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Tinkerer

Tinkerer

Member Since 02 Aug 2010
Member ID: 258,659
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Offline Last Active Yesterday, 01:39 AM
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Cynetspace [WRITTEN]

24 December 2018 - 12:27 PM

Cynetspace
Field Spell
All monsters on the field become Cyberse. Cyberse monsters gain 100 ATK for each Link monster on their controller's field. While this card is in the GY, you can tribute 1 linked Cyberse monster OR 1 Cyberse monster in the Extra Monster Zone; add this card from your GY to your hand. You can only use this effect of "Cynetspace" once per turn.


This may not do too much on its own, but it can enable a LOT while also acting as a highly searchable (if low powered) floodgate to decks that focus on a specific type. Second effect didn't matter a ton and I'm willing to to change it to be stronger/weaker as necessary. Third effect because any deck that uses this card would very likely build the deck around it, so having a means of pseudo-searching/recovering it is critical.

[AGM Gift] WAR! What is it good for? Absolutely nothing

24 December 2018 - 11:34 AM

Hello, fine Nyx!

Been a while since we've joined YCM, hasn't it? You've become a real fixture here and it's great to see how much of a presence you hold. I hope that you keep doing you and I wish ya all the best as we move forward into a new year. Cheers!


The gift archetype is written for now (prolly won't have access to a computer for about a week), but I plan to edit it as actual cards with pictures when I get back home. In the meantime, I hope ya like it!

Monsters



Backrow



Synchros

[20th] Pendulum of Souls

18 December 2018 - 08:34 AM

DuncapCVsAAB0BL.jpg

Pendulum of Souls
Continuous Spell Card
You can only use the (1) effect of this card’s name once per turn.
(1) You can target 2 cards in your Pendulum Zones; increase or decrease the Pendulum Scale of each one of them by 1 (min. 1).
(2) Each time your Pendulum Monster(s) is Pendulum Summoned, place 1 counter on this card.
(3) Pendulum Monsters on the field gain 300 ATK for each counter on this card.
(4) You can remove 3 counters from this card; you can conduct 1 Pendulum Summon during your Main Phase this turn, in addition to your Pendulum Summon. (You can only gain this effect once per turn.)

Note: The card’s name is a reference to the summoning chant by Yuya Sakaki (“Swing! Pendulum of souls”), which is also the name for the song that plays during climatic moments of the Yu-Gi-Oh! Arc-V anime.

Tempo Tempo Tempo! [WRITTEN] (6/6)

09 December 2018 - 01:14 AM

Hello, fine peoples!

 

Mm.  Guess the music theme hasn't worn through me yet.  I think it's what I get for having music playing for probably 80% of my waking hours recently.

 

I decided to make a random set, and when I say random that's exactly what I mean.  I... barely had a plan for this when I started making them, but I fell in love with the theme as I moved forward.  Here are the notes I jotted to ground myself:

 

 

A Level 1 Tuner that can treat itself as a non-Tuner.  The Synchro requires 2 copies of itself.

 
Idea is to Synchro climb by continually using it over and over.

 

Basic prompt.  Prolly doesn't make sense since my shorthand is garbage, but the result ended up being Cardian levels of ridiculous (i.e. ridiculous in the best way).  Hope ya enjoy 'em!

 

Cards

 

I really love how these turned out.  They're silly and gimmicky and probably not feasible to play by actually laddering but dangit if it isn't silly to see a Level 1 do-nothing tuner become ridiculous.

 

This set could definitely do with play starters and whatnot, but I'll leave them as-is for now.

 

As always, CnC would be much appreciated!

 

Cheers!


Caroler Archetype [WRITTEN]

05 December 2018 - 06:58 PM

Hello, fine peoples!

 

A bit early for the theme, but I'm in the mood now dammit!

 

Anyways, this is pretty much a combination of an old idea I'd had trying to make Zone placement matter combined with Melodious' old playstyle (if it had stuck to its roots and built on its whole "Special Summoning for monsters that are hard to get rid of").  WATER Attribute because winter/snow/ice, and a fairy type because angelic voices I guess.

 

It is a larger set (over 15 cards), but I tried to keep the effects short-ish.  The Zone stuff probably bumped up effect length needlessly, but...

 

Well, anyway, enough backdrop.  Let's get into the cards!

 

Monsters


Spells

 

 

Traps

 

 

I got a bit burned out by the time I got to Spells/Traps.  I wanted to make at least 1 more powerful removal card and maybe a Link or two, but, on the whole, the archetype feels pretty complete.

 

I'm actually considering tossing these up and trying 'em out on DB, so any wording/balance help would be much appreciated!