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Member Since 11 Feb 2008
Member ID: 21,083
Currently Viewing Topic: YCM Create-A-Pokémon Game
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Gimmick Puppet - Chimera Doll

01 December 2018 - 08:06 AM



Gimmick Puppet – Chimera Doll
Link 2 DARK Machine Link Effect Monster
ATK 1500
Link Arrows: Bottom-Left, Bottom-Right
Link Materials: 2 Machine monsters
You can use the [(1)st] effect with this card’s name only once per turn.
(1) During your Main Phase, if this card was Link Summoned: You can activate this effect; for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Machine Xyz Monsters, also take 1 “Gimmick Puppet” monster from your Deck, and either add it to your hand or send it to the GY, then, if all monsters you control (min. 1) are face-up “Gimmick Puppet” monsters, you can Special Summon 1 “Gimmick Puppet” monster from your hand.






No expert on Gimmick Puppets so I can't gauge just how good this is. I can tell it assists for an Xyz Summon but you still need some set-up to do so (e.g. fodder for a milled Dreary Doll, Magnet Doll on hand).



Qliphort Defragenius - Link3 Qliphort Genius upgrade

14 November 2018 - 01:20 PM


Qliphort Defragenius
EARTH/Machine/Link/Effect/Rating 3
ATK: 2400
Markers: bottom, bottom-left, bottom-right
2+ Machine monsters, including a "Qli" Link Monster
This Link Summoned card is unaffected by Spell/Trap effects and the activated effects from other Link Monsters. Once per turn (Quick Effect): You can target 1 face-up card on each player's field, except this card; both face-up cards have their effects negated until the end of this turn. When 2 or more monsters are Special Summoned at the same time to zones this card points to: You can take 1 Machine Pendulum Monster from your Deck, and either place it in your Pendulum Zone or add it to your hand.



A straightforward upgrade for Qliphort Genius. Made it mostly because I wanted its negation effect to be a Quick Effect. Can't say it's a really creative effect, but I tried to give it as much flavor as possible. IDK if I should limit it to only Qliphorts as materials so decks likes ABCs or anything running Tomahawk don't access it, although said decks may need the boost.


Trivia, flavor & stuff:

- The name makes a reference to defragmentation. Also it hints at Genius "defragmenting" itself by finding a body.

- It has the same ATK as the Level6 Qliphorts.




Chaos Princess - Link2 for Chaos

06 November 2018 - 10:52 AM


Chaos Princess
DARK/Fairy/Link/Rating 2/Effect
Link Markers: bottom-left, bottom-right
ATK: 1500
2 DARK and/or LIGHT monsters
This card is also LIGHT-Attribute while on the field or in the GY. This card gains these effects depending on the Attribute(s) of its Link Material Monsters. You can only use 1 "Chaos Princess" effect per turn, and only once that turn.
• DARK: Cannot be destroyed by card effects. (Quick Effect): You can target 1 monster on the field; send 1 LIGHT monster from your hand or field to the GY, and if you do, banish that target.
• LIGHT: Cannot be destroyed by battle. (Quick Effect): You can target 1 up to 2 Spell/Traps on the field; send 1 DARK monster from hand or field to the GY, and if you do, destroy those targets.


Thought on making a Link2 for chaos decks. You can also only use DARKs or LIGHTs for it, but you will need monsters of the other attribute to make full use of its effect, or at worst use itself as fodder. Also this keeps it from outclassing Hoshiningen and Wee Witch.

Also wanted to make both the DARK and LIGHT effects as even as possible, and concluded that a banish 1 monster vs. pop 1~2 Spell/Traps are quite close. Not to mention you get to use both when your board is full chaos, for the extra versatility.


Flavor & stuff:

It's intended to be younger version of Chaos Goddess, hence why it has 1000 less ATK than her.




Wonder Garden - Darkness Lair for Plants

01 November 2018 - 08:59 PM



Wonder Garden

Field Spell

All monsters on the field and the GYs become Plant-Type.  Once per turn, if you would Tribute, or banish from the GY, a monster(s) to activate a card effect, you can Tribute, or banish from the GY, 1 Plant monster in your opponent's possession respectively, even though it is not in your possession. If this card is sent to the GY by a card effect: You can Set 1 Spell/Trap directly from your Deck, that includes "Plant(-Type)" in its text. You can only use this effect of "Wonder Garden" once per turn.


As the title implies, I took inspiration from Lair of Darkness. The card is intended to support Plant support Spell/Traps like Pollinosis, Super Solar Nutrient, Frozen Roars, Mark of the Rose, Fragrance Storm like by searching and/or empowering them. It can even cross-support other cards that mention Plant-Type in their text, such as Ayer's Rock Sunrise. It can be amusing with Lonefire and Tytannial, too.




[DBCG] Sky Mekkstrikers

30 October 2018 - 12:52 PM




I have wanted to jump into playing YGO for a while, but I'm no netdecker so I plan to go for underused variants by mixing diverse engines. In this case, I'm going for an hybrid of Mekk-Knights with Sky Strikers.

My main concern is the Mekk-Knight engine. IDK if I should go for +1 Blue and leave Yellow in the maindeck, or just keep the latter in the side, if at all. I guess I need more tests to determine that. Also I want to fit 1 World Legacy Succession in to grab it with Morning Star. The Mekk-Knight Trap that negates Spells may be handy in the side as well, IDK.


Thoughts? Tips?