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Member Since 11 Feb 2008
Member ID: 21,083
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[Interest Check] YCM Custom Card Tournament

10 December 2018 - 08:54 PM

An idea I have had for a long time, and DB implementing Custom Cards makes this easier to execute.

Will keep it short for now.


Basically, my idea is to host a tournament where each participant is allowed to submit 1~3 custom cards, and up to 3 copies of each like with normal cards, to play with. That means up to 9 custom cards in a deck. That way you can make some of your dreams come true, like taking your favorite archetype to top tier levels, test splashable tech cards, and so on. However, there a couple of details I want to discuss with players who are interested:

- A power level should be determined for the custom cards. If broken cards were allowed, they could derail the tournament by reaching ridiculous levels of power. On the other hand, only allowing cards that are too fair may make things stale and potentially pointless. For this, I would like to determine the acceptable power levels for the custom cards, as well as have the support of at least 2 peers who assist with reviewing, fixing if necessary, and approving submitted cards for the tournament.

- The cards you submit will be available to all participants. This is intended to work as a balance filter since, if you make anything too appealing, you have to be wary of the possibility for your opponents to play them in their decks and thus against you. In a way, all custom cards get added to the cardpool for this tournament.

- Finally, would like to discuss and establish a banlist for the tournament. It would be silly if efforts are made with making custom cards only for the same decks that are currently topping in TCG or OCG to end up winning anyway. On top of the current hits that TCG and OCG did separately, I'm thinking on hitting cards they both are missing, namely Gumblar and even Rhongo. But ideally I want to reach an agreement with the participants.




Gimmick Puppet - Chimera Doll

01 December 2018 - 08:06 AM



Gimmick Puppet – Chimera Doll
Link 2 DARK Machine Link Effect Monster
ATK 1500
Link Arrows: Bottom-Left, Bottom-Right
Link Materials: 2 Machine monsters
You can use the [(1)st] effect with this card’s name only once per turn.
(1) During your Main Phase, if this card was Link Summoned: You can activate this effect; for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Machine Xyz Monsters, also take 1 “Gimmick Puppet” monster from your Deck, and either add it to your hand or send it to the GY, then, if all monsters you control (min. 1) are face-up “Gimmick Puppet” monsters, you can Special Summon 1 “Gimmick Puppet” monster from your hand.






No expert on Gimmick Puppets so I can't gauge just how good this is. I can tell it assists for an Xyz Summon but you still need some set-up to do so (e.g. fodder for a milled Dreary Doll, Magnet Doll on hand).



Qliphort Defragenius - Link3 Qliphort Genius upgrade

14 November 2018 - 01:20 PM


Qliphort Defragenius
EARTH/Machine/Link/Effect/Rating 3
ATK: 2400
Markers: bottom, bottom-left, bottom-right
2+ Machine monsters, including a "Qli" Link Monster
This Link Summoned card is unaffected by Spell/Trap effects and the activated effects from other Link Monsters. Once per turn (Quick Effect): You can target 1 face-up card on each player's field, except this card; both face-up cards have their effects negated until the end of this turn. When 2 or more monsters are Special Summoned at the same time to zones this card points to: You can take 1 Machine Pendulum Monster from your Deck, and either place it in your Pendulum Zone or add it to your hand.



A straightforward upgrade for Qliphort Genius. Made it mostly because I wanted its negation effect to be a Quick Effect. Can't say it's a really creative effect, but I tried to give it as much flavor as possible. IDK if I should limit it to only Qliphorts as materials so decks likes ABCs or anything running Tomahawk don't access it, although said decks may need the boost.


Trivia, flavor & stuff:

- The name makes a reference to defragmentation. Also it hints at Genius "defragmenting" itself by finding a body.

- It has the same ATK as the Level6 Qliphorts.




Chaos Princess - Link2 for Chaos

06 November 2018 - 10:52 AM


Chaos Princess
DARK/Fairy/Link/Rating 2/Effect
Link Markers: bottom-left, bottom-right
ATK: 1500
2 DARK and/or LIGHT monsters
This card is also LIGHT-Attribute while on the field or in the GY. This card gains these effects depending on the Attribute(s) of its Link Material Monsters. You can only use 1 "Chaos Princess" effect per turn, and only once that turn.
• DARK: Cannot be destroyed by card effects. (Quick Effect): You can target 1 monster on the field; send 1 LIGHT monster from your hand or field to the GY, and if you do, banish that target.
• LIGHT: Cannot be destroyed by battle. (Quick Effect): You can target 1 up to 2 Spell/Traps on the field; send 1 DARK monster from hand or field to the GY, and if you do, destroy those targets.


Thought on making a Link2 for chaos decks. You can also only use DARKs or LIGHTs for it, but you will need monsters of the other attribute to make full use of its effect, or at worst use itself as fodder. Also this keeps it from outclassing Hoshiningen and Wee Witch.

Also wanted to make both the DARK and LIGHT effects as even as possible, and concluded that a banish 1 monster vs. pop 1~2 Spell/Traps are quite close. Not to mention you get to use both when your board is full chaos, for the extra versatility.


Flavor & stuff:

It's intended to be younger version of Chaos Goddess, hence why it has 1000 less ATK than her.




Wonder Garden - Darkness Lair for Plants

01 November 2018 - 08:59 PM



Wonder Garden

Field Spell

All monsters on the field and the GYs become Plant-Type.  Once per turn, if you would Tribute, or banish from the GY, a monster(s) to activate a card effect, you can Tribute, or banish from the GY, 1 Plant monster in your opponent's possession respectively, even though it is not in your possession. If this card is sent to the GY by a card effect: You can Set 1 Spell/Trap directly from your Deck, that includes "Plant(-Type)" in its text. You can only use this effect of "Wonder Garden" once per turn.


As the title implies, I took inspiration from Lair of Darkness. The card is intended to support Plant support Spell/Traps like Pollinosis, Super Solar Nutrient, Frozen Roars, Mark of the Rose, Fragrance Storm like by searching and/or empowering them. It can even cross-support other cards that mention Plant-Type in their text, such as Ayer's Rock Sunrise. It can be amusing with Lonefire and Tytannial, too.