Handled Perry's request! :3
...took super long though...
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Posted by Tythe on Yesterday, 11:56 PM
Oh, I really like these!
Despite being, at its core, a simple Link laddering archetype, it focuses on an unexplored mechanic of Link arrow manipulation while doing so in a thematic way. On top of that, the concept isn't so gimmicky that the cards become unusable; on the contrary, they're extremely solid.
...Opponent has no cards in hand. During their draw phase, activate Median 1 effect to make them discard their card.
Also possible if you do the Needlefiber/Summon Sorceress combo, so it can be used in other decks. In fact, I think it's actually possible to do with any of the main deck monsters except 1, but 3 is easiest.
Posted by Tythe on 19 October 2018 - 04:25 PM
Posted by Tythe on 17 October 2018 - 12:53 PM
Posted by Tythe on 15 October 2018 - 09:47 AM
Posted by Tythe on 15 October 2018 - 12:27 AM
Urgent Schedule for Deskbots looks delicious.
But really, the card all by itself looks insane; it could enable so much. By the by, does the high level Machine also have to be EARTH, or can you just use CyDra? Either way, this looks like a potentially amazing Machine support card.
Now if you'll excuse me, I missed playing Karakuri..
Posted by Tythe on 13 October 2018 - 09:37 PM
Hello, fine peoples!
3 Mekk-Knight Purple
1 Mekk-Knight Indigo
1 World Legacy Wand
1 Mekk-Knight Red
1 Mekk-Knight Yellow
1 Orcustrated Knightmare
1 World Legacy Crown
3 Mekk-Knight Blue
1 World Legacy Chalice
3 Orcust Harp Horror
1 Crusadia Draco
2 Orcust Cymbal Skeleton
3 Crusadia Recluse
1 Knightmare Iblee
2 World Chalice Guardragon
1 World Chalice Lee
3 World Legacy Succession
2 World Legacy Scars
1 Orcustrated Babel
1 Orcustrated Einsatz
1 World Legacy Key
1 Orcustrated Core
3 Crusadia Krawler
2 World Legacy Sorrow
1 Knightmare Gryphon
1 Knightmare Unicorn
1 Mekk-Knight Morningstar
1 Knightmare Phoenix
1 Galatea, the Orcust Automaton
1 World Chalice Ib
1 Knightmare Cerberus
1 Crusadia Regulex
1 Knightmare Mermaid
1 Crusadia Magius
This deck is garbage (a winrate of 3/10 XD), but I wanted to try to make a deck with all the revealed World Legacy story archetypes thus far (World Legacy, World Chalice, Krawler, Mekk-Knight, Knightmare, Crusadia, Orcust/Orphegel, and Guardragon - for those not keeping score). Generally, it is simply a Link Spam/Mekk-Knight beatdown deck. It sometimes has the capacity to put out large boards, and with the right setup, can maneuver itself around light negation boards... Ok, I'm sorry, this deck is really sad...
Anyways, going into each individual archetype's contribution:
Guardragon just... doesn't work no matter how I try to work it in. They aren't splashable, and unless I devote my core to Normal monster/Dragon support, they won't hit the field with any impact. In any case, their only representative in the deck is World Chalice Guardragon who hasn't once been useful so...
World Chalice was also difficult to work in for a similar reason as Guardragon. However they weren't completely dead. Lee was useful in getting some of the Legacies/Orcust out of my hand and Ib is my only easily summonable Link with side arrows. The Chalice itself I believe only came into play once, so... not much to say for it.
Krawler wouldn't have worked at all had Crusadia Krawler not been a thing. As it is, Crusadia Krawler is one of my best cards for extending plays, being easy material while also searching out Succession or Sorrow (the latter of which was instrumental in each of those three victories).
Mekk-Knights made up the largest portion of the Deck just because they actually do have an in-built engine, are easily summonable, and can simply double as beaters at worst. I figured that regardless of the "core" I'd decided on among the archetypes, the Mekk-Knights would end up taking the most slots anyway. In any case, they really carried the rest of the deck. I don't have anything bad to say about 'em.
Knightmares doing as they do best. Unfortunately, I never seemed to have good discards whenever I'd use 'em, and there were too many times when I had to summon one of the Link-2s in the EMZ which sucked, but on the whole, they were solid. In moving forward with the deck, I'm thinking I should put more of an emphasis on them.
Crusadia ended up being the real "core" of the deck. They generally made up my best Normal Summons but could also extend my plays. On top of that, their Links were easy to trigger with the Mekk-Knights and, in total, they often would net me enough advantage that I had a cushion from the opponent.
The Orcust was annoying at first just because most of my other stuff isn't DARK, but their effects are for the rest of the turn, and once I'm able to get Babel up, they become so much easier to use. Regardless, I'd just have to make satisfactory plays before usin' 'em, but they are certainly better than some of the other archetypes in the deck. As it is, I'm considering doubling up on Galatea and maybe adding an Orcustrion, but I am still unsure on the latter.
The Legacies themselves were ok. The spells/traps were obviously important, but the monsters never felt like they made a ton of impact and (besides crown) I'd rather have 'em in the grave.
Posted by Tythe on 10 October 2018 - 11:06 PM
It's... actually really surprising to me how little support there is for low level Dragon monsters. No easy way to search 'em, dump 'em, recover 'em, etc.
Posted by Tythe on 08 October 2018 - 05:30 PM
Posted by Tythe on 08 October 2018 - 11:16 AM
Posted by Tythe on 06 October 2018 - 12:55 PM
Posted by Tythe on 23 September 2018 - 04:24 PM
As long as this card remains face-up on the field, you must turn your Deck upside down and proceed with the duel. Once per turn: you can activate any number of the appropriate following effects in order depending on the top card of your Deck:
- DARK monster: Banish the top card of your Deck, add the top card from your Deck to your hand, then discard 1 card.
- LIGHT monster: Return 1 card from your hand to the bottom of your Deck, add 1 monster from your Graveyard to your hand, then send the top card from your Deck to the Graveyard.
- Fiend-type monster: Send 1 Fiend-type monster from your Deck to the Graveyard, then, banish 1 monster with the same name as the sent monster from your Deck, and if you do, you can add 1 monster with the same name from your Deck to your hand. Shuffle this card into your Deck.
Just some support for fiend decks specifically and LIGHT/DARK decks as a whole. Nothing really fancy, but it is a card that plays to the strengths of the Attributes and can help set up fiend decks. ...and Nyx just really likes fiends. And makes a lot of 'em.