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Kingdom Xathers

Kingdom Xathers

Member Since 07 Nov 2007
Member ID: 11,858
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[WRITTEN] Lightray Ha Des

12 December 2018 - 04:24 PM

Lightray Ha Des

LIGHT/Lv 6/Fiend/Effect/2450 ATK/1600 DEF

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having 3 or more LIGHT monsters with different names in your GY. If your opponent's monster activates its effect in the hand or GY (Quick Effect): You can banish 2 LIGHT monsters from your GY; negate the activation and effect of that monster, and if you do, banish it. You can only use this effect of "Lightray Ha Des" once per turn.

Kingdom's AMA

09 November 2018 - 04:18 PM

Feel free to ask me whatever, and I'll do my best to answer!  Oh, and Asgore's still here, too, for... some reason, so feel free to ask him something, too!

[Written] Scrap Engineer

22 October 2018 - 08:08 AM

Scrap Engineer

EARTH/LINK-2/Warrior/Link/Effect/1800 ATK/Bottom-Left, Bottom-Right

2 "Scrap" monsters

Once per turn, if a "Scrap" monster(s) you control would be destroyed (by battle or card effect): You can destroy 1 other "Scrap" monster you control or in your hand instead. If a non-Synchro "Scrap" monster(s) in your possession is destroyed by a card effect and sent to the GY: You can Special Summon one of those monsters in Defense Position. Its effects are negated, also, banish it when it leaves the field. You can only use this effect of “Scrap Engineer” once per turn.


I had originally made this for the "Make Legacy Support" thread, but I ended up not finding it again in time to meet the prompt, so I might as well post it here.


Fun Fact: The "Scrap" monsters whose effects activate when destroyed by a "Scrap" card don't care where they're destroyed, just so long as they end up in the GY.  With that in mind, you could use this card's first effect to destroy something like a "Scrap Shark" in your hand, circumventing the need to Summon it to the field first to use its milling effect.  Second effect, of course, is more for setting up Synchro Summoning, although one could still use the SS'd "Scrap" as an Xyz Material, so I dunno if I should include a further restriction for that.


Anyways, critique and comment?

[Written] Neo Space Support

18 October 2018 - 03:30 PM

(This includes support for "Elemental HERO Neos", "Neo Space" and "Neo-Spacian" monsters)

Main Deck & Extra Deck Monsters


Spell/Trap Cards


Critique and Comment, please?

[Written] Neo Space Abductor

18 October 2018 - 03:20 PM

Neo Space Abductor

LIGHT/Lv 6/Warrior/Fusion/Effect/2000 ATK/2000 DEF

1 “Neos”, “Neo Space” or “Neo-Spacian” monster you control + 1 “Neos”, “Neo Space” or “Neo-Spacian” monster in your hand

Must first be Special Summoned (from the Extra Deck) by Tributing the above cards in your possession. (You do not use "Polymerization".) If the effect of an opponent’s monster is activated (Quick Effect): You can banish 1 “Neos”, “Neo Space”, or “Neo-Spacian” monster from your field until your next Standby Phase; negate the activation and effect of your opponent’s monster, and if you do, banish it. You can banish this card from your GY, then target up to 2 of your banished “Neos”, “Neo Space”, or “Neo-Spacian” monsters, except "Neo Space Abductor"; Special Summon them. You can only use each effect of “Neo Space Abductor” once per turn.


I had originally designed this as a Link Monster that was also treated as a Fusion Monster, but after @Darj made their critique, I decided to change it into an actual Fusion Monster.   Original Version can be viewed in the Spoiler below:


Original Version


Anyways, critique and comment?