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BatMed

BatMed

Member Since 02 Aug 2010
Member ID: 258,394
Currently Viewing Community Index
Offline Last Active Today, 08:33 AM
****-

Rainbow Netherdragon

31 August 2018 - 07:51 PM

rainbow_netherdragon_by_batmed-dcloier.p

pixel__green_star_by_apparate-d337m0q.gi ARTWORK MADE BY ME pixel__green_star_by_apparate-d337m0q.gi

Rainbow Netherdragon

12 ✪ | ATK 4000 / DEF 0

DARK | Dragon / Effect

 

(This card is always treated as an "Ultimate Crystal" card.)
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by banishing 8 DARK monsters with different names from your field and/or GY, except "Rainbow Netherdragon", including 1 “Ultimate Crystal” monster. Unaffected by other cards' effects. Once per turn (Quick Effect): You can target 1 monster on the field, then apply 1 of these effects.
● That target gains 200 ATK for each of your banished DARK monsters.
● That target's effects are negated, also banish it during the End Phase.


This was originally a remake of "Rainbow Drak Dragon" that I decided to give it its own body. So if you did not catch it already, it is supposed to be the DARK counterpart of "Rainbow Overdragon" and the retrained version of "Rainbow Dark Dragon". It can be SS from GY to synergize with its Attribute engines, has a great immunity, and can either boost ATK OR a disturb your opponent. Basically, it is the only "Ultimate Crystal" monster that is worth it.

 

Thoughts?


Nephthys Link

30 August 2018 - 08:52 AM

ARsK9RZ.png

 

Written List

 

The deck has the potential of making good boards, they do even have proper comeback abilities: Enlightened, Speaker, and Avatar (Besides the Standby Phase thingy which might be slow but does come in handy tho.) Gusto Griffin is a personal touch (too bad it's winged beast otherwise Summon Sorceress might be an option) It's the best fodder for Nephthys effects as it SS another copy of itself or Egul for Needlefier plays.
Another good tech I discovered is Borrelguard: Cannot be destroyed by card effects so it's safe from Garunix AND it can revive a Nephthys you destroyed (with the heavy cost of ditching 1 card in your S/T zones).
 

Any thoughts to make it better?


First reveal of Savage Strike - Planckster Rock

25 August 2018 - 07:01 AM

Image

 

SAST-JP022 Prankids Rock (Org: Planckster Rock)
Level 4 EARTH Rock Effect Monster
ATK 1500
DEF 1500
You can only activate this effect of this card’s name once per turn.
(1) If this card is sent to the GY as a Material for a “Planckster” Fusion or Link Monster: You can banish 1 card from your hand, and if you do, draw 1 card, then you can Special Summon 1 “Planckster” monster from your hand or Deck in Defense Position, except “Planckster Rock”.
 
I was expecting them making a Prankid that Special Summons from the Deck, BUT I didn't expect it to be an actual prankid card, I was more or less presuming the butler appearing in their artworks to have that role since having a 4th Prankid would break their lore (Previous 3 Main Deck Prankid monsters are named after Max Planck's research into wavelengths).

Fisherman Going to Sea

14 August 2018 - 02:07 PM

fisherman_uminiku_by_batmed-dck4p8m.png

 

pixel__green_star_by_apparate-d337m0q.gi ARTWORK MADE BY ME pixel__green_star_by_apparate-d337m0q.gi

 

When this card is Normal or Special Summoned: You can activate 1 “Umi” Field Spell directly from your Deck. At the start of the Damage Step, if this card battles a WATER monster: Take control of that monster. You can send this card and 1 other Fish or Sea Serpent monster from your hand and/or field to the GY; Special Summon 1 WATER “Fisherman” monster from your hand, Deck, or GY.

Trivial notes


I always felt there was a missing potential in the Fisherman series, so I decided to give them some love. Now the card: Other than being a renegade Umi searcher, it can also bring a Fisherman to the field if teched in mermails/Atlanteans. The 2nd effect is just there for the flavor.
I'm working on remaking "Inland" (art wise) and grant fishermen their own Umi to give them consistency and comeback ability.
 

Thoughts? 


[Emergency] Shaddolls!

08 August 2018 - 09:54 AM

desquilibrium_of_the_land_by_batmed-dbc9

 

pixel__green_star_by_apparate-d337m0q.gi ARTWORK MADE BY ME pixel__green_star_by_apparate-d337m0q.gi

 

Once per turn: You can change 1 face-down Defense Position "Shaddoll" monster you control to face-up Attack or Defense Position. You can only use 1 of these effects of "Desquilibrium of the Land" per turn, and only once that turn.
● Quick Effect: Until the End Phase; "Shaddoll" Fusion Monsters you currently controls gain 300 ATK and 200 DEF, also they cannot be targeted by your opponent's Spell/Trap effects.
● If a "Shaddoll" monster would be sent from your hand to the GY by a "Shaddoll" Fusion monster effect: You can send 1 "Shaddoll" card from your Deck to the GY instead.

 
This is the 2nd time I'm posting this card here, however this one has the following changes:
- It used to be a "Shaddoll" Spell, now it's not.
- The 1st flip-up effect was a (Quick Effect)
- The OPT clause of the 2nd and 3rd was a soft one (You can only use each of these effects of "Desquilibrium of the Land" once per turn.)
- The 2nd effect protection was global (also they cannot be targeted by your opponent's card effects.)
Long story short: OCG has 2 Constructs, 2 Windas, 3 El Shaddoll Fusions, their recent Link: Yet no Shaddolls in the competitive scene. Let's face it: Shaddolls are slow and inconsistent compared to the current decks we have now.
 
So what does this card do for them exactly:
- The 1st effect turns Shaddoll hedgehog to a Searcher on NS, and can also flip the monster revived by falco for dem links shenanigans (IF you used Sinister Shadow Games in your opponent's End Phase),
- The 2nd and 3rd effects make the Fusions worth their investment: You can choose to give them a smol boost and protection OR a free Summon/effect negation (Grysta & Shekhinaga).
 

Thoughts?