Hello, fine peoples!
I am here to formally continue my previous Legacy Support thread where I make a single card to add to each AGM archetype (except my own).
Hell Stinger - Exo-Armor
You can only control 1 "Hell Stinger - Exo-Armor". Other "Hell Stinger" cards you control cannot be destroyed by card effects except by the effects of "Hell Stinger" cards. If this card is destroyed: you can send 1 "Hell Stinger" card from your Deck to the Graveyard. You can destroy 1 monster you control: Special Summon this card as an Effect Monster (Insect/FIRE/Level 6/ATK 800/DEF 2800) with this effect:
- During the End Phase: inflict 500 damage to both players.
Simplatoon Battleground Advantage
During either player's turn, if a monster effect is activated: you can negate that effect. You can only control Normal Monsters to activate and resolve this effect. You can only activate this effect of "Simplatoon Honorable Combat" once per turn. All "Simplatoon" monsters gain 100 ATK for each Continuous Spell card you control.
Wyvernite Irradiated Egg
Dragon Gemini monsters you control are treated as effect monsters and gain their effects. If a Fusion Monster you control is removed from the field: you can Fusion Summon 1 monster by banishing this card and any number of "Wyvernite" monsters in your Graveyard as Fusion Material.
Hearts Riding Club Discipline
If a "Hearts Riding Club" Beast monster is Special Summoned: you can target that monster, then target 1 "Hearts Riding Club" Spellcaster monster in your Graveyard; Special Summon the second target, and if it has the same Attribute as the first target, you can draw 1 card. Shuffle any monster Special Summoned by this effect into your Deck when it leaves the field. You can only use this effect of "Hearts Riding Club Discipline" once per turn.