CelesteMember Since 15 Sep 2009
Offline Last Active Today, 12:45 AM
- Group Junior Moderators
- Active Posts 44,910
- Profile Views 161,667
- Member Title Ultimate Gambler
- Age Age Unknown
- Birthday March 30
Melody & Birdie
You are an insane person and very creative.
- Skype ask
14 February 2018 - 11:07 AM
13 February 2018 - 03:21 PM
Take one or both. My resutls were different, while someone else's matched, even if the exact nubmers were different.
So TIL I'm basically not evil and not especially Chaotic. Which is weird, I used to be more Chaotic Good.
EDIT: fixed the errors
13 February 2018 - 02:43 PM
When a card or effect is activated that targets an "Altergeist" monster(s) you control (except during the Damage Step): You can tribute this card; negate that effect, and if you do, banish that card. If this card is sent to the Graveyard: You can add 1 "Altergeist" card from your Deck to your hand. You can only use each effect of "Altergeist Ifriwall" once per turn.
Link 1 (D)
1 "Altergeist" monster
You can tribute 1 "Altergeist" monster linked to this card; add 1 "Altergeist" card from your Deck to your hand. If this card is sent to the Graveyard: You can target 1 mosnter your opponent controls: Until the end of the turn, its effects are negated and its ATK becomes 0. You can only use each effect of "Altergeist Emparsa" once per turn.
Special Summon this card as an Effect Monster (Spellcaster/DARK/Level 5/ATK 1200/DEF 2500). (This card is also still a Trap.) If Summoned this way, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves.
First up we have Ifriwall, which is a play on Ifrit + Firewall. Ifrits are often associated with being fire jinns/demons, so mixing it with Firewall seemed like the best way to go about a more defensive effect.
General design is meant to be a utility searcher for your traps, which is often more important than searching your monsters through Meluseek, with some added protective capability if you have Silqitous set up already. That said, I decided to not let it be a more general blanket protection/battle protection because the deck lacks anything of the sort, so being able to punch it seems like a fair design space to leave open, considering the deck should be stopping you if it's performing at its best, anyway.
Then there's Emparsa, which is Empusa + Parse. Described as a 1-legged phantasm that seduces men, this card does sacrifice its allies for advantage, and it's can't do much on its own as a Link 1 with 100 ATK... except, y'know, enable your float effects and fix your positioning.
It also drags an opponent's monster down to the grave with it, attempting to help the deck's weakness with big monsters. It doesn't fix the issue that is Borreload, but hey, it's fine to have some outs to a deck, and you still can force Borreload out with some effort.
Finally, Aggrabat is meant to be Aggravate + Agrat bat Mahlat. Not bat or acrobat, surprisingly.
This one is mostly just me wanting to make a trap monster. The burn can be annoying, but if it's coreographed via a search/Marionetter, it's not going to get the opp too hard. It's a nice ass, tho, and a decent target for Silqitous to bounce.
Overall, not meant to be too revolutionary, but a solid round of enablers and options.