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Celeste

Celeste

Member Since 15 Sep 2009
Offline Last Active Today, 12:45 AM
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Formud Skipper

14 February 2018 - 11:07 AM

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During your Main Phase: You can reveal 1 Link Monster in your Extra Deck, and if you do, the name, Type, and Attribute of this face-up card on the field can be treated as the revealed monster's, if used as material for a Link Summon this turn. If this card is sent to the GY as material for a Link Summon: You can add 1 Level 5 or higher Cyberse monster from your Deck to your hand. You can only use each effect of "Formud Skipper" once per turn.
 
This card was preeeeetty mediocre when it was initially revealed, becuse there was very little reason for you to want to copy names or search a 5+ Cyberse, because all of the 5+ Cyberse were bad or simply too slow. However, with Flames of Destruction + Start Deck 2018, this card gained utility for both effects.
 
So let's start off with the good targets.
Degrenade Buster
Cyberse Whitehat
 
Both of these give you cards that actively do something after they're added, with the ability to field more cards and to beat a little harder. If you do something like Linkuriboh with Formud, you leave a Cyberse on board and you're half-way to fulfilling either of their conditions, so any additional devotion means you can really roll. Cyberse can do that easily, but I'm kinda interested in other potential applications.
 
But what about the first effect? What made that relevant?
 
Troymares. Especially Mermaid.
 
Destroymare Iblee and Troymare Mermaid
 
You can have Formud Skipper become a Troymare, so it's a 1-card Mermaid that isn't Iblee. So you can then discard for Mermaid and replace that card with a search + Iblee. Again, if you have any further devotion, this means you can use Iblee to make a Link 2 underneath Mermaid... Or you can just go into Aleister, which means you now have 2 Cyberse in the Grave (Formud, Iblee) for Degrenade.
 
Alternatively, you can just turn Iblee into another mermaid or Link Disciple for the same effect of filling the grave.
 
It's still early days for this card, but his utility is quickly growing, and there might end up being a good use for him as a sort of power card in the future. Shame he's an NS tho.

YMBDX Finale: Yui vs. Hina

13 February 2018 - 11:02 PM

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@Yui vs @Featherine Augustus Aurora

 

Thread will close at 10:59 PM EST on February 16th.


YMBDX Runner-Up: Parenthesis vs. mido9

13 February 2018 - 11:02 PM

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@(爆) vs @mido9

 

Thread will close at 10:59 PM EST on February 16th.


Moral Alignment

13 February 2018 - 03:21 PM

http://easydamus.com...gnmenttest.html

http://www.gotoquiz....lignment_test_2

 

Take one or both. My resutls were different, while someone else's matched, even if the exact nubmers were different.

 

Result 1

Result 2

 

So TIL I'm basically not evil and not especially Chaotic. Which is weird, I used to be more Chaotic Good.

 

EDIT: fixed the errors


[Written] Altergeist Support

13 February 2018 - 02:43 PM

Altergeist Ifriwall

FIRE

Level 3

Spellcaster/Effect

When a card or effect is activated that targets an "Altergeist" monster(s) you control (except during the Damage Step): You can tribute this card; negate that effect, and if you do, banish that card. If this card is sent to the Graveyard: You can add 1 "Altergeist" card from your Deck to your hand. You can only use each effect of "Altergeist Ifriwall" once per turn.

800/2000

 

Altergeist Emparsa

LIGHT

Link 1 (D)

Spellcaster/Link/Effect

1 "Altergeist" monster

You can tribute 1 "Altergeist" monster linked to this card; add 1 "Altergeist" card from your Deck to your hand. If this card is sent to the Graveyard: You can target 1 mosnter your opponent controls: Until the end of the turn, its effects are negated and its ATK becomes 0. You can only use each effect of "Altergeist Emparsa" once per turn.

100 ATK

 

Altergeist Aggrabat

Normal Trap

Special Summon this card as an Effect Monster (Spellcaster/DARK/Level 5/ATK 1200/DEF 2500). (This card is also still a Trap.) If Summoned this way, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves.

 

Thoughts