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BatMed

BatMed

Member Since 02 Aug 2010
Member ID: 258,394
Currently Viewing Topic: DM x Timaeus shipping post
Offline Last Active 32 minutes ago
****-

In Topic: Gravekeepers for days

Today, 10:12 AM

updated necromancer since cleric can do the same thing.


In Topic: Single to Archetype Game

Today, 08:46 AM

Crowleus, Eternal Alchemist

LIGHT | Spellcaster / Effect

Level 4 | 1000 / 1800

If a Spell/Trap(s) you control leaves the field because of an opponent's card effect and is sent to the GY or banished: You can Special Summon this card from the GY (if it was there when that Spell/Trap left the field) or hand (even if not). If Summoned this way, banish it when it leaves the field. If this card is Normal or Special Summoned: You can send 1 Level 6 Dragon monster or 1 Level 8 Spellcaster monster from your Deck to your GY; Set 1 "Eternal Seal" Spell/Trap directly from your Deck. You can only use this effect of "Crowleus, Eternal Alchemist" once per turn.

 

Aleisdias, Summoner of Beyond

DARK | Spellcaster / Effect

Level 4 | 1800 / 1000

If a Spell/Trap(s) you control leaves the field because of an opponent's card effect and is sent to the GY or banished: You can Special Summon this card from the GY (if it was there when that Spell/Trap left the field) or hand (even if not). If Summoned this way, banish it when it leaves the field. If this card is Normal or Special Summoned: You can target 1 of your Level 6 Dragon monsters, that is banished or in your GY; Special Summon that target. You can only use this effect of "Aleisdias, Summoner of Beyond" once per turn.

 

Therrium, Dark Aether

LIGHT | Spellcaster / Effect 

Level 4 | 1400 / 1400

If a Spell/Trap(s) you control leaves the field because of an opponent's card effect and is sent to the GY or banished: You can Special Summon this card from the GY (if it was there when that Spell/Trap left the field) or hand (even if not). If Summoned this way, banish it when it leaves the field. You can Tribute this card (Quick Effect): Special Summon 1 Level 4 DARK or LIGHT Spellcaster monster from Deck, but you cannot Special Summon monsters for the rest of this turn, except Spellcaster and Dragon monsters. You can only use this effect of "Therrium, Dark Aether" once per turn.

 

Belphemus, the Craftalisman Behemoth

LIGHT | Dragon / Effect

Level 6 | 2400 / 1000

If a Spell/Trap(s) you control leaves the field because of an opponent's card effect and is sent to the GY or banished: You can Special Summon this card from the GY (if it was there when that Spell/Trap left the field) or hand (even if not), then you can Special Summon 1 Level 4 DARK or LIGHT Spellcaster monster from your hand, GY, or that is bansihed. If Summoned this way, banish it when it leaves the field. You can only use this effect of "Belphemus, the Craftalisman Behemoth" once per turn.

 

Aleister Corwley, Dragonic Master of All Magic

DARK | Spellcaster / Effect

Level 8 | 2800 / 1000

Your opponent must discard 1 random card to activate a Spell card or effect. You can only use each of these effects of "Aleister Corwley, Dragonic Master of All Magic" once per turn.

● If this card is in your hand or GY: You can discard 1 Spellcaster monster, except "Aleister Corwley, Dragonic Master of All Magic", and Tribute 1 monster you control that is not a Spellcaster monster; Special Summon this card.

● If this card is sent from the field to the GY: You can target 1 "Crowl" or "Aleis" monster from your GY; add that target to your hand, then add 1 "Spellbook" Spell or 1 card that Specifically lists the name of the added card from your Deck to your hand.

 

Paladin of the Prophecy Dragon

LIGHT | Dragon / Link / Effect

Link - 2 | DL - DR | 2000

2 monsters with different Types

If this card is Link Summoned using Dragon and Spellcaster monster: You can activate 1 "Eternal Seal" Spell/Trap Directly from your Deck. You can only use each of these effects of "Paladin of the Prophecy Dragon" once per turn. 

● Send 1 face-up Continuous Spell/Trap you control to the GY; Special Summon 1 Level 4 DARK or LIGHT Spellcaster monster from your hand or Deck.

● If a Spell/Trap(s) you control leaves the field because of an opponent's card effect and is sent to the GY or banished: You can Tribute this card, then target 1 Level 4 Spellcaster monster in your GY and 1 of your banished Dragon monsters; Special Summon those targets.

 

Eternal Seal - Secrets of the Spellbook

Continuous Spell

If this card is activated, if there is a face-up Spellcaster monster on the field: You can draw 1 card, then draw 1 card if you control a Level 6 Dragon monster. Monsters your opponent controls lose 200 ATK for each Dragon and Spellcaster monster you control. When your opponent activates a card effect that would destroy or target a Spellcaster or Dragon monster you control: You can pay 1000 LP; the activated effect becomes "Destroy 1 "Eternal Seal - Secrets of the Spellbook" on the field". You can only activate 1 "Eternal Seal - Secrets of the Spellbook" per turn.

 

Eternal Seal - Potential of the Spellbook

Continuous Spell

If this card is activated, if there is a face-up Spellcaster monster on the field: You can destroy 1 monster your opponent controls, then banish 1 random card from your opponent's hand if you control a Level 6 Dragon monster. Dragon and Spellcaster monsters you control gain 500 ATK and DEF. When your opponent activates a card effect that would destroy or target a Spellcaster or Dragon monster you control: You can pay 1000 LP; the activated effect becomes "Destroy 1 "Eternal Seal - Potential of the Spellbook" on the field". You can only activate 1 "Eternal Seal - Potential of the Spellbook" per turn.

 

Eternal Seal - Mastery of the Spellbook

Continuous Trap

If this card is activated, if there is a face-up Spellcaster monster on the field: You can target 1 of your Spell/Trap cards, that is banished or in your GY; apply that target's effect, then add that target to your hand if you control a Level 6 Dragon monster, otherwise shuffle it into the Deck. Dragon and Spellcaster monsters you control cannot be destroyed by battle. When your opponent activates a card effect that would destroy or target a Spellcaster or Dragon monster you control: You can pay 1000 LP; the activated effect becomes "Destroy 1 "Eternal Seal - Mastery of the Spellbook" on the field". You can only activate 1 "Eternal Seal - Mastery of the Spellbook" per turn.

 

Eternal Seal - Perpetuity of the Spellbook

Continuous Trap

If this card is activated, if there is a face-up Spellcaster monster on the field: You can target 1 of your banished monsters; add that target to your hand, then you can Special Summon 1 Spellcaster or Dragon monster form your hand if you control a Level 6 Dragon monster. Dragon and Spellcaster monsters in your possession cannot be banished. When your opponent activates a card effect that would destroy or target a Spellcaster or Dragon monster you control: You can pay 1000 LP; the activated effect becomes "Destroy 1 "Eternal Seal - Perpetuity of the Spellbook" on the field". You can only activate 1 "Eternal Seal - Perpetuity of the Spellbook" per turn.

Next: Koalo-Koala


In Topic: Curious, Twilightsworn Tyrant [Updated]

15 July 2018 - 08:28 AM

Forgot how good your art was weow

 

Card is also good weow

 

I mean, late-game this card is an easy Summon from the hand, with that sweet...if convoluted removal. I like how all the effect do work into each other to form a nice chain of combo, and yet each works individually as good support. There's not really much to say here, other than ...perhaps it's too good? You have 4 effects here, with the Summoning clause not having any form of OPT at all. To be honest, I would suggest ditching one of the last two effects, or somehow merging them; they're both useful, but the card does a lot at the moment.

I'm aware that one can swarm the field with this (especially in OCG since they have 3 grass but OMG that inconsistency) But then again, for what? The effects that actually matter have a hard OPT clause, so it'll just be another fodder for ED summons, which is inherently good and needed in LS atm, imo. But I agree with you, the card has 3 effects (+the SSummoning clause), but they work with each other and I can't cut one out and let the other ;-; 


In Topic: Curious, Twilightsworn Tyrant [Updated]

14 July 2018 - 08:13 PM

bump


In Topic: Remake a Card

14 July 2018 - 07:14 PM

Gleipnir, the Fetters of Fenrir
SPELL CARD
Add 1 "Nordic" monster from your Deck to your hand. You can banish this card from your GY, then target 1 face-up monster you control; Special Summon 1 "Nordic" monster from your Deck with the same Type as that target in face-up Defense Position. You can only use this effect of "Gleipnir, the Fetters of Fenrir" once per turn.
 
Changes:

  • It's a Spell
  • A new effect to swarm the field

Next: Machine King