Hello, fine peoples!
Just showcasing a deck that I've been having quite a bit of fun with since unlocking Sartorious' "Three Lord Pillars" skill.
As of right now, the skill is written as follows:
If your Deck contains both "The Spiritual Lord" and "The Sky Lord," begin the Duel with "The Material Lord" Set in your Spell & Trap Zone. All copies of "The Spiritual Lord" and "The Sky Lord" will be placed at the bottom of your Deck.
...basically, this means that if you have 3 copies of the 2 cards, you suddenly have a 14 card deck. This increases any deck's chances in opening up a usable hand. However, I didn't really want to run a deck that relied on search power, otherwise this beneficial opening hand could be offset by potentially drawing into 6 awful bricks; that's why I chose Sylvans. They work with their visible resources and the Plant support in the game allows for the deck to play out of the GY enough to deliver a quick victory.
The deck is next to useless against pretty much every meta strategy in DL, but it is really fun sniping pretty much any other deck types and its consistency/advantage gain is fairly ridiculous.
3 Guardioak - The heart and soul of the deck. 2400 ATK with the ability to (essentially) mill out a third* of my deck. It's on-excavation effect also puts in a lot of work.
2 Hermitree - Technically the real boss. Kinda forced to use this as a means of getting over the 2400 ATK threshold, but its excavation effect to stack my deck has been really useful.
2 Bladefender - 1900 ATK that can keep the advantage train rolling. Honestly a bit useless though and I'd be more than willing to replace.
2 Marchalleaf - Monster destroyer that's not OPT.
1 Komushroomo - S/T destroyer that can mill half* my deck on flip. I only have a single copy, otherwise I'd replace Bladefender with more of 'em.
2 World Carrotweight Champion - Really solid card that can SS itself by discarding a plant. It allows me to really put massive damage on board while also getting useless stuff out of my hand.
2 Amarylease - I'd love to use Rose Lover but I can't alongside Marshalleaf. Either way, this allows me to summon my big monsters for cheap. I don't have a third, but I feel running 2 is perfect anyway.
3/3 Spiritual Lord/Sky Lord
*These mill assumptions are based on the fact I only have a 14 card deck and draw 4 cards for my opening hand - essentially having 10 millable cards.
The deck is only usable in this form until 7/26 because there's gonna be a skill re-balancing for the "Three Lord Pillars" skill that doesn't place the cards on the bottom of the deck, but I'm gonna be using this deck as much as I can in the meantime.