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Darj

Darj

Member Since 11 Feb 2008
Member ID: 21,083
Currently Not online
Offline Last Active Today, 05:50 AM
****-

Lavalval Chain - Can it come back?

21 August 2018 - 10:11 AM

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Lavalval Chain

FIRE/Sea Serpent/Xyz/Rank 4/Effect

1800/1000

2 Level 4 monsters
Once per turn: You can detach 1 Xyz Material from this card to activate 1 of these effects;
● Send 1 card from your Deck to the Graveyard.
● Choose 1 monster from your Deck and place it on top of your Deck.

 

 

I'm not advocating for its return, but in this new age of Links, MR4 and whatnot, could it come back, at the very least at 1? I remember its major problem was Summoning it repeatedly in a turn to use its effect multiple times, but under MR4 that wouldn't be nearly as practical to accomplish, even less if it was Limited.

 

 

Thoughts? Discuss.


Reptilianne Manasa - Link2 for Reptiliannes

28 July 2018 - 06:17 AM

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Reptilianne Manasa
DARK/Reptile/Link/Effect/Rating 2
Link Markers: middle-right, bottom-center
ATK: 1600
2 Reptile monsters, including at least 1 "Reptilianne" monster
If this card is Link Summoned: The ATK of all other monsters on the field becomes 0. If the battle position of a monster on the field is changed (Quick Effect): You can banish this card; Special Summon 1 "Reptilianne" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Reptilianne Manasa" once per turn.

 

Made this almost on a whim really, but still intended to make an impact, or at least bump Reptiliannes up by a couple of tiers. IMO it should be clear what this wants to do: make the current board be affected by Hydra for a nuke + card draws. You will still need to trigger the pseudo-Synchro Summon of Hydra though, but that can be done easily with a manual position change, or assistance from effects, which a couple of Reptilianes already carry, or good old Enemy Controller. Also note that as a Link its position cannot be changed, so the Hydra play is not as straightforward to setup.

 

Now, if only they had a searcher for Reptilianne Spell/Traps since they even have a "Photon Sanctuary" that banishes a Reptilianne from the GY as cost.

 

Thoughts?


[Update] Mekk-Knight White Dawn

14 July 2018 - 07:22 PM

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Mekk-Knight White Dawn
LIGHT/Psychic/Link/Effect
Rating: 1
Link Markers: bottom-middle
ATK: 1900
1 "Mekk-Knight" monster
You can Normal Summon Level 5 or higher "Mekk-Knight" monsters without Tributing, but they lose 700 ATK/DEF. Once per turn (Quick Effect): You can target 1 card on the field; move that card to another appropriate Zone of the card's controller. If this card leaves the field: You can target 1 of your banished "Mekk-Knight" or "World Legacy" cards; add it to your hand. You can only use this effect of "Mekk-Knight White Dawn" once per turn.

 

 

Made a Link1 Mekk-Knight a while ago, shortly after they were released. I have updated it with a more proper name, in TCG format, also removed a 4th effect it originally had since I felt it was a bit too much when Mekk-Knights are, or at least were, actually decent competitively speaking.

 

The purpose of this card is to assist with the Summon of Mekk-Knights by:

1) Trading a Mekk-Knight in an MM Zone for this that will occupy the EM Zone, allowing you to place a Spell/Trap in the same column and thus enable the Special Summon of another Mekk-Knight.

2) Enabling you to Normal Summon your Level5+ Mekk-Knights.

3) Using its rearranging effect to release MM Zones with 2+ cards in their columns.

This last effect also assists with controlling the opponent in combination with their negation Continuous Spell/Traps. Note that it doesn't have a hard OPT, so having multiples of this in combination with said Cont. Spell/Traps may give them strong control over the opponent.

Finally, the float is mostly as a refund/insurance effect, or to pay itself off if you use it as fodder or material, and the effect can be made live through the effects of Red Moon, Yellow Star, and even Purple Nightfall. Moreover, some World Legacy monsters banish themselves already, and this can let you grab them back.

 

Thoughts?


[Written] Lady of the Red

11 May 2018 - 05:18 PM

Lady of the Red
FIRE/Dragon/Xyz/Effect
Rank: 7
ATK: 2100
DEF: 2400
2 Level 7 monsters

If this card is Xyz Summoned: You can Set, directly from your Deck, 1 "Dragon" Spell/Trap Card that includes "Dragon monster" in its text. During your opponent's turn, if a card or effect is activated (Quick Effect): You can target 1 face-up card on the field; destroy it. You can only use each effect of "Lady of the Red" once per turn.

 

Made this for one of those "Create a card" games and decided to bring it up here.

As you may have noticed, the Rank7 pool is lacking of generic "floodgates", monsters with Quick Effect disruption, while other pools have stuff like Baguska, Dweller, Tornado Dragon, Strike Bounzer, Hope Harbinger, Felgrand Knight, Durendal, etc. Granted, there is Absolute Dragon --> float into Vortex, but that's bound to Pendulum decks. This is intended to fill that gap, and with an effect that kinda sorta makes a nod to Lord of the Red. It's Rank7 because of Red-Eyes Black Dragon's Level7, plus it has its inverted ATK/DEF for an extra hint of flavor.

However, IMO the first effect is the more fun part about this card. It can grab fun cards like Dragon's Ravine, Shrine, Mirror, Return of the Dragon Lords, Melody of Awakening Dragon, even potential techs like Wingbeat of a Giant Dragon, Dragon's Bind, etc.

 

Needless to say, it can also grab cards with "Dragon-Type" in their text. I don't think it's necessary to state it since that's not an official term anymore.

 

IDK if this is actually a better Rank7 pick than, let's say, Tomahawk, but at least the option of going for a floodgate is there. Thoughts?


[Written] Koa-ki Meiru Meltdown - Semi-generic Link2

08 May 2018 - 02:19 PM

Koa'ki Meiru Meltdown
FIRE/Rock/Link/Effect
Rating: 2
Link Markers: down-left, down-right
ATK: 2000
2 monsters with different Attributes, except DARK or LIGHT
During each of your End Phases, destroy this card unless you send 1 "Iron Core of Koa'ki Meiru" from your hand to the GY or reveal 1 EARTH, FIRE, WATER or WIND monster in your hand. While this card is co-linked to only EARTH, FIRE, WATER or WIND monsters, neither player can Special Summon monsters from the Extra Deck. If this card is Link Summoned: You can target 1 monster you control or in your GY; Special Summon in Defense Position 1 "Koa'ki Meiru" monster from your Deck or GY with the same Type as that target.

 

 

Takes the anti-DARK/LIGHT and anti-meta theme of Koa'kis, and with the last effect it intends to encourage the use of Koa'ki as tech, some of which are, or were, already tech-worthy on their own, like Koa'ki Meiru Dragon.

 

Thoughts? Dunno if the ED Summon lock is deceptively easier to setup than I think.

inb4 thankfully Saryuja is EARTH :v