Jump to content

President Frank Underwood

President Frank Underwood

Member Since 05 Mar 2008
Member ID: 24,220
Currently Not online
Offline Last Active Today, 03:27 AM
**---

In Topic: Support an Archetype

11 January 2019 - 07:38 PM

Mekk-Knight Black Heart
LIGHT/Fiend/Effect/Level 9/2000 ATK/2400 DEF
If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Black Heart" once per turn this way. Gains 200 ATK/DEF for each "Mekk-Knight" monster you control and in your GY with a different name. Level 9 monsters you control cannot be targeted by card effects. If this card on the field is destroyed by battle or card effect: You can add 1 Level 9 monster with a different original Attribute and Type from this card’s from your Deck to your hand. You can only use this effect of "Mekk-Knight Black Heart" once per turn.

Next: Krawler


In Topic: Make Legacy Support

11 January 2019 - 01:56 PM

Lightsworns don't need any more support.
Ever.
Period.

Lightray Captain
LIGHT/Warrior/Effect/Level 3/1200 ATK/400 DEF
If this card is Normal Summoned: You can send 1 LIGHT monster from your Deck to the GY, then banish 1 LIGHT monster from your Deck, face-up; add 1 "Lightray" monster with a different Level than the LIGHT monsters sent to the GY or banished from your Deck to your hand. You can only use this effect of "Lightray Captain" once per turn. Your opponent cannot target LIGHT monsters for attacks, except this one.

Lightray Volstgalph
LIGHT/Dragon/Effect/Level 6/2200 ATK/1500 DEF
Cannot be Normal Summoned/Set. Must first be Special Summoned by a card effect. During your Main Phase, if you have 3 or more LIGHT monsters in your GY, and this card is in your hand or GY: You can banish 2 LIGHT monsters from your GY; Special Summon this card. You can only use this effect of "Lightray Volstgalph" once per turn. Each time your opponent activates a card or effect, this card gains 200 ATK immediately after it resolves, until the end of the turn.
 
Lightray Gilfer
LIGHT/Fiend/Effect/Level 6/2200 ATK/2500 DEF
Cannot be Normal Summoned/Set. Must first be Special Summoned by a card effect. During your Main Phase, if you have 3 or more banished LIGHT monsters, and this card is in your hand or GY: You can return 2 of your banished LIGHT monsters to your GY; Special Summon this card. You can only use this effect of "Lightray Gilfer" once per turn. All monsters your opponent controls lose 500 ATK/DEF.

Lightray Allure Queen
LIGHT/Spellcaster/Effect/Level 7/1500 ATK/1500 DEF
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while 4 or more of your LIGHT monsters are banished. During your Main Phase, if this card does not have an Allure Counter on it: You can target 1 of your banished LIGHT monsters and 1 face-up monster your opponent controls; return the first target to your GY, and if you do, take control of the second target, then place an Allure Counter on this card (max. 1). You can only use this effect of "Lightray Allure Queen" once per turn. If this card would be destroyed, you can remove an Allure Counter instead.

Lightray Invader
LIGHT/Fiend/Effect/Level 8/2900 ATK/2500 DEF
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 "Lightray" monster you control while you have 4 or more LIGHT monsters in your GY. Your opponent's Spell Card effects on the field and in their GY cannot be activated, also negate all Spell effects on your opponent's side the field. Your opponent cannot activate Spell Cards.

Lightray Enchanter
LIGHT/Spellcaster/Link/Effect/1700 ATK/LINK-2
SE, SW
2 LIGHT monsters with different Types
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves. This card gains 300 ATK for each Spell Counter on it.  You can only use each of these effects of “Lightray Enchanter” once per turn.
● If this card was Link Summoned using a Level 5 or higher monster as Link Material: Place 2 Spell Counters on this card.
● During your Main Phase: You can remove 2 Spell Counters from this card, then target 1 card on the field; destroy it, and if you do, send 1 LIGHT monster from your Deck to the GY.

Lightray Phoenix Blade
Spell/Equip
Equip only to a LIGHT monster. It gains 300 ATK, also, if the equipped monster is a "Lightray" monster, it gains 300 ATK for each LIGHT monster you control. During your Main Phase, if this card is in your GY: You can banish 2 LIGHT monsters from your GY; add this card to your hand. You can only use this effect of "Lightray Phoenix Blade" once per turn.

Lightray Dimensional Escape
Trap/Normal
Target 1 of your banished LIGHT monsters; Special Summon it, then, if it was a "Lightray" monster, banish 1 card your opponent controls. During your Main Phase, if this card is in your GY: You can return 1 of your banished LIGHT monsters to the GY, and if you do, Set this card, but banish it when it leaves the field. You can only use 1 "Lightray Dimensional Escape" effect per turn, and only once that turn.

Notes: If you need a guide as to what these cards used to be, feel free to ask.

Next:
Let's deal with some villainous cards.
Earthbounds (You can do the 5D's ones, the ARC-V ones, or both)
OR
CXyz


In Topic: Make Legacy Support

27 December 2018 - 07:23 PM

Triamid Scout
EARTH/Rock/Effect/Level 3/1200 ATK/1300 DEF
If this card is Normal or Special Summoned: You can Set 1 "Triamid" Spell/Trap Card directly from your hand or Deck, also it can be activated this turn. You can only use this effect of "Triamid Scout" once per turn. Once per turn, during your opponent's turn (Quick Effect): You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the GY, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name.
 
Triamid Guardian
EARTH/Rock/Effect/Level 4/400 ATK/2100 DEF
If you control a "Triamid" Field Spell Card, you can Special Summon this card (from your hand). You can Special Summon "Triamid Guardian" once per turn this way. Once per turn, during your opponent's turn (Quick Effect): You can target 1 "Triamid" Field Spell Card in your Field Zone; send it to the GY, and if you do, activate 1 "Triamid" Field Spell Card from your Deck with a different name.

Triamid Chimera
EARTH/Rock/Effect/Level 5/2500 ATK/0 DEF
The first time a "Triamid" card(s) would be destroyed (by battle or by card effect), it is not destroyed. You can only use each of these effects of “Triamid Chimera” once per turn.
● During your Main Phase, if this card is in your hand or GY: You can Tribute 1 "Triamid" monster you control; Special Summon this card in face-up Defense Position.
● During your Main Phase, if you control a face-up Field Spell Card: You can target 1 Level 4 or lower Rock monster in your GY; Special Summon it.

Triamid Immortal
EARTH/Rock/Link/Effect/2500 ATK/LINK-3
SW, S, SE
2+ Rock monsters, including a "Triamid" monster
For this card's Link Summon, you can use a "Triamid" Field Spell you control as well as monsters. While you control a "Triamid" Field Spell Card, this card, and Rock monsters you control, cannot be targeted by your opponent's card effects. If a "Triamid" monster would be added to your hand by the effect of a "Triamid" Field Spell Card, you can Special Summon it instead to a zone this card points to.
 
Triamid Cartouche
Spell/Normal
Add 1 Level 3 or 4 EARTH Rock monster from your Deck to your hand, then, if you control a "Triamid" Field Spell Card, you can send 1 EARTH Rock monster from your Deck to the GY. You can only activate 1 "Triamid Cartouche" per turn.

Triamid Carrier
Spell/Field
Once per turn: You can Special Summon 1 Level 3 or 4 EARTH Rock monster from your hand. Your opponent cannot activate cards or effects when you Normal or Special Summon a "Triamid" monster(s). If this face-up card in the Field Zone is sent to the GY: You can target 1 of your banished "Triamid" monsters; add it to your hand. You can only use this effect of "Triamid Carrier" once per turn.

Triamid Fleet Yard
Trap/Continuous
You can only control 1 "Triamid Fleet Yard". Once per turn: You can target up to 3 of your banished cards (any combination of Rock-Type monsters or Field Spell Cards); return them to your GY, then activate 1 of the following effects, based on the number of cards returned to the GY by this effect.
●1: Special Summon 1 "Triamid Corvette Token" (Rock/EARTH/Level 3/ATK 1250/DEF 1250) to your side of the field.

●2: Special Summon 1 "Triamid Destroyer Token" (Rock/EARTH/Level 5/ATK 2000/DEF 500) to your side of the field.
●3: Special Summon 1 "Triamid Battleship Token" (Rock/EARTH/Level 7/ATK 2500/DEF 2500) to your side of the field.

 

Next Cards:
Assault Modes
OR
Flamvells


In Topic: Legendary Duelist Pack Game

27 December 2018 - 12:59 PM

Grasping Foxglove
DARK/Plant/Effect/Level 1/0 ATK/0 DEF
If you control no monsters, you can Special Summon this card (from your hand). You can only Special Summon 1 "Karma Daphne" once per turn this way. If this card is Normal or Special Summoned: You can add 1 DARK monster with 0 ATK and DEF from your Deck to your hand, then, if you added a "Yubel" monster by this effect, you can Special Summon 1 "Foxglove Token" (Plant/DARK/Level 1/0 ATK/0 DEF) to your side of the field. You can only use this effect of "Grasping Foxglove" once per turn. This card counts as 2 Tributes for the Tribute Summon of a DARK monster.

Karma Daphne
DARK/Plant/Effect/Level 2/0 ATK/0 DEF
When a DARK monster with 0 ATK and DEF is Normal or Special Summoned to your field: You can Special Summon this card from your hand. If this card is Tributed: You can target 1 DARK monster you control and 1 card your opponent controls; destroy the targets. You can only use each effect of "Karma Daphne" once per turn.

Vindictive Larkspur
DARK/Plant/Effect/Level 3/0 ATK/0 DEF
During your Main Phase: You can discard this card from your hand; shuffle any Level 11 or higher monsters in your hand into your Deck, then add a number of DARK monsters with 0 ATK and DEF and different names from your Deck to your hand. During either player's turn, when a card or effect is activated that targets a "Yubel" monster(s) you control: You can banish this card from your GY; negate the activation, and if you do, destroy that card. You can only use each effect of "Vindictive Larkspur" once per turn.

Bloodroot Heart
DARK/Plant/Union/Effect/Level 4/0 ATK/0 DEF
During your Main Phase, if you control a "Yubel" monster, and this card is in your hand or GY; You can pay 1000 LP; Special Summon this card. You can only use this effect of "Bloodroot Heart" once per turn. Once per turn, you can either: Target 1 face-up "Yubel" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. While equipped to the equipped monster, your opponent's monsters must attack this card during each of their Battle Phases, if able, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Corrupting Hand of Yubel
DARK/Fiend/Link/Effect/0 ATK/LINK-1
S
1 Level 4 or lower DARK monster with 0 ATK and/or DEF
If this card is Link Summoned: You can add 1 DARK monster from your Deck to your hand, then, if it has lower ATK than any monsters your opponent controls, you can Special Summon it to the zone this card points to. You can only use this effect of "Corrupting Hand of Yubel" once per turn. While a "Yubel" monster is in a zone this card points to, all "Yubel" monsters you control are unaffected by your opponent's card effects, also they cannot be Tributed or used as Fusion Material. This card cannot be destroyed by battle. If you would take damage from a battle involving this card, you gain that much LP instead. During your End Phase, if you do not control a "Yubel" card: Destroy this card.
 
Legacy of the Supreme
Trap/Counter
When a Spell/Trap Card, or monster effect, is activated while you control only DARK monsters with 0 ATK: Negate the activation, and if you do, destroy that card, then, if you control a face-up "Yubel" monster, you can Set the destroyed card to your field. You can only activate 1 "Legacy of the Supreme" per turn.

Next:
Marik Ishtar (Ra, Gravekeeper's, Fiends, and/or Torture)
Aporia (Meklords)
Paradox (Malefics)
Vector (Umbral Horrors)
Yuri (Predaplants)


In Topic: Support an Archetype

27 December 2018 - 12:02 PM

Gogogo Geist
DARK/Zombie/Effect/Level 4/0 ATK/2100 DEF
If this card is Normal Summoned: You can send 1 "Gogogo" monster from your Deck to your GY; Special Summon 1 "Gogogo" monster with a different name from your Deck. If this card is Special Summoned: You can add 1 "Gogogo" monster from your Deck or GY to your hand. During your Main Phase, except the turn this card was sent to the GY: You can target 1 "Number" Xyz Monster you control; attach this card to it as material. You can only use 1 "Gogogo Geist" effect per turn, and only once that turn.

Notes: Gogogo Ghost is awesome.

Next: T.G.s. They need more S/T lineup...as well as more LV5 Synchros.