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Tinkerer

Tinkerer

Member Since 02 Aug 2010
Member ID: 258,659
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#7139035 [Duel Links] Temporary Sylvans (usable until 7.26.19)

Posted by Tinkerer on Yesterday, 05:36 PM

Hello, fine peoples!
 
Just showcasing a deck that I've been having quite a bit of fun with since unlocking Sartorious' "Three Lord Pillars" skill.
 
As of right now, the skill is written as follows:
 

If your Deck contains both "The Spiritual Lord" and "The Sky Lord," begin the Duel with "The Material Lord" Set in your Spell & Trap Zone. All copies of "The Spiritual Lord" and "The Sky Lord" will be placed at the bottom of your Deck.


...basically, this means that if you have 3 copies of the 2 cards, you suddenly have a 14 card deck.  This increases any deck's chances in opening up a usable hand.  However, I didn't really want to run a deck that relied on search power, otherwise this beneficial opening hand could be offset by potentially drawing into 6 awful bricks; that's why I chose Sylvans.  They work with their visible resources and the Plant support in the game allows for the deck to play out of the GY enough to deliver a quick victory.

 

The deck is next to useless against pretty much every meta strategy in DL, but it is really fun sniping pretty much any other deck types and its consistency/advantage gain is fairly ridiculous.

 

Deck List:

3 Guardioak - The heart and soul of the deck.  2400 ATK with the ability to (essentially) mill out a third* of my deck.  It's on-excavation effect also puts in a lot of work.

2 Hermitree - Technically the real boss.  Kinda forced to use this as a means of getting over the 2400 ATK threshold, but its excavation effect to stack my deck has been really useful.

2 Bladefender - 1900 ATK that can keep the advantage train rolling.  Honestly a bit useless though and I'd be more than willing to replace.

2 Marchalleaf - Monster destroyer that's not OPT.

1 Komushroomo - S/T destroyer that can mill half* my deck on flip.  I only have a single copy, otherwise I'd replace Bladefender with more of 'em.

2 World Carrotweight Champion - Really solid card that can SS itself by discarding a plant.  It allows me to really put massive damage on board while also getting useless stuff out of my hand.

2 Amarylease - I'd love to use Rose Lover but I can't alongside Marshalleaf.  Either way, this allows me to summon my big monsters for cheap.  I don't have a third, but I feel running 2 is perfect anyway.

3/3 Spiritual Lord/Sky Lord

 

*These mill assumptions are based on the fact I only have a 14 card deck and draw 4 cards for my opening hand - essentially having 10 millable cards.

 

The deck is only usable in this form until 7/26 because there's gonna be a skill re-balancing for the "Three Lord Pillars" skill that doesn't place the cards on the bottom of the deck, but I'm gonna be using this deck as much as I can in the meantime.

 

Cheers!

 

 

 

 

 




#7138885 [CHIM] Dokanporin/Bangpoline

Posted by Tinkerer on 11 July 2019 - 10:17 PM

Wait, does it not care about whether it targets a Main or Extra Monster Zone?  Oh man... this could be really annoying to play against.  Timing it right makes it a recyclable Compulsory.

 

You could bounce your own stuff too though, so I suppose this is an interesting out to Mystic Mine if you need to cut your number of monsters down.




#7138826 Single to Archetype Game

Posted by Tinkerer on 10 July 2019 - 03:11 PM

Young Flame Swordsman
FIRE ***
Warrior
A young swordsman with a fiery temper.
1400/1200

Flame Swordsman Squire
FIRE ****
Warrior
The power of fire flows through this swordsman's blood.
1600/1400

Green Flame Swordsman
FIRE ****
Warrior/Effect
You can Special Summon this card from your Deck by returning 1 "Flame Swordsman" monster you control equipped with "Salamandra" to your hand. You can only Special Summon 1 "Green Flame Swordsman" per turn this way. If Summoned this way, you can activate this effect: Increase the ATK of all FIRE monsters you control by 600. If this card is sent from the field to the GY, except by battle, you can add 1 "Salamandra" from your Deck or GY to your hand. You can only use this effect of "Green Flame Swordsman" once per turn.
1800/1600

Yellow Flame Swordsman
FIRE ****
Warrior/Effect
If you control "Salamandra", you can Special Summon this card from your hand then increase the ATK of all FIRE monsters by 200. If this card is removed from the field (except sent to the GY), or if this card is returned to the Deck: You can Special Summon 1 Level 4 or lower Normal monster from your hand or Deck. You can only use this effect of "Yellow Flame Swordsman" once per turn.
1800/1600

Darkfire Salamandrake
FIRE ***
Dragon/Effect
This card's name is treated as "Salamandra" while in the Spell/Trap Zone and in the GY. Once per turn, you can either: equip this card from your hand or side of the field to 1 "Flame Swordsman" monster you control, OR: You can unequip this card and Special Summon it in defense position. The equipped monster can attack directly. If the equipped monster inflicts battle damage to your opponent, you can destroy this card and return the equipped card to your hand; Special Summon 1 "Flame Swordsman" monster from your hand or GY and it can attack directly this turn.
900/800


Salamandraise
Equip Spell
This card is treated as "Salamandra" while on the field or in the GY. Target 1 "Flame Swordsman" monster in your GY: Special Summon it and equip it with this card. The equipped monster gains 400 ATK. You can only activate 1 "Salamandraise" per turn.

Salamandraze
Spell
This card is treated as "Salamandra" while on the field or in the GY. Add 1 "Flame Swordsman" monster from your Deck to your hand. If a "Flame Swordsman" monster is Normal or Special Summoned while this card is in the GY, you can equip this card from the GY to that monster as an Equip Spell, but banish it if the monster is sent from the field to the GY. The equipped monster can attack twice per Battle Phase. You can only activate each effect of "Salamandraze" once per turn.

Fusion of Potential
Spell
This card's name is treated as "Polymerization". Reveal 1 Fusion monster in your Extra Deck with 2+ named materials. Banish Normal monsters from your hand, side of the field, or GY whose Levels are the exact same as the Levels of the named Fusion Materials. Special Summon the revealed Fusion Monster from the Extra Deck (this Special Summon is treated as a Fusion Summon).


Forced Requisition


#7138807 [CHIM] Pup Prize

Posted by Tinkerer on 09 July 2019 - 11:45 PM

...

 

Just ran it on ygopro and... unfortunately it doesn't work as you'd described.

 

The recycle effect is connected to the card, not to the attacking monster.  Destroying a monster by battle is merely the activation condition to activate the card.  Kinda like "My Body as a Shield".




#7138711 Rank-Up-Magic Xyz Force [WRITTEN]

Posted by Tinkerer on 07 July 2019 - 01:19 AM

Rank-Up-Magic Xyz Force
Spell
Target the 1 Xyz Monster you control; Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 1 Rank higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) If the target or the Summoned monster was a "Number" monster: You can attach this card to the Summoned monster as Xyz Material. You can only activate 1 "Rank-Up-Magic Xyz Force" per turn.


A basic card, but I pretty much just wanted to make a RUM that was searchable off "Generation Force". If I were to make 1 request regarding critiquing this card, just pretend that "Utopic ZEXAL" doesn't exist.

Cheers!


#7138664 [CHIM] Soothing Burial

Posted by Tinkerer on 05 July 2019 - 02:25 PM

350i15.jpg




#7138597 [Written/Rework] Amber The Alternative Magician Girl

Posted by Tinkerer on 03 July 2019 - 12:53 AM

This one has a nice balance to it.  Easy to summon to offset the bricky nature of Dark Magician, a simple quick effect that can potentially snipe your opponent's plays, and a solid though not broken GY effect that gives Dark Magician the one type of protection it lacks from Eternal Soul.  The card seems good as-is.  Nice job!




#7138559 Servant of Critias [WRITTEN]

Posted by Tinkerer on 01 July 2019 - 11:44 PM

a0QDGwd_460s.jpg

 

...But actually, yes.

 

Honestly, I dunno how I put this together XD.  Yeah, I meant to make it so it can tutor any of the Critias Fusions, but I think that was the basic level; it also was created to benefit 3 completely different strategies.

 

I wanted it to have a direct ability to be used in Paleozoic strategies (i.e. making it level 2, allowing it to directly dump ANY Normal Trap, etc.).  On top of that, I really wanted to enable it to facilitate Dragon-based strategies (i.e. another low-level Dragon that can Special Summon itself).  Finally, I wanted this to be useful in Lair of Darkness (It can tribute an opponent's monster to recover one of your own traps, i.e. Viruses).




#7138291 Backstreet Archetype

Posted by Tinkerer on 22 June 2019 - 11:13 AM

*pokes head in*

 

Did someone say Tinkerer?

 

Joking aside, this looks like a neat little set of cards.  The only big thing I noticed that seemed "off" on my first look-through was Backstreet Business.  While it does explain that you can't be attacked directly, I think you'd need to specify that your opponent can attack your Backstreet stuff while they're in the Spell/Trap Zone.  Aside from that, I think the rest of the mechanic is pretty self-explanatory.

 

Functionally, the deck feels a bit like Morphtronics in that they have a binary set of effects, but they are not as limited in scope.  In terms of outside archetypes, this could potentially pair well with Sky Strikers as you'd never actually need to put monsters in your Main Monster Zone, which could be pretty neat.

 

Anyways, as for the cards themselves, there were just a couple things that confused me:

Backstreet Look-out seems to have awfully high ATK for a level 4 with a beneficial effect.  As a general rule of thumb, since Konami hasn't actually made a 2000+ ATK, Level 4 monster with an (outright) beneficial effect, it's a bit difficult to justify making one here without some kind of thematic relevance.

I think I misread Guard-dog's effect text during my first look-through.  I assume it means it can be SS'd to a S/T zone if you control another Backstreet monster in the S/T zone and vice versa for the MMZ.  However, when I first read it, I thought it replaced the monster in that Zone.  Can't really think of a wording change off the top of my head right now, but I would suggest clearing the effect up a bit.

 

All in all, I really like the theme and how it was implemented.  The cards are clear and, despite being a new mechanic, it does seem very straightforward on how it would work.  Love it!




#7138181 Sect of 'Sects [WRITTEN]

Posted by Tinkerer on 16 June 2019 - 10:55 PM

Hello, fine peoples!

This idea came to me while on the road a few days ago. The basic idea was: "what if there was a Pendulum archetype that could equip themselves from the Pendulum zone to each other as Equip Spells?"

From there I just ran with it. Insect typing, further effects based on Equips, an archetypal Trade-In, etc. Generally, just enough tools to make them sufficiently grindy while also opening up some tools to allow them to clear board and swing for game under the right conditions.

cards


(Sorry, not on computer so doing separate spoilers is a pain)

Even though the effects are long, I wanted to keep 'em relatively straightforward. I dunno if I hit the balance on that; I think I got too ambitious on some of 'em. Furthermore, I didn't put HOPTs on everything. I think I did hit the abusable ones, but if you see something off feel free to let me know!

As always, CnC much appreciated!

Cheers!


#7138067 The Neo New Make a Fusion Monster Game

Posted by Tinkerer on 14 June 2019 - 01:14 AM

Artificial Archfiend - Glut the Orange
EARTH 9*
Fiend/Fusion/Effect
Cannot be Fusion Summoned. Must first be Special Summoned by sending 1 "Polymerization" and 1 Continuous Spell from your hand or side of the field to the GY. During the End Phase: Send 1 Continuous Spell from your hand, side of the field, or Deck to the GY. If you cannot, destroy this card and take 5000 damage. Unaffected by the effects of cards except Continuous Spell cards.
2400/3000

Next:
Either continue the theme of this card
-OR-
Make a Fusion with at least one of the materials being: Harpie Girl, Birdface, or Sky Scout (Harpie's Brother)


#7138022 The Tenth Title [ IC / Accepting ]

Posted by Tinkerer on 12 June 2019 - 12:11 AM

"Thank you" Sone said to the portly man.  He may have been a bit stuffy, a bit rough around the edges, but it seemed as though this Ethoeth fellow wasn't bad at heart.  That said, now that Sone had a companion...

 

Sone moved back over to the right side of his new friend and regained his seat.

 

"When would you like go?" the little bottle familiar squeeked.  It had a cute voice for a bottle.

 

"The sooner the better.  There's still daylight today, but we can wait until tomorrow if you want a fresh start.  Been stuck here for a couple months, another night wouldn't kill me." Sone chuckled "I wouldn't want to rush you out of the city if you've just gotten here though.  You could see some sights, gather some info..."  Sone paused for a moment, "You know, I don't think I got your name?"

 

*******

 

With his regular now boisterously chatting with a few other patrons, Rodyn slid back down the bar.  He'd seen a bit of commotion out of the corner of his eye, but it seemed as though the two cloaked figures had hit it off.  The rich guy on the other hand looked annoyed.

 

Rodyn grinned.  He hadn't become a self-proclaimed expert information roundsman without learning a few tricks to loosen angry lips.  He filled another tankard and slid it toward Eth... Ethan?  Ethyl?  Whatever.

 

"On the house," Rodyn boomed.  He then leaned down conspiratorially and said, "Listen, I think ya made a good choice not mixin' up with Sone.  Sorry I tossed 'im at you two." Rodyn scratched his chin. "If you're still interested in info, there's a few professors at the Institute who come by here in the evenings.  They'll probably show up in a few hours.  I can put ya up in a room until they get here."




#7137968 [CHIM] Kongrade, Primate of Conglomerates

Posted by Tinkerer on 10 June 2019 - 01:08 PM

 

...

 

I'll see myself out.




#7137928 Wording Help Needed

Posted by Tinkerer on 09 June 2019 - 12:32 AM

Would the Targeting part is redundant? Since you already declare the typing you want to lock before it

 

Is that what's meant?  I'd assumed Ultima meant declare that you'd say aloud the words "type" or "Attribute", rather than "Winged Beast" or "DARK".

 

Yeah, some clarification would be helpful here.




#7137922 Wording Help Needed

Posted by Tinkerer on 08 June 2019 - 10:54 PM

"During the Main Phase (Quick Effect): You can target 1 monster your opponent controls and declare either type or Attribute. Monsters with the same type or Attribute (whichever was declared) as the target cannot attack or activate effects during the next Battle Phase."


Still imperfect, but I think it cleans it up a bit. Declaring name seems pointless, but it can be added back if you really want it. I also reordered the wording to be more conventionally... accurate?