Jump to content

Welcome to Yugioh Card Maker Forum
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. This message will be removed once you have signed in.
Login to Account Create an Account

~British Soul~

~British Soul~

Member Since 30 Jan 2008
Member ID: 19,497
Currently Not online
Offline Last Active Yesterday, 09:02 PM
****-

#7101574 bringing this back

Posted by ~British Soul~ on Yesterday, 11:36 AM

Amorphactor Pain, the Imagination Dracoverlord (that a bunch of people overhyped, but it's still one of my favourite rituals)

I remember the overreactions when that card was revealed.




#7100519 [TCG] Updated End of Match Procedure

Posted by ~British Soul~ on 17 May 2018 - 05:03 PM

https://ygorganizati...atch-procedure/

 

 

Starting in June.
The FAQ for YCS Secaucus has been updated to include an update for the End of Match Procedure. The tl;dr version is “you don’t count turns”, but since that only raises further questions, read the whole FAQ to see what to do depending on whether you are on swiss or single-elimination rounds.

Q: What happens if I am not done with my Match after 40 minutes? UPDATED!
A: Starting on June 1st, 2018, all Yu-Gi-Oh! TCG Organised Play will use brand-new End of Match procedures. Duelists should familiarise themselves with the new End of Match procedures prior to attending any event.

Sometimes a Match will not be finished when the time ends for a round. If this happens, it is both Duelists’ responsibility to note whose turn it is when time is called. Duelists who require assistance with the End of Match procedures should raise their hand and call for a judge. The judge should be notified that the Match is ongoing and whose turn it is. The judge may or may not stay to supervise the End of Match procedure, but should ensure that both Duelists understand the following procedures.

End of Match procedures should follow these three (3) rules:

Rule #1: If time is called while Duelists are in the middle of a Game, the current Game must have a decision (Win, Loss, or Draw)

Rule #2: Once the current Game has concluded with a decision, determine the winner of the Match by determining the number of Game Wins (or Game Losses) each Duelist has for the current Match. The Duelist with the most Game Wins will win the Match.
Swiss Rounds: If both Duelists have the same number of Game Wins, or if time was called in between games of a Match when both Duelists had the same number of Game Wins, then the Match is a Draw.

Single-Elimination Rounds: If both Duelists have the same number of Game Wins, or if time is called in between Games of a Match while both Duelists have the same number of Game Wins, they will begin a new Duel with specific guidelines.
Neither Duelist may use his or her Side Deck. If time was called in between Games of a Match and at least one Duelist has already accessed his or her Side Deck, then both Duelists may use their Side Deck.
Duelists must use a random method (die roll, coin flip, etc.) to determine who will go first.
The Duel will continue for a total of four (4) turns, two (2) turns for each Duelist, unless a Duelist manages to win the Duel before the four (4) turns have concluded.

A “turn” is defined as the start of the Draw Phase until the end of the End Phase for a single Duelist.
Once the four (4) turns are completed, Life Point totals are compared and the Duelist with the highest Life Point total wins the Match.
If both Duelists’ Life Points are the same after the four (4) turns are completed, then play will continue on a turn-by-turn basis, with the Duelist with the most Life Points at the end of a turn being declared the winner of that Game.

Rule #3: If a win condition occurs during End of Match Procedures, that Duelist wins the current Game.
Keeping these three (3) rules in mind, please follow these instructions when proceeding to End of Match procedures:
Continue with the current Phase of the Game. Once the Phase is over, stop the game.
Determine a Game Winner at this point, with the Duelist with the most Life Points winning the Game.
During Swiss Rounds, if both Duelists’ Life Points are the same, the Game is a Draw. Compare Game Wins with the Duelist with the most Game Wins winning the Match. If the Game Win totals are the same, the Match is a Draw.
During Single-Elimination, if both Duelists’ Life Points are the same at the end of the current Phase (Step 1 above), finish the current turn. If both Duelists’ Life Points are the same at the end of the turn, then play will continue on a turn-by-turn basis, with the Duelist with the most Life Points at the end of a turn being declared the winner of that Game.
Match Draws cannot occur during Single-Elimination Rounds.

Source: FAQ for the first YCS since June.



#7100020 [DP20] New Blue-Eyes Cards

Posted by ~British Soul~ on 14 May 2018 - 01:32 PM

Also, just gonna put it out there;

Kaiba Land field spell, when?




#7100010 (TCG) May 21st Banlist

Posted by ~British Soul~ on 14 May 2018 - 12:47 PM

I rate this one Stratos is Still Banned/10.

10/10 Best meme every list  Kappa  .




#7099094 [CP18] Flying Elephant

Posted by ~British Soul~ on 09 May 2018 - 06:02 AM

Yes... as a Normal Monster though. It's one of Pegasus' cards

I remember that, it took all of Keith’s LP without any explanation.


#7098171 [TCG] New Set – Shadows over Valhalla

Posted by ~British Soul~ on 03 May 2018 - 12:41 PM

https://ygorganizati...m/zeroturnkill/

 

Shados_over_Valhalla.jpg?resize=800%2C44

 

Shadows over Valhalla, available Friday, August 17, will bring Duelists the opportunity to change their own fate and wield the incomparable Mischief of the Time Goddess! The classic Spell Card from the original Yu-Gi-Oh! anime skips the opponent’s turn completely and moves the game to the Duelist’s next Battle Phase.

 

Sound the horns of battle and prepare to Duel! In the twilight of Summer 2018, Shadows over Valhalla will bring Duelists the opportunity to change their own fate and wield the incomparable Mischief of the Time Goddess! Once thought to be too powerful to ever be printed in real life, this classic Spell Card from the original Yu-Gi-Oh! anime skips your opponent’s turn completely and moves the game to your next Battle Phase. But that’s just the tip of the iceberg in this 60-card all-foil booster set!

 

Hot off the heels of his brother, Leon’s, fairytale inspired cards from Battles of Legend – Relentless Revenge, Zigfried von Schroeder’s Valkyries are set to make their debut in Shadows over Valhalla! The Valkyries retain their abilities from the anime, but each card is boosted to be more compatible with the current game environment. This strategy aims to Summon 1 of each Valkyrie from the hand with Ride of the Valkyries, use their abilities to destroy your opponent’s best monster and copy its’ ATK, then win the Duel by attacking with all your Valkyries twice without giving your opponent a turn in between, courtesy of Mischief of the Time Goddess!

 

When you aren’t busy skipping your opponent’s turn with Mischief of the Time Goddess, you can dictate their fate with Zigfried’s nornir Spell Cards, which also retain their anime abilities plus a boost to help them fit with the rest of your Valkyrie strategy.

 

Shadows over Valhalla also reignites the Ninja strategy! Ninja Decks combine powerful Warrior-Type “Ninja” monsters with “Ninjitsu Art” Spell and Trap Cards. You need a steady supply of Ninjitsu Arts to outwit and confound your opponent, so this set includes a “Ninja” Link Monster that Sets a Ninjitsu Art directly from your Deck every turn, and a new Ninjitsu Art card that lets you disguise your Ninja as your opponent’s monsters! If you don’t have any “Ninja” or “Ninjitsu Art” cards, don’t worry, because some of the basic cards you’ll need to build this Deck also appear in Shadows over Valhalla.

 

The Shadows over Valhalla booster set contains 60 cards:
40 Super Rares
20 Secret Rares
5 cards per pack. Name and contents subject to change.

 

I like how this product confirms stuff about Battles of Legend (specifically Leon's stuff). Also, cool that we're getting Zigfried's stuff and more Ninjas.




#7097558 Are there any numbers from 1-99 that have not been released yet?

Posted by ~British Soul~ on 28 April 2018 - 07:42 PM

gdi and i was searching them all up how are you so fast

Because I looked at the list of Numbers when 27 was revealed to figure out which Number will be in the last slot between 27 and 75.




#7097552 Are there any numbers from 1-99 that have not been released yet?

Posted by ~British Soul~ on 28 April 2018 - 07:20 PM

1, 2, 3, 4, 26, 60, 67, 76, 97 are the ones we don't have yet.

 

60 or 67 will be released soon though.




#7097349 What exactly is 'reputation'?

Posted by ~British Soul~ on 27 April 2018 - 09:02 AM

I seem to recall it being because of revenge squads

I believe that was one factor that resulted in the removal of them, but I remember it was also to do with the site changes as well.


And what the heck are revenge squads?

People negging each other because they got negged themselves.




#7097345 What exactly is 'reputation'?

Posted by ~British Soul~ on 27 April 2018 - 08:49 AM

Regarding what Darkrai said about negs, we used to have them, but changes to the site (can't remember if it was server-wise or not) meant that negs couldn't be supported, hence why we just have likes (pos reps).




#7096639 Cowcow has his own Mech now!

Posted by ~British Soul~ on 23 April 2018 - 11:22 AM

It'd help if the image wasn't borked


  • Yui likes this


#7096207 ITT: Darkest Diabolos, Lord of the Lair is a Fiend

Posted by ~British Soul~ on 21 April 2018 - 08:52 AM

L5oYxLn.png

 

This from the guide that came with the Structure Deck. GG Konami, top 10 anime fuck ups 




#7095398 [FLOD] Vendread Anima

Posted by ~British Soul~ on 17 April 2018 - 03:44 PM

https://ygorganizati...levendreadsoul/

 

 

VendreadAnima.jpg?resize=550%2C550&ssl=1

Zombie/Effect
You can banish this card from your GY, then target 1 of your banished “Vendread” monsters, except “Vendread Anima”; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Zombie monsters. A “Vendread” monster Ritual Summoned using this card on the field gains the following effect. You can only use each of the preceeding effects of “Vendread Anima” once per turn.
• Banish any monster destroyed by battle with this card.

First of 5 Vendread cards in the set.




#7094598 here

Posted by ~British Soul~ on 13 April 2018 - 12:15 PM

1468009391628.jpg


  • Yui likes this


#7094569 [CYHO] Magazine Drumgon

Posted by ~British Soul~ on 13 April 2018 - 10:01 AM

Yes but, if it leaves the field, do they still stay locked for the turn?

I'd assume they'd still be locked for the turn.