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Darj

Darj

Member Since 11 Feb 2008
Member ID: 21,083
Currently Not online
Offline Last Active 20 minutes ago
****-

In Topic: GFET 4 Match 3-8

26 minutes ago

Oh noes, Sanaki is in trouble. There is both an anti-Tellius and a pro-Duessel campaigns going on. Will she survive?

In Topic: Support an Archetype

Today, 09:24 AM

Idis of the Nordic Alfar
LIGHT/Spellcaster/Level 3/Tuner/Effect
If this card would be used as a Synchro Material, "Nordic Alfar" monsters in your hand can be used as the other Synchro Materials. If you control a "Nordic or "Aesir" monster (Quick Effect): You can Tribute 1 monster you control; Special Summon this card from your hand or GY. If this card is sent from the field to the GY: Set 1 "Nordic Relic" Spell/Trap, or "Gleipnir, the Fetters of Fenrir" from your Deck or GY. If that card is a Quick-Play Spell Card or a Trap Card, it can be activated during this turn. You can only use each effect of "Idis of the Nordic Alfar" once per turn.
 

 

Next:

Inmato


In Topic: Expand My Archetype Game (Version 2.0)

Today, 08:39 AM

Beastballer Homerun Bat
Normal Trap
Activate this card by targeting 1 "Beastballer" monster in your GY; Special Summon it, and if you do, equip it with this card. During your Main Phase: You can send the equipped monster and this card to the GY, and if you do, Special Summon 1 monster from your hand, Deck or GY that is listed in the sent monster's text (this effect is treated as a Special Summon by the effect of the equipped monster). You can only activate 1 "Beastballer Homerun Bat" per turn.


In Topic: YCM Create-A-Pokémon Game

Today, 07:47 AM

Huh, the request was basically make a Terrain Surge/Drizzle for any of those moves, instead you went for a gimmick. I don't get why a Flying type Sport would weaken the Rock type when thematically the Sport moves work the other way around: they weaken the Type they are effective against. Not to mention the rest of the effects. It may as well its own type of move instead of a Sport move.

 

Anyway:

 

Burrocrax

 

 

Next:

A Pokemon that introduces a field or hazard move, or an ability that activates said move, that involves weight, with the intention of making things like Light Metal, Heavy Metal, Autonomize, Float Stone and Iron Ball more relevant.


In Topic: Ritual monsters that can break the Troymare Extra Link lock?

Yesterday, 07:26 PM

If you mean an Extra Link with all of the Knightmares, then only Nekroz of Unicore comes to mind, which will negate all of them and won't be stopped by Gryphon since its effect is Continuous.