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LambdadeltaMember Since 26 Jan 2010
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Zettai no Majo
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- Member Title Willpower is the catalyst to realize dreams.
- Age 22 years old
- Birthday August 18, 1995
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Posted by Lambdadelta on Yesterday, 06:35 PM
Posted by Lambdadelta on 29 March 2018 - 08:09 PM
Character Name: Hana
Six fingers on both hands.
Weight: 280 lbs
Note: Imagine the non-helmet materials to be much heavier, thicker and more protective counterparts than shown here, cloth parts replaced with armor. It's also constructed to be easy to remove quickly. Add the helmet to the costume and apply its black/blue/gold color scheme to the rest of the attire.
Because of her past, her personality becomes dangerously antisocial beyond this point. She has little human moral and conventional understanding, and this shines unstintingly in competitive and combative situations. In combat, she becomes a very calculating but brutally homicidal and cold-blooded demon, foregoing dialogue or rest to continue whatever onslaught she's on, never placing distance between her and an enemy if she can maul on or grip them.
On the other hand, she has over a decade of fighting in a team with others and understanding her role in a fight. She takes very well to strategy and, growing in the wilderness, has an endearing and protective affinity for whatever ingroup she joins, though she can fend for herself independently very well. With an understanding of the importance of teamwork, she cooperates effectively with little convincing required. Because she sees opposing humans as prey, she's not above biting or brutalizing an enemy, and she might communicate her cannibalistic intent through salivation, though, because she can recognize not all humans are prey, a teammate or teacher will have an easy time teaching her to henceforth refrain.
Shockingly, she's very feminine outside of a fight when left to her own devices. Since joining society, markedly feminine clothing and cosmetics has fascinated her. She's much more gentle with her ingroup and is prone to self-sacrifice for a friend's sake, though her ambitious, destiny-seizing genetics causes her to be cutthroat in competitionーeven within her ingroupーand very encouraging to friends pursuing their proper ambitions.
They elected to live in mountains and forests at the uncivilized outskirts of the country, especially in wilds near rural towns, where they could not be identified. Before their escape, however, her mother had her legally designated as homeschooled, teaching her the required materials for government-mandated graduatory tests. In those rough areas, Hana had grown up learning to fight like and with violent animals; her father's Wendigo quirk gave him unparalleled, demonic viciousness in combat and hunger in synthesis with the mythical creature's physique, which she learned to fight from birth to fight from. Her Oni quirk combined the compact, efficient litheness of the Satori quirk with the brute strength, viciousness and insatiable hunger of the Wendigo quirk, which let her keep up with her father when hunting.
Born outside of societal confines, Hana never learned its values; it was no issue for her insatiable hunger to accept human meals. Their strategy was elegant: her mother's precognition finds and lures wanderers, explorers and townspeople who leave into the wilds, inconspicuously leading them further into the wilds with the litheness keeping their curiosity, and as they travel too far, she and her father ambush and kill them—search parties were their favorite. While it was moralistically gruesome, the family enjoyed this free life and, escaping to different isolated mountains and forests when locals of the current area grew suspicious.
After over a decade, their justification for returning to modern society was twofold: Hana's extreme physical prowess and survivalist ability let her be independent and anachronistic stories of man-eating demons in forests and mountains were too widespread to further hide. This way, her parents could return to their original feasting strategy with the knowledge her quirk didn't require her to consume humans in particular.
Learning of heroes for the first time, Hana sought to become one because of her violent nature being (seemingly) useful there, though her parents only agreed because she had no inherent need for human fleshーa discrepancy Hana was unaware of. Near the end of her homeschooling, her parents taught her, through rote memorization, how to enter a school, go to class, take a test and keep to herself so that she could take the UA entrance test and attend class but learn how to integrate socially on her own. She excelled at the practical part of the exam, where she was able to go rabid seeking machines to destroy in resourceful and grizzly ways.
Oni: Responsible for the horns on her head, black scleras, yellow irises and six fingers, this quirk amplifies the body's tissues and substances, natural processes and their efficiency. Examples of amplified processes: rapid pubertal height increase; healing speed; sweating and heat exchange, tireless cardiovascular efficiency.... The main source of her combative prowess comes from her improved healing in tandem with a blistering metabolism; she can perform full body and maximum intensity exercise for a long time and then recover—in a few hours—enough to return to peak intensity exercise. This superhuman exercise gives her titanic strength, speed, stamina, and defense at a significant cost: she requires above ten-thousand calories a day, no thanks in part to her amplified metabolism. Her additional sixth fingers substantially increase her gripping strength. Her skin is especially thick and tough and her bones extremely dense, letting her tank and easily ignore attacks.
The main downside alongside the upkeep is that she has nothing supernatural or with special utility. She has no AoE nukes, elemental/psychic abilities, status conditions, enemy mobility impairment, special mobility, defenses or ranged attacks. She can partially circumvent these weaknesses with peerless fitness (break a person or obstacle from close up, run above olympian speeds without tiring, make immense leaps, throw things she finds, et cetera). Furthermore, besides in stamina and grip strength, her physical stats are all formidable but do not match a specialist: she can tank/ignore weak attacks, but not completely ignore attacks like Kirishima; she can make great leaps and dash at frightening speeds, but not like Gran Torino; she can punch a wall down, but she couldn't punch Nomu into the sky.
The culmination of her quirk is an augmented adrenaline rush. The adrenaline rush is locked from conscious access to protect the body, but thanks to her amplified bodily processes, she can heal from an adrenaline rush much more easily and keep her mind stable, her rushes multiplying her physical abilities much more than normal. For example, should the adrenaline rush multiply all basic physical stats before quirks by 1.5x, most people's (imaginary) stats would multiply from 5 to 7.5. Because her physical abilities are utterly natural, we can apply higher basic stats like 12 and then a stronger, 3x multiplier to 36. It's reminiscent of kaioken or orgia mode where she'll be out after she fails to sustain it, being an absolute nightmare in its midst.
Below is a spoiler with a longer list of the changes this quirk causes, including the ones listed above:
-Can fully regenerate wounds which would never fully heal on a normal human.
-Much better muscle endurance.
-Heightened energy upkeep.
-Six fingers on both hands.
-Two horns on her head.
-Black scleras and yellow irises.
-Tougher and thicker skin.
-Much denser bones.
-Faster and longer pubertal height growth rate.
-Faster nail and hair growth.
-Tireless cardiovascular system.
-Increased lung capacity.
-Faster reaction time.
Her quirk is why she has heavy and protective armor, the kernel of her battle strategy. Because her body works well under high heat and weight for long, the 250-pound armor isn't much of a burden to her. In combat, she starts in her armor to be at the vanguard. The weight of the armor reinforces her strikes, granting her the option to brace herself and pounce on an enemy/obstacle with explosive strength. Because she can lift this weight without much trouble, she's not necessarily slow while she's wearing the armor, but certainly not fast.
Her armor was made to be easy to remove so she can fight without it if an enemy was too distant or could take advantage of her armored mode. The main benefit is a huge speed, stamina and flexibility boost. She also gains various utilities from the suit of armor; because it's heavy, rugged steel, after leaving the armor, she likes to use it as a weapon to smash the opponent in, a shield/obstacle to protect herself/others (or other shield-like utilities) or throw it as a projectile.
Both modes work together differently with the rushes. In her armored mode, she burns out in a blaze of glory; becoming fast regardless of the armor, the hysterical strength of an adrenaline rush compounds with the extra weight of her armor and, on top of the armor's protection, numbing her to pain until recovery. The tradeoff of an armored mode rush is that she'll burn out much faster than she normally would and be out of the fight for longer.
In an armorless mode rush, hysterical strength applies on its own and to the armor's utilities: she can strike far harder with it, launch the 250 pounds of steel with severe strength and keep a much steadier hand when blocking attacks with it. Outside of the armor, the rush will give her devastating speed and striking strength, murderous grip strength, near-instant reaction time/reflexes, numbness to pain and better sustainability/less damage than when wearing the armor.
Her ancient Japanese hero costume was clearly chosen because she recognizes her resourcefulness, understands her role in a fight is at the vanguard, and knows how to fight bare, but it was also chosen because of her parents' fondness for the bygone Japan. Their naming convention for Hana was the first sign of this; Hana and her mother's quirks being used to temporarily revive old, lost Japanese myths was the second sign; the
third sign was Hana's filial obedienceーa major reference to the vital Asian value of filial pietyーexpectations of utmost excellence, as well, fed this philosophical implication to conclude in an aesthetically apt costume.
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Posted by Lambdadelta on 08 March 2018 - 06:15 PM
Let it be known that this is not a mere port, and that I will edit the thread title upon the reveal of an official name.
We'll probably have Bayonetta again, since she integrated into Nintendo since the previous titles, though my main hope is for Bomberman.
I resolve to update this post as we receive more information.
Posted by Lambdadelta on 02 March 2018 - 07:12 PM
I appreciate you very much as a person. It has been great to hold discussion with someone who has incredible knowledge, but at the same time an incredible desire toward improving or moulding new concepts and perceptions in order to attain ideals or truth.
I recently decided that the value that i give humans should be based on their striving towards creation of their ideals or finding their ideals (who they are) and i find you have an incredible passion toward discovering yourself and ideology itself.
You also dont take yourself all too seriously, you have a likeable duplicity that many should be envious of.
Thank you very much. Know that the respect is mutual, and your appreciation of me is paradigmatic of my greatest source of pride: the posterity.
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