Jump to content

Welcome to Yugioh Card Maker Forum
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account

Black D'Sceptyr

Black D'Sceptyr

Member Since 02 Mar 2009
Member ID: 110,457
Currently Not online
Offline Last Active Yesterday, 11:52 PM

#7131689 Madolche Wyvernougat (Made With Sweet Tooths in Mind)

Posted by Black D'Sceptyr on 12 December 2018 - 11:59 PM

Did I put this in the same spot I made a video-famous Madolche Rank 3 almost three years earlier? Well yes I did and now you see just what lengths I'll go to to NOT have to address my lack of work on the Christmas set.




Madolche Wyvernougat: Info


But seriously, this picture by DeviArt's krysfun was begging for a sweet societal tie-in, and I obliged in kind because I'm nice like that. Pretty sure the ways to abuse that first effect will come all too well to anyone who's breathed air about the Seal of Orichalchos. So naturally, I demanded the material requirement be stringent enough...to include Psychic Wheelder. Have fun folks. 


Does set stuff so it can't be immediately run, and it demands a discard to start the procedures off (aka cherries on top of the Hootcake), 


Till the next card, reviews, revelry, you know the drill. 


BD'S, signing off.



#7131058 Evigishki Entropy (With Noella's Last Breath I Curse Thee)

Posted by Black D'Sceptyr on 07 December 2018 - 11:46 PM



Evigishki Entropy: Info


Kay, know about that whole backstory I gave for the new Gusto stuff Idossied up way back when? About how Gusto Squirro became a mount for a new Gusto monster called Gail, and they had wondrous misadventures, and it was all sunshine and seabreeze, and then they tried to stop Noella from going 28 Days Later on the Mist Valley and then she killed them both and threw them off the cliffs and did her dastardly deed anyways? 


Well then, THIS. 


This is the pivotal moment where the Gusto tribe was pushed into near-extinction by a corrupted Gishki mage, and this is the miasma that produced that tragic shift in the Duel Terminal. 


So yeah, have fun with that coming into Christmas also good gawd is the Duel Terminal storyline getting into Berserk-levels of dark-for-no-good-reason these days.


Till the next card folks, reviews, revelry, you know the drill. 


BD'S, signing off.

#7129462 Deep Sea Dredge (Diva's Got a Brand New Bag)

Posted by Black D'Sceptyr on 21 November 2018 - 11:19 PM

So, to those wondering why I've decided to go give more consistency to Merlanteans, allow me to regale you all with a simple tale. 


Under the sea, there were these twinned Archetypes that went together like chocolate and caramel. They, however, were besieged on all sides by fearsome forces, those that could outlast their destructive power, such as the strikers of the sky or the agents of the ghost girl. 


There were also forces that provided little chance to use their branch of destruction upon them, such as the dracos of truth, or any deck that could etch a U onto the battlefield through the infamous arrow-pointed Extra Deckers. 


But then, there was a simpler way to outlast the Atlantean Assault; to do what they did in between their rampages, but better-filling the field with fodder to fuel the rise of the Extra Deck. Such was the coin of the Realm of Danger!, the warrior tribes united under the twin tales of the Noble Knights, even the Tuners with their access to the Crystron's new fiber of life.


For them, overwhelming the none-too-shabby Atlanteans with more forces was easier done than said.


So the BlaDeS of Change Workshop used their powers of brevity and levity to bring the Atlanteans a new gift-a better gift than that which they had before. 


So came the promise behind the downpour of the....





Deep Sea Dredge: Info


Till the next card, folks and folkettes- review, revelry, you know the drill.


BD'S, signing off.


#7127559 [DP21] The New Lunalight Support

Posted by Black D'Sceptyr on 08 November 2018 - 12:33 AM






DP21-JP045 Moonlight Sabre Dancer / Lunalight Sabre Dancer
Level 9 DARK Beast-Warrior Fusion Effect Monster
ATK 3000
DEF 2600
Materials: 3 “Lunalight” monsters
Must be Fusion Summoned.
You can only use this card name’s (3) effect once per turn.
(1) Gains 200 ATK for each Beast-Warrior monster that is currently banished or in a GY.
(2) Cannot be targeted by your opponent’s card effect.
(3) During your Main Phase, except during the turn this card was sent to the GY: You can banish this card from your GY, then target 1 Fusion Monster you control; it gains 3000 ATK until the end of this turn.
DP21-JP047 Moonlight Yellow Marten / Lunalight Yellow Marten
Level 4 DARK Beast-Warrior Effect Monster
ATK 800
DEF 2000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is in your hand or GY: You can target 1 “Lunalight” card you control, except “Lunalight Yellow Marten”; return that card to the hand, and if you do, Special Summon this card in Defense Position, but banish it if it leaves the field.
(2) If this card is sent to the GY by a card effect: You can add 1 “Lunalight” Spell/Trap from your Deck to your hand.
DP21-JP046 Moonlight Emerald Bird / Lunalight Emerald Bird
Level 4 DARK Beast-Warrior Effect Monster
ATK 1200
DEF 1000
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Normal/Special Summoned: You can send 1 “Lunalight” card from your hand to the GY, and if you do, draw 1 card.
(2) If this card is sent to the GY by a card effect: You can target 1 Level 4 or lower “Lunalight” monster you have that is currently banished or in your GY, except “Lunalight Emerald Bird”; Special Summon it in Defense Position, but its effects effects are negated.
DP21-JP048 Moonlight Serenade Dance / Lunalight Serenade Dance
Continuous Trap Card
You can only use the (2) effect of this card’s name once per turn.
(1) When a Fusion Monster(s) is Fusion Summoned to your field: You can target 1 of those monsters; apply the following effects.
•Special Summon 1 “Lunalight Token” (DARK/Beast-Warrior/Level 4/2000 ATK/2000 DEF) to your opponent’s field.
•That target gains 500 ATK for each monster the opponent controls.
(2) During your Main Phase: You can banish this card from your GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 “Lunalight” monster from your Deck.
DP21-JP049 Moonlight Fusion / Lunalight Fusion
Normal Spell Card
You can only activate a card with this card’s name once per turn.
(1) Fusion Summon a “Lunalight” Fusion Monster using monsters in your hand or that you control as fusion materials. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can use 1 “Lunalight” monster in your Deck or Extra Deck as one of the fusion materials.

#7126429 An absolute mess of a card (The Foul)

Posted by Black D'Sceptyr on 31 October 2018 - 03:50 PM

Halloween time, so imma get to reviewin' this. 


Okay first the art is FIRE and I love it and it is definitely gonna feature in next year's 10 Cards of Fright. 


Now to the effect of The Foul. Not too sure about letting this be Tributed, some Decks can easily set up those conditions and go ham (Danger! most immediately comes to mind.) Especially considering it can float and fill the field with Tokens again to get your LINK SHOKAN on. 


Level 7 offers the chance to go into another multi-Token spamming machine (literally in this case, hullo Number 42 fodder) and the revival effect can possibly open some doors with the right stuff, though I'm not too certain on what besides Borreload Savage, Omega and Trish.


Seems all around good, which is kinda what a Fusion's gotta be. Is easy enough to circumvent, though-no one's willingly wasting an Ogre on this (or can, considering it has no on-Monster-Zone activation effect) and Unicorn (and the Borrel Bros.) can quickly circumnavigate this. 


also wow did you think we'd be talking of a widely-overused monster-removing Unicorn so long after Majespecter's one got





So yeah this card is cool. 8.1/10

#7126428 Phantasmagoric Doomlord Zagan (10 Nights of Fright 2018: Card #10)

Posted by Black D'Sceptyr on 31 October 2018 - 03:40 PM

That which was never alive may still thrive


And given enough strange eons, even doom may live





Phantasmagoric Doomlord Zagan: Info


Mangled eldritch horror reference aside, let's have a look at this mangled eldritch horror.


Originally, I was planning on letting this search up a higher range of Fusions/Spirits - Level 7 or lower, right about-and ran into the immediate issue of, well, this. And this.

But a Link-2 that can easily become 3000 ATK with the right source that evacuates and then Miracle-revives a Fusion or Spirit monster? That's a rather usable stealth play for the longer-term Duel, made all the more prolific once you've remembered what my ORIGINAL Doomlord Zagan does.
And it vacuums back into the Extra Deck anyways, so this poor man's Metamorphosis might well find a home in some Decks that could afford the space. And are DARK. And-oh god, I'm gonna be seeing this in endless Danger! Decks the world over aren't it. Well, at least there aren't any cheap Level 4 or lower Fusions that could get troublesome in large num-
-okay, I'll see about changing this after Halloween. Stay safe. 
And until the next card, reviews, revelry, you know the drill.
BD'S, signing off.
UPDATE 1: Changed its Summon requirements to better support the Nikitama/Aratama tandem play into this. Also, Level 8 Fusions are available for the Summoning by this guy.

#7126350 Desushi the Spider (10 Nights of Fright 2018: Card #9)

Posted by Black D'Sceptyr on 30 October 2018 - 10:19 PM



Desushi the Spider: Info


Card Number 9 and the second part of my tribute to OriginofDarkness, our soon-to-be-estranged wunderkind of card creation. 


In lieu of a good story to hook you into this monster SIKE I LIED ITS THIS ONE AND ONCE AGAIN it has a rather powerful story thanks to Creepy_Pasta_Reader 




Till the next (and last card of the 10 Nights of Fright), I bid you a nice drill. 


wait that was wrong.


BD'S, signing off.




#7126114 Marrow the Ooze (10 Nights of Fright 2018: Card #8)

Posted by Black D'Sceptyr on 29 October 2018 - 10:43 PM



Marrow the Ooze: Info


Feel its time in these 10 Nights of Fright to provide a tragedy instead of a scare-see, this one and the next entry are what would have been chief cards for a supporting character in an epic collab by me and a probably familiar face to some of you, OriginofDarkness-we've been putting together a truly massive card database for it, but it does seem like Origin's higher calling finally came through and he will be a legit musician soon. So to see off possibly one of the greatest minds of the YCM scene, and the reason I managed to get to the heights I got to today...


...here's an expired Monster-Blood-looking-ass Zombie that has three heads and spams out Tokens and might also work with Erebus and Caius. That was made by a DeviantArtist named Arkadark.


Enjoy keeping down your lunches.


Till the next card, ladies, gents...and till the next time we meet, OD. 


BD'S, signing off.

#7125837 That Which Judges All Life (10 Nights of Fright 2018: Card #7)

Posted by Black D'Sceptyr on 28 October 2018 - 10:44 PM

I awaken, soot-blackened, in the middle of a dust-choked chasm-though I am looking for an exit from this cavern, all that meets me through the sweltering gaze is the silhouette of a figure. It is too much to hope for it to be of that figure of the afterlife, but I must know.


"Hello?" I call out. The figure does not move, but the illuminating glow of two masks it holds in its hands turn to face you. One is grinning, while the other is frowning. The hood that covers its head moves solemnly, almost fluttering too fast to be staying on its head as it is.


"W-who are you?" And finally, the mask on the right reacts, in a voice as harsh as its scowl. "You know who we are." 


Silence reigns for a spell before you gather the courage to speak. "Bu-but I had a good life-I made sure to give proper sacrifice to the monsters of the tablets, I kept a loyal family, I stayed out of others' way...."


The figure does not respond. You take it upon yourself to continue-the oppressive heat in the chamber demands your testimony lets it choke the air out of you. "Your visage does look familiar though...could you be That Which Feeds...."


"....He is but a collector." The smiling facade glows in response. You gather more courage and cough out some more words. "You know, there is the talk of the greatest trick you ever pulled- m-making the world believe you don't exist." You cannot help yourself, the curiousity behind the truth of that parable stings at you.


"My greatest trick was not in what I do not prove, but in what I successfully made all above us believe I pulled." The glowing smile turned back on you again, only for the scowl of the other mask to take over. "That you had a choice after this existence."


"....w-w-wait. You're saying there is no Solemn?" 


A cloaked figure with parchment-white skin finally appears in front of the cross-legged figure, holding a ceremonial cup to its face. The little fluttering life that stretched from its tattered red wings seemed to ebb as the figure partook of the chalice's contents, the crimson glow growing all the stronger, pounding through the increasingly illuminated caver like a heartbeat is fueling it.


Then it turns and your throat is fit to burst from the swelling heat of the air rushing in your mouth and the knot of bile boiling from your stomach below-this figure has no face, nothign but a maddening red sigil framed by its hood, and the last words it says before that blinding burgundy overrides your every sense is-







That Which Judges All Life: Info


Till the next card folks. 


BD'S, signing off. 

#7125717 Shorn & Sheared (10 Nights of Fright 2018: Card #6)

Posted by Black D'Sceptyr on 27 October 2018 - 10:51 PM

And now for something completely the same from the BlaDeS of Change Workshop, a card counterpart. 




Shorn & Sheared: Info


This time, it's a reverse of "Shield & Sword", turned into a super Handtrap-trap. and really, the story by this one is a killer one. 




yadda yadda yadda soldiers vs samurai


yadda yadda yadda samurai get an idea


yadda yadda yadda here come dat mage to strip away all armor and SHIELDS


yadda yadda yadda now let's check in after the struggle and oh my god this should probably come with a label now this is getting out of hand right here


until the next card then, reviews, revelry, you know the drill.


BD'S, signing off.

#7125608 For They Shall Inherit the Earth (10 Nights of Fright 2018: Card #5)

Posted by Black D'Sceptyr on 26 October 2018 - 10:10 PM

Decided to take homage to a rather skilled writer on another forum. Goes by the name as Creepy_Pasta_Reader on iFunny.co and even though it's not Christmastime, it's about the Meek; after all, they're rather lucky these days....




For They Shall Inherit the Earth: Info


Connective story's right here:



Yes, it's actually a bit dated-I originally had plans for releasing this at the ORIGINAL 10 Nights of Fright competition, but was swayed from it by the surprise entry of Pumpkimperial. However, terrors like this are timeless, and the constant revisions I gave to this card should be worth displaying now rather than never. 


Plus, Alternate Winning Conditions based on TOKENS is definitely a new take on an old classic that the Nights of Fright are known for. So THREE CHEERS FOR THE MEEK. 


Till the next card, folks. 


BD'S, signing off.

#7125453 The Agent of Apocalypse (10 Nights of Fright Card 2018: Card #4)

Posted by Black D'Sceptyr on 25 October 2018 - 10:59 PM

The Fourth Night of Fright involves a twisted edge to the tale of a Worlds winning Archetype.


She now is known as the necessary evil, the right hand of ruin....or more simply...




The Agent of Apocalypse: Info


Rejection from a treasured group can be devastating-having to find your own way once more, without your support network, and wondering what will come that had to end up replacing you, if at all. For the entity formerly known as the Agent of Arbitration, the loss of her status triggered a loss of mind. Eventually, she settled on a new goal - repaying destitution with destitution. She set out to destroy her fellow Agents, utilizing her far superior defenses to take away their advantages, and eventually reaching a crucial stalemate with her brothers and sisters. Even the great Master Hyperion's ability failed in the face of her ability to negate destruction ability, simply by turning Jupiter and Uranus's power to shield herself from his own. 


This situation, of course, needed a stronger solution than endless warfare. 


And so, a deal with a devil was struck. 


The Agents knew of the potential for abuse of power, having attained the highest powers in the year 2012 and soon after losing Zerato and the ever-curious Forbidden Item-seizing angel of Solemn, and since they could not beat their former agent, they had to join with her-under stringent conditions. For when there was an issue not even the Agents could solve, a call to the underworld and a temporary sacrifice of one of their own brought forth their equally powered nemesis turned WMD. So was the revenge of the agent once thought unfit, now needed doomsday switch. So was the revenge....


...of the Agent called Pluto.


Till the next card folks.


BD'S, signing off.

#7125296 Grimm's Home of Unsung Legions (10 Nights of Fright 2018: Card #3)

Posted by Black D'Sceptyr on 24 October 2018 - 08:39 PM



Grimm's Home of Unsung Legions: Info


This tale goes toward a certain untold part of the Black Plague that swept through Europe and took a third of its populace in the grisliest of fashions.


See, a certain caravan looked to treat 'special' victims of the plague, those that had not fully lost minds or families to the disease. At first, it was considered a service-it extended the lives of those treated under its watch, and seemed to literally travel through towns at breakneck speeds. In fact, crowds joined the subscription service behind it - known as Grimm's Home for Unsung Legions, as the vaccines used in this caravan were top secret and given only to those who would not reveal its secrets. 


However, the truth of this caravan's apparently selfless mission came to light when those members of the service re-contracted the plague, in a virulent new form that literally turned their skin bubbling pitch-black. Worse yet they either ended up taking out entire cities in when they self-destructed, or directing hordes of Black-Plague afflicted compatriots into the homes of royals to take countless vauluable treasures and children, never to be seen again.


Turns out, GHOUL was made to produce its namesake-it turned its partakers, after their administration of the vaccine and a short reprieve period to regain their minds, into single-minded ghasts. Instead of shutting up inside homes, these monsters were created to spread the plague in places of their greatest regrets and revenge upon the society in their final moments.


GHOUL had turned into a destructive cult, and it took several thousand warriors-as well as an alleged foray into mystical arts not revealed, even today-to drive the GHOULS into extinction.


Dr. Grimm, the creator of the super-plague, was never found. And with the notes of the incident suppressed as to prevent a panic at the thought of so evil an entity coming so close to destroying an entire continent and possibly still alive today, the only proof of the macabre industry is in this Trap Card. This is the third card of the 10 Nights of Fright, and now its story is told in full. 


nOw WhO'd lIkE a BotTlE oF OuR NeW LeGiOn'S tOnIc? It'S gUaRaNtEeD tO mAkE yOu a NeW mAn. As lOnG aS YoU kEeP YoUr ToNgUe fRoM FlApPiNg fOr OnE wEeK.


Until the next card? Reviews, revelry, you know the drill.


BD'S, signing off.

#7125141 Rubik's Regret/Rubik the Brazen Braintrust (10 Nights of Fright 2018: Car...

Posted by Black D'Sceptyr on 23 October 2018 - 11:15 PM

Welcome to my 10 Nights of Fright-bit of an emergency to start it a day late, but this first tale will happily compensate for that delay.


rubik_s_regret_by_bdsceptyr-dcr16fe.png    rubik_the_brazen_braintrust_by_bdsceptyr


Rubik's Regret: Info


Rubik the Brazen Braintrust: Info


This chilling tale of golem generation began with Rubik, an ancient inventor whose puzzles and tales of conquest gained the ear of countless others. One such entity was a rather chilling sphinx from another dimension-a sphinx who had two questions in mind.


As Rubik would tragically find out, however, only one was meant for his ears, and it was a question best left unanswered, let alone futilely so...


....the question being "Why should I spare your life?"


His screams were buried under a tomb of rock, made specifically to pierce his quizzical brain. Soon, when it rose as one, the stones surrounding the dying architect's brain turned its synapses toward the answer of that sinister sphinx's second question, one that hundreds of thousands would be sacrificed before nuclear fire put out his own.....


...that one being "Why should humanity not fear the monuments to their ignorance?" 


And so ended the tale of another dimension of dueling monsters brought low by interaction with another, a far too often overlooked fate of what such crossovers actually entail to those unprepared to handle their wrath.


Till the next card scare folks-reviews, revelry, you know the drill. 


BD'S, signing off.

#7124848 Dova's Competitions #8: The Stars of Yu-Gi-Oh! [FINISHED]

Posted by Black D'Sceptyr on 21 October 2018 - 11:54 PM



Lore: When exactly 1 monster is Summoned: You can banish 1 card from your hand; that Summoned monster gains the following effect, depending on the type of the banished card. 

• Monster: "During the End Phase: Change control of this card."  
• Spell: "You must discard 1 Spell to activate any of this card's effects."
• Trap: "Negate the effects of all other monsters you control." 
If you control no cards, you can activate this card from your hand. You can only activate 1 "3-Card Monte Trap Hole" per turn.