Thanks for looking at this, Dov!
I can't believe I forgot to put the "other" in the monsters' column destruction effects! That's pretty critical for how they needed to be played (can't have them constantly destroying themselves on-summon, huh?).
- Changed Chosen from destruction to banishing
- Fixed Transport's effect. It was meant to summon from Grave (since Traveler pretty much covers a Summon from Deck) + slapped a hard OPT on it so it doesn't loop with Traveler.
- Changed Archfiend Channeler's last effect to a more continuous wording. Tbh, I wasn't really sure how to word its effect at all, and it still sounds.. off.. but w/e.
- Changed Battleship's last effect to summon in defense position and made it not work if sent to the Grave by its own effect (Unlike the rest of the monsters, Battleship destroying the monster it summons was intentional.)
In terms of weakness to Xyz and Link decks, that is a possible concern, though not one that I'd ignored; this deck does have a few means against both. First, this deck's playstyle is one that enables you to hit the fuel. You can't go into Xyzs or Links without first boarding monsters that have levels. Hit those monsters and you stop the Extra Deck from getting on the board. Second, Xyzs entirely focus around same levels, something this deck can hurt pretty effectively on its own. Finally, some of the best Links currently out there are ones that bounce, something that this deck has no issues dealing with, and most of them generally have a low enough ATK that even outside a hard counter, these can generally run them over. Maybe I'll devote a bit more Spell/Trap support to addressing this a bit more though.
Thanks again! Glad you like 'em!
- Dova likes this