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#7053416 New Link Monster Information

Posted by Black on 17 November 2017 - 07:25 PM

I misread. Sorry.
let's go over it like this
001 Perpetual King Archfiend
006 Gladiator Beast Dragacius
011 Kyrios, Dominion of the Lightsworn
016 Gem-Knight Phantom Core
021 [Lswarm]
026 Inzektor Picofarena
031 Hieratic Seal of the Celestial Spheres
036 Crowley the Origin of Prophecy
041 [Madolche]
046 Mermail Abyssalacia
051 [Noble Knight]
056 Shadoll Construct
061 Qliphort Genius
066 [DT Archetype]
071 [Zefra]
076 Aromaseraphy Jasmine
081 Cherubini, Black Angel of the Burning Abyss
086 Heavymetalfoes Electrum
091 Crystron Needlefiber
096 [Unknown]

Only 2 decks can fit in the last slot, unless they're post-Arc-V. Those are Zoodiac and Invoked.

Given that we have Crowley, which is blatantly Invoked related, assuming that Invoked was misinformation/a slight misdirection to other credible leaks (as is a common tactic), it only leaves Zoodiac.

Zoodiac fits in with its two predecessors, meaning they could support a card that directly supports the Xyz mechanic in some way. You could argue that Phantom Core and Construct support fusion, though that's pushing it due to being non-generic, Electrum supports Pendulum, Needlefiber supports Tuner/Synchro, and Construct technically supports FLIP, which already has more general support.

Between thematic and story elements, not including Zoodiac in favor of a theme with little-to-no ability to Link Summon in its own right doesn't make sense. It could be a link 1, but we have no precedent in the pack to make us believe that would be the case.

I'm also iffy on Ritual Beast. It logically fits in the slot, but with the summoning methods being supported, it seems more likely we'd see a Shurit link, but that's entirely speculation.

I didn't even think about a Black Wing link
But given Sams got spaced out, I'd question if they can make it in this

FK can work, LVP1 has 5 spots between Shaddolls and Atlantean that it could fit in?

blackwing isn't ocg original...

#7053219 Gem-knight Phantom Roots

Posted by Black on 17 November 2017 - 08:23 AM

Crystal is in his own armor



And I dunno about you, but it looks to me like he’s bursting OUT of it.


There is nothing extremely similar about 2 knights wearing vaguely similar armor.


And you know what? You might be right. The hair looks ridiculously similar, and Luster has no idea who he was before he got dracofied. But your claim has no evidence. It’s an illusory correlation based on 1 coincidence (hair) and the fact that they’re both knights.


This is not enough evidence to prove any point.

#7053216 Gem-knight Phantom Roots

Posted by Black on 17 November 2017 - 08:09 AM

It’s named Roots. It greatly resembles Crystal, and TD probably meant to be the revived Crystal and Lapis coming together, which fits the story.

Zefraath was the 11th Zefrawho chose to use Zefracore to manifest itself. That’s why it’s purified but still nodding to Shaddoll Roots. It’ll be called Phantom Core in TCG.

There’s nothing here to suggest it’s a dracoslayer related card.

It also doesn’t seem especially good. I was really hoping the GK would be 2xNormal, but 2 Gem cards is just unwieldy. Yeah, Seraphinite helps... but Seraphinite is what this would be ideally going into.

#7053148 Emerging Emergency Rescute Rescue (and friends)

Posted by Black on 17 November 2017 - 12:11 AM


If your LP is lower than your opponent's: Reveal 3 Beast monsters with 300 ATK and 100 DEF from your Deck, your opponent chooses 1 for you to add to your hand, and you shuffle the rest back into your Deck. You can only activate 1 "Emerging Emergency Rescute Rescue" per turn.
Honestly, I think the spell is bad because it forces you to run too many copies of cards that it would otherwise serve to cut down on by virtue of searchability, but I honestly can't decide if Rabbit or Cat is generally better.
I probably missed stuff because there's just so fucking much.

#7053135 R-Genex Turbo + R-Genex Oracle

Posted by Black on 16 November 2017 - 11:19 PM

why play bad cards when you can just play good cards like Rescue pets for the same effect


I mean, yeah, this is an option, but Rescue Cat has more versatility and range. It can get Flips, Tuners, Pendulums, and even a Flip Pendulum if you're so inclined. Plus it can access assorted attributes for the attribute links. It has no archetypal applications atm, but time will probably change that, and genex has nothing anyway.


Rescue Rabbit can also accomplish similar feats, with access to any Type-based Link 2, Tuners, Pendulums, all of the Attribute Link 2s (as they release), Link Spider, and even some archetype-based Links.


The only thing this engine has on the two of them is that it can make Ib.


It's just not worth it.

#7053127 Positioning

Posted by Black on 16 November 2017 - 10:25 PM

The game has definitely evolved to a point where positioning your monsters matters, and this should be completely obvious with the inclusion of Link Arrows. However, you should be thinking about this in terms of being prepared for what the opponent may play. Some cards need a certain boardstate in order to function, while you can simply capitalize on how the opponent plays at other times.


I'll use a recent (TCG) release as an example.



During either player's turn, you can activate "Magical Musket" Spell/Trap Cards from your hand. If a Spell/Trap Card is activated in this card's column: You can add 1 "Magical Musket" card from your Deck to your hand, but not a card with the same name as that activated card. You can only use this effect of "Magical Musketeer Caspar" once per turn.
Now, there are a number of zones that would be correct for this card (or similar) to be placed in. For example, if you have no T1 plays outside of Normal Summoning your Caspar and maybe using a cantrip to search, then you should be placing this card in either the leftmost or rightmost column, because capitalizing on your opponents playing Pendulums is a nice edge to have on the opponent.
So, let's say you opened Ties of the Brethren + Caspar. Well, what zones should you be putting your monsters in? Two in the Pendulum columns and the other doesn't matter? Nope.
As a rule of thumb, the middle column is the least relevant in terms of cards your opponent will play. You should be placing one monster in the Pendulum columns, while you place the other two in front of both of the Extra Monster Zones. If you can block both EMZ and Pendulum columns somehow, go for it.
And your friendly neighborhood plus demon is the reason why. If the Grinder Golem is allowed to be summoned across from either EMZ, then the Akashic play works, resulting in the opponent having a gravy train. Sure, that Akashic can bounce your Musketeer as well, but that's better than them pulling off Grinder Golem.
Putting Golem another column isn't the best for the opponent unless they have further ways to bounce it/clear the board, but that's Yu-Gi-Oh! You should still be playing to prevent their optimal plays, and this isn't a deck specifc thing. Decks about positioning like Magical Musketeer make a good example, despite the low relevance of them as a whole.
There are other examples, like the amount of keeping on top of positioning needed for FTKs involving Three Burst Blast Dragon, but that's closer to the original ideas of your Link Arrows than thinking ahead in terms of what the opponent will play.

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#7052676 Sea Archiver

Posted by Black on 15 November 2017 - 07:19 AM

The deck doesn’t need faster. It needs value cards.

Having to grave this for it to be value when they lack any means to do so makes it pretty mediocre.
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#7052239 Link VRAINS Box Alt Arts

Posted by Black on 14 November 2017 - 12:06 AM



Firewall Dragon

Borreload Dragon

Trickstar Holly Angel

Gouki The Great Ogre


this is not the same as the Link VRAINS pack.

#7052220 [FLOD] Trickstar and Gouki

Posted by Black on 13 November 2017 - 10:28 PM

Trickstar Bellamadonna
Light Fairy / Link / Effect
Link 4 2800 / T R BL B
2+ “Trickstar” monsters
You can only use this card name’s (2) effect once per turn.
(1) While this Link Summoned card does not point to any monsters, it is unaffected by activated effects from other cards.
(2) If this card does not point to any monsters: You can inflict 200 damage to your opponent for each “Trickstar” monster with a different name in your GY.
FLOD-JP007 Trickstar Mandrake
LIGHT Fairy/Effect
LV2 0/1000
You can only use this card name’s (1) and (2) effects once per turn each.
(1): If this card is sent from the hand to the GY: You can Special Summon this card in face-up Defense Position, but banish it when it leaves the field.
(2): If this card is sent to the GY as Material for the Link Summon of a “Trickstar” Monster: You can target 1 monster a Link Monster your opponent controls points to; destroy it.
FLOD-JP006 Trickstar Hiyosu/Hensbane
LIGHT Fairy/Effect
LV1 100/0
You can only use this card name’s effect once per turn.
(1): If this card is sent to the GY as Material for the Link Summon of a “Trickstar” Monster: You can Special Summon this card from your GY, but banish it when it leaves the field.
Gouki The Master Ogre
Earth Warrior / Link / Effect
Link 4 2800 / T BL B BR
2+ “Gouki’ monsters
(1) Once per turn (Quick Effect): You can return any number of “Gouki” monsters this card points to the hand, then target that many face-up cards your opponent controls; negate the effects of those cards until the end of this turn.
(2) This card can attack all monsters your opponent controls, once each. While your opponent controls a face-up monster(s), this card can only target the monster your opponent controls with the highest ATK for an attack.
Gouki Manjilock / Gouki Octostretch
Earth Warrior / Effect
LV1 0/0
You can only use this card name’s (3) effect once per turn.
(1) If an opponent’s monster attacks, during damage calculation: You can discard this card; halve the battle damage you would take from that battle.
(2) When your opponent activates a card effect that would inflict effect damage to you, including during the Damage Step (Quick Effect): You can discard this card; halve the effect damage you would take from that effect.
(3) If this card is sent from the field to the GY: You can add 1 “Gouki” card from your Deck to your hand, except “Gouki Manjilock”.
Gouki Hugbear
Earth Warrior / Effect
LV6 2400/0
You can only use this card name’s (1) and (2) effects once per turn each.
(1) If this card is Normal Summoned, or Special Summoned by a “Gouki” card effect: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK, until the end of this turn.
(2) If this card is sent from the field to the GY: You can add 1 “Gouki” card from your Deck to your hand, except “Gouki Hugbear”.
Gouki Face-Turn
Spell Normal
You can only activate 1 card with this card’s name per turn.
(1) Target 1 “Gouki” card you control and 1 “Gouki” monster in your GY; destroy the first target, and if you do, Special Summon the second target from your GY.

#7052041 Re:Start ~ Pendulum of Souls [Performapal Odd-Eyes]

Posted by Black on 12 November 2017 - 11:28 PM

Neo new update: November 12th.


Cut a lot of the more gimmicky stuff, though Trump Girl made it in.

  • Performapal Trump Girl has the surprising utility of not sharing a name with U Go Golem, which means searching her with Sorc at the same time as U Go is a thing. Not super relevant, as sorc double pop rarely is, but it's there. She also has the ability to fusion summon off of an NS, which U Go lacks. Level is no longer an issue.
  • Number 41: Bagooska the Terribly Tired Tapier wasn't relevant enough. Without Rank 4s and/or Zoo utility, Performapal Odd-Eyes Minitaurus is completely unplayable. Abyss Dweller is even more situational, though more potent.
  • I tried out Performapal Odd-Eyes Synchron with Metaphys Horus in its place. It wasn't terrible, but I felt the ED slot could be better used (Ningirsu took the slot), so it got the boot. Stealing Grinder Golem back is still funny.
  • Dissolver is probably the card you get off of the first Arc Pendulum SS, regardless of situation. It's not exactly a great draw, and while you hope to fuse with it T1, using it for Electrum isn't so bad either.
  • Performapal Secondonkey got the boot because... well, it's not a Pendulum. He had a chance to shine when it was generic Links, but Electrum kicked him back out.
  • Borreload Dragon is really strong top end. Stealing Links or even my own Grinder is just good ygos, and it breaks problem boards decently well.
  • Ningirsu, the World Chalice Warrior is a good card to ladder into, the removal fits in perfectly with the deck. Like Scrap Dragon if Scrap Dragon didn't suck.
  • Chain-reviving Vortex with Astrograph searching copies of Revolution is hilarious and potent.
  • Tried out Odd-Eyes Pendulum Dragon to round out the slots. Defo not worth it.
  • Tried out Performapal Odd-Eyes Unicorn to round out slots. Was not relevant.
  • No new cards seemed to improve the deck, moreso just giving it little niche advantages here and there. As such, I figured I got the deck largely past the testing point, so I went ahead and rounded the deck out with Ash Blossom and Joyous Spring.

I think that's all for now. Willing to discuss card choices beyond these, of course.

#7051552 Who would win in a street fight, winter or black?

Posted by Black on 10 November 2017 - 02:11 PM

Hey I spend time in the sun


i have to take care of kitties and go places

#7051455 Decode Talker

Posted by Black on 09 November 2017 - 11:07 PM


2+ Effect Monsters
Gains 500 ATK for each monster it points to. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can Tribute 1 monster this card points to; negate the activation, and if you do, destroy that card.
This is not a good card. This is a passable card, but it's certainly not good.
  1. Link Arrows are mediocre. We have enough L2s to make the arrows not matter.
  2. Mostly negligible, but giving the opp a linked zone is a bad idea. Putting it in MMZ just makes it even more vanilla, and better laddering options exist.
  3. Its effect is okay at best. ATK gain isn't terrible, but tributing a monster to negate a targetting effect really only serves to block extended versions of the Grinder combo. It can force subpar play, but that's usually not enough.
  4. Most times that you can make this, there is a better play. Be it with Gofu, Magicians, whatever. Only time this seems even decent is ABC, and I'm sure they can do better.

Mostly due to seeing people still use Gofu to make this (online) and move on with life for... reasons?

#7051374 Good reasons to use Upstart Goblin in decks with more than 40 cards

Posted by Black on 09 November 2017 - 12:56 PM

This is not just 'find a use for Upstart Goblin'. Are any of those decks better with 41+ cards, than they would have been with 40 cards?


I think you missed my point.


The decks are improved because it’s a cantrip that enables your card(s) should you need it to. It’s a completely innocuous 41st card, and decks appreciate it for the sheervirtue of it being a self-replacing Spell, even above 40. The deck is better, if only marginally, due to an increase in the consistency of said effects firing off without conceding deck slots.


desires is another grass example, technically speaking


no one needs to find a use for a good card

#7051362 Good reasons to use Upstart Goblin in decks with more than 40 cards

Posted by Black on 09 November 2017 - 11:58 AM



Really just a catchall example, because this card's not awful now that Grinder Golem and, to a lesser extent, Destrudo are big deals, not to mention Astrograph Sorcerer on the horizon.


Summoner Monk, Magical Musketeers, Mythical Beasts... There's a lot of synergy to be gained from a cantrip normal spell, not to mention little niche interactions with LP modulation, such as with aromas.


While the examples are largely not the best cards or decks in the world, it's still a potential synergy that will almost certainly be relevant at some point.

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#7050992 YCM Roast 2017 [Saturday, November 25, 2017]

Posted by Black on 07 November 2017 - 07:56 PM


Would I be allowed to roast?