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Black D'Sceptyr

Black D'Sceptyr

Member Since 02 Mar 2009
Member ID: 110,457
Currently Not online
Offline Last Active Today, 09:23 AM

Sceptyr's Support: Malicevorous Placemat (5/?)

12 October 2018 - 11:00 PM

Dark Mist, yeah. You all saw him, how much he reminded of Dark Link, and how little screen time he got for all he introduced to ZeXal. 


So let's fix that with a new line of cutlery. And possibly a couple new Xyzes or something.



Malicevorous New Monsters




Malicevorous Spells/Traps




BD'S, signing off.

Concocted Calamity (Bubbling Brew Made To Ensue Monsters You Once Knew Get Their Painful Due!)

10 October 2018 - 10:46 PM



Lore: When your opponent Special Summons a monster(s): Negate the effects of those Special Summoned monsters, and if you do, banish 1 of those monsters, then you can Special Summon 1 monster from your Deck with the same Level or ATK as that monster, and if you do that, it gains 600 ATK/DEF, also it gains this effect. 

• During the End Phase: Banish this card, and if you do, return any monsters banished this turn by the effect of "Concocted Calamity" to their owner's fields, also those monsters gain 600 ATK/DEF.
Better Trap Hole (specifically, Void) that even gives you a souped-up monster, but returns the opponents monster on the field if you can't put it off the field before the End Phase.
I should probably give a caveat to this card to make sure you can put back the monster removed if you decide NOT to bring out another monster, but that might end up cutting into the card's potential. 
I may, but I'll need your input as to whether I simply return it to the field under your Set control (without it being able to flip face-up) or by allowing the opponent to Set something of their own from the Deck to THEIR field. Your choice lads.
Till the next card, reviews, revelry, you know the drill.
BD'S, signing off.

Dungeon Dragon (Good Luck Rolling Your Way Out of Its Rampage)

08 October 2018 - 10:55 PM



Dungeon Dragon: Info


oh and no, this card is not born from a satanic ritual like the game it was based on no matter how loudly your opponent invokes Satan's nemesis when it pops onto the board keep your hats on folks.


Jokes about very tragic and terridumb theories on RPGs aside, this card was something I made in reference to how one would imagine a fight against a final D&D boss would go-something that demands highpower monsters step aside for its birth, protects itself from the opponent's monster trickery, and punished most every route the opponent went to get around it. So one has to go out of the way to get rid of this in a way that DOESN'T lose you your board. 


Plus, Rock monsters having powerful but rare support is something I kinda lampooned a couple cards earlier yesteryear, so a generic LV9 that only needs ONE resource on board to make can easily countermand into bigger and better things, (coughCalamitiescoughEnterblathnircough)


So, until the next card? Reviews, revelry, you know the drill. 


BD'S, signing off.





Fraught With Danger! (The Hunted Become Hunters)

28 September 2018 - 10:58 PM









Fraught with Danger!: Info


Final ol' card of the set, and I was surprised with what I did with so few words. This brings back a Danger! monster on a discard, but switches its stats and triggers its discard effect.


This can also work to activate the effect of the discarded Dark World Fabled Danger! card as well, since it's built into the activated effect.


And yes, the ATK/DEF switching can be a nerf to the Summoned monster, one that doesn't immediately remove it from play (another thing I'm trying to do less of as a cost besides hard HOPTs, a gimmick I'm breaking here only because it's DANGER! the Archetype.


And really, considering the lackluster DEF stats of the Danger! monsters-well, all except Nessie! and my custom-made Wendigo!, the rest writes itself.


Think it makes the cut? Because of the folks on that ship Thunderbird! roosted on sure do. WORDPLAY.


Anyways, until the next card, ladies and gents-review, revelry, you know the drill.


BD'S, signing off.


UPDATE I: reflected the card's GY effect to more closely align with the new Danger! Spells/Traps, and tweaked the first effect to more reflect the main utility of this card (and what it was supposed to be)- triggering Danger! monster effects in the GY by different methods, then moving them somewhere else as the Spells/Traps did themselves.

Voyage of 1000 Dreams (The only Life Point that Matters is Your 4001th)

27 September 2018 - 10:59 PM



Voyage of 1000 Dreams: Info


Aegis of Gaia was something I got the motive for making; something to help bolster the LP for stuff like Solemn Traps with a cost you can put off until later. 


Until the next card, reviews, revelry, you know the drill.


BD'S, signing off.