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#7124251 Faust the Floral King of Karma (Fight-Sapping Flower Power FTW)

Posted by Darj on Yesterday, 02:06 AM

Allow its effect to activate from hand and it should be good to go, IMO. It may not be as flexible as Destrudo, but it doesn't have to, let both Destrudo and this card have their niches.

#7123226 Evapordrake

Posted by Darj on 15 October 2018 - 02:42 AM

You could make a compromise and take the Nomi/semi-Nomi idea in exchange of making it stronger, namely giving it an actual ATK value.
As for getting a FIRE and WATER in the GY, EDs, notably Links, make that task easier nowadays (e.g. Troymares), and if you wanna get competitive, Sky Strikers should have little issues with setting it up. Even Altergeist can potentially do so, as well (Hextia & Meluseek).

#7123150 Evapordrake

Posted by Darj on 14 October 2018 - 08:06 PM

Evapordrake sounds like a good name for an archetype, IMO.
I'm unsure about this card. It may look rather simple, but actually I cannot but compare it with Eater of Millions, the main differences being that this is Normal Summonable, has no ATK, and doesn't require you to banish cards to Summon it. IDK, it doesn't look like a card that should be Normal Summonable just like that. Maybe make it a Nomi or semi-Nomi and require to banish, let's say, a FIRE and a WATER from the GY for its Summon?

#7123130 [Written] Phantom Doughnut

Posted by Darj on 14 October 2018 - 02:59 PM

So, let me get this straight... this is a Monster Reborn with a body, that gets Zombie, Level 1 and DARK support, and even low-stat support (e.g. Recurring Nightmare, Sangan), and you get 2 uses of its effect by Summoning it, then banishing it for its 2nd effect the next turn.

I'm afraid this is too much, IMO. Monster Reborn may not see too much play AFAIK, but that doesn't justify something like this.

#7123057 Forepsych Maiden

Posted by Darj on 13 October 2018 - 07:54 PM

Indeed, -1 knowledge cards are normally not worth it, but this is a +0, and if you are running E-Tele, Overdrive Teleporter, etc. for laddering strategies with Psychics, you may as well run this and gain some knowledge while you are at it. Even looking at the hand would be useful, to scout for hand traps.

I would suggest to make it a Tuner for Needlefiber fun, but at this rate the suggestion is getting stale xD

#7123056 Valkrhi, Knight of the Future (The next $300 staple card)

Posted by Darj on 13 October 2018 - 07:47 PM

It can be grabbed with ROTA, Summoned from the Deck with Isolde, and from hand with Firewall, Sarjuya Seraphinite, etc., but you would have to adjust your combos to integrate this card for a board break attempt, and you cannot even use it as material for a follow-up laddering or ED Summon.

Still, it got solid potential IMO, most likely with combos involving Isolde.

#7123053 YUGIOH NEEDS MORE PRETTY [Madolche Declaration]

Posted by Darj on 13 October 2018 - 07:30 PM

This is a casual card for sure. Why is it in Advanced Section? xD
Anyway, not much to say. A gimmicky alternate win condition for Madolches. Good luck with fielding the 6 Fairy Madolches. Puddincessoeur helps a lot with that goal. Also it further helps that this is searchable by Madolche support.

#7123051 Forepsych Maiden

Posted by Darj on 13 October 2018 - 07:21 PM

Getting E-Tele support is sweet and welcomed. I know that knowledge is power and 800 LP looks to me like a fair price to pay, but still, I feel it can get away with some other effect that actually makes a plus or break even somehow. Maybe adding an effect that involves guessing a card type (Monster, Spell, or Trap) and netting a card if you call it right, be it a card draw, or add a X Psychic from GY to hand, IDK.

#7123049 [Written]Lineage Protection

Posted by Darj on 13 October 2018 - 07:17 PM

Agreed with the above, the effect is more effective if it's written as a Continuous effect.

Even then, card is not looking good. You force yourself to play in "solidarity" or "monotype" mode, but the return is not nearly as rewarding. I dare say you can get away with a continuous protection, rather than only once per turn.

#7123048 Freezy Seadragon

Posted by Darj on 13 October 2018 - 07:13 PM

Reminds me of Dragon Ice, but it doesn't quite outclasses it since Ice can Summon itself from the GY. In a way it trades the self-revival capabilities of Ice for a more flexible cost and activation condition.

How about making it a Tuner for Needlefiber shenanigans? xD

#7123047 [Written] Xtra HERO Silver Synchron

Posted by Darj on 13 October 2018 - 07:10 PM

IDK if HEROes deserve something like this, but damn, this card looks so good. A Tuner that is relatively easy to field for Needlefiber plays, and can access the HERO Fusion toolbox as if they were Synchros. This ought to break a thing or two, IMO.


By the way, I would make the following change in the card text:

During your Main Phase: Tribute 2 or more "HERO" monsters you control including this card;


During your Main Phase: You can Tribute 1 or more "HERO" monsters and this card;


Also, the fix makes it optional. Otherwise it is mandatory and AFAIK you would be forced to use the effect, if able, as soon as possible.

#7122092 Pot of Animosity

Posted by Darj on 08 October 2018 - 06:41 AM

Another toy for OTK/FTKs and other alternate win conditions decks, huh. Can't say I'm excited about it. I bet this would only see play in decks like Exodia, etc. because anywhere else it would be a bad deal even if you are popping floaters and better "destruction engines" are available.

#7122091 Hook, Chain, & Sinker

Posted by Darj on 08 October 2018 - 06:38 AM

Agreed with the above, its missing the "cannot use copies in the same chain" restriction seen on chain-dependent cards like Chain Strike.

Anyway, not a fan of the card. Feels like a powercrept Accumulated Fortune, and this would only encourage "solitaire-like" decks like Chain Burn, which are frowned upon due to their non-interactive nature. Still, I may not like it but the card looks fine anyway.

#7122088 Goblin Slayer

Posted by Darj on 08 October 2018 - 06:27 AM

Really underwhelming for today's game, IMO. It's a mere opponent-reliant beater that cannot even be Special Summoned. The protection won't keep you safe for long.

This may have had a good place in Goat Format, but nowadays I don't see it cutting it.

#7121743 Dream Archetype ( New and Improved! )

Posted by Darj on 05 October 2018 - 09:29 AM

You posted most of the cards twice.

The "during either player's turn" clause in the text is not needed if they already have (Quick Effect)" in their text.

IMO Queen is the maindeck MVP. At first thought Knight would be good as a 1-of for the steal, but then I read that Queen does the stealing better. Sucks that you cannot make any Synchro with Queen + Mouse alone, though.

A hard OPT on the Spell/Trap searching effect of Citizen may be the most fair thing to do, otherwise you could Summon multiples and grab a card for each.

Not quite sure of the core effect should read as "This card gains 1 Level for each Dream Counter on it". Need to look for some references.

Dunno if I would bother with running Production at all. Would need to do some tests to check the deck's capabilities for generating the counters.

Beast, Fiend and Dragon are highly destructive, wow. I guess running Knight and the Level 5 or lower monsters may be profitable after all. Not to mention you can play with the Level modulation for accessing them with only Level4 or lower monsters, reducing the need of the Level5+ in the maindeck that can increase the risk of dead hands.


Overall, they look really good, IMO. At worst you drop big punches and break boards qirth Queen, their archetype BLS, at best you control the board with Beast, Fiend and/or Dragon.