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Black D'Sceptyr

Black D'Sceptyr

Member Since 02 Mar 2009
Member ID: 110,457
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Fowl Firefight (Crashing The Coop Never Looked So Lethal)

12 February 2019 - 07:21 PM

who wants to see this biggest feather-flying battle between bird and beast this side of Chicken Run?

 

I KNOW

 

 

DO

 

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Fowl Firefight: Info

 

Circutious cycle of effect-as seen on my previous card Dungeon Dragon-continues apace with this card. Just look at the trajectory of where the activation conditions and effects would place the cards they're moving, s'like a tumble-dryer in that little piece of pixels.

 

Especially in regards to the first effect-a Flip Deck's best friend. Or the last set of effects, a Witchcraft Deck's worst enemy. Speaking of such, you're gettin' a Witchcraft Link tomorrow. No not from Konami, from me. Clearly, you can get a bead on just where my mind was at when making this card. 

 

That's right folks; on a three-hour How It's Made marathon, holler at your caller and tip your mistress.

 

Wait.

 

Strike that.

 

Think autocorrect rolled up on me again.

 

Anyways, until the next card, reviews, revelry, you know the drill.

 

BD'S, signing off.

 


The Weathercast (This Just In: Painters Got A Brand New Tech)

04 February 2019 - 10:39 PM

AAAAAAAAAAAND

 

NEXT UP ON OUR RETURN EPISODE OF "LET'S MAKE THUNDER FUSIONS BUSTED FOR NO REASON", IT'S OUR NEWEST CONTESTANT, A GENERIC FUSION THAT WORKS ON FAIRY TRIBUTING AND HAS "THE WEATHER" IN ITS NAME, BECAUSE WHAT ARCHETYPES COULD POSSIBLY ABUSE THAT...

 

...GIVE IT UP (your Duel-winning chances, that is), FOOOOOOOOOR....

 

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The Weathercast: Info

 

 

but really though contestants and contestees, this card's naming and Material requirements are a story all their own.

 

See, this card's Fusion Material requirements are both representative of Yugioh monsters past-the original requirements, obviously, of "Weather Report" and its opposing Attribute of WIND, while the second, alternate Summoning condition comes from the OCG-exclusive "Weather Control", a LIGHT Fairy Normal Monster. 

 

Coincidentally, this card's Level, ATK and DEF are the combined Level/ATK/DEF of those two monsters, and its ability to make multiple attacks is reminiscent of Weather Report's ability to multiply your Battle Phases by destroying "Swords of Revealing Light".
 
So now that I've given you this short synopsis that I may have CTRL-C CTRL-Ved off of the DeviantArt page that I labored so long to bring to you-is it too good for what it offers? Column Spell/Trap negation isn't exactly an alien concept between the Mekk-Knights and Infinite Impermanance, second direct attacking seems dope until you realize this card's got 1550 ATK, and this card's power is more to interrupt already activated Continuous Spells/Traps than to smack down quick-played stuff. So certainly, it all balances out on the spreadsheet, yes?
 
Until the next card, then; reviews, revelry, you know the drill.
 
BD'S, signing off.

Jester Gambit (We All Point Up Here)

01 February 2019 - 10:13 PM

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DARK/Spellcaster-Type Link Effect Monster/Link-1/0 ATK

 

Lore: 1 Level 2 or lower Spellcaster monster

(Quick Effect): You can Tribute this card; apply these effects and resolve them in sequence, depending on the number of face-up cards in the Spell & Trap Zones.
• 2+: Draw 1 card and reveal it, and if it is a Spellcaster monster, draw 1 more card.
• 4+: The ATK of the monster(s) on the field with the highest ATK becomes 400.
• 6+: Inflict 600 damage to both players for each face-up Spell/Trap on the field.
 
 
So, Lazarr. Featured in 5D's and Arc-V, had a Jester Deck mainly known for helping fuel Rank-1 Decks the world over when people tired of the Kuribohs. Seemed to actually be fleshed out in the 2nd and 3rd sub season of 5Ds....and that's mostly it. 
 
Until this. It allows you to turn those measly Spellcasters of yours into a monster that's basically.....Lucky Piper on steroids. But you've gotta control backrow, and most Spellcaster Decks (outside of the Altergeists, but still) don't usually tend to leave backrow hanging. 
 
First effect's a super-Piper trigger, the second Linkuribohs monsters down to size permanently, and the last one hits both players for a whopping 3600+ points of damage. Pick your poison, folks, because the Gambit will do it for you if you're not able to.
 
Till the next card, reviews, revelry, you (and Pennywise) know the drill.
 
BD'S, signing off.

[20TH-C] Magic Gate of Miracles

31 January 2019 - 10:06 AM

Seems Yugi-boy's dipping into the Bonds Beyond Time Deck for support now...

 

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20TH-JPC11 - Magic Gate of Miracles
Normal Spell Card
 
Lore: If you control 2 or more Spellcaster monsters: Change 1 Attack Position monster your opponent controls to Defense Position, then gain control of it, and if you do, it cannot be destroyed by battle.

Red-Eyes Primal Dragon (It May Not Be Baby Dragon, But It'll Still Make Ya Cry)

28 January 2019 - 05:27 PM

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Red-Eyes Primal Dragon: Info

 

Behold my newest, truest support for Blue Eyes Ritual Decks no, my newest support for Guardragon Crusadia Turbo seriously caption guy? I'm trying to promote my newest Fairy Dragon Larvawall B.F.F. With Benefits OH COME ON NOW THAT'S NOT EVEN A DECK!

 

Anyways, Ol' One-for-One Target over 'ere can help to make those Lord of the Red/Paladin of Dark Dragon plays easier, as I've seen the attempts to do before.

 

In addition, now you can HARDCAST REDMD (wow did that sound more dramatic and game-changing in my head.)

 

Oh yeah and if you decide to go Fusion build, this helps build back resources and burn even further since it activates on the Standby Phase, isn't hard OPT, and doesn't care what stats your Red-Eyes revival has so long as its Level 7. Guess Red-Eyes Alternative Black has more use now, isn't that sweet?

 

Till the next card folks (and here's hoping it and this one don't require as many revisions as my previous DARK monster post did), reviews, revelry, you know the drill.

 

BD'S, signing off.