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BatMed

BatMed

Member Since 02 Aug 2010
Member ID: 258,394
Currently Viewing Community Index
Offline Last Active Today, 08:33 AM
****-

In Topic: Single to Archetype Game

20 October 2018 - 09:03 AM

Design Note

Magical Predictor
EARTH | Spellcaster / Effect
Level 4 | 1500 / 1600
Each time a Spell Card is activated, place 1 Spell Counter counter on 1 Spellcaster monster you control when that Spell resolves. Once per turn: You can remove any number of Spell Counters from your field; Special Summon 1 Level 4 EARTH Spellcaster or Level 2 Spellcaster Tuner monster from your Deck whose Level is equal to the number of Spell Counters you removed.
 
Magical Prospector
EARTH | Spellcaster / Effect
Level 4 | 1800 / 1300
Each time a Spell Card is activated, place 1 Spell Counter counter on 1 Spellcaster monster you control when that Spell resolves. Once per turn: You can remove 2 Spell Counters from your field; add 1 Spell Card that specifically lists Spell Counters in its text from your Deck to your hand. While you have no cards in your hand: You can banish this card and 1 Spellcaster monster from your GY; draw 2 cards. You can only use this effect of "Magical Prospector" once per turn.
 
Light's End Magician
LIGHT | Spellcaster / Tuner / Effect

Level 2 | 400 / 1300
When this card is Normal or Special Summoned: You can discard 1 card, then target up to 2 Spellcaster monsters in your GY; add those targets to your hand. If you control "Magical Citadel of Endymion" or a Continuous Spell, you can also Special Summon 1 of those targets. You can only use this effect of "Light's End Magician" once per turn.

 

Dusk & Twilight Enchanter
DARK | Spellcaster / Tuner / Effect
Level 2 | 0 / 1700
If this card is sent to the GY: You can add 1 Level 2 Spellcaster Tuner monster from your Deck to your hand. You can only use this effect of "Dusk & Twilight Enchanter" once per turn. You can banish this card from your GY; place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on.
 
Twilight Magician
LIGHT | Spellcaster / Synchro / Effect
Level 6 | 2300 / 1300
1 Tuner + 1+ non-Tuner Spellcaster monsters
If this card is Synchro Summoned: You can target 1 Spell in your GY; add that target to your hand. You can only use this effect of "Twilight Magician" once per turn. Once per turn: You can remove any number of Spell Counters from your field; Special Summon 1 of your banished Spellcaster monsters whose Level is equal to the number of Spell Counters you removed.
 
Visionary Ether Magician
DARK | Spellcaster / Synchro / Effect
Level 8 | 3000 / 2500
1 Tuner + 1+ non-Tuner Synchro Monsters
Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card, and if you do that, place 1 Spell Counter on each face-up card on the field that you can place a Spell Counter on. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. Once per turn, during your Standby Phase, if this card is in your GY: You can remove 8 Spell Counters from your field; Special Summon this card.
 
Magical Essence
Normal Spell
Add 1 monster that specifically lists Spell Counters in its text from your Deck to your hand, and if you do, if you control "Magical Citadel of Endymion" or a Continuous Spell, you can also add 1 Spell from your GY to your hand that specifically lists Spell Counters in its text, except "Magical Essence". You can only activate 1 "Magical Essence" per turn.
 
Magicians' Hazard
Continuous Spell
Once per turn (Quick Effect): You can Place 1 Spell Counter on 1 face-up card you control. Once per turn: You can remove 3 Spell Counters from the field; destroy 1 face-up card on the field. If this card is destroyed by an opponent's card effect: You can destroy 1 card on the field.
 
Magicians' Serenity
Continous Spell
Spellcaster monsters you control gain 300 ATK and DEF. Once per turn, if you control no monsters: You can Special Summon 1 Spellcaster monster from your hand. If a Spellcaster monster is Normal or Special Summoned: You can place a number of Spell Counters on that monster up to its original Level .

In Topic: Remake a Card

19 September 2018 - 07:55 AM

If this card is in your hand: You can target 1 Level 3 or lower non-Tuner Warrior or Machine monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster. You can only use this effect of "Bri Synchron" once per turn. If this card is sent to the GY as a Synchro Material, until the end of this turn, you can have the Synchro Monster that used this card as a Synchro Material gains 1000 ATK, but its effects are negated. For a Synchro Summon, you can substitute this card for any 1 "Synchron" Tuner monster.

 

Changes:

  • The first effect gives "Yusei Deck" a little boost. It's technically a worse destrudo but without the heavy cost of paying half your LP +it synergies well with its archetype.
  • I made its original effect optional as you definitely don't want your effects negated, but there are times when beatsticks are needed so I increased the ATK boost to 1000.
  • The last part is there because of the trivial fact that it's one of the "Synchron"s to not have its Synchro Monster corresponding, so I gave it "Quickdraw" copying ability.

Next: Subterror Behemoth Fiendess


In Topic: [SAST] Shiranui

18 September 2018 - 08:03 AM

that spell, isn't that the mayakashi monster? Is there any actual lore linking them and the shiranui monsters right now?

There were already some hints of them being linked with Shiranuis. The first was the fact that the background of "Mayakashi Revolt" is a ruinous version of the temple in "Shiranui Style Samsara".


In Topic: [SAST] Shiranui

15 September 2018 - 09:35 AM

Goddess says "2 or more" despite being a link 3.

Is there synergy between shiranui and vendread?

With the new Link, Vendreads will become the new Extra Link Terror, but that aside, you'd rather use Sucker since Vendreads would rather go solo (with the Zombie-Support brigades that include solitaire ... omg)

That's aside, the fact that Mononobu and Story being are able to SS Shiranui monsters from the deck is quite tempting, but again only on paper. Goddess is good but I'm concerned that it might cause the ban of PSYOmega. Flower Formation is ... interesting to say the least, the Tower protection is permanent so I might try that in Skull Servants lmao.


In Topic: [SAST] Pot of Indulgence and other teaser cards

15 September 2018 - 09:21 AM

Hey, congratz on getting the prediction. How did you arrive at the number 6 though?

Avarice shuffles 5 cards into the main deck to draw, desires banishes 10 (5 x 2) face-down from the Deck to draw. I just followed that pattern:

Riches shuffles 3 cards from the Extra Deck/GY to draw, so it'd make sense for Indulgence to banish 6 cards (3 x 2) from the ED to draw.