Gonna be copypasting from Drew's vid on these cards, but here we go.
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0- 1.9: never-used, YGOTAS Espa Roba's said all he needs to on cards like this (Zone Eater, Pot of Benevolence, Foolish Revival)
2- 3.9: under-used, terrible but not necessarily worthless, mostly held back by own restrictions (Salamangreat Emerald Eagle, Twister, Radiant Mirror Force)
4- 5.9: border-line, good, but often either held by its or its native archetype's restrictions/not being part of an Archetype/series (Bellcat Fighter, Burial from a D.D., Compulsory Evac)
6- 7.9; well-used: staple in main/side, but not absolutely required, can be over-used in a top tier Deck, or with less restrictions (Beatrice, Called by the Grave, Solemn Warning)
8- 9.9: over used: necessity in most/all top decks, could use a limiting/banning in the 9s and above if it doesn't have it already, (Ash Blossom, Monster Reborn, Infinite Impermanence)
10: game-enders, cannot come back in this format, or most any previous format (Yata-Garasu, Delinquent Duo, Last Turn)
I mean, s'not like I'm wholly obsessed with
the greatest antagonist in Yugioh history some random Duel Spirit or something...
Brought to you by The BlaDeS of Change Workshop, now also available on DeviantArt.
And remember kids...
In this world, overcome the odds one card at a time. EVERYONE STARTS AS SCRAP. S'up to you whether you forge it into the change you want to see or not.
Posted by Black D'Sceptyr on 17 April 2019 - 03:03 PM
Gonna be copypasting from Drew's vid on these cards, but here we go.
Posted by Black D'Sceptyr on 17 April 2019 - 12:57 AM
DARK/Fiend-Type Synchro Effect Monster/Level 6/2500 ATK/900 DEF
Lore: 1 Fiend Tuner + 1+ non-Tuner monsters
Posted by Black D'Sceptyr on 09 April 2019 - 09:20 AM
Rescue rabbit has better usages. This is pretty garbage
Tianwei, Metalfoes, and Phantasm Spiral, however....
And I would like to point out that ALL TOKENS COUNT AS NORMAL MONSTERS.
Seriously though, it's like Vanillas are getting all the love now. And Tokens. Especially with that Effect Monster drain specifically targeting your opponent. It's niche but the nice type of niche.
Speaking of nice, 6.9/10.
Posted by Black D'Sceptyr on 30 March 2019 - 04:54 AM
LIGHT/Fairy-Type Synchro Effect Monster/Level 8/2800 ATK/1300 DEF
Posted by Black D'Sceptyr on 25 March 2019 - 01:03 AM
Red-Eyes Hunter with Fangs
DARK/Warrior-Type Flip Effect Monster/Level 3/700 ATk/1000 DEF
Lore: You can discard this card; add 1 "with Chain" Trap from your Deck to your hand. You can only use this effect of "Red-Eyes Hunter with Fangs" once per turn. If this card was flipped face-up, it cannot be destroyed by battle, also during each End Phase, you can Special Summon 1 "Red-Eyes" monster from your hand with a different Level from the Effect Monsters in your GY.
Rush to Market
Posted by Black D'Sceptyr on 24 March 2019 - 08:59 PM
Seraph with Eyes of Blue
LIGHT/Spellcaster-Type Tuner Effect Monster/Level 1/0 ATK/0 DEF
Lore: If this card is Normal or Special Summoned: You can target 1 Level 1 LIGHT Tuner from your GY, except "Seraph with Eyes of Blue"; Special Summon it. When a card or effect is activated that targets a "Blue-Eyes" monster(s) you control (Quick Effect): You can Special Summon this card from your GY, and if you do, negate the activation, but banish this card when it leaves the field. You can only Special Summon "Seraph with Eyes of Blue(s)" once per turn.
Posted by Black D'Sceptyr on 24 March 2019 - 08:08 PM
WATER/Rock-Type Xyz Effect Monster/Rank 2/1800 ATK/600 DEF
Lore: 2 Level 2 monsters
Well, I'm back. And I've got some more stuff fresh out the Workshop for you all to indulge in.
Like this creature named after a gem too fragile to be used for gemstonin', but just great enough to shine brighter than a diamond. Descrip's all in here.
..giving Lev2 Decks, Paleo and Ojamas especially, a way to better tutor out their hand without having to hold out for a Saryuja is the bomb and you'll easily see how so when that Normal Summon caveat kicks in. Special Summon basically happens at a -0 cost and negated effects don't matter a damn if the thing isn't staying on the field long, Summon Sorceress has already proven that.
I don't know what else you want me to say about this card, its bonkers what it can offer you if you can make it, while being of a Rank that doesn't immediately make it the most busted thing you can grab. And if it wasn't that Rank (even Rank 3 would go nuts with this, let alone R4NK) and it'd follow the trajectory of Lavalval Chain, Daigusto Emeral, Tellarknight Tolemaeus, the Loch Ness Monster, North Dakota....
Until the next card folks, reviews, revelry, you know the drill.
BD'S, signing off.
Posted by Black D'Sceptyr on 14 March 2019 - 05:46 AM
the worst thing about this is that it doesn't trigger if you make them draw. it's already really slow, why exactly can't it be triggered by your own effects?
Because there's already a meta Deck around whose main playmaker is banishing your opponent's hand and drawing them an entire new one that'll go right into Tier 0 territory if they can follow it up with a Trap Trick tutored Drastic Drop Off On Steroids over here? I mean, Trickstars already swept Worlds once before, why is everyone so eager to effortlessly hand them another one?
Like, I've had issues with restrictions too, but one sniff of this with your buy-in being added into the draw and they'll ban every hand-fixer by Sunday morning.
That being said, this can actually make those Saryuja plays regrettable, and that's fine by me. 7.1/10.
Posted by Black D'Sceptyr on 07 March 2019 - 12:52 PM
"alright Brain, what do you want to do today?"
"since we've already done a Spooky Scary Skeletons nametwist for one post and a Ghostbusters ref for another, the same thing we do every other night, Pinky-try to take over the world!"
(labrats the world over start breakdancing)
DARK/Spellcaster-Type Ritual Effect Monster/Level 9/2500 ATK/2500 DEF
Lore: You can Ritual Summon this card with "Gravekeeper's Passover". While you control this Ritual Summoned card, your opponent cannot target "Necrovalley" cards you control with card effects, also they cannot target "Gravekeeper's" monsters you control for attacks, except this one. Any monster that would be sent from the hand or field to the GY is shuffled into the Deck instead, except "Gravekeeper's" monsters. If this card is sent from the field to the GY by a card effect: You can destroy up to 2 cards your opponent controls.
Ritual Spell Card
Lore: This card can be used to Ritual Summon "Gravekeeper's Excommunicator". You must also Tribute monsters from your hand or field, and/or Tribute 1 monster from your Deck that specifically lists the card "Necrovalley" in its text, whose total Levels equal 9 or more. You can banish this card and 2 other "Gravekeeper's" cards from your GY; add from your Deck or GY to your hand, 1 "Necrovalley" card or 1 "Charm of Shabti". You can only use this effect of "Gravekeeper's Passover" once per turn. This card's activation and effects are unaffected by "Necrovalley".
that my consistency record on introductions is the spottiest ish...
...so let's get to the heart of the matter with these cards already (s'been a while on Advanced anyhow.)
Alright, first of all-no need to fear, I SPECIFICALLY demanded that the Tributed monster from the Deck had to have THE CARD "Necrovalley" (e.g. not 'a "Necrovalley" card',) placed there on purpose. So no, you cannot use 1 Excommunicator from the bush to Ritual out one from the hand (WORDPLAY!)
Second off, giving Gravekeeper's a Ritual is to round out them getting a Fusion-and it being Level 9 also fills out the one Level category between 2 and 10 they didn't already have on lock. So that's a nice milestone. And this card's effect is a wondrous millstone paired up with Supernaturalist - now The Most Anti-Meta Field Spell in The World can't be targeted with card effects or be destroyed.
Third, sweeping all attacks into the face of the 2500 ATK beat-stick that takes two cards down with it if it dies? Priceless. Even more so if you use Passover to get your battle-immunity totem, the Charm of Shabti, into the hand. WHICH I GUARANTEE NONE OF YOU KNEW EXISTED TILL THIS POST This concludes your History in Powercreep lesson from the BlaDeS of Change Workshop.
P.S., I'll be off helping to plan a wedding, so don't expect another Advanced card until the start of my Spring Break next week-and in that case, I will have one here for each day off. As a treat to you all for sticking it out here on YCM.
Until the next card; reviews, revelry, you know the drill.
BD'S, signing off.
Posted by Black D'Sceptyr on 23 February 2019 - 11:26 PM
And as is true in all things good and free, the greatest stampedes always start with three.
EARTH/Plant-Type Link Effect Monster/Link-3/2750 ATK
Link Arrows: Left/Bottom Right/Upper Right
Lore: 2+ monsters with 2000 or less ATK, including a Plant Tuner
Posted by Black D'Sceptyr on 23 February 2019 - 03:41 AM
Colossal Calamity Fighter
DARK/Warrior-Type Fusion Effect Monster/Level 10/3800 ATK/2000 DEF
Lore: "Colossal Fighter" + "Colossal Fighter/Assault Mode"
Posted by Black D'Sceptyr on 22 February 2019 - 09:22 PM
This revenant of rot has been shambling the earth for as long as humanity has known. Rumored to be the first of the royal bodyguards of Egypt, its ability to necrotize the flesh of anything it touches and hyper-regenerative powers makes it an almost impossible foe to even approach, let alone apprehend.
Posted by Black D'Sceptyr on 20 February 2019 - 07:06 PM
Artwork is worthy enough to deserve a like, but your card is pretty cool too. Considering, however, the fact how such a versatile card provides so much advantage, perhaps adding a restriction or cost to the card wouldn't be such a bad idea.
Did you have an idea on where to start? I thought the Summoning thing might be the biggest issue, but then thought of the number of Decks that profit on turning out the entire hand through Special Summoning (cough!Danger!cough!) to think it might be balanced on a non-Turn-0-Trap.
Posted by Black D'Sceptyr on 20 February 2019 - 07:00 PM
And before you ask
Challenging everyone, everywhere, every day is usually the mark of one'a two things: 1) An obsessive-compulsive, or 2) SG-1. Only one of them has actually put down gods. Continue....
Quick-Play Spell Card
Lore: Apply 1 of these effects.
So onto this card.
Fills in the blanks of Extra Deck Summoning that Pendulum Fusion did not, and ties into our favorite tomato-haired attention sink, Yuya, by allowing it to literally 'swing into' Action Spells and Those Performapals Almost Nobody Uses.
It giving off extra draws is, I'm afraid, the price of admission, as this is not searchable and normally, Pendulums are already resource-intensive enough without demanding you bomb your Scales for no equivalent value. Goodness, even Wavering Eyes isn't enough to serve up drinks with these days, +1ing will likely need to be the spice of life for non-Archetypal tech that isn't a A) Trap, B) handtrap or C) something that counters em' to ever see use.
And no before you ask...
Till the next card, reviews, revelry, you know the drill.
BD'S, signing off.
Posted by Black D'Sceptyr on 12 February 2019 - 07:25 PM
So do these ladies have any synergy with current spellcaster support floating around?
Jolly Glot mentioned the Invoked and Spellbooks, but most of that focuses on the Spells anyhow. My pick would be the Windwitches; these cards don't use the Extra Deck at all, and it can lead to a destruction-proof Crystal Wing to protect your Witchcraft that you turn into either Heine or Verre to continue the disruption/destruction.
Also, the Hands and Restage look dope for reviving Poterie and Pittore.