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Hello, fine peoples!
12 April 2018 - 12:24 PM
09 April 2018 - 04:14 PM
Hello, fine peoples!
This came to me a while ago and... I'm actually not sure about it. Is it too powerful? Would never be played? I think I lean on the side of it being strong over weak, but this was meant to be less a discussion on the card itself but whether or not it would be used and the kind of precedent the game's gotten to if this kind of card is "discussable" to begin with.
During your next Draw Phase, before you draw, place 1 card from your Deck on top of your Deck. You can only activate 1 "Soulfetching" per turn.
It "searches" every card in the game with the downside being that it literally doesn't do anything to impact the game at the point of activation. It's like a faster Gold Sarc, but it loses out on 1) the banish utility that Gold Sarc has and 2) the fact that you get both your draw + the card after the two turns.
09 April 2018 - 11:37 AM
This is kinda more of a suggestion for stuff like Games and compilation topics. Basically, I think it might be a good idea to (upon request) have the original post at the top of each page so that one could easily refer to it without going back to page 1.
It's not the biggest change in the world and I know that MOST topics won't need it, but for those few that do, it seems like it would be really helpful.
Didn't hear much when I'd suggested it last year. Still think it'd be something useful as a toggle-able option.
08 April 2018 - 02:41 PM
Hello, fine peoples!
It's been a bit since I'd actually posted a set so I wanted to make something real quick before jumping back into obscurity. Decided to run with this prompt:
Bandit Brotherhood is an archetype that steals your opponent's life points. As yours increase, your opponent's decreases. They do this by having normal spells that summon them from your deck and on-summon effects that give you life points. They then have a field spell and a few monsters that inflict damage to your opponent as you gain LP. To keep it interesting, they also have a deck-out strategy by having high rank XYZs that can banish cards from your opponent's deck face-down.
Unfortunately, I grabbed the prompt then was away from my computer all day, forgetting most of it except the highlights (LP stuff + high rank Xyzs), so I'd ended up taking a number of liberties in working with it.
Anyways, on to the cards!
Bandit Path - Opal Scouting
Target 1 "Bandit Brotherhood" monster you control: Special Summon 1 "Bandit Brotherhood" monster from your Deck with the same level as the level/rank of that target. If you gain LP, you can banish this card from your Graveyard; inflict 400 damage to your opponent.
Bandit Path - Pearl Meeting
Special Summon 1 "Bandit Brotherhood" monster from your hand. If the monster Special Summoned by this effect is the same level as the level/rank of a monster on the field, draw 1 card. If you gain LP, you can banish this card from your Graveyard; inflict 500 damage to your opponent.
Bandit Path - Silk Vanishing
Target 1 "Bandit Brotherhood" monster you control: return it to your hand, and if you do, add 1 "Bandit Brotherhood" monster from your Deck to your hand whose level was the same as the level/rank of that target on the field. If you gain LP, you can target 1 monster you control and banish this card from your Graveyard; inflict damage to your opponent equal to the level/rank of that target x 100.
Bandit Path - Dye Mimicking
If the level of a "Bandit Brotherhood" monster you control is different from its original level: add 1 "Bandit Path" card from your Deck to your hand. If you gain LP, you can banish this card from your Graveyard; inflict 300 damage to your opponent. You can only activate 1 "Bandit Path - Dye Mimicking" per turn.
Bandit Path - Silver Stream
When you gain LP: you can send up to 2 "Bandit Brotherhood" or "Bandit Path" cards from your Deck to the Graveyard; inflict damage to your opponent equal to the amount of LP you gained. If you gain LP, you can target 1 monster you control and banish this card from your Graveyard; inflict damage to your opponent equal to the level/rank of that target x 100.
The actual main win conditions of the deck. Whether you're using them to burn excessively, beat face with high stats, or banishing the entirity of your opponent's deck, these each focus on taking down your opponent. They also have stun effects which lets you interrupt your opponent in case you cannot build up a winning combination early enough.
29 March 2018 - 06:06 PM
So my roommate's been up to all hours playing the game and eventually got me to play it. I'm... pretty awful at shooters though.
Any advice for a dude who can't hit the broad side of a barn?
Also general discussion I guess.