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Tythe

Tythe

Member Since 02 Aug 2010
Member ID: 258,659
Currently Searching...
Online Last Active 13 minutes ago
****-

In Topic: Advanced/Casual Multiples Review Thread

Today, 12:05 AM

Handled Perry's request! :3

 

...took super long though...  :526099_key:


In Topic: Clockwork Archetype, New Gimmick Based on Link Markers

Yesterday, 11:56 PM

Oh, I really like these!

Despite being, at its core, a simple Link laddering archetype, it focuses on an unexplored mechanic of Link arrow manipulation while doing so in a thematic way. On top of that, the concept isn't so gimmicky that the cards become unusable; on the contrary, they're extremely solid.

individual card thoughts


combo with 3 or Repair in hand


...Whew! I remember why I don't usually do full reviews!

Anyways, I do want to reemphasize that I really like the concept and the gimmick. You just leaned a little too far in terms of power. I'd recommend toning the problematic ones down a little and definitely adding an OPT to Median at least.

Hope to see how these shape up!

Cheers!


In Topic: AGM Generics Project

Yesterday, 04:06 PM

Vulture the Dread Scout
WIND - Level 3 - Winged Beast/Effect - 900/700
You can Special Summon this card from your hand to a Zone on your side of the field whose column has a Set card. If Special Summoned this way, reveal all Set cards in this card's column. If this card banished, or sent from the field to the Graveyard: You can target 1 Set card on the field and declare 1 card name; reveal that target, and if it has the same name as the declared card, shuffle it into its owner's Deck. You can only use this effect of "Vulture the Dread Scout" once per turn.

Dr. Henshin
LIGHT - Level 4 - Psychic/Gemini - 1500/1400
This card is a Normal Monster while on the field or in the Graveyard. You can Normal Summon this card to have it be treated as an effect monster with this effect:
- Once per turn: you can declare a monster name, banish all copies of that card from both players' hands, Decks, Extra Decks, Graveyards, and sides of the field; this card's name and ATK/DEF become the same as 1 of those banished cards until the End Phase.

Dragon-Eye Talisman
FIRE - Level 1 - Dragon/Pendulum/Tuner/Effect - 0/500 - Scale: 2<>7
PE: Once per turn: if a Dragon-type Effect monster you control is destroyed, you can Special Summon this card from your Pendulum Zone. It cannot be destroyed by battle, but banish it when it leaves the field.
ME: You can reveal this card in your hand and target 1 monster in your Graveyard whose original (printed) Type is not Dragon, but that can be treated as a Dragon-Type monster on the field by its own effect; Special Summon that target and equip it with this card. A monster equipped with this card gains 500 ATK and DEF, but its effect is negated. If a monster equipped with this card would be destroyed: destroy this card instead. If this card would be sent from the field to the Graveyard, you can place it in an empty Pendulum Zone on your side of the field instead.

Zipped File - Man-Eater Bug
EARTH - Level 2 - Cyberse/Flip/Effect - 450/600
FLIP: Target 1 monster on the field; destroy that target.
During your Main Phase: you can banish this card from your Graveyard; Special Summon any number of Flip monsters from your hand to either player's field in face-down defense position.

Zipped File - Skelengel
LIGHT - Level 2 - Cyberse/Flip/Effect - 900/400
Flip: Draw 1 card
During either player's Main Phase: you can banish this card from your Graveyard and target 1 other Flip monster in your Graveyard; banish that target, and if you do, Special Summon 1 monster from your Deck with the same name as the target in face-down defense position.

Zipped File - Hane Hane
EARTH - Level 2 - Cyberse/Flip/Effect - 450/500
FLIP: Return 1 monster on the field to its owner's hand.
During your Main Phase: you can banish this card from your Graveyard and target 1 level 4 or lower Flip monster in your Graveyard; Special Summon that target in face-down defense position.

Advantageous Backstabber
DARK - Level 1 - Warrior/Effect - 300/0
If you control more monsters than your opponent: you can Special Summon this card from your hand. During either player's turn, if you control less monsters than your opponent: you can return this card to your hand. Once per turn: you can target 1 Set monster your opponent controls; destroy it.

Herald of Angelic Reserves
LIGHT - Level 5 - Fairy/Tuner/Effect - 1700/2300
If you control less monsters than your opponent at the end of a phase: Special Summon a number of Minor Seraphim Tokens (Fairy-type/LIGHT/Level 3/ATK 1000/DEF 1000) equal to the difference. If you control more monsters than your opponent at the end of a phase, and you control tokens: destroy as many tokens as possible equal to the difference. This card cannot be destroyed by card effects while you and your opponent control the same number of monsters.

Circusmaster Sphinx
EARTH - Level 1 - Rock/Effect - 100/100
This card cannot be Normal Summoned/Set. This card must first be Special Summoned by the effect of "Circus of 100 Acrobats". Your opponent cannot activate cards or effects in response to this card's Summon. When this card is Summoned: Set all other face-up cards on the field. Your opponent cannot target this card for an attack or card effect while you control a Set card (this does not prevent your opponent from attacking you directly). If a Set card on the field is activated, or if a Set monster on the field is flipped face-up: inflict 300 damage to your opponent. You can only control 1 "Circusmaster Sphinx".

Chronic Slipstream Warrior
WATER - Level 4 - Warrior/Effect - 1700/1300
If this turn count is 4 or higher, you can Special Summon this card from your hand, and if you do, the turn count becomes 3. This card inflicts piercing damage. If this card inflicts battle damage to the opponent, both players take damage equal to the turn count x 100.



The Gregarious Egotist
FIRE - Level 5 - Fairy/Fusion/Effect - 2400/1000
1 Fairy-type monster + 1 Effect monster
If this card was Fusion Summoned using "Polymerization": you can return all face-up cards to their owners' hand, but your opponent takes no battle damage for the rest of the turn. Neither player can target a card(s) on the field for a card effect except this card. If this card would be destroyed: you can destroy 1 other card you control instead.


Symphony Temple
WIND - Level 7 - Rock/Synchro/Effect - 0/2800
1 tuner + 1 or more non-tuner monsters
This card cannot be targeted by card effects. During either player's turn: a player can target a number of monsters their opponent controls; banish a number of monsters from their Graveyard equal to the number of targets, and if they do, Set those targets. This effect can only be activated once per chain. Each player can activate this card's effects once per turn.


Dweller in Extant
LIGHT - Rank 3 - Fairy/Xyz/Effect - 1800/1200
2 Level 3 Monsters
This card is unaffected by the effects of cards that are not face-up on the field. Once per turn, during either player's turn, if a Spell/Trap card or effect is activated: you can detach 1 Xyz Material from this card and target 1 face-up card on the field; destroy that target. If this card is sent to the Graveyard: neither player can activate card effects in the Graveyard for the rest of the turn.

Numerix-125: Asp of Dark Destruction
DARK - Rank 8 - Reptile/Xyz/Effect - 0/3500
3 Level 8 DARK Monsters
When this card is Xyz Summoned: banish its Xyz Materials, then banish the same number of cards from your opponent's hand face-down. During your opponent's Draw Phase, they must skip their Normal draw and add 1 face-down banished card at random to their hand instead. If your opponent adds a card(s) from their Banish Zone to their hand, you may add 1 of your banished monsters to your hand. During the End Phase, banish the top card of your opponent's Deck face-down.



Kozaki's Laboratory
Field Spell
All monsters on the field and in the Graveyards become Machine-type. All monsters on the field gain 300 ATK and DEF. If this card is targeted by a card or effect: destroy it, and if you do, both players take damage equal to the total number of monsters on the field x 200.

Circus of 100 Acrobats
Field Spell
During the End Phase: All monsters on the turn player's side of the field are flipped into face-down defense position. Flip monsters you control can attack your opponent directly. If this card is sent from the field to the Graveyard, you can Special Summon 1 "Circusmaster Sphinx" from your hand or Deck.

Personal Biomedical Duplicator
Equip Spell
Equip to a monster with a Level. If the turn count is equal to the Level of the equipped monster: destroy this card. If this face-up card is sent from the field to the Graveyard while equipped to a monster: Special Summon 1 "Synthetic Doppelganger Token" whose type, Attribute, Level, ATK and DEF are equal to the original (printed) type, Attribute, and Level, ATK and DEF of the equipped monster, and if you do, the turn count becomes 1. You can only control 1 "Biomedical Loader".

Chronis Blaster
Equip Spell
During the Standby Phase, increase the turn count by the Level/Rank of the equipped monster. Once per turn, during either player's turn: you can target 1 face-up card on the field and reduce the turn count by 5 (min. 1); shuffle that target into the Deck.

Vicious Squall
Normal Spell
Discard 1 card, then target 1 Set card on the field; Destroy that target, and if you do, unless your opponent discards 1 card, destroy 1 face-up card on the field. You can only activate 1 "Vicious Squall" per turn.

Liquid Melancholy
Continuous Spell
Once per turn, during your Standby Phase: you can discard any number of WATER monsters (min. 1); Special Summon any number of "Downer Droplet Tokens" (Aqua-type/DARK/Level 2/ATK 0/DEF 1000) equal to the number of monsters discarded +1. Cards discarded by this effect are treated as though they were sent to the Graveyard to activate a WATER monster's effect. If a "Downer Droplet Token" is destroyed, gain 500 LP.


Ails of Time
Normal Trap
Destroy 1 monster on the field whose Level/Rank is less than the turn count. Increase the turn count by 1.

Stunburst Stronghold
Continuous Trap
Flip monsters you control gain 500 DEF. Once per turn: you can target 1 Flip Summoned Flip monster you control; this effect becomes that Flip monster's Flip effect.

In Topic: Archetype Game

Yesterday, 12:44 PM

Partifax

The Infernity of Link Summoning. No, not because they care about hand size, but because they are a ridiculous combo-based deck with FTK potential and a suspicious lack of hard OPTs.

Their gimmick is fairly simple: if 2 or more Link monsters point to them, they get powerful effects, often involving further swarming. They have their own Link monsters to facilitate plays, but their in-archetype boss is an Xyz monster that can attach other archetype members from the GY to itself up to the number of Link monsters pointing to it (alongside other powerful effects).

card


Eidolon

In Topic: Chaos MAX + Ultimate Conductor Tyranno ft. Impcantations

Yesterday, 12:20 PM

Oh, that's true! I can definitely add Megafleet and Super Poly might come in handy.


I'm not 100% sure on Eater though. It's true that for this deck, the Extra Deck is a resource rather than a toolbox, but Eater doesn't do a whole lot that my deck can't do anyways (as it primarily outs monsters).

The big bosses of the deck usually can each be brought out turn 1 and are often both brought out together. There aren't many things that Eater can deal with that those two can't.

...At the same time: free monster, outs things almost without chance to respond, forces opponent response during their turn (if it gets to that point).

I'll have to think about it. Thanks for the suggestions!