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BatMed

BatMed

Member Since 02 Aug 2010
Member ID: 258,394
Currently Not online
Offline Last Active Apr 10 2018 09:04 AM
****-

Zoodiacs / Summon Gate series

03 March 2018 - 08:23 PM

 
I'm posting this here again because I'm still waiting for DAD's merciful verdict

DAD
Video Index

pixel__green_star_by_apparate-d337m0q.gi New challengers appear in the Summon Gate - Zoodiacs ! pixel__green_star_by_apparate-d337m0q.gi

"Summon Gate" is a weekly series of videos where I select a banned or limited card(s) and play it at 3 (or less, depending on its previous stats) to test it against the current on-going meta. The goal of this series is to see if the selected card(s) is still ban-worthy AND for fan-servicing. In this video, we'll test Zoodiacs against the current meta, by playing 3 "Ratpier", 1 "Drident", & 1 "Broadbull".

Zoodiac Ratpier | Limited lim_by_batmed-dc4v3gn.png | 2018.2 TCG Banlist

Zoodiac Drident | Banned ban_by_batmed-dc4v3md.png | 2018.2 TCG Banlist
Zoodiac Broadbull | Banned ban_by_batmed-dc4v3md.png | 2018.2 TCG Banlist

pixel__green_star_by_apparate-d337m0q.gi Verdict pixel__green_star_by_apparate-d337m0q.gi

When I start working on this video, it was with only 3 Ratpier as the "Summon Gate" guests. The results were so unsatisfying and bitter, I'm talking about a Tier 2 Deck that relies HEAVILY on outside engines to build a proper field. So this is why I decided to add both Drident and Boradbull at 1. There are few remarkable new combos:
- Pint-Sized Priest & a zoo to Summon Sorceress for more Field Presence
- Outroll of the Haunted Sea for Needlefiber shenanigans & Level 8 Synchro enabler (PSY-Framelord Omega)
So my final verdict:
ban_by_batmed-dc4v3md.png Zoodiac Drident:
- Drident MUST stay banned, it's an absurdly easily accessed destruction power, overpowering both "Artifact Moralltach" and "Kozmo Dark Destroyer".
lim_by_batmed-dc4v3gn.png Zoodiac Broadbull:
- Broadbull can be back at 1 since "Black Sheep Norden" shenanigans are no longer a thing. 
semi_by_batmed-dc4v4y3.png or FREE Zoodiac Ratpier:
- With Emeral gone in TCG, I could have stopped at 2 but I guess 3 would be fine since 1-card-combo are the meta's new black AND because Ash Blossom can keep it on check.
 

Thoughts?

Previous - El Shaddoll Construct

Next - upcoming DAD Army


El Shaddoll Construct / Summon Gate series

25 February 2018 - 06:27 AM

Video Index

pixel__green_star_by_apparate-d337m0q.gi Introducing Ladies and Gentlemen, a new video series - "SUMMON GATE"! pixel__green_star_by_apparate-d337m0q.gi

"Summon Gate" is a weekly series of videos where I select a banned or limited card and play it at 3 to test it against the current on-going meta. The goal of this series is to see if the selected card is still ban-worthy AND for fan-servicing. For the 1st video, I picked our bae and goddess: "El Shaddoll Construct".
 

El Shaddoll Construct | Banned ban_by_batmed-dc4v3md.png | 2018.2 TCG Banlist

pixel__green_star_by_apparate-d337m0q.gi Verdict pixel__green_star_by_apparate-d337m0q.gi

lim_by_batmed-dc4v3gn.png or semi_by_batmed-dc4v4y3.png El Shaddoll Construct:
It's not as crazy as it was back in the days. It might seem abusable at 3 but only if you already have the right pieces, and lemme tell you something, they're not consistent enough compared to the current meta-decks. Even if Construct is back at 3, the deck still have another major problem: They cannot make their own link, as you will see in the video above. You need outside-engines to make it viable and being able to make proper 1st turn board, for example Rescue Cat; a fragile engine that breaks down if you draw 2 cats, AND Invoked; better than Cat but instead of Construct-Link you'll be relying on Aleister-Link instead.


Next - Zoodiacs


El Shaddoll Construct / Summon Gate series

24 February 2018 - 06:49 PM

 

Hello people of ycm! Today I finally had the time to finish and submit the 1st video of my weekly series - Summon Gate"Summon Gate", where I select a banned or limited card and play it at 3 to test it against the current on-going meta. The goal of this series is to see if the selected card is still ban-worthy AND for fan-servicing. For the 1st video, I picked our bae and goddess: "El Shaddoll Construct".

 

el_shaddoll_construct_by_kyokugenpunch-d

 

Keep it banned? No longer ban-wothy? Discuss!


A B A K I / [Written]

18 February 2018 - 04:19 PM

"Abaki" - "Raging Demon" in OCG (暴鬼 Abaki)


Kuro Abaki
FIRE | Fiend / Effect
Level 2 | ATK 200 / DEF 0
If this card is in your hand: You can Fusion Summon 1 FIRE Fiend Fusion Monster from your Extra Deck, using monsters you control or from your hand as materials, including this card. If this card is Normal or Special Summoned: Inflict 200 damage to your opponent. You can banish this card from your Graveyard; Special Summon 1 Level 4 or lower "Abaki" monster from your hand. You can only use each effect of "Kuro Abaki" once per turn.

Nightmarish Abaki
FIRE | Fiend / Effect
Level 4 | ATK 1800 / DEF 0
You can only use each of these effecta of "Nightmarish Abaki" once per turn. You can banish this card from your GY; both players take 300 damage. If this card is destroyed; activate 1 of these effects.
● Add 1 "Abaki" card from your Deck to your hand.
● Special Summon 1 "Abaki" from your hand or Deck.

Abaki ArchdeVille
FIRE | Fiend / Effect
Level 7 | ATK 2500 / DEF 1000
If a player(s) takes effect damage, except by the effect of "Abaki ArchdeVille": You can Special Summon this card from your hand or GY, and if you do, this card gains ATK equal to the damage inflicted to the player(s). If this card is destroyed: Both players take 1000 damage, and if you do, you can Special Summon up to 3 Level 4 or lower "Abaki" monsters from your hand or GY. You can only use each effect of "Abaki ArchdeVille" once per turn.

Abaki the Fallen Fiend
FIRE | Fiend / Fusion / Effect
Level 9 | ATK 2950 / DEF 2000
"Abaki ArchdeVille" + 2 "Abaki" monsters
Must first be Fusion Summoned. If this card attacks a Defense Position monster, inflict double piercing battle damage to your opponent. Once per turn, during the Standby Phase: Special Summon 1 "Abaki" from your hand, Deck, or GY. You can only use each of the following effects of "Abaki the Fallen Fiend" once per turn.
● When this card is Fusion Summoned; inflict 1000 damage to your opponent, but any battle damage your opponent takes for the rest of this turn is halved.
● If this card is in your GY: You can destroy 3 "Abaki" monsters you control or in your hand; Special Summon this card.

Abaki? ABAKI!
Normal Spell
Destroy 1 "Abaki" monster you control or in your hand, and if you do, send 1 FIRE Fiend monster from your Deck to your GY. You can only activate 1 "Abaki? ABAKI!" per turn.

Abaki Hellfire
Quick-Play Spell
Destroy up to 2 "Abaki" monsters you control or in your hand, then target that many of cards your opponent controls; negate their effects, then if possible, reduce their ATK or DEF to 0 (your choice). If your opponent controls a monster that was Special Summon from the Extra Deck, you can also destroy up to 1 "Abaki" monster from your Deck. You can only activate 1 "Abaki Hellfire" per turn.

Abakis' Legendary Mace
Continuous Trap
Each time an "Abaki" monster(s) is destroyed: Inflict 100 damage to your opponent. You can only use each of these effects of "Abakis' Legendary Mace" once per turn.
● If a player takes effect damage because of an "Abaki" monster effect: You can Special Summon 1 Level 4 or lower "Abaki" monster from your Deck or GY in face-up Defense Position, and if you do, reduce its ATK by the amount of the damage inflicted.
● If this card is in your hand or face-up on the field, and an "Abaki" monster(s) would be destroyed: You can destroy this card as a substitute for 1 of them instead, and if you do, draw 1 card.

I posted this entry in a game. But then I realized that I made something ... extraordinary? Basically "Abaki_the_Deck" is a disgusting hybrid of Trickstars and Diagram.EXE, speaking of which, Master Piece might be a noice tech because of "Abakis' Legendary Mace" and cause Diagram destroys just sayin.
Anyways, let's talk about ze cards and dem potentials:
Kuro is "D/D Swirl Slime the A B A K I": It's a poly and it also helps you build a field.
ArchdeVille you gonna love it is your 1st boss, with easy summoning conditions wonder how it m8 do in Trickstars that BURNS and become 3 smol A B A K I s when it bounces. I'm thinking about making it only summonable if an Abaki monsters/card deals damage if it's too generic inb4 Gorz.
Nightmarish is your game maker, the main combo is to destroy it (with Diagram or with A B A K I Spells) and grab ArchdeVille, then summon it with the Nightmarish's GY burn effect: You'll end up with a 3.1K beater. In case you already got ArchDeville on the field you can search Kuro instead and YUGO shokan Fallen Fiend OR you can search any of the Archetype's Spells OR you can just summon A B A K I ... and ... profit ... etc. So yeah again, it's your game maker.
Fallen Fiend is damage.BOSS on steroids, now that Keeper of Dragonic Magic is thing, I can proudly say that this card can also be Summoned with "Dark Fusion"! This beast can SS "A B A K I" en la "toadally awesome" fashion and can revive itself, cause I wanted them to have some comeback ability.

"Abaki? ABAKI!" is a Diagram-Burial for obvious reasons (they love to be destroyed and have GY effects), also might be a good indirect support for noids... ABAKInoids?
Hellfire for disturbance and to destroy moar, with a bonus if your opponent has an Extra DeckLINK monster.
Mace is a mini-damage booster and another medium to establish field presence and also is as a draw engine-destruction substitute.

This catastrophe end up being flexible, I don't know about Trickstars, but it has hella of other outside interactions: True King the Vanisher, True Draco Masterpiece Diagram, Infernoids, and Invoked duh ...

.... what have I done ....

A B A K I


Single to Archetype Game

16 February 2018 - 06:02 PM

pixel__green_star_by_apparate-d337m0q.gi Single to Archetype - the Game pixel__green_star_by_apparate-d337m0q.gi

 

Choose a card (Monster, Spell, Trap) that doesn't belongs to any archetype, then the person below will make a bunch of cards (min.2) in order to make the chosen card playable in a Deck alongside the created cards.

Starting with: Skull Knight #2