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BatMed

BatMed

Member Since 02 Aug 2010
Member ID: 258,394
Currently Not online
Offline Last Active Apr 10 2018 09:04 AM
****-

#7082947 Single to Archetype Game

Posted by BatMed on 25 February 2018 - 05:58 PM

"Glutton" - in OCG (グラットン Guratton)

 

Note - Errata

 

Herald of Bleak Glutton
DARK | Spellcaster / Effect

Level 4 | ATK 1200 / DEF 1800

This face-up card on the field cannot be Tributed, nor used as Material for a Fusion, Synchro, or Xyz Summon. You can only use each of these effect of "Herald of Bleak Glutton" once per turn.

● If you control no monsters: You can Special Summon this card from your hand or that is banished.

● If this card is Special Summoned: Each player banishes 5 cards from the top of their Deck, face-down (or their entire Deck, if less than 5).

 

Glutton Knight

DARK | Warrior / Effect
Level 4 |  ATK 1900 / DEF 0

Cannot be Normal Summoned/Set. This face-up card on the field cannot be Tributed, nor used as Material for a Fusion, Synchro, or Xyz Summon. If there are 5 or more cards banished face-down: You can Special Summon this card (from your hand or GY). You can only Special Summon "Glutton Knight" once per turn this way. Once per turn, if a card(s) is banished face-down: You can draw a number of cards equal to that many of banished cards, then banish from your hand that number cards -1, face-down.

 

Gluttonarcotic

DARK | Zombie / Effect

Level 4 | ATK 1800 / DEF 1800

This face-up card on the field cannot be Tributed, nor used as Material for a Fusion, Synchro, or Xyz Summon. If a card(s) is banished face-down: You can Special Summon this card (from your hand or GY). You can only Special Summon "Gluttonarcotic" once per turn this way. (Quick Effect): You can banish this card, face-down; add 1 "Glutton" card from your Deck to your hand. You can only use this effect of "Gluttonarcotic" once per turn.

 

Gluttonous Fatal Disgorge

Normal Spell

Pay 1000 LP; excavate all of your banished face-down cards, return all excavated "Glutton" cards into the Deck, and if you do, Special Summon 1 "Glutton" monster from your Deck. You can only activate 1 "Gluttonous Fatal Disgorge" per turn.

 

Bleak Glutton

Trap Continuous

Change all face-up monsters your opponent controls to Defense Position. Neither player can Special Summon monster(s) in Attack Position. If a card(s) is banished, except by the effect of "Bleak Glutton": Inflict 100 damage to your opponent for each. Your opponent can decrease the damage they took by this effect by banishing the top card(s) of their Deck face-down for each 100 damage they will take. There can only be 1 face-up "Bleak Glutton" on the field.

 

Next: Dimensional Alchemist




#7082581 El Shaddoll Construct / Summon Gate series

Posted by BatMed on 25 February 2018 - 06:27 AM

Video Index

pixel__green_star_by_apparate-d337m0q.gi Introducing Ladies and Gentlemen, a new video series - "SUMMON GATE"! pixel__green_star_by_apparate-d337m0q.gi

"Summon Gate" is a weekly series of videos where I select a banned or limited card and play it at 3 to test it against the current on-going meta. The goal of this series is to see if the selected card is still ban-worthy AND for fan-servicing. For the 1st video, I picked our bae and goddess: "El Shaddoll Construct".
 

El Shaddoll Construct | Banned ban_by_batmed-dc4v3md.png | 2018.2 TCG Banlist

pixel__green_star_by_apparate-d337m0q.gi Verdict pixel__green_star_by_apparate-d337m0q.gi

lim_by_batmed-dc4v3gn.png or semi_by_batmed-dc4v4y3.png El Shaddoll Construct:
It's not as crazy as it was back in the days. It might seem abusable at 3 but only if you already have the right pieces, and lemme tell you something, they're not consistent enough compared to the current meta-decks. Even if Construct is back at 3, the deck still have another major problem: They cannot make their own link, as you will see in the video above. You need outside-engines to make it viable and being able to make proper 1st turn board, for example Rescue Cat; a fragile engine that breaks down if you draw 2 cats, AND Invoked; better than Cat but instead of Construct-Link you'll be relying on Aleister-Link instead.


Next - Zoodiacs




#7082444 El Shaddoll Construct / Summon Gate series

Posted by BatMed on 24 February 2018 - 06:49 PM

 

Hello people of ycm! Today I finally had the time to finish and submit the 1st video of my weekly series - Summon Gate"Summon Gate", where I select a banned or limited card and play it at 3 to test it against the current on-going meta. The goal of this series is to see if the selected card is still ban-worthy AND for fan-servicing. For the 1st video, I picked our bae and goddess: "El Shaddoll Construct".

 

el_shaddoll_construct_by_kyokugenpunch-d

 

Keep it banned? No longer ban-wothy? Discuss!




#7080204 A B A K I / [Written]

Posted by BatMed on 18 February 2018 - 04:19 PM

"Abaki" - "Raging Demon" in OCG (暴鬼 Abaki)


Kuro Abaki
FIRE | Fiend / Effect
Level 2 | ATK 200 / DEF 0
If this card is in your hand: You can Fusion Summon 1 FIRE Fiend Fusion Monster from your Extra Deck, using monsters you control or from your hand as materials, including this card. If this card is Normal or Special Summoned: Inflict 200 damage to your opponent. You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Abaki" monster from your hand. You can only use each effect of "Kuro Abaki" once per turn.

Nightmarish Abaki
FIRE | Fiend / Effect
Level 4 | ATK 1800 / DEF 0
You can only use each of these effecta of "Nightmarish Abaki" once per turn. You can banish this card from your GY; both players take 300 damage. If this card is destroyed; activate 1 of these effects.
● Add 1 "Abaki" card from your Deck to your hand.
● Special Summon 1 "Abaki" from your hand or Deck.

Abaki ArchdeVille
FIRE | Fiend / Effect
Level 7 | ATK 2500 / DEF 1000
If a player(s) takes effect damage, except by the effect of "Abaki ArchdeVille": You can Special Summon this card from your hand or GY, and if you do, this card gains ATK equal to the damage inflicted to the player(s). If this card is destroyed: Both players take 1000 damage, and if you do, you can Special Summon up to 3 Level 4 or lower "Abaki" monsters from your hand or GY. You can only use each effect of "Abaki ArchdeVille" once per turn.

Abaki the Fallen Fiend
FIRE | Fiend / Fusion / Effect
Level 9 | ATK 2950 / DEF 2000
"Abaki ArchdeVille" + 2 "Abaki" monsters
Must first be Fusion Summoned. If this card attacks a Defense Position monster, inflict double piercing battle damage to your opponent. Once per turn, during the Standby Phase: Special Summon 1 "Abaki" from your hand, Deck, or GY. You can only use each of the following effects of "Abaki the Fallen Fiend" once per turn.
● When this card is Fusion Summoned; inflict 1000 damage to your opponent, but any battle damage your opponent takes for the rest of this turn is halved.
● If this card is in your GY: You can destroy 3 "Abaki" monsters you control or in your hand; Special Summon this card.

Abaki? ABAKI!
Normal Spell
Destroy 1 "Abaki" monster you control or in your hand, and if you do, send 1 FIRE Fiend monster from your Deck to your GY. You can only activate 1 "Abaki? ABAKI!" per turn.

Abaki Hellfire
Quick-Play Spell
Destroy up to 2 "Abaki" monsters you control or in your hand, then target that many of cards your opponent controls; negate their effects, then if possible, reduce their ATK or DEF to 0 (your choice). If your opponent controls a monster that was Special Summon from the Extra Deck, you can also destroy up to 1 "Abaki" monster from your Deck. You can only activate 1 "Abaki Hellfire" per turn.

Abakis' Legendary Mace
Continuous Trap
Each time an "Abaki" monster(s) is destroyed: Inflict 100 damage to your opponent. You can only use each of these effects of "Abakis' Legendary Mace" once per turn.
● If a player takes effect damage because of an "Abaki" monster effect: You can Special Summon 1 Level 4 or lower "Abaki" monster from your Deck or GY in face-up Defense Position, and if you do, reduce its ATK by the amount of the damage inflicted.
● If this card is in your hand or face-up on the field, and an "Abaki" monster(s) would be destroyed: You can destroy this card as a substitute for 1 of them instead, and if you do, draw 1 card.

I posted this entry in a game. But then I realized that I made something ... extraordinary? Basically "Abaki_the_Deck" is a disgusting hybrid of Trickstars and Diagram.EXE, speaking of which, Master Piece might be a noice tech because of "Abakis' Legendary Mace" and cause Diagram destroys just sayin.
Anyways, let's talk about ze cards and dem potentials:
Kuro is "D/D Swirl Slime the A B A K I": It's a poly and it also helps you build a field.
ArchdeVille you gonna love it is your 1st boss, with easy summoning conditions wonder how it m8 do in Trickstars that BURNS and become 3 smol A B A K I s when it bounces. I'm thinking about making it only summonable if an Abaki monsters/card deals damage if it's too generic inb4 Gorz.
Nightmarish is your game maker, the main combo is to destroy it (with Diagram or with A B A K I Spells) and grab ArchdeVille, then summon it with the Nightmarish's GY burn effect: You'll end up with a 3.1K beater. In case you already got ArchDeville on the field you can search Kuro instead and YUGO shokan Fallen Fiend OR you can search any of the Archetype's Spells OR you can just summon A B A K I ... and ... profit ... etc. So yeah again, it's your game maker.
Fallen Fiend is damage.BOSS on steroids, now that Keeper of Dragonic Magic is thing, I can proudly say that this card can also be Summoned with "Dark Fusion"! This beast can SS "A B A K I" en la "toadally awesome" fashion and can revive itself, cause I wanted them to have some comeback ability.

"Abaki? ABAKI!" is a Diagram-Burial for obvious reasons (they love to be destroyed and have GY effects), also might be a good indirect support for noids... ABAKInoids?
Hellfire for disturbance and to destroy moar, with a bonus if your opponent has an Extra DeckLINK monster.
Mace is a mini-damage booster and another medium to establish field presence and also is as a draw engine-destruction substitute.

This catastrophe end up being flexible, I don't know about Trickstars, but it has hella of other outside interactions: True King the Vanisher, True Draco Masterpiece Diagram, Infernoids, and Invoked duh ...

.... what have I done ....

A B A K I




#7080144 Single to Archetype Game

Posted by BatMed on 18 February 2018 - 11:10 AM

"Abaki" - "Raging Demon" in OCG (暴鬼 Abaki)


Kuro Abaki
FIRE | Fiend / Effect
Level 2 | ATK 200 / DEF 0
If this card is in your hand: You can Fusion Summon 1 FIRE Fiend Fusion Monster from your Extra Deck, using monsters you control or from your hand as materials, including this card. If this card is Normal or Special Summoned: Inflict 200 damage to your opponent. You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Abaki" monster from your hand. You can only use each effect of "Kuro Abaki" once per turn.

Nightmarish Abaki
FIRE | Fiend / Effect
Level 4 | ATK 1800 / DEF 0
You can only use each of these effecta of "Nightmarish Abaki" once per turn. You can banish this card from your GY; both players take 300 damage. If this card is destroyed; activate 1 of these effects.
● Add 1 "Abaki" card from your Deck to your hand.
● Special Summon 1 "Abaki" from your hand or Deck.

Abaki ArchdeVille
FIRE | Fiend / Effect
Level 7 | ATK 2500 / DEF 1000
If a player(s) takes effect damage, except by the effect of "Abaki ArchdeVille": You can Special Summon this card from your hand or GY, and if you do, this card gains ATK equal to the damage inflicted to the player(s). If this card is destroyed: Both players take 1000 damage, and if you do, you can Special Summon up to 3 Level 4 or lower "Abaki" monsters from your hand or GY. You can only use each effect of "Abaki ArchdeVille" once per turn.

Abaki the Fallen Fiend
FIRE | Fiend / Fusion / Effect
Level 9 | ATK 2950 / DEF 2000
"Abaki ArchdeVille" + 2 "Abaki" monsters
Must first be Fusion Summoned. If this card attacks a Defense Position monster, inflict double piercing battle damage to your opponent. Once per turn, during the Standby Phase: Special Summon 1 "Abaki" from your hand, Deck, or GY. You can only use each of the following effects of "Abaki the Fallen Fiend" once per turn.
● When this card is Fusion Summoned; inflict 1000 damage to your opponent, but any battle damage your opponent takes for the rest of this turn is halved.
● If this card is in your GY: You can destroy 3 "Abaki" monsters you control or in your hand; Special Summon this card.

Abaki? ABAKI!
Normal Spell
Destroy 1 "Abaki" monster you control or in your hand, and if you do, send 1 FIRE Fiend monster from your Deck to your GY. You can only activate 1 "Abaki? ABAKI!" per turn.

Abaki Hellfire
Quick-Play Spell
Destroy up to 2 "Abaki" monsters you control or in your hand, then target that many of cards your opponent controls; negate their effects, then if possible, reduce their ATK or DEF to 0 (your choice). If your opponent controls a monster that was Special Summon from the Extra Deck, you can also destroy up to 1 "Abaki" monster from your Deck. You can only activate 1 "Abaki Hellfire" per turn.

Abakis' Legendary Mace
Continuous Trap
Each time an "Abaki" monster(s) is destroyed: Inflict 100 damage to your opponent. You can only use each of these effects of "Abakis' Legendary Mace" once per turn.
● If a player takes effect damage because of an "Abaki" monster effect: You can Special Summon 1 Level 4 or lower "Abaki" monster from your Deck or GY in face-up Defense Position, and if you do, reduce its ATK by the amount of the damage inflicted.
● If this card is in your hand or face-up on the field, and an "Abaki" monster(s) would be destroyed: You can destroy this card as a substitute for 1 of them instead, and if you do, draw 1 card.

Next: Phantom Gryphon
Trivial facts about " Phantom Gryphon" that might help you


P.S.: Added Archive to the OP post


#7079883 Single to Archetype Game

Posted by BatMed on 17 February 2018 - 08:32 AM

"Zany" - "Evil Horizontally" in OCG (ヨコ Yoko)
 
Zany Panda Roux (jp name: Evil Horizontally - Striped Red Panda)
EARTH | Beast / Pendulum / Effect
Scales: ⊳ 7 ⊲
Level 3 |  ATK 500 / DEF 1500
Pendulum Effect:
Once per turn, during your Main Phase, if this card was activated this turn: You can choose 1 unused Main Monster Zone or Spell & Trap Zone; while this card is in the Pendulum Zone, that chosen Zone cannot be used.
Monster Effect:
Cannot be destroyed by battle. Once per turn, when your opponent Special Summons a monster: You can target 1 unused Main Monster Zone in your opponent's field; move that monster to that Zone, and if you do, the previous  Zone cannot be used.
 
Zany Tiger (jp name: Evil Horizontally - Striped Tiger)
EARTH | Beast / Pendulum / Effect
Scales: ⊳ 1 ⊲
Level 4 |  ATK 1900 / DEF 100
Pendulum Effect:
Once per turn, during your Main Phase, if this card was activated this turn: You can choose 1 unused Main Monster Zone or Spell & Trap Zone; while this card is in the Pendulum Zone, that chosen Zone cannot be used.
Monster Effect:
If this card is Normal or Pendulum Summoned: You can Special Summon "Zany" monsters from your Deck, up to the number of unused Zones on the field. You can only use this effect of "Zany Tiger" once per turn.
 
Zany Liger (jp name: Evil Horizontally - Striped Liger)
EARTH | Beast / Pendulum / Effect
Scales: ⊳ 1 ⊲
Level 5 |  ATK 2000 / DEF 0
Pendulum Effect:
Once per turn, during your Main Phase, if this card was activated this turn: You can choose 1 unused Main Monster Zone or Spell & Trap Zone; while this card is in the Pendulum Zone, that chosen Zone cannot be used.
Monster Effect:
If this card is Normal or Pendulum Summoned: You can add 1 "Zany" card from your Deck to your hand. If there is an unused Zone on the field (Quick Effect): You can Tribute this card; Special Summon 1 "Zany" monster from your hand or GY, except "Zany Liger". You can only use each effect of "Zany Liger" once per turn.

 

Zany Land (jp name: Evil Horizontally - Striped Land)

Field Spell
"Zany" monsters you control gain 300 ATK for each unused Zone on the field. Once per turn: You can destroy 2 other cards you control or in your hand, including a "Zany" card, and if you do, add 2 "Zany" cards with different names (1 from your Deck, 1 face-up from your Extra Deck) to your hand.
 
Zany Schemes (jp name: Evil Horizontally - Striped Plan)
Normal Trap
Inflict 400 damage to your opponent for each unused Zone on the field. If you have 2 "Zany" cards in your Pendulum Zones, you can activate this card from your hand. You can only activate 1 "Zany Schemes" per turn.
 
Next: Kycoo the Ghost Destroyer



#7079776 Single to Archetype Game

Posted by BatMed on 16 February 2018 - 06:02 PM

pixel__green_star_by_apparate-d337m0q.gi Single to Archetype - the Game pixel__green_star_by_apparate-d337m0q.gi

 

Choose a card (Monster, Spell, Trap) that doesn't belongs to any archetype, then the person below will make a bunch of cards (min.2) in order to make the chosen card playable in a Deck alongside the created cards.

Starting with: Skull Knight #2 
 




#7078809 [Leaderboard] D'Sceptyr vs. Batmed (It's The Royal Rumble) (Cards UP...

Posted by BatMed on 13 February 2018 - 12:06 PM

I'm in! I wannna teach Konami how to make a decent "Gouki" monster


#7078257 Summoner of the Outer Planes

Posted by BatMed on 11 February 2018 - 11:14 AM

summoner_of_the_outer_planes_by_batmed-d

 

 

dot_0006_green_by_drache_lehre-d7z752k.p Effect: [Series 10 ERRATA]
1 Tuner + 1+ non-Tuner monsters
Once per turn (Quick Effect): You can target 1 monster in your opponent's GY; banish that target, and if you do, Special Summon 1 "Outer Golem Token" (Psychic-Type/LIGHT/Level 1/ATK ?/DEF ?). (When Summoned, its ATK and DEF become equal to the original ATK and DEF of that banished monster.) While you control a "Outer Golem Token", this card cannot be destroyed by battle or card effects. You can only control 1 "Summoner of the Outer Planes".


So I was looking into some of my old cards, and I came across this beauty. To think that Link Format turned this card into an actual combo-extender (excuse the outdated errata, cause I made this card last year).

So the thing is, I realize that this card can be a nice add to Zefra, and also any other deck that runs Destrudo? since it can extend Yazi & Mare Mare combo

Unfamiliar with the combo?

Now said combo already requires your opponent to controls something AAAAAAAAAAAAAAAAAA BUT WHY THIS FORMAT SUCKS!, but such inconvenient can be dealt with "Set Rotation" (Limited in TCG but again Denglong is also banned there) so in OCG Denglong might be a better option cause the card I made needs a monster in the opponent's GY I HATE THIS FORMAT GAHD but in TCG that's another scenario.

Basically the thing this card can do is to Summon a Token and then act accordingly; lucky enough to banish an Aqua (vs mermails?) you can get Summon Sorceress (assuming you still have Mastar BOI). Any other type? Troymares exist, and so on.

It would actually be better if it banishes monsters from both GYs but then I kinda hate how fast the format is currently you can tell that already so maybe I'll keep it as it is!

Ah yes forgot to say it's also a "D.D. Crow"!  

 

Thoughts?




#7076648 Elegant Hello

Posted by BatMed on 05 February 2018 - 09:08 PM

Welcome to our swamp!


  • Dad likes this


#7076646 Not so Solemn

Posted by BatMed on 05 February 2018 - 09:04 PM

I killed GOD

 
not_so_solemn_by_batmed-dc2aldx.png
pixel__green_star_by_apparate-d337m0q.gi ARTWORK MADE BY ME pixel__green_star_by_apparate-d337m0q.gi

Effect:
When your opponent activates a card or effect that negates the effect's activation of a face-up card you control; negate the activation and banish it. If a card(s) you control is sent to the GY because of a Counter Trap effect while this card is in your GY: You can banish this card from your GY; return that card(s) to their previous location where it was when that Counter Trap activates. You can only use each effect of "Not So Solemn" once per turn.

 
Protects you from Solemns and Hand Traps because tbh who doesn't want this kind of protection. Now this may or not rival "Designator from the Grave" for the following reasons:
Pros:
- Does not only protects from hand traps but also Solemns and any boss_negation.EXE aka Crystal Wing
- Wide-ranged and can banish threats
- A sexy GY effect that returns your stuffs and bitch slap your opponent
- A counter trap means Speed Spell 3
 
Cons:
It's a TRAP! = it's slow = can't protect you in your 1st turn
 

Personal opinion -not about the card-




#7075589 Yu-Gi-Oh! Codex of Shadows [IC / PG-13 / AC /Co-Host: Zaiduck]

Posted by BatMed on 03 February 2018 - 10:10 AM

rrp2gkb.png

x393wz.jpg

"And that'll have to do it. I don't want to end this turn without a hand, so I'll end my turn there."

Sachi LP : 2900

 
“Well, a pleasure to meet you, Mr. Breckenridge.” Marik extended his hand out for a handshake, stressed Bunder reciprocate poorly. “As for tonight, I’m tolerating it so far. These things are tedious, whether if they are in Domino or Cairo.” "Y-yeah I agree, nothing but plain old artifacts tha-" Bunder halted for seconds, firmed his facial expression and pose "They wouldn't hurt a fly now ... would they?" he said in a serious tone. Bunder crossed his arms firmly and added "It's not like things got weird after the latest excavation or anything! RA forbi-" ...  oh no
Bunder gasped and covered his stupid word hole, blushing. All his seriousness faded away as he apologized to Marik for the unintentional bad joke he said. Bad to the bone!
 
"So! killing the time until the exhibition of the Millennium Items began? amiright?" he said, blushing and embarrassed, and trying his best to avoid eye contact.x393wz.jpg




#7073815 slaps OMEGA on everyone (not really)

Posted by BatMed on 30 January 2018 - 07:32 PM

revenge_of_the_wronged_maiden_by_batmed-


Effect:
If a monster(s) on the field or in the GY is targeted by a card effect; banish that monster(s) until the End Phase.


Gives all (target-able) monsters Omega's protection and can free an Extra MZ! Cool amiright!

Well no actually that's not what I had in mind when I made this card but it's good spicy add to what I had in mind:

  • It's a worse/better "Yashiki Warashi" cause it can also hits the field BUT requires a target effect. Also take into consideration that I made this way before Warashi.
  • You can stop your opponent from doing stuffs early (like all other hand traps) but sadly not in your opponent's 1st turn ... tbh that's sick ...
  • If you hit an Xyz, JACKPOT! but you're giving him a free EMZ
  • No more reborns
  • you name something else ...



#7067200 Elemental HEROes - The Retrains

Posted by BatMed on 09 January 2018 - 04:05 PM

After seeing "Solidman" I got motivated to finally post these guys here. This is an attempt to make good old "Elemetal HEROes" great and viable again. Because MC is too mainstream and I'm too good for mainstream shit

Clayman
Bubbleman
Burstinatrix
Avian
Sparkman

Necroshade

Fusion Spell - another one

 

Also all arts are made by the GREAT Batmed <3 Well I'm not great but I just love me <3




#7060611 Dova's Competitions #6: Return of the Rare Type/Attribute Combos! [FI...

Posted by BatMed on 09 December 2017 - 07:40 AM

Picky guys are picky

Anyways, I'm in!