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#7133633 Guess the Yugioh Card

Posted by Darj on 28 December 2018 - 11:40 AM

10. Goblin Attack Force

12. Detonator Circle "A"

14. Voltic Kong

15. Phantom Ghost

#7133619 Dark Battlemage

Posted by Darj on 28 December 2018 - 06:19 AM

Card looks fun enough. I doubt it would make a big impact because of little things holding back like a lack of a self-summoning condition to compensate for its high Level, requiring you to use or mill your desired Spell(s) to replicate, and relying on battle to activate its replication effect. These add up to make it slow for the competitive level. However, it looks great for lower tiers or slower formats, or as a secret tech at best in decks that consistently Summon Level5+ Spellcasters (Altergeist Kunquery and Shaddolls come to mind, although the latter aren't top tier relevant). To be fair, it does get good summoning support from cards like Magical Dimension, Dark Renewal and Instant Fusion --> Shaddoll Winds to Normal Summon it with 1 Tribute.

I wonder if it could get away without negating its own attack, although that would conflict with the flavor behind using a special (Spell) attack instead of a normal attack.

You definitely can improve it to take it a more competitive level if you desire so, but the trick is in how to do it since you have to be careful about not making the effect too good or it could become a problem by replicating power Spells that normally you wouldn't be able to activate, like Diamond Dude does, as stated in the opening thread.

#7133617 Coercive Curse

Posted by Darj on 28 December 2018 - 05:48 AM

At least the Spell/Trap stun on the opponent is not permanent, otherwise you would have been able to lock it by Setting stuff they can't activate, like Gateway to Chaos.

Anyway, card looks fun in theory, but then I consider that you can use it as extra copies of cards like Gift Card and support Simochi/Reficule and other not-as-interactive win conditions, and I feel less excited abut this card.

Would be funny to use this in combo with Bait Doll to force the opponent to activate the Trap, preferably one that makes it lose xD

#7133466 Naturia Sacred Foraging

Posted by Darj on 26 December 2018 - 01:12 PM

Looks like a solid card to me. I was wondering why bother with Setting the card and make them pseudo spell-speed-2 instead of activating them right away with a substitute effect like Traptrix Rafflesia's, but then it would conflict with Exterio's Fang and its spell-speed-3, so it's fine. I like it grabs from the GY too, that way you don't have to load your deck with dead-draw-ish copies of the cards. Finally, the in-GY effect is amazing: monster searching support for Naturias is welcomed, even with Naturia Tree around, the effect is flexible enough to make it millable and usable by Burial Goods, and even if summoning directly from deck may be potent, Naturias can take it IMO because of their current power level.

#7133444 [Written] Assault Spirit | Synchro for all your /Assault Mode needs!

Posted by Darj on 26 December 2018 - 09:27 AM

Text fix:


For this card's Synchro Summon, you can treat 1 monster you control that specifically lists the card "Assault Mode Activate" in its text as a Tuner. If this card is Synchro Summoned using a Tuner that specifically lists the card "Assault Mode Activate" in its text: Draw 2 cards. While this card is face-up on field or in in your GY (Quick Effect): You can pay 1000 LP; excavate top cards of your Deck until you excavate an "/Assault Mode" monster, and if you do, this card's name becomes the name(s) listed in the text of /Assault Mode monster(s) you control and excavated this way until your next Standby Phase. Then return all excavated cards to the top of the Deck in any order.


Probably the excavation effect can be further clarified, but the draw effect needed a fix for it to properly start a chain.


Anyway, not a big fan of the card. IMO an appeal of /Assault Modes is designing and tailoring decks for each /Assault and their respective Synchros that require different materials. If you make something like this, all of that becomes moot as you can simply dedicate to Synchro8 Summoning. Then again, you can already access different /Assaults through their Reboot cards, but that takes more set-up steps than this.

Then, copying multiple names seems iffy. It's not broken nor anything, it's just kind of weird. IDK if it's even possible for a card to have more than 2 names, beyond an original name and a copied name.

#7133194 [DANE] Psychic Reflector

Posted by Darj on 24 December 2018 - 12:58 PM

Now this is solid support. Cant' go wrong with a Stratos-like searching condition, the 2nd effect makes it a 1-card 2-material ED Summon, and I don't see any annoying restriction towards only Synchro monsters, and unlike other cards from the current batch, it has no Ruler hard OPT clause. What else? Oh right, searchable by E-Tele, One for One and Arf Thou, revivable by Power Well.

#7133144 [Written] Vegetable Fly

Posted by Darj on 24 December 2018 - 08:55 AM

I would expect a vegetable-themed fly to be EARTH xD

Looks fine as a casual card. Gets Level1 Tuner support, and with the effect it can assist Transmodify, Insect Imitation plays. Scary Moth new meta :v

#7133143 Monsoon Concodour

Posted by Darj on 24 December 2018 - 08:52 AM

Indeed, this looks like it could be relevant enough to be moved to Advanced.

It doesn't need it but you could improve the effect a bit by making it activable from the field as well (e.g. Snow Rabbit). That way it could be funny when searched by Swallow's Nest.

#7132826 [DANE] Madolche Teacher Glassoufle

Posted by Darj on 22 December 2018 - 07:42 AM

Looks like a decent card for Madolches when going first: protection from monster effects + GY disruption. IDK how much better is it over going for other Rank4s like, let's say, Baguska, though. At least it's a Madolche for Chateau & Ticket. Oh, I just remembered the restriction on the new Madolche princess so this one is handy, alright.

#7132721 GoFundMe page for Trump's wall

Posted by Darj on 21 December 2018 - 08:01 PM

Man, I hope the wall becomes a thing. Hopefully that will stop, or at least reduce, the entry of firearms into the country from the U.S. :v

  • Dad likes this

#7132703 [Written] Assault Warrior

Posted by Darj on 21 December 2018 - 07:31 PM

IMO it should be Beast-Warrior to be more on theme with Assault Beats & Mercenary. Not to mention that it would benefit from Tenki, currently unlimited unlike ROTA. On the other hand, as Warrior it gets Isolde support, and that leads me to a 2nd suggestion: IMO it can get away with triggering the search effect on both Normal and Special Summons. /Assaults do need the support, after all.

Finally, a PSCT issue I see is the (that list "/Assault Mode") part. Strictly speaking, there is no card named "/Assault Mode" to be listed, so it should read as something like (that includes "/Assault Mode" in its name).

#7132697 The Weather Painter Fog

Posted by Darj on 21 December 2018 - 07:16 PM

A bit confused at the Pendulum effect. it becomes Scale 7 alright, but since the other scale is 0 because it's a Continuous Spell... how are you supposed to Pendulum Summon? Or the intent is not to?

#7132332 The Hills Are Alive!?

Posted by Darj on 18 December 2018 - 04:09 PM

Well, you can always give it a base original ATK and let it gain extra ATK for each monster you control. That way, even if it's alone, it has some ATK to work with. I think 1800~2100 ATK should be a good base.

#7132095 Aura Veil

Posted by Darj on 16 December 2018 - 09:24 AM

Looks good enough for a casual play. The LP payments can help to set up whatever low-LP-requirements strategies are out there. It coming back from the removal of any Token makes it a bit better.

Needless to say, if it could be activated on hand and/or field right away it would make it so much better, but that goes for pretty much any Trap.

#7132092 The Hills Are Alive!?

Posted by Darj on 16 December 2018 - 08:19 AM

Clever concept, but as Sleepy pointed out, it has some conflicts with current card mechanics. For instance, Trap monsters become monsters once they resolve, and AFAIK they cannot go back to being Traps, or vice-versa, but since this card continuously induces the monster transformation on the Field, the Fields would be able to change back and forth if this Spell is removed and replaced. IDK if you would to treat each time it becomes a monster as a new Special Summon. Maybe an effect like "If this card is activated, or when a Field Spell is activated while this card is face-up on the field: Special Summon Field Spells on the field an Effect Monsters..."

Although then the Field monsters wouldn't be able to revert back into Fields if this card is removed from the field.


That aside, while I like the idea of turning Fields into monsters for applications already mentioned, I'm not to keen on the effects the Field have as a monster: preventing it from being used as any Extra Deck (ED) monster material looks like a mouthful, and prone to be abused when/if another ED monster type is released that can use it as material. Plus I'm not a fan of its stat-boosting effect, feels a bit too on the overkill side in that it rewards you for establishing a board or just swarming, but can punish you when you don't. I would prefer something more balanced, so to speak.


Dropping a text fix wit my above suggestion:


If this card is activated, or if a Field Spell(s) is activated while this card is face-up on the field: Special Summon Field Spell(s) in the Field Spell Zones as Effect Monsters (Rock/EARTH/Level 10/ATK ?/DEF 0). on their owner's fields. If a Field Spell would be destroyed by battle, you can destroy this card instead. Face-up Field Spells on the field gain the following effect:

● Cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon. Cannot attack directly, or be changed to Defense Position. This card gains ATK equal to the number of other monsters you control x 1000 (max. 3000).



Anyway, the card's name and the fact that it is a Cont. Spell remind me of "Attack the Moon" xD
Funnily enough, both involve Rock monsters.