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宇佐見 蓮子@C94

宇佐見 蓮子@C94

Member Since 14 Jul 2010
Member ID: 246,229
Currently Not online
Offline Last Active Today, 04:56 AM
****-

Black Sun Rising [Interest Check/Looking for Co-Host]

31 July 2018 - 05:27 AM

*pending fancy logo*

 

Alright lads here's the sitrep; I know I'm me and I don't have the best rep in YCM when it comes RPs, but. With my schedule being a lot more flexible now I have confidence in myself being able to see this RP through to the end, or at least, until everyone else drops it. So I hope you guys will give me a chance and join me in this pet project of mine, and have lots of fun together. 

 

So! That aside.

 

Black Sun Rising is a Action Adventure Shounen RP set in a post-apocalyptic world, with heavy undertones of rebelling against higher powers. There's superpowers, advanced RWBY-esque weaponry and technology and fights against kaiju, as well as a focus on character development and group dynamics. It's wonderfully edgy and chuunibyou, just as you'd expect from a shounen RP. 

 

Basic premise

 

GDoc Link to lorebook (incomplete): https://docs.google....dit?usp=sharing

 

As the title says, I'm looking for a cohost. Once we get enough heads and a cohost we'll start work on getting the OOC up as soon as possible.


Orphegel. [Written]

29 July 2018 - 07:01 AM

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Effect
 
Orphegel Stacatto
DARK/Machine/☆/200 ATK/1000 DEF/Effect monster
You can banish this card from your GY; Reveal 2 "Orphegel" monsters with different names from your deck, except "Orphegel Stacatto", have your opponent choose one of them at random, then add the chosen card to your hand, and send the remaining card to your GY, also you cannot Special Summon monsters for the rest of the turn, except DARK monsters. You can only use this effect of "Orphegel Stacatto" once per turn.
 
 
Orphegel Re:Boot
Quick-Play Spell
Target 1 of your banished "Orphegel" monsters; Special Summon that target, also you cannot Special Summon monsters for the rest of the turn, except DARK monsters. You can only activate 1 "Orphegel Re:Boot" per turn.
 
Orphegel Re:Boot "Overkill"
Continuous Trap
The activated effects of "Orphegel" Monsters you control or in your GY can be activated during either player's turn. Once per turn, during your opponent's Main Phase, you can: target 1 of your banished "Orphegel" monsters; Special Summon that target, then immediately after this effect resolves, Link Summon, 1 "Orphegel" Link Monster whose Link Rating is higher than the highest Link Rating of all "Orphegel" monsters you control using the monster Special Summoned by this effect.
 
World Legacy Decisive Battle
Normal Spell
Special Summon 1 "Crusadia" monster from your deck to your opponent's field, and if you do, Special Summon 1 "Orphegel" or "World Legacy" monster from your Deck. You cannot Special Summon monsters for the rest of the turn, except by Link Summon. You can only activate 1 "World Legacy Decisive Battle" per turn.
 
Pan is overdesigned and probably fucking shit, sue me. I just wanted to make an over the top boss because that's what I enjoy.
 
Stacatto is probably the best consistency boi for the deck, giving you an extra banish, Scherzo/Diver to your hand, and another in GY.
 
Reboot is there so you dont always default to setting Babel with Galatea like a tool. Same with Overkill, who's just there because QP ED summon is cool. Very cool.
 
Decisive Battle is mostly flavor but it's probably the most busted card of the lot.

[OCG] Bomber Orphegels

19 July 2018 - 10:10 AM

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Text list

Blind first Orphegels. Deck will almost always go off with any opening hand unless you brick like crazy and open nothing but Orphegels and no Prime. Tuner + Any monster will always end in Bomber + Longirus with 2-3 SS2 Nukes and a indestructible body that can remove anything in the ED zone. I'm not sure this is the absolute limit with Orphegel but I want to make a consistent base to build off of and I'm quite happy with the consistency. 


Danger! Support

05 July 2018 - 11:22 PM

I'm not funny also I hate life.

 


Danger! Yeti!
DARK/Level 8
Beast/Effect
3000 ATK/0 DEF

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Yeti!”, Special Summon 1 “Danger! Yeti!” from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 card on the field; Banish that target until the End Phase of this turn.

 

Danger! Bunyip!
DARK/Level 3
Beast-Warrior/Effect

1400 ATK/300 DEF

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Bunyip!”, Special Summon 1 “Danger! Bunyip!” from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 monster from your hand, but its effects on the field are negated, and you cannot use effects of monsters with the same name as that monster until the end of this turn.

 

Danger! Dobhar-chu!
DARK/Level 7

Sea-serpent/Effect

2500 ATK/1000 DEF

You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not “Danger! Dobhar-chu!”, Special Summon 1 “Danger! Dobhar-chu!” from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" card in your GY, except "Danger! Dobhar-chu!"; Add that target to your hand.

 

Danger! Photo op!
Normal Spell

Have your opponent choose a card in your hand at random, reveal it, then if that card is a "Danger!" card, discard it, and if you do that, draw a card. If it is not, shuffle that card to your deck, then add a "Danger!" Monster from your deck to your hand. During your Main Phase, except during the turn this card is sent to your GY: You can discard 1 "Danger!" card and banish this card from your GY; Add 1 "Danger!" card from your deck to your hand, except "Danger! Photo op!". You can only use this effect of "Danger! Photo op!" once per turn.

 

Danger! Close Encounter!
Normal Trap

Discard any number of "Danger" cards (max. 3) and target the same number of cards on the field; Destroy those targets.

 

 

 

Sigiswald, the Dominating Flame

29 June 2018 - 07:18 AM

I feel like there's no generic Link 4 that's actually a threat. So I wanted to make a Link 4 equivalent to Crystal Wing Synchro Dragon. Or, like, Red-Eyes Flare Metal. Generally just powerful boss monsters to slap on your board and force your opponent to answer. Decided not to go with omni-negation because that's boring. 

 

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Effect