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Tinkerer Bartholomew Melon

Tinkerer Bartholomew Melon

Member Since 02 Aug 2010
Member ID: 258,659
Currently Not online
Offline Last Active Yesterday, 11:16 PM
****-

#7095301 Archetype Generator Meta

Posted by Tinkerer Bartholomew Melon on 16 April 2018 - 10:30 PM

Deck Showcase time~!
 
Let's look at how some recent AGM archetypes meld together with one of my favorite generic cards I'd ever made!
 

Duel Option? No! DUAL Option!

 

Dual Option
Continuous Spell
Banish half of your Deck face-down. Whenever you would add a card from your Deck to your Hand, you can add the appropriate face-down banished card to your Hand instead of from your Deck. Once per turn, you can shuffle 1 face-down banished card to your Deck. If this card would leave the field, return all your banished cards to your Deck.

 

...I never really considered that this card would ever actually be useful in any capacity, however, with the recent additions of the Murine cards and the Helkoar cards, this card can show some ridiculous potential.  Both archetypes feature shuffling into the Deck.  Helkoar enables the shuffling to be used to summon themselves, lessening the cost of shuffling effects, while the Murines can shuffle cards as a means of consistency-boosting.  Put 'em together, and Murines get an infinite resource for their shuffling while Helkoars get useful enablers.

 

So where does Dual Option fit in?  It is the spark: the start-up card.  Its second effect essentially works as a free E-Tele for Helkoars, enabling your plays right off the bat.  Further, by it staying on the field, it allows certain Murines to shuffle it into the deck, allowing plays to get started from that end as well.

 

The deck can be built with a heavier Helkoar presence for a stronger main deck aggro win condition, but this one focuses on the Rank 3-5 capacity.  The deck can get out 2-3 level 3s-4s with great ease and with the combination of Helkoar Bolt and Murine Source Condensa, the deck can get out a 2 mat Rank 5 easily as well.

 

Key cards for the Deck:

Helkoar Bolt - Level 5 that searches any of your Helkoar cards on-summon.  Hard OPT on search, and its level is too high to be searched by T-Rocks Discovery, but its capacity to give you a shufflable monster in-hand and on-field is invaluable.

Helkoar Spike - Level 3 Helkoar should be self-explanatory.  It gives an extra monster for the Rank 3 plays (which is the most consistent thing for the deck).  It also has a bonus LP gaining effect that can cripple an opponent's field if SS'd multiple times.

Murine Source, Purificia - On summon, it shuffles a card you control into your deck for 2 searches.  With a Helkoar on the field, it can essentially search 2 cards for free.  It can also shuffle/search itself, but its best target is...

Murine Source, Minera - Soft OPT Summoner Monk for Murines.  If you have enough cards in hand, you can spit out 3 of these and a Purificia for the double search (recouping some of those resources).  Enough Helkoar in hand can help alleviate the cost to... nothing.

Pity of the Mermaid/T-Rocks Discovery - Searches the Murines/Helkoars respectively.  Having the latter in hand is useful both for Minera and for...

Slight of Hand - searches any card in your deck at the "cost" of shuffling 2 of your other cards from your hand into your Deck.  Often easy to have at minimum 1 Helkoar in hand so that this becomes a 1-for-1 that lets you grab any of the aforementioned combo pieces.  It is also a continuous spell, so it is a valid target for shuffling.

 

 

 

 

On a near unrelated note, who made "The Chemgineer"?  It... is basically a Rank 4 Pot of Greed...

 

 

 

Edit: By the by, I think I'm gonna aim to make a Virus Deck utilizing Sclera Guild for the April Challenge.  Will need to see...




#7094186 First Post Seen on All Pages?

Posted by Tinkerer Bartholomew Melon on 11 April 2018 - 08:43 PM

If it's possible to make this an option then I'd say yes. Sounds cool.

 

You also happened to be the only one to make your opinion known last time too. XD

 

 

A few other examples of how this could be used:

  • Poll contests (nominations): seeing the first post would allow peeps to reference it and make it less likely for peeps to post characters/things that had previously been nominated.
  • RP OOC threads: the OP is usually full of details that a (potential) RPer would need/want to reference.
  • Debates: a potential reminder in order to keep things on topic.
  • Misc: a new level of misc potential, just by virtue of ensuring one has to see the OP when coming into the thread.

 

Again, it isn't something that every thread needs, but the ability to toggle something like this on/off at thread creation could only be beneficial imo.




#7093496 Bandit Brotherhood [AGM, WRITTEN]

Posted by Tinkerer Bartholomew Melon on 08 April 2018 - 02:41 PM

Hello, fine peoples!
 
It's been a bit since I'd actually posted a set so I wanted to make something real quick before jumping back into obscurity.  Decided to run with this prompt:
 

Bandit Brotherhood is an archetype that steals your opponent's life points. As yours increase, your opponent's decreases. They do this by having normal spells that summon them from your deck and on-summon effects that give you life points. They then have a field spell and a few monsters that inflict damage to your opponent as you gain LP. To keep it interesting, they also have a deck-out strategy by having high rank XYZs that can banish cards from your opponent's deck face-down.

 
Unfortunately, I grabbed the prompt then was away from my computer all day, forgetting most of it except the highlights (LP stuff + high rank Xyzs), so I'd ended up taking a number of liberties in working with it.
 
Anyways, on to the cards!
 

Monsters

 
Simple effects that increase LP, inflict damage, or manipulate levels.  Nothing super noteworthy about how the deck's supposed to be played from exclusively this bunch other than Nebuchadnezzar.
 
Nebby's effect is intentionally not once per turn which, while punishing hand traps and forcing the opponent to think through their plays, also (unfortunately) allows for burn loops.  However, getting it onto the field (outside a Bandit Brotherhood deck) is difficult, making it much less dangerous and thus less prone to FTK burn loops... I think.  Let me know if ya think it's still potentially too dangerous.
 
Spells

 
Each Bandit Path is supposed to increase consistency and inflict the burn damage while Golden Babylon is your primary way of making plays turn after turn.  If anyone could help trim down Babylon's text though, that would be great (I'd be willing to ditch the protection effect, but I'd need to then make another card to help recycle the Spells).  Unfortunately while "blah x X00" is fairly common, "blah divided by X00" is one that I don't believe has a precedent.
 
Extra Deck

 
The actual main win conditions of the deck.  Whether you're using them to burn excessively, beat face with high stats, or banishing the entirity of your opponent's deck, these each focus on taking down your opponent.  They also have stun effects which lets you interrupt your opponent in case you cannot build up a winning combination early enough.
 

A couple side notes

 
I think this was really fun to design, but I think I fell back into some of my older card making habits like trying to make the archetype do everything and using awkward text which makes card text extremely long.  On the plus side, I kinda hit my goal in what I'd wanted to make with this archetype (namely, having an archetype with very loose OPTs while still constraining you to run the archetype pretty much pure).
 
As always, CnC much appreciated!  Cheers!




#7093082 Flames of Destrcution F.A. Support

Posted by Tinkerer Bartholomew Melon on 06 April 2018 - 01:08 PM

Soooooo... are we allowed to discuss Number 42's viability in F.A. yet?  I know at this point, it is not anywhere near optimal, but it seems like its so easy to Summon now.

 

I don't know why, but the fact that Dark Dragster has any Nomi clause on it at all really bugs me...

 

An aside on F.A. Winners



#7091587 Goblet Shattering Ritual

Posted by Tinkerer Bartholomew Melon on 31 March 2018 - 10:29 PM

Since this is now a ritual spell rather than a normal spell, maybe you should give a trigger for the draw effect.  Something like: "You can send this card from your hand to the GY: Reveal 1 Ritual Spell..."  As it is worded now, it makes it sound like the draw effect works right after you Ritual Summon a monster with it.

 

I also think it being able to send stuff from the field for the draw is... kinda pointless tbh.  It has an extremely niche utility, but I can't say there's any particular reason why it shouldn't be there either. *shrug*

 

AGM



#7091463 (Cool new monster) Raijin, the Gaia Titan of Lightning

Posted by Tinkerer Bartholomew Melon on 31 March 2018 - 12:16 PM

Funny, I was just gonna make it a level 1. By the way do counters remain on card when they are sent to the GY

 

Nope, they just disappear.




#7091461 (Cool new monster) Raijin, the Gaia Titan of Lightning

Posted by Tinkerer Bartholomew Melon on 31 March 2018 - 12:01 PM

Yeah, it was supposed to not be able to be used as material for a synchro or link summon (cause no one's gonna fusion it or run rank 8s in link format but you could rank 8 it if you get it back to put it to use. How about it is only unaffected by the card's owner's opponent's card effects? You know so you can self-bounce it back or raigeki it back to your field for a rank 8.

 

It's actually really funny you say that.  The way it is worded, you'd never get the card back unless you revived it.  If you ended up destroying it, it would be in your GY and then you'd SS it to your opponent's side of the field all over again.  In terms of Decks that can put up enough damage to just barely OTK, this would be decent for them as you'd constantly be giving your opponent a 0 ATK monster to ram into (essentially making all your attacks direct attacks).

 

I would put the restriction on not letting it be used for Synchro/Link material and maybe just leave it as being unaffected by its controller's activated card effects (activated is important to put, otherwise it would go into an infinite loop with the card "Remove Brainwashing").  I do think the level is a bit too high for an unsearchable monster whose purpose is to clog up the opponent's zones, but it works since, well... the hand banish thing is really overkill.  Maybe just limit it down to 1 discard since it is possible to easily trigger it multiple times a turn anyway?

 

I really like cards like this XD.  A mechanic based on who controls the card hasn't been explored all too often, and this is a Ritual which is awesome all by itself.




#7090558 7 + 7

Posted by Tinkerer Bartholomew Melon on 27 March 2018 - 08:51 PM

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#7090114 Draco Story Hunger Games

Posted by Tinkerer Bartholomew Melon on 26 March 2018 - 03:38 PM

Somehow, with all that healing supplies, Quan's gonna die in a stupid way, isn't he?

 

 

Amorphage Sloth sees smoke rising in the distance, but decides not to investigate.

 

True to form, Sloth.  You do you.




#7089311 NECRO!

Posted by Tinkerer Bartholomew Melon on 22 March 2018 - 09:19 PM

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#7088539 What the-

Posted by Tinkerer Bartholomew Melon on 18 March 2018 - 11:47 PM

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  • Yui likes this


#7088384 Draconus's AGM Legacy Support Thread! (474 total cards!)

Posted by Tinkerer Bartholomew Melon on 18 March 2018 - 01:12 AM

Like how you're revamping the fortune ladies.  Kinda expected that you'd only planned to leave it at a second level 1.  Didn't think you'd move forward with more.  The trap is good for 'em and provides some well needed speed to the archetype despite, you know, being a trap.

 

Volcanics look pretty solid.  The only thing I'd say is change up Cyclone to have the condition "sent from hand to grave" rather than "discarded" as I don't believe the Blaze Accelerator cards discard (also means you may wanna change up the condition for Artillery).

 

All three Cloudian cards are amazing and really speed up the Deck as a whole.  The only thing I'd nitpick is the fact that the field spell is a field spell since a) its name isn't really reminiscent of a field spell and b) it kinda takes away from the whole classic Cloudian/Sanctuary in the Sky interaction (as outdated as it is.  Maybe it's just me being sentimental).  So... essentially flavor reasons rather than ones that actively need any changes.

 

I'm wiped right now.  I'll see if I can look through some other cards when I'm more awake.




#7087841 Tinkerer's Devos

Posted by Tinkerer Bartholomew Melon on 15 March 2018 - 08:12 AM

Hello, fine peoples!

 

I realize that while I spend lots of time on here, I have done very little in terms of witnessing in faith.  Further, I realize that I don't spend as much time in the Bible as I would like.  Posting this is an answer to both.  It gives me an opportunity to share my own thoughts and what sticks out to me while I read the Word.

 

Some may be super in-depth, some may not be.  Some I may put background detail, some I may not.  Getting into the discipline of reading and sharing is one that might take a while to mature, but I know it will be of some encouragement to myself and I hope that it will be something that touches others.  Format-wise, every post is going to be its own thing but each one will probably have a specific verse that sticks out to me.  I may connect or allude to another day's post, I may not.  I'll probably stick to going through a book at a time but I may jump around a bit.  So, ultimately, I go wherever I'm being led at a time.

 

One final thing: This is not an apologetics thread.  I will try to answer questions if one is genuinely curious, but if one is asking questions for the sake of trying to tear down or hit on the values of Christianity, this isn't the thread to do so; go make a thread in Debates.




#7087288 Sylvan [Duel Links]

Posted by Tinkerer Bartholomew Melon on 12 March 2018 - 06:22 PM

With the Rampage of the Forest Mini Box coming out tomorrow, I'm pretty excited to build this deck.  I have an idea of how I want to build it, but I haven't played Sylvans irl, so I'm unsure if I'm building it "optimally".

 

Deck List

 

Skill will probably end up being Restart.  Don't actively know what other skills might be useful for this deck.  Aroma Strategy doesn't really help in any way, though it would be nice to know in advance at least one excavation effect you'd be triggering.

 

Thoughts?  Ideas?

 




#7087235 [CYHO] Deviritual

Posted by Tinkerer Bartholomew Melon on 12 March 2018 - 01:37 PM

So each of these is a straight +2

Pre-Prep is a +1

Manju is a +1

Prep is a potential +1

Ritual Sanctuary is a +0 with a possible +1 depending on if you're running LIGHT Fairies

Terraforming is a +0 that searches Sanctuary.

 

...and if you run all of the above, that's 21 cards of your deck that's straight searching/plussing without even including what the rituals/ritual spells themselves bring to the table.  I mean, I get it, ritual-ing is a costly mechanic, but geez do they have some crazy support..