Also a reminder that we have users who cannot read the text off the cards due to accessing YCM on a mobile device and/or have vision problems.
      • (Considering the cardmaker's status at the moment, it's a lot easier to modify written data than it is to reupload the entire card)
    • At a bare minimum, you need to have the effect text written underneath the card.
  • Advanced Card threads (bar Other TCG) are required to have "design notes" in the opening post mentioning what you intended for your cards to be doing in the current game.
  • Definition of what sorts of images are permissible for cardmaking. At maximum, anything beyond PG-17 or images that are explicit (referring to excessive sexuality, blood, gore, etc.) in content is forbidden. You should use the OCG as a baseline, but if you want to confirm if an image is permissible, ask.
  • Reviewers are NOT required to give recommendations on what to fix; you need to critique the cards, but it is an optional choice to give suggestions. It is up to the thread creator to make the appropriate changes ON THEIR OWN.

 
Mechanics split
 
For the entirety of this section, the terms "Legacy" and "Standard" will be used.

  • Legacy: Cards built to function using the existing mechanics (ARC-V). Link Monsters/Zones/Numbers will not exist.
    • Cyverse-Type monsters will be permitted, as they currently are not intertwined with Link Monsters.
    • Deriving its name from the Legacy Duels format that Konami set up (you can play with your favorite generation banlist).
  • Standard: Cards that function in the soon-to-be official field setup (3/25/2017 in OCG).
    • This includes: Link Monsters, the segregated monster zones and moving of the Pendulum Zones to the S/T area.

Why am I bringing this up?
 
Obviously, the changes made by Link Monsters is a dramatic shift in the way that we've been playing this game and will not sit well with everyone. As of tonight, we've gotten new rulings on how said Links work (and they are somewhat complicated at this time).

This is to give members who don't agree with the new changes a place to post their cards, because the current game will not be as kind to them in this regard. There are some Decks that currently work well under the existing mechanics (sans Link Monsters), but will not under the new ones. I do not believe in shafting cards made for Decks built under the existing mechanics to Casual Cards / Experimental simply because they will then be obsolete (or rendered not as effective).
 
While CC will adapt to the changes, it's important that it can cater to players who want to keep the current mechanics and those who are going to adapt to the upcoming ones. Therefore, there will be a "dual format" thing in Custom Cards; Standard and Legacy (definitions defined above).
 
Below are some possible suggestions.
 

Suggestions


The Legacy format DOES NOT restrict cards from the VRAINS generation (SD2017) and beyond from being used, but rather that Link Monsters will not be permitted in Legacy (as it's clear that they will not function properly with the current mechanics).
 
For example, there is post-legacy support for old Decks (and ARC-V carryovers) in COTD; cards of this design with the Legacy tag will be graded as how the Deck/cards function right now. 
 
Redefinition of quality in Advanced
 
I've gotten a few PMs from some CC users concerning the quality of some of the cards in the section; in the sense of them being not designed for competitive purposes. The section description reads:
 
"Post balanced cards with the idea of making them work in the current gamestate and Advanced card making ideals. Pop Culture cards designed with these in mind are welcome here."

Cards that you post in Advanced Cards (barring the Other TCG) area must be designed to work in a competitive environment, power-creep included. It does not have to be the current meta, but must be designed for a competitive environment. Yes, the competitive meta at the time of writing is essentially Zoodiac variants and/or True Kings, and using the former as a baseline isn't really fair, however you must be willing to design cards with the intent to be functional in this sort of environment.

 

Additionally, you are required to show that you actually thought the design through (although this concept applies even for Casual Cards).

 

This is not to say that you cannot post legacy supports for older Archetypes in Advanced, but be aware that it may take more than just a few new cards to make them workable as-is with the power creep going on.

 

Policy change

 

Advanced Cards will largely run the same as it is now, but emphasis will be stressed on how the card actually functions in the current gamestate (right now, it's somewhat split between that and designing properly). With that in mind, the dual format change will be of some issue, but as written above, whatever you make in Advanced should be designed to function in a competitive atmosphere (either right now or a preemptive format with other releases considered)

 

There is nothing wrong with you designing Pop Culture cards in Advanced, but like everything else, they need to be built with the current game in mind.

 

You, as the thread creator, must be open to suggestions as to how to make your card function properly in competition and be flexible in making changes if needed (i.e. don't reject a user's recommendations because they copy a card design that you don't want to borrow from or it outclasses a certain older card). 

 

Required "design notes"
 
This have been in place since September 2nd, 2016, but I have been somewhat lax on the requirement due to not formally announcing it, but I will be more stringent on it in the future. You will need to write 35-40 words describing your design intent (what is your stuff intended to be doing) AND how your cards are intended to compete in a competitive environment (either with other cards in an Archetype or with common cards in competition). 
 
Cards that don't have an explanation of its interactions will be moved to Casual Cards on-sight.
 
As I already mentioned in the rulebook, this is intended to do several things:
(1) Show us what you were trying to do; reminder that we are not mind-readers and don't know what you're doing. It also helps us to point out if your idea will work/not.
(2) Show that you understand what's going on in the current game and actually put in effort, as opposed to tossing your card into the section and saying "okay, review my stuff."
(3) Eliminate blatant rehashing of a card's functions in reviews.

 

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The main point (as mentioned by Zai in the news thread) is to address how CC in general will run in the VRAINS era. Point concerning Advanced's application in general will be progressively dealt with.

 

(There may be other things, but for now, this is it.)

 

If you have any questions or comments about the proposed changes (or the rules in general), please PM me or use the support thread for this (which will be up later).

 

- Sakura


Make a Link Monster Game

22 March 2017 - 12:12 AM

(Might as well start making them since they're officially out starting on Saturday)

 

Rules are simple:

  • Make a Link Monster from the listed materials (should mention the Link Number if you have "1 or more [x]" or something similar)
    • First person does something with the starting mats, then gives another set of materials OR the Link Number of the next monster.
    • Next person makes something with the above user's stuff. 
    • Rinse and repeat.

Link Marker positions should be left up to the member doing your request. (You can mention these using compass directions or the format the Wikia uses, or however you see fit.)

 

NOTE: Link Monsters shouldn't exceed Link-8 for obvious reasons, although barring rare cases, you probably won't go farther than 4 for right now. (There is no rule that you cannot go beyond Link-4 but note that your stuff may end up being impractical in the long run)

 

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Alright, let's go.

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2 monsters

(Pretty obvious this will be a straight forward Link 2)

 

 

P.S. Someone still needs to make the Neo New Xyz game (or whatever you want to call it).