ZaiduckMember Since 28 Feb 2009
Offline Last Active Today, 04:30 PM
- Group Moderators
- Active Posts 1,410
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- Member Title Create something you can be proud of
- Age 23 years old
- Birthday May 9, 1994
Mecha, Bread, the color Red
- Skype qliger
- Steam Shatteredtruth
- Xbox Gamertag qliger
- DB Name zaifire
18 October 2017 - 11:36 AM
We’ve been lucky so far. Godzilla has only appeared in low traffic sections of the site, but that luck is bound to run out, and in the wake of evilfusion’s retirement, the mod team is ill-equipped to combat, incapacitate, or otherwise negotiate with a 100 meter, nuclear powered Kaiju.
So this is our call for assistance. If anyone has any ideas, or the capability to help us deal with Godzilla, we could use all the help we can get. I’ve personally gotten ahold of some old friends on /m/ to see if we can’t get some version of mechagodzilla up and running, but I doubt it will be ready in time.
03 October 2017 - 11:44 AM
~A Zai Mecha Rp~
~Logo By: Yui~
Zoids (the proverbial Pepsi to Gundam's coke) has always been a favorite of mine. I grew up watching the anime, and I even wasted money on some of the model kits! Plain and simply, this RP is an attempt to pay homage to the franchise, while at the same time also telling a good action/adventure story in one of the most original settings in fiction.
Z:PW (My snazzy acronym for the RP, don't hate) takes place in a continuity similar to the one portrayed in the original Zoids model kits(usually called the Battle Story), with a little bit of influence, some locations, and plot elements from the first anime series: Chaotic Century. Its been over 10 years since the war on the western continent of Europa ended. Though the world has witnessed great changes in that time, Europa has remained largely the same. The scars of the war, physical and psychological, are still fresh, and the people remain as rugged and independant as always. However, with the ultimate end to the ongoing conflict between the Helic Republic and the Neo-Zenebas empire behind them, things are finally beginning to change.
Though the Zi of today resembles earth, and is home to both humans and animals found on our home planet, it is also home to its own native species: A nearly identical species of humans known as Zoidians, and their robotic animal companions, the Zoic Androids. Zoic Androids (almost always referred to as Zoids, for short) are giant, technorganic life forms that resemble animals found on earth. Given life thanks to Zi's immensely strong magnetic field, Zoids once roamed free millenia ago, but since then have been largely domesticated, modified, and weaponized by both Zi's native Zoidians, as well as the later human colonists. Though intelligent, and sometimes even self-aware, the Zoids of today are largely man-made, and used as the main weapons of war on planet Zi.
Zi has six continents.
Europa's central and southern regions are dominated by a vast, harsh desert, within which lies the trecherous Iselina mountain range. Aside from a few scattered villages, as well as the towns of Wind and Sand Colony, this region is largely uninhabited, and is instead littered with ruins and remains from the war, constantly being buried and unearthed by the shifting sands. Due to the harsh terrain and difficulty in crossing the desert, Europa's south is for the most part unexplored.
Europa was once the seat of power for the ancient Zoidian civilization, and as such is home to innumerable ruins and examples of Zoidian high technology. Its strategic location (being in close proximity to Delpoi and representing a much less hazardous crossing from Nyx) as well as these ruins made it a prime staging ground for the Guylos Empire's invasion of the Helic republic. The resulting war, known as the Western Continent War, was waged all across the northern half of Europa. Europa's native population, though ostensibly independant, tends to align with one or the other of Zi's two superpowers. Rugged and self sufficient, Europans are a tough, resourceful bunch, often ekeing a living out of Europa's barren lands and scavenging what leftovers they can from the war and zoidian ruins.
Though independant, Europa is home to two major powers, and innumerable smaller ones. In the east, centered around New Helic City, are the Helic Republic's europan territories. Though not claimed outright by the republic, this territory, which includes Mt. Olympus and much of the eastern forests, tends to be dominated by republican military patrols, and the republic can often be found assisting the local population. To the Northwest is the imperial sphere. Formerly held by the Guylos empire, the city of Guygalos and the surrounding territories have recently been annexed by the Neo-Zenebas empire. Despite the presence of these factions though, the sheer size lf the continent and lack of available resources means that the vast majority of Europan territory is lawless frontier. Bandits and scavenger parties are common, and the people often must keep the peace themselves.
This period of stability would not last long, however. Helic's sons, President Helic Muroa II and commander in chief Zenebas Muroa, quarreled constantly over Republican war policies, with Zenebas favoring agressive military buildup and an invasion of Nyx. Ultimately these arguments turned bloody, with Zenebas and his supporters making their way to the western half of Delpoi and founding the Zenebas empire in ZAC 1988. What followed was roughly 30 years of low intensity war between the two nations, which saw the first use of man-made zoids in combat. War would continue uninterrupted until the last of the human colony ships, the Globally 3, crash landed in the middle of Delpoi.
Fighting between the Guylos Empire and the Republic did nothing but intensify, with the dark zoids used by the empire wreaking untold environmental devastation on Delpoi. The tide would shift many times, with both sides deploying some of the most powerful weapons in Zi's history against one another. However, the nearly 70 years of war on Zi would finally come to an end in ZAC 2056 when an asteroid struck and destroyed one lf Zi's three moons, raining debris down across the planet and killing millions on the eve of the final battle.
With the sea to Deploi impassable, Prozen set about invading Europa, both to give his forces experiance fighting the native populace and the few local repiblican forces, as well as to use the continent as a staging area for an invasion of Delpoi. Thus, in ZAC 2098, the Western Continent War began.
The invasion of Nyx would last another 4 years, with the vast armies of the republic launching an attack on the guylos capital itself in ZAC 2104. However, this was all according to Prozen's plan. During the battle, he and his personal Zenebas-loyalist forces attacked both sides. Though they were defeated, Prozen himself detonated his zoid, destroying the armies of both sides as well as the entire city. The Guylos Empire was no more.
In the two years since, Zi has entered into an era of uneasy peace. There are still many belligerants on both sides, and despite President Herrman and Emperor Muroa's commitment to cooperation, the situation remains uneasy. A particularly troubling issue is control of Europa, with both nations having returned to their spheres of influence on the lawless continent.
For one reason or another, you find yourself in Red River in the aftermath of a particularly destructive raid on the town. A band of marauders, mysteriously far more skilled and better equipped than your average gang of bandits, struck just as the most prolific of the local scavengers, Jarro Waller, returned to Red River with what he described as "The haul of the century". Though Red River's militia engaged the raiders, their salvaged Zoids proved innefective when confronted by the enemy's Helcats and Shadow Foxes, backed by an unidentified Zoid with superb electronic warfare capabilities. Losses were heavy, with the raiders making off with Waller's entire haul, the supplies of several other scavengers, and destroying or severely damaging most of the Militia's as well as several local Zoids. Casualties even included Finn: The Militia's Gordos and Red River's largest, most heavily armed Zoid. Though Finn survived, the Zoid is in severe condition, and without it Red River may not be able to fend off a second raid.
An ex Guylos soldier, Jarro Waller is making preparations to hunt down the raiders and regain his loot. Of course, alone his Molga isn't up to the task, so he's offered to pay any pilots willing to accompany him in the recovery operation. At the same time, the Militia, eager to get their heavy hitter back in working order, is offering a reward to anyone who can procure a sufficient quantity of Zoid Magnite: a cobalt colored volcanic rock with incredibly strong curative properties for zoids. Of course, it's difficult to come by, with the nearest known source being Mt. Ohsa in republican territory. The trek to the mountain is long, and its possible that the Republic may not be very tolerant of scavengers making their way past the military base built into the side of the dormant volcano.
Nationality: (Helic, Guylos, Zenebas, Euporan)
Zoid: (Name and species)
18 September 2017 - 07:16 PM
~Bainhill: A fortress that was once the last line of defense for an ancient kingdom, now home to a prosperous town in the heart of the Shan Empire. Nestled comfortably in the hills but a week's ride from the capital, it is known as a peaceful, if lively, place. That is, until the hordes came.
No one knows where they come from, or what their motives are. A virtual army of the undead, led by vile goblins, has been raiding the town nightly for the past month. Even an entire battalion of Shan's finest, led by Bainhill's own captain of the guard: Rhaimundos, has been unable to repel them. Now, Bainhill resembles a ghost town. Its residents, or at least those who remain, live in fear.
And yet, there are those who would brave the danger, be it for glory or gold: Millenian's Adventurers. In desperation, Rhaimundos has sent out a call for aid, and, whether drawn to Bainhill by the message or some twist of fate, five individuals have arrived. Little do they realize that this fateful meeting with have consequences that will ripple out across Millenian.
And this is where our tale begins.~
First Adventure: The Bane of the Hills
The Golden Arrow: Bainhill's most prosperous tavern. On evenings like this one, it was often packed with travelers and locals alike, and in spite of recent events, this was no different, save for the lack of the majority of the guard, who were faithfully standing at their posts on the decaying walls of the old fort that encircled nearly the entirety of the town. As a result, the atmosphere was a bit rowdy; the patrons drinking their recent sorrows away with little-to-no authority figures present to reign them in.
The interior of the establishment was rather roomy. Within a large hearth located on the eastern wall, a fire raged, and the tables around it, where the most warmth could be felt, were largely empty on account of the warm summer air both inside and out. Along the north wall of the room was the bar, behind which two lively (and rather lovely) elven maids were busy preparing drinks. The stools, save for a couple vacant ones here and there, were filled by local miners just off of work, though there were a few unknowns as well, perhaps travelers. One of them, a lanky man with brown spiky hair who wore a long black coat, seemed to have, by virtue of his presence alone, emptied the stools on either side of him. In contrast, there was another: a burly orcish gentlemen clad in scaled armor (though most definitely not one of Orva's brutal giants of the same persuasion), around whom several patrons were gathered. He seemed to be regaling them with tales of a faraway land, and his adventures therein.
The west wall, by which the only staircase to the lodging on the floor above was located, was packed with more patrons, though many of them were more focused on their hot meals (or the tavern maids who served them) than they were on one another, which was a situation that was bound to change for the worse as soon as the more intoxicated individuals at the bar made their way over. The only guests of note seemed to be a pair of city guards, as well as an unassuming, three-eyed demon eating by himself in the corner. Most of the guests were undoubtedly aware of his presence, but he seemed to purposefully be avoiding any trouble for the time being.
The main attraction, however, was the Golden Arrow's claim to fame: a nymph, known to the locals as Serene, who would nightly serenade the establishment with her lute and her lovely voice. She sat on a stool in the center of the hall, currently between songs and chatting idly with the owner: an attractive young man with a goatee who was rather anachronistically dressed in a modern suit and tie.
It was, by all accounts, a rather typical night, even if it was almost certain that Bainhill would come under siege once again in a few hours. As a result, few present paid any mind when the door opened up once again, and someone altogether unfamiliar stepped through.
29 July 2017 - 10:13 PM
Yu-Gi-Oh! Of Monsters and Myths
~A Zai RP~
This is something I've kinda wanted to try doing for years, and I figured, why not now.
Of Monsters and Myths is a Yu-Gi-Oh! RP more or less in name only, and is in many ways much more similar to Dungeons and Dragons. What do I mean by that? Well, instead of being based on the Yu-Gi-Oh! anime, OMM is in actuality based on the lore of the card game itself: the story lines that can be gleaned (or are at the very least hinted at) through card arts, card effects, and occasionally actual written lore printed for the game itself in the real world. To put it in the simplest of terms, OMM is in many ways similar to the story line of duel terminal. The key difference, however, is that it is set in a bizarre, anachronistic world inhabited by and composed of nearly every card ever printed (meaning almost any character ever printed on a Yu-Gi-Oh! card could be a player character on an NPC), as opposed to Duel Terminal's slightly less bizarre world of mysticism references.
Plot wise, OMM is be a fairly typical episodic fantasy adventure with a grander, overarching plot. Though it will feature some of the story lines that have been in the card game over the years (i'd be utterly remiss if Gagagigo didn't appear somewhere), the main focus will be on the player characters and the adventures that forge them into a band of heroes. Expect many of the tropes you'd find in Lord of the Rings or a D&D campaign to be present and accounted for here. The cast will be questing, exploring, acquiring loot, and growing more powerful as the story progresses. That being said, I'm not leaving all of the anime influence out of the RP. Instead, I'm trying for an entertaining mix of high fantasy and anime goodness. Despite all the insanity, I do plan on taking the story and characters pretty seriously (hence the R-16 rating). While things can be lighthearted and humorous, the overall RP will attempt to tell a serious epic, and things can and will get pretty dark when the situation arises.
Full disclosure though, I have never run an RP quite like this one, and I'll be doing things somewhat differently from how I normally handle hosting. Posts will be more descriptive, and the story much more open-ended and affected by player choice. This means of course that there will be some bumps along the way, but if it works out I think it will prove to be a very fun, entertaining roleplay. As well, I'm not looking for an overly large number of players. The RP isn't limited Acceptance by any means, but ideally I'd only like to have 6, maybe 7 players maximum.
Distinct areas of Millenian are often referred to as Zones. Unlike the real world, where regions tend to blend and flow into one another, Zones on Millenian are immediately and obviously distinct from one another, and the borders between them are distinct and immediate. Traveling from one zone to another is almost like stepping across a border on a map: there is a clear dividing line between two clearly different places. What's more, the locations of the Zones relative to one another don't seem to add up to any logical whole (hence the prevailing theory that Millenian is actually pieces of many worlds interconnected with one another). In simple terms, it means that though each Zone seems to physically border any number of other Zones, those Zones in turn may not possess borders with the Zones that they logically should border, based on their arrangement around the previous Zone. For instance, one could hypothetically go west from within Zone A to Zone B, and north from within Zone A to Zone Q. However, there is no way to get from within Zone B to Zone Q, despite the fact that they share a border from the perspective of Zone A. Every Zone has a number of these inconsistencies, meaning that, unless one has some kind of guide or map to help them navigate from zone to zone, one can easily get hopelessly lost navigating Millenian.
As said before, nearly everything about Millenian can vary from zone to zone, but since traveling between zones is easily accomplished (sans the navigational difficulties, of course) its plausible, even likely, that one could encounter any sort of being in any given zone. This of course often breeds conflict, and as such Millenian tends to be a very violent, often dangerous place. Many beings, collectively referred to as adventurers, take advantage of this. They make a living traveling from zone to zone, selling their skills to those in need, or those who can pay handsomely. This isn't to say that Millenian is entirely lawless, however. There are nations, some of which span multiple zones, and one can find safety and civilization nearly anywhere, if they know where to look.
In a phrase, Millenian is anything and everything.
Of course, elemental reptiles are the last things on the minds of the residents of Bainhill, a town built in the remains of an ancient fortress, nestled comfortably in the hills not all too far from the local empire's capital city. For the past month, Bainhill has been raided nightly by shambling undead and hordes of goblins, and its lord mayor was just killed in the most recent attack. As a result, the beast man Rhaimundos, captain of Bainhill's guard, has sent out a call for assistance in dealing with the threat.
Enter: your character. For one reason or another, you find yourself in Bainhill, and like it or not, soon you may be called upon to help defend the city from the hordes that threaten it.
It should also be noted that your app will serve as a character sheet of sorts, and will contain things such as an inventory list, a list of powers and abilities, alignment, and other such information. As such it would be a good idea to keep your app regularly updated with pertinent information as the RP progresses.
Age: (if applicable)
Gender: (If applicable)
Depicted In: (preferably their own monster card or a card that prominently showcases them)
Race: (Not all monsters are humans, obviously. State what kind of being the character is to the best of your ability)
Lawful Good (LG)- A lawful good character typically acts with compassion and always with honor and a sense of duty.
Neutral Good (NG)- A neutral good character typically acts altruistically, without regard for or against lawful precepts such as rules or tradition. A neutral good character has no problems with cooperating with lawful officials, but does not feel beholden to them. In the event that doing the right thing requires the bending or breaking of rules, they do not suffer the same inner conflict that a lawful good character would.
Chaotic Good (CG)- A chaotic good character does what is necessary to bring about change for the better, disdains bureaucratic organizations that get in the way of social improvement, and places a high value on personal freedom, not only for oneself, but for others as well. Chaotic good characters usually intend to do the right thing, but their methods are generally disorganized and often out of sync with the rest of society.
Lawful Neutral (LN)- A lawful neutral character typically believes strongly in lawful concepts such as honor, order, rules, and tradition, and often follows a personal code. Examples of lawful neutral characters include a soldier who always follows orders, a judge or enforcer that adheres mercilessly to the word of the law, and a disciplined monk.
"True" Neutral (N)- A neutral character (a.k.a. true neutral) is neutral on both axes and tends not to feel strongly towards any alignment, or actively seeks their balance. Most animals, lacking the capacity for moral judgment, are of this alignment, since they are guided by instinct rather than conscious decision.
Chaotic Neutral (CN)- A chaotic neutral character is an individualist who follows their own heart and generally shirks rules and traditions. Although chaotic neutral characters promote the ideals of freedom, it is their own freedom that comes first; good and evil come second to their need to be free.
Lawful Evil (LE)- A lawful evil character sees a well-ordered system as being easier to exploit and shows a combination of desirable and undesirable traits. Examples of this alignment include tyrants, and undiscriminating mercenary types who have a strict code of conduct.
Neutral Evil (NE)- A neutral evil character is typically selfish and has no qualms about turning on allies-of-the-moment, and usually makes allies primarily to further their own goals. A neutral evil character has no compunctions about harming others to get what they want, but neither will they go out of their way to cause carnage or mayhem when they see no direct benefit for themselves. Another valid interpretation of neutral evil holds up evil as an ideal, doing evil for evil's sake and trying to spread its influence. Examples of the first type are an assassin who has little regard for formal laws but does not needlessly kill, a henchman who plots behind their superior's back, or a mercenary who switches sides if made a better offer. An example of the second type would be a masked killer who strikes only for the sake of causing fear and distrust in the community.
Chaotic Evil (CE)- A chaotic evil character tends to have no respect for rules, other people's lives, or anything but their own desires, which are typically selfish and cruel. They set a high value on personal freedom, but do not have much regard for the lives or freedom of other people. Chaotic evil characters do not work well in groups because they resent being given orders and do not usually behave themselves unless there is no alternative.
Good things to include would be things like the character's home zone, how they started adventuring, and other important personal information that they might or might not bring up in conversation.
29 July 2017 - 05:28 PM
Kinda like the Section Chat I've been running, only slower and on YCM! (And on-topic, hehe)
So, what is this thread you might be asking? Basically, this thread will be used for discussion about the RP section itself, as opposed to specific roleplays. It will be a place for new people to introduce themselves and ask for help, a place to talk about improvements to the RP section, and a place to talk about RPing in general.
Kind of vague and nebulous, I know, but the powers that be have informed me that it's a good idea, and I always agree with
the voices in my head the messages on my skype. So here we are.
I think a good way to start off would be for everyone who's currently active in RP to formally (re)introduce themselves, so that everyone knows everyone and we can try and build a more cohesive RP community since, believe it or not, we've been growing slowly for the past year or so. I'm thinking of keeping a nice, easily readable list of every active user in this post, as well. With like, blurbs and jokes and shit.
If anyone has ideas or suggestions for how to improve this thread (or the section) post 'em below.