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Black D'Sceptyr

Black D'Sceptyr

Member Since 02 Mar 2009
Member ID: 110,457
Currently Viewing Topic: Smeagle's Ultimate Collection of...
Offline Last Active 52 minutes ago

In Topic: The Neo New Make a Fusion Monster Game

Yesterday, 01:47 PM






Chaos Scepter Magician

DARK/Spellcaster-Type Fusion Effect Monster/Level 8/2800 ATK/2400 DEF


Lore: "Dark Magician" + 1 Fiend monster
Must be either Fusion Summoned, or Special Summoned by banishing the above cards, including a Ritual Monster, from your face-up field or GY while you control no Fusion Monsters (in this case, you do not use "Polymerization".) This card's name becomes "Dark Magician" while on the field or in the GY. Cannot be targeted by card effects. Once per turn, if a monster effect is activated (Quick Effect): You can banish 1 DARK monster from your GY with 200 or less DEF; negate the effects of 1 other face-up card on the field.
  • Keep in mind, the alternate Summoning condition only requires one of the monsters be a Ritual. Which means you can potentially pop in Extra Foolish Burial in any Fiend Ritual Deck worth its salt, mill Dark Magician the Dragon Knight, and banish it and say, a Demise expy or Impcantation Crealtar. Boom, CSM's your uncle.
  • "But BD'S", you say, "what if you've already banished the Kuriboh-like Fiend to make the Fusion Summon, and still need a weak-DEF DARK monster to banish to activate its effect? Even Linkuriboh can't help there, because Link Monsters have no DEF!" Interesting point, I must say. Allow me to present my counterpoint.





Howzabout a Fusion Pendulum Monster for an Archetype? The catch? Can't be an Archetype that already has Pendulums to its name.

In Topic: Make a Normal Monster Game

Yesterday, 12:06 PM







Limping Champion of the Grand Palabyrinth
DARK/Fiend-Type Pendulum Tuner Normal Monster/Level  6/1200 ATK/2500 DEF
Scales: 1/1
Pendulum Lore: While you control "Archfiend Palabyrinth", this card gains these effects. 
• You can destroy 2 Fiend monsters in your hand; Special Summon 1 Level 6 or lower "Archfiend" Fusion Monster from your Extra Deck (this is treated as a Fusion Summon) and this card from your Pendulum Zone as Level 3 monsters.
• Once per turn: You can Tribute monsters from your hand whose total Levels equal 6, then Ritual Summon 1 Level 6 Fiend Ritual Monster from your Deck.
Lore: Hobbled by the various trials and traps that the Archfiend Palabyrinth placed before it, this skeletal soldier is now a leader of the diabolical unit known as the Palabyrinth Patrol. No one is safe from this virulent veteran's burning blade.
(This card is always treated as an "Archfiend" card.)
A Normal Tuner Monster that is a counterpart to a pre-5Ds monster

In Topic: Make a Normal Monster Game

16 February 2019 - 11:57 PM

Whoops, forgot to mention - Ice Barriers, considering the new Dewloren I placed there, are still included for you to use for this challenge. Didn't want any complications erupting between how my new A.O.J. Dewloren is regarded in this instance.

In Topic: [DBIC]More Witchcraft Cards

12 February 2019 - 07:25 PM

So do these ladies have any synergy with current spellcaster support floating around?  


Jolly Glot mentioned the Invoked and Spellbooks, but most of that focuses on the Spells anyhow. My pick would be the Windwitches; these cards don't use the Extra Deck at all, and it can lead to a destruction-proof Crystal Wing to protect your Witchcraft that you turn into either Heine or Verre to continue the disruption/destruction.


Also, the Hands and Restage look dope for reviving Poterie and Pittore.

In Topic: Legalize Anime/Manga Cards

12 February 2019 - 07:04 PM

Retribution of the Ant Lion

Continuous Spell


Lore: During your Main Phase: You can add 1 LIGHT or DARK Insect monster from your Deck to your hand, and if you do, destroy 1 card in your hand. You can only use this effect of "Retribution of the Ant Lion" once per turn. When a monster(s) is destroyed and sent to the GY, inflict 800 damage to its controller. When you do, if the destroyed monster is an Insect monster: You can target 1 Insect monster you control; it gains 400 ATK/DEF, until the end of the next turn.




  • This card now gives you Chaos Insect Power. 
  • And helps boost an Insect if the destroyed monster is an Insect, doesn't matter where. 
  • And it definitely helps expand the pool for Parasite Paranoid shenanigans.




Martyr Curse