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Member Since 15 Sep 2009
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[Written] Anime Performapals

Yesterday, 09:18 PM

Performapal Miracle Mirrabbit
EARTH
Lv. 4
Scale 2
Beast/Pendulum/Effect
If there is another "Performapal" or "Odd-Eyes" card in the Pendulum Zone: You can destroy this card, and if you do, add 1 face-up "Performapal" or "Odd-Eyes" Pendulum Monster from your Extra Deck to your hand. You can only use the Pendulum Effect of "Performapal Miracle Mirrabbit" once per turn.
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During either player's turn, when a card or effect that would change the ATK of a monster is activated that targets exactly 1 monster on the field (and no other cards): You can activate this effect; that card/effect now targets this card. During your Battle Phase: You can target 1 other "Performapal" or "Odd-Eyes" monster you control; it can make a second attack during each Battle Phase this turn, but monsters with a level equal to or lower than that target's level (if any) cannot attack the turn this effect is activated (this is a Quick Effect).

1200/1200
 
Performapal Card Bird
WIND
Lv. 4
Scale 5
Winged Beast/Pendulum/Effect
If a "Performapal" card you control is destroyed (by battle or card effect): You can draw 1 card. The Pendulum Effect of "Performapal Card Bird" can only be activated once per turn.
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If you control a "Performapal" monster, you can Special Summon this card (from your hand), but you cannot Special Summon Pendulum Monsters from your hand for the rest of this turn, except by Pendulum Summon. During the End Phase, if this card was destroyed this turn: Draw 1 card.
800/1600
 
Performapal Odd-Eyes Priest
DARK
Lv. 6
Scale 1
Spellcaster/Pendulum/Effect
During the turn this card was actiavted: You can activate 1 of these effects. You can only use the Pendulum Effect of "Performapal Odd-Eyes Priest" once per turn.
● Target 1 "Odd-Eyes" monster in your GY; add it to your hand, and if you do, destroy this card.
● Add 1 face-up "Odd-Eyes" Pendulum Monster from your Extra Deck to your hand.
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When this card is Pendulum Summoned: You can banish this card, and if you do, Special Summon 1 "Odd-Eyes" monster from your hand or GY. While this card is in face-up defense position, other "Odd-Eyes" monsters you control cannot be targeted or destroyed by card effects.
100/1800

 

Thoughts

Odd-Eyes Meteorburst Dragon

20 September 2017 - 07:30 PM

UnexpectedDai-SR04-EN-C-1E.png -> Hallohallo-CIBR-EN-LE-OP.png

 

PerformapalSkullcrobatJoker-PEVO-EN-SR-1 -> PerformapalPendulumSorcerer-CT13-EN-SR-L

 

Hallohallo-CIBR-EN-LE-OP.png + PerformapalSkullcrobatJoker-PEVO-EN-SR-1 = OddEyesMeteorburstDragon-PEVO-EN-SR-1E.p -> PerformapalPendulumSorcerer-CT13-EN-SR-L

 

1 Tuner + 1 or more non-Tuner monsters
When this card is Special Summoned: You can target 1 card in your Pendulum Zone; Special Summon it, also this card cannot attack for the rest of this turn. You can only use this effect of "Odd-Eyes Meteorburst Dragon" once per turn. Monsters in your opponent's possession cannot activate their effects during the Battle Phase.
 
This is honestly a really good way to begin the game, because it allows you to clear the EMZ for a 2-card combo that sets you up for future plays. You can use cards like Guitartle to give you a better startup, provided you had Sorc, while also letting the SSd Sorc stay on the board as material for future summons.
 
This means that your first turn resources are mostly being compiled in your hand, rather than in your ED, so you largely ignore the Master Rule 4 restriction in regards to starting plays. You do have to choose Hallohallo or Joker, though.
 
You can also revive the Meteorburst with Odd-Eyes Revolution Dragon, so there's additional value to be gained for putting out Fusions/Nirvana High Paladin for memes/Link material that isn't dependent on your normal or pendulum summon.

Post and I'll tell you what Fire Emblem: Fates character you are

21 August 2017 - 02:37 PM

I'll be home in a few hours to do this.

When the HIGH QUALITY RIP has Megalovania in it

19 August 2017 - 08:14 PM

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Discomfort

15 August 2017 - 08:56 PM

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